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GuneAwakening_Engine.ini

Jul 17th, 2025
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INI file 7.05 KB | Gaming | 0 0
  1. [SystemSettings]
  2. r.FidelityFX.FSR3.UseNativeDX12=1
  3. r.FidelityFX.FI.overrideSwapChainDX12=1
  4. niagara.CreateShadersOnLoad=1
  5. D3D12.TexturePoolOnlyAccountStreamableTexture=1
  6. D3D12.UseUpdateTexture3DComputeShader=1
  7. D3D12.PSO.DriverOptimizedDiskCache=1
  8. D3D12.InsertOuterOcclusionQuery=1
  9. D3D12.AFRSyncTemporalResources=1
  10. D3D12.AsyncDeferredDeletion=1
  11. D3D12.ZeroBufferSizeInMB=128
  12. D3D12.ResidencyManagement=1
  13. D3D12.MaximumFrameLatency=3
  14. D3D12.AFRUseFramePacing=1
  15. D3D12.StablePowerState=0
  16. D3D12.SyncThreshold=999
  17. D3D12.PSO.DiskCache=1
  18. D3D12.ForceThirtyHz=0
  19. D3D12.SyncWithDWM=0
  20. RHI.SyncWithDWM=0
  21. memory.logGenericPlatformMemoryStats=0
  22. FX.MaxGPUParticlesSpawnedPerFrame=2048
  23. fx.ParticlePerfStats.Enabled=false
  24. FX.MaxCPUParticlesPerEmitter=500
  25. fx.EnableCircularAnimTrailDump=0
  26. fx.Niagara.DebugDraw.Enabled=0
  27. FX.FXAllowParticleMeshLODs=1
  28. FX.BatchAsyncBatchSize=8
  29. FX.EarlyScheduleAsync=1
  30. FX.AllowGPUParticles=1
  31. FX.AllowGPUSorting=1
  32. FX.AllowAsyncTick=1
  33. FX.AllowCulling=0
  34. FX.BatchAsync=1
  35. AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
  36. AudioThread.BatchAsyncBatchSize=9999999
  37. AllowAsyncRenderThreadUpdatesEditor=1
  38. AudioThread.UseBackgroundThreadPool=1
  39. AudioThread.EnableBatchProcessing=1
  40. GeometryCache.InterpolateFrames=1
  41. AllowAsyncRenderThreadUpdates=1
  42. GeometryCache.OffloadUpdate=1
  43. RHI.MaximumFrameLatency=3
  44. a.ParallelAnimUpdate=1
  45. GamethreadUpdates=1
  46.  
  47. [/Script/Engine.RendererSettings]
  48. r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1
  49. r.RenderTargetPool.AllowMultipleAliasingDiscardsPerFrame=1
  50. r.FastVRam.DistanceFieldTileIntersectionResources=1
  51. r.Streaming.NumStaticComponentsProcessedPerFrame=2
  52. r.FastVRam.DistanceFieldAODownsampledBentNormal=1
  53. r.Streaming.MaxReferenceChecksBeforeStreamOut=0.5
  54. r.Vulkan.PipelineCacheFromShaderPipelineCache=1
  55. r.FastVRam.DistanceFieldAOScreenGridResources=1
  56. r.SceneRenderTargetResizeMethodForceOverride=1
  57. r.ShaderPipelineCache.PrecompileBatchSize=256
  58. r.ShaderPipelineCache.AlwaysGenerateOSCache=1
  59. r.FastVRam.DistanceFieldCulledObjectBuffers=1
  60. r.ShaderPipelineCache.BackgroundBatchTime=10
  61. r.ShaderPipelineCache.PrecompileBatchTime=52
  62. r.FastVRam.ForwardLightingCullingResources=1
  63. r.Streaming.MaxNumTexturesToStreamPerFrame=1
  64. r.ShaderPipelineCache.GameFileMaskEnabled=1
  65. r.ShaderPipelineCache.BackgroundBatchSize=5
  66. r.Streaming.ScaleTexturesByGlobalMyBias=0.5
  67. r.Streaming.MaxHiddenPrimitiveViewBoost=1.5
  68. r.ShaderPipelineCache.PreOptimizeEnabled=1
  69. r.XGEShaderCompile.Xml.JobTimeout=0.500000
  70. r.AsyncCreateLightPrimitiveInteractions=1
  71. r.XGEShaderCompile.Xml.BatchGroupSize=256
  72. r.Nanite.Streaming.StreamingPoolSize=1024
  73. r.AllowDownsampledStandardTranslucency=1
  74. r.Streaming.PrioritizeMeshLODRetention=1
  75. r.AmbientOcclusion.AsyncComputeBudget=1
  76. r.ShaderPipelineCache.SaveBoundPSOLog=1
  77. r.Streaming.HiddenPrimitiveScale=0.0333
  78. r.D3D.ForceShaderConductorDXCRewrite=1
  79. r.TransientResourceAliasing.Buffers=1
  80. r.Shadow.WholeSceneShadowCacheMb=1024
  81. r.ShaderPipelineCache.SaveUserCache=1
  82. r.Streaming.UseBackgroundThreadPool=1
  83. r.bForceCPUAccessToGPUSkinVerts=True
  84. r.bForceCPUAccessToGPUSkinVerts=1
  85. r.Streaming.UseAsyncRequestsForDDC=1
  86. r.EnableAsyncComputeVolumetricFog=1
  87. r.ShaderPipelineCache.StartupMode=2
  88. r.ShaderPipelineCache.BatchSize=256
  89. r.XGEShaderCompile.Xml.BatchSize=64
  90. r.FastVRam.DistanceFieldAOHistory=1
  91. r.Streaming.MinMipForSplitRequest=3
  92. r.Streaming.FullyLoadUsedTextures=1
  93. r.AccelTargetPrecompileFrameTime=0
  94. r.ShaderPipelineCache.BatchTime=82
  95. r.FastVRam.ScreenSpaceShadowMask=1
  96. r.Streaming.AmortizeCPUToGPUCopy=1
  97. r.SceneRenderTargetResizeMethod=2
  98. r.Cache.DrawInterpolationPoints=1
  99. r.ShaderPipelineCache.ReportPSO=1
  100. r.ShaderComplexity.CacheShaders=1
  101. r.FastVRam.DistanceFieldShadows=1
  102. r.Streaming.FramesForFullUpdate=5
  103. r.Streaming.DefragDynamicBounds=1
  104. r.Streaming.LimitPoolSizeToVRAM=1
  105. r.SupportDepthOnlyIndexBuffers=1
  106. r.MultithreadedShadowmapEncode=1
  107. r.D3D12.ExecuteCommandListTask=1
  108. r.CompileShadersForDevelopment=0
  109. r.UseAsyncShaderPrecompilation=1
  110. r.FastVRam.DistanceFieldNormal=1
  111. r.FastVRam.PostProcessMaterial=1
  112. r.Streaming.PoolSizeForMeshes=-1
  113. r.SupportReversedIndexBuffers=1
  114. r.MultithreadedLightmapEncode=1
  115. r.VirtualTextureReducedMemory=1
  116. r.ShaderPipelineCache.Enabled=1
  117. r.Streaming.UsePerTextureBias=1
  118. r.ShaderPipelineCache.LogPSO=1
  119. r.Streaming.UseFixedPoolSize=0
  120. r.TargetPrecompileFrameTime=0
  121. r.OptimizeForUAVPerformance=1
  122. r.Streaming.UseMaterialData=1
  123. r.AmbientOcclusion.Compute=2
  124. r.FastVRam.HistogramReduce=1
  125. r.FastVRam.ShadowPerObject=1
  126. r.FastVRam.GBufferVelocity=1
  127. r.FastVRam.DistortHistory=1
  128. r.Streaming.UseNewMetrics=1
  129. r.RenderTargetPoolMin=1000
  130. r.Emitter.FastPoolEnable=1
  131. r.Cache.UpdateEveryFrame=1
  132. r.Shaders.ZeroInitialise=1
  133. r.FastVRam.VolumetricFog=1
  134. r.FastVRam.EyeAdaptation=1
  135. r.FastVRam.DOFPostfilter=1
  136. r.Streaming.FlushTimeOut=2
  137. r.Streaming.HLODStrategy=0
  138. r.AccelPredrawBatchTime=0
  139. r.AllowOcclusionQueries=1
  140. r.Shadow.CachePreshadow=1
  141. r.XGEShaderCompile.Mode=1
  142. r.FastVRam.VelocityFlat=1
  143. r.GPUParticle.Simulate=1
  144. r.AsyncPipelineCompile=1
  145. r.ParallelTranslucency=1
  146. r.SkeletalMeshLODBias=-1
  147. r.UseShaderBinaryCache=1
  148. r.FastVRam.VelocityMax=1
  149. r.FastVRam.CombineLUTs=1
  150. r.Streaming.MinBoost=0.5
  151. r.Streaming.UseAllMips=1
  152. r.Streaming.PoolSize=768
  153. r.CreateShadersOnLoad=0
  154. r.UseVolumetricFogLDS=1
  155. r.HZB.BuildUseCompute=1
  156. r.FastVRam.MotionBlur=1
  157. r.FastVRam.SceneColor=1
  158. r.FastVRam.SceneDepth=1
  159. r.FastVRam.Distortion=1
  160. r.FastVRam.Downsample=1
  161. r.FinishCurrentFrame=0
  162. r.FastVRam.Histogram=1
  163. r.FastVRam.DOFReduce=1
  164. r.FastVRam.ShadowCSM=1
  165. r.Streaming.DropMips=0
  166. r.OneFrameThreadLag=1
  167. r.GPUCrashDebugging=0
  168. r.PredrawBatchTime=-1
  169. r.ParallelRendering=1
  170. r.LandscapeLODBias=-1
  171. r.CustomDepth.Order=0
  172. r.FastVRam.DOFSetup=1
  173. r.FastVRam.BokehDOF=1
  174. r.FastVRam.GBufferA=1
  175. r.FastVRam.GBufferB=1
  176. r.FastVRam.GBufferC=1
  177. r.FastVRam.GBufferD=1
  178. r.FastVRam.GBufferE=1
  179. r.Streaming.MipBias=1
  180. r.SceneColorFormat=3
  181. r.RDG.AsyncCompute=1
  182. r.VT.MaxAnisotropy=2
  183. r.ParallelVelocity=1
  184. r.ParticleLODBias=-1
  185. r.Shaders.Optimize=1
  186. r.Shaders.FastMath=1
  187. r.UseShaderCaching=1
  188. r.UseShaderPredraw=1
  189. r.XGEShaderCompile=1
  190. r.FastVRam.Tonemap=1
  191. r.FastVRam.Upscale=1
  192. r.TextureStreaming=1
  193. r.ParallelShadows=1
  194. r.ShaderPipelines=1
  195. r.Streaming.Boost=1
  196. r.StencilLODMode=2
  197. r.VirtualTexture=1
  198. r.MipMapLODBias=0
  199. r.AsyncCompute=1
  200. r.D3D.ForceDXC=1
  201. r.FastVRam.HZB=1
  202. r.FastVRam.LPV=0
  203. r.LODFadeTime=3
  204. r.GTSyncType=1
  205.  
  206. [/Script/Engine.StreamingSettings]
  207. s.LevelStreamingComponentsUnregistrationGranularity=1
  208. s.LevelStreamingComponentsRegistrationGranularity=1
  209. s.PriorityLevelStreamingActorsUpdateExtraTime=0
  210. s.LevelStreamingActorsUpdateTimeLimit=2
  211. s.MinBulkDataSizeForAsyncLoading=0
  212. s.UnregisterComponentsTimeLimit=2
  213. s.PriorityAsyncLoadingExtraTime=0
  214. s.AsyncLoadingUseFullTimeLimit=0
  215. s.MaxIncomingRequestsToStall=1
  216. s.AsyncLoadingThreadEnabled=True
  217. s.AsyncLoadingThreadEnabled=1
  218. s.IoDispatcherCacheSizeMB=256
  219. s.MaxReadyRequestsToStallMB=0
  220. s.AsyncLoadingTimeLimit=4
  221.  
  222. [/Script/Engine.GarbageCollectionSettings]
  223. gc.MultithreadedDestructionEnabled=1
  224.  
  225. [ConsoleVariables]
  226. bOptimizeAnimBlueprintMemberVariableAccess=1
  227. bAllowMultiThreadedAnimationUpdate=1
  228. bAllowMultiThreadedShaderCompile=1
  229. bEnableMultiCoreRendering=1
  230. UseAllCores=1
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