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- UnityException: Bundle Identifier has not been set up correctly
- Please set the Bundle Identifier in the Player Settings. The value must follow the convention 'com.YourCompanyName.YourProductName' and can contain alphanumeric characters and underscore.
- Each segment must not start with a numeric character or underscore.
- UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex)
- UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message)
- UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.ThrowIfInvalid (System.String packageName)
- UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
- UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
- UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
- UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
- UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:176)
- UnityEditor.HostView:OnGUI()
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