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Feb 19th, 2017
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  1. UnityException: Bundle Identifier has not been set up correctly
  2. Please set the Bundle Identifier in the Player Settings. The value must follow the convention 'com.YourCompanyName.YourProductName' and can contain alphanumeric characters and underscore.
  3. Each segment must not start with a numeric character or underscore.
  4. UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex)
  5. UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message)
  6. UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.ThrowIfInvalid (System.String packageName)
  7. UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
  8. UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
  9. UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
  10. UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
  11. UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:176)
  12. UnityEditor.HostView:OnGUI()
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