Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #define FILTERSCRIPT
- #include <a_samp>
- new objectid[3];
- new vehicleid[3];
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/animals", cmdtext, true, 10) == 0)
- {
- ShowPlayerDialog(playerid, 98123, DIALOG_STYLE_MSGBOX, "Animals", "{FFFFFF}/deer {66FF00}- Spawns Deer \n{FFFFFF}/turtle {66FF00}- Spawns Turtle \n{FFFFFF}/cow {66FF00}- Spawns Cow", "Okay", "");
- }
- if (strcmp("/deer", cmdtext, true, 10) == 0)
- {
- new int1 = GetPlayerInterior(playerid);
- new Float: x, Float: y, Float: z, Float: r, deer;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,r);
- deer = CreateVehicle(522,x,y,z,r,000,000,0);
- PutPlayerInVehicle(playerid,deer,0);
- LinkVehicleToInterior(GetPlayerVehicleID(playerid),int1+1);
- objectid[0] = CreateObject(19315,0,0,0,0,0,0);
- vehicleid[0] = GetPlayerVehicleID(playerid);
- AttachObjectToVehicle(objectid[0], vehicleid[0], 0.0, 0.0, 0.0, 0.0, 0.0, 90.0);
- SendClientMessage(playerid,0xFFFFFFFF, "{FFFFFF}Animals: {66FF00}Deer {FFFFFF}spawned!");
- return 1;
- }
- if (strcmp("/turtle", cmdtext, true, 10) == 0)
- {
- new int2 = GetPlayerInterior(playerid);
- new Float: x, Float: y, Float: z, Float: r, turtle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,r);
- turtle = CreateVehicle(571,x,y,z,r,000,000,0);
- PutPlayerInVehicle(playerid,turtle,0);
- LinkVehicleToInterior(GetPlayerVehicleID(playerid),int2+1);
- objectid[1] = CreateObject(1609,0,0,0,0,0,0);
- vehicleid[1] = GetPlayerVehicleID(playerid);
- AttachObjectToVehicle(objectid[1], vehicleid[1], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
- SendClientMessage(playerid,0xFFFFFFFF, "{FFFFFF}Animals: {66FF00}Turtle {FFFFFF}spawned!");
- return 1;
- }
- if (strcmp("/cow", cmdtext, true, 10) == 0)
- {
- new int3 = GetPlayerInterior(playerid);
- new Float: x, Float: y, Float: z, Float: r, cow;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,r);
- cow = CreateVehicle(573,x,y,z,r,000,000,0);
- PutPlayerInVehicle(playerid,cow,0);
- LinkVehicleToInterior(GetPlayerVehicleID(playerid),int3+1);
- objectid[2] = CreateObject(16442,0,0,0,0,0,0);
- vehicleid[2] = GetPlayerVehicleID(playerid);
- AttachObjectToVehicle(objectid[2], vehicleid[2], 0.0, 0.0, 0.5, 0.0, 0.0, 90.0);
- SendClientMessage(playerid,0xFFFFFFFF, "{FFFFFF}Animals: {66FF00}Cow {FFFFFF}spawned!");
- return 1;
- }
- return 1;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement