Tsathogga

Eist

May 3rd, 2014
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  1. Эйст Яшар
  2. TN Tiefling Male 90 years
  3. Medium Humanoid (native outsider)
  4. Wizard(Conjurer) 3/Magus(Kensai, Fiend Flayer) 3 [Gestalt] Favored Class: Wizard +1 HP
  5. Mythic Tier 1 (Archmage)
  6. 3 lvl (11,000/14,000)
  7.  
  8. School Specialization: Conjuration
  9. Prohibited School: Abjuration, Enchantment
  10.  
  11. Deity: Arden
  12.  
  13.  
  14. ---{ ABILITIES / PB 40 }---
  15. STR 14(05) = 14(+2)
  16. DEX 18(17) + 2(tfl) = 20(+5)
  17. CON 14(05) = 14(+2)
  18. INT 18(17) + 2(tfl) = 20(+5)
  19. WIS 08(-2) = 08(-1)
  20. CHA 08(-2) - 2(tfl) = 06(-2)
  21.  
  22. Init : +11 (+5 dex, +4 familiar, +2 trait)
  23. Speed: 30ft (40ft charge, run or withdraw)
  24. HP : 36 = 3d8 + 6(con) + 3(fav) + 3(myt)
  25.  
  26. Hero Points : 3
  27. Mythic Power: 5/day
  28. Arcane Pool : 6/day
  29.  
  30.  
  31. ---{ ATTACK OPTIONS }---
  32. BAB: +2
  33. CMB: +4 = 2(bab) + 2(str)
  34.  
  35. melee +4 = 2(bab) + 2(str)
  36. range +7 = 2(bab) + 5(dex)
  37.  
  38. +1 Wakizashi +8 melee 1d6+3 (18-20/x2)
  39.  
  40.  
  41. ---{ DEFENSE OPTIONS }---
  42. CMD: 19 = 10 + 2(bab) + 2(str) + 5(dex)
  43.  
  44. Full : 22 = 10 + 5(dex) + 3(dodge) + 4(armor)
  45. Touch: 18 = 10 + 5(dex) + 3(dodge)
  46. FlatF: 14 = 10 + 4(armor)
  47.  
  48. Fort: +05 = 3(class) + 2(con)
  49. Refl: +06 = 1(class) + 5(dex)
  50. Will: +02 = 3(class) - 1(wis)
  51.  
  52. resistance(cold) 5
  53. resistance(elec) 5
  54. resistance(fire) 5
  55.  
  56.  
  57. ---{ SKILLS / 21 }---
  58. 06 Acrobatics 1(rank) + 5(dex)
  59. 09 Fly 1(rank) + 5(dex) + 3(class)
  60. 11 Knowledge(arcana) 3(rank) + 5(int) + 3(class)
  61. 11 Knowledge(dungeoneering) 3(rank) + 5(int) + 3(class)
  62. 11 Knowledge(nature) 3(rank) + 5(int) + 3(class)
  63. 11 Knowledge(planes) 3(rank) + 5(int) + 3(class)
  64. 11 Knowledge(religion) 3(rank) + 5(int) + 3(class)
  65. 11 Spellcraft 3(rank) + 5(int) + 3(class)
  66. 00 Perception 1(rank) - 1(wis)
  67.  
  68. Speaks: Common, Abyssal, Infernal, Draconic, Elven, Dwarven, Gnome
  69.  
  70.  
  71. ---{ TRAITS }---
  72. Magical Lineage(Shocking Grasp), Reactionary
  73.  
  74.  
  75. ---{ FEATS }---
  76. 01[CHR]: Weapon Finesse
  77. 01[WIZ]: Scribe Scroll
  78. 01[MAG]: Weapon Focus(wakizashi)
  79. 01[MYT]: Mythic Spell Lore(Shocking Grasp)
  80. 03[CHR]: Spell Penetration
  81.  
  82.  
  83. ---{ RACE FEATURES }---
  84. Darkvision(60 feet)
  85. Fiendish Sprinter
  86. Prehensile Tail
  87. Fiendish Resistance
  88. Darkness(CL 3) 1/day
  89.  
  90.  
  91. ---{ CLASS FEATURES }---
  92. [Magus]
  93. Arcane Pool(Su)
  94. Spell Combat(Ex)
  95. Spellstrike(Su)
  96. Arcane Accuracy(Su)
  97.  
  98. [Kensai]
  99. Diminished Spellcasting
  100. Canny Defense(Ex)
  101. Exotic Melee Weapon Proficiency(Wakizashi)
  102. Weapon Focus(Ex)
  103.  
  104. [Fiend Flayer]
  105. Infernal Mortification(Su)
  106.  
  107. [Wizard]
  108. Scribe Scroll(Ex)
  109. Arcane Bond(Ex) [familiar]
  110. Summoner's Charm(Su) [+1 round]
  111. Acid Dart(Sp) [1d6+1, 30 ft., ranged touch, 8/day, no SR]
  112.  
  113.  
  114. ---{ MYTHIC FEATURES }---
  115. Hard to kill(Ex)
  116. Mythic power(Su)
  117. Surge +1d6(Su)
  118. Wild Arcana(Su)
  119. Enduring Armor(Su)
  120.  
  121.  
  122. ---{ SPELLS PREPARED }---
  123. [Wizard]
  124. 0(4) : Detect Magic, Touch of Fatigue, Mage Hand, Ghost Sound
  125. 1(4+1): Ear-Piercing Scream, Color Spray (x2), Silent Image, Summon Monster I[s]
  126. 2(2+1): Scorching Ray, Summon Monster II(x2)[s]
  127.  
  128. [Magus]
  129. 0(3): Acid Splash, Daze, Disrupt Undead
  130. 1(4): Shocking Grasp (x2), Burning Hands (x2)
  131.  
  132. concentration: +8 = 3(cl) + 5(int)
  133.  
  134.  
  135. ---{ SPELLBOOK }---
  136. [Wizard]
  137. 0(20): Acid Splash, Arcane Mark, Bleed, Dancing Lights, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Haunted Fey Aspect, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark, Touch of Fatigue
  138. 1(10): Cause Fear, Color Spray, Ear-Piercing Scream, Enlarge Person, Floating Disk, Mount, Silent Image, Summon Monster I, Unseen Servant, Vanish
  139. 2(02): Scorching Ray, Summon Monster II
  140.  
  141. [Magus]
  142. 0(15): Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark
  143. 1(12): Burning Hands, Chill Touch, Corrosive Touch, Feather Fall, Frostbite, Grease, Hydraulic Push, Magic Missile, Obscuring Mist, Reduce Person, Shield, Shocking Grasp
  144.  
  145.  
  146. ---{ GEAR }---
  147. +1 Wakizashi 1d6+1 (18-20/x2) [deadly] - 2 lb.
  148.  
  149. Traveler's Outfit - 5 lb.
  150.  
  151. Spell component pouch - 2 lb.
  152. Daze x20
  153. Ghost Sound x20
  154. Light x20
  155. Touch of Fatigue x19
  156. Color Spray x20
  157. Enlarge Person x20
  158. Floating Disk x20
  159. Grease x20
  160. Mount x20
  161. Reduce Person x20
  162. Unseen Servant x20
  163. Message(F)
  164. Open/Close(F)
  165. Read Magic(F)
  166. Silent Image(F)
  167. Summon Monster I/II(F)
  168.  
  169. Backpack(mwk) - 4 lb.
  170. Rope(silk) 100ft. - 10 lb.
  171. Ration(trail) x2 - 2 lb.
  172. Spellbook(Magus) - 3 lb. [27/100]
  173. Spellbook(Wizard) - 3 lb. [34/100]
  174. Scroll Box - 1 lb.
  175. Scroll of Floating Disk (x4)
  176. Scroll of Mount
  177. Map(environs of zelkor's ferry)
  178. Holy water(flask) - 1 lb.
  179. Compass - 0.5 lb.
  180. Mapmaker's kit - 2 lbs.
  181.  
  182. Waterskin - 4 lb.
  183.  
  184.  
  185. Money: 246 gp 30 sp - 5 lb.
  186.  
  187. Carrying Capacity | Total Weight: 58/116/175(66/133/200) | 44.5 lb.(ligth load)
  188.  
  189. ---{ FAMILIAR }---
  190. Greensting Scorpion (+4 Init. for master)
  191. N Tiny Magical Beast(vermin)
  192. Init +3; darkvision(60 ft.)
  193. AC 20, touch 15, flat-footed 17 (+3 Dex, +5 natural, +2 size)
  194. hp 16
  195. Fort +3, Ref +4, Will +3
  196. Speed 30 ft.
  197. Melee sting +7 (1d2–4 plus poison)
  198. Space 2-1/2 ft.; Reach 0 ft.
  199. Str 3, Dex 16, Con 10, Int 7, Wis 10, Cha 2
  200. Base Atk +2; CMB +3; CMD 9 (21 vs. trip)
  201. Feats - Weapon Finesse
  202. Skills - Acrobatics +4, Climb +7, Fly +4, Perception +4, Stealth +15
  203. Special - Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver touch spells
  204. Poison(Ex) Sting—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save.
  205.  
  206. ---{ MOUNT }---
  207. Light horse with gear
  208. N Large Animal
  209. Init +2; Senses low-light vision, scent
  210. AC 11, touch 11, flat-footed 9 (+2 Dex, –1 size)
  211. hp 15
  212. Fort +6, Ref +5, Will +1
  213. Speed 50 ft.
  214. Melee 2 hooves –2 (1d4+1)
  215. Space 10 ft.; Reach 5 ft.
  216. Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
  217. Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
  218. Feats - Endurance, Run
  219. Skills - Perception +6
  220. Special - docile
  221. Docile (Ex) Unless specifically trained for combat (see the Handle Animal skill), a horse's hooves are treated as secondary attacks.
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