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Jul 18th, 2015
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  1. 1>------ Rebuild All started: Project: TheGame, Configuration: Development_Editor x64 ------
  2. 1>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(991,5): warning MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.0" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend.
  3. 1> Cleaning TheGameEditor Binaries...
  4. 1> Parsing headers for TheGameEditor
  5. 1> C:/Users/( ͡° ͜ʖ ͡°)/Documents/Unreal Projects/TheGame/Source/TheGame/Public/Item.h(55) : Expected an include at the top of the header: '#include "Item.generated.h"'
  6. 1>Error : Failed to generate code for TheGameEditor - error code: OtherCompilationError (5)
  7. 1> UnrealHeaderTool failed for target 'TheGameEditor' (platform: Win64, module info: C:\Users\( ͡° ͜ʖ ͡°)\Documents\Unreal Projects\TheGame\Intermediate\Build\Win64\TheGameEditor\Development\UnrealHeaderTool.manifest).
  8. 1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3075: The command ""C:\Program Files\Epic Games\4.8\Engine\Build\BatchFiles\Rebuild.bat" TheGameEditor Win64 Development "C:\Users\( ͡° ͜ʖ ͡°)\Documents\Unreal Projects\TheGame\TheGame.uproject" -rocket" exited with code 5. Please verify that you have sufficient rights to run this command.
  9. ========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
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