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VIP Mapping By Shade

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Apr 8th, 2015
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  1. CreateDynamicObject(1649,1310.2002000,-1366.4004000,14.2000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash)(1)
  2. CreateDynamicObject(1649,1309.4000000,-1366.4000000,14.2000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash)(2)
  3. CreateDynamicObject(3660,1299.5000000,-1375.5000000,14.9691200,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las)(2)
  4. CreateDynamicObject(3660,1297.5000000,-1375.5000000,14.9691200,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las)(6)
  5. CreateDynamicObject(3532,1299.7000000,-1382.2000000,14.6000000,0.0000000,0.0000000,0.0000000); //object(triadbush)(1)
  6. CreateDynamicObject(3532,1298.3000000,-1377.5000000,14.6000000,0.0000000,0.0000000,0.0000000); //object(triadbush)(2)
  7. CreateDynamicObject(3532,1297.7998000,-1382.9004000,14.6000000,0.0000000,0.0000000,0.0000000); //object(triadbush)(3)
  8. CreateDynamicObject(3520,1299.0000000,-1370.6000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_flwrbdsm)(1)
  9. CreateDynamicObject(3660,1295.7002000,-1375.5000000,14.9691200,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las)(8)
  10. CreateDynamicObject(5704,1309.9141000,-1330.1328000,25.1875000,0.0000000,0.0000000,0.0000000); //object(archwindshop_law)(4)
  11. CreateDynamicObject(3660,1293.7002000,-1375.5000000,14.9691200,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las)(9)
  12. CreateDynamicObject(3660,1292.0000000,-1375.5000000,14.9691200,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las)(10)
  13. CreateDynamicObject(3660,1290.0000000,-1375.5000000,14.9691200,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las)(3)
  14. CreateDynamicObject(997,1325.9000000,-1390.2002000,12.5000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(1)
  15. CreateDynamicObject(997,1322.4000000,-1390.2002000,12.5000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(2)
  16. CreateDynamicObject(997,1318.8000000,-1390.2002000,12.5000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(3)
  17. CreateDynamicObject(997,1315.2000000,-1390.2002000,12.5000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(4)
  18. CreateDynamicObject(997,1311.7000000,-1390.2002000,12.5000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(5)
  19. CreateDynamicObject(9321,1282.3000500,-1364.9000200,14.0000000,0.0000000,0.0000000,270.0000000); //object(garage_sfn01)(2)
  20. CreateDynamicObject(3660,1301.2002000,-1375.5000000,14.9691200,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las)(4)
  21. CreateDynamicObject(3660,1302.5000000,-1375.5000000,15.0000000,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las)(5)
  22. CreateDynamicObject(3439,1307.5000000,-1367.8000500,13.0000000,0.0000000,0.0000000,0.0000000); //object(aprtree01_lvs)(1)
  23. CreateDynamicObject(3660,1303.9004000,-1375.5000000,15.0000000,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las)(7)
  24. CreateDynamicObject(3439,1312.9000000,-1368.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(aprtree01_lvs)(2)
  25. CreateDynamicObject(997,1304.0996000,-1390.2002000,12.5000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(6)
  26. CreateDynamicObject(997,1300.5000000,-1390.2000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(7)
  27. CreateDynamicObject(997,1296.9000000,-1390.2000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(8)
  28. CreateDynamicObject(997,1293.1000000,-1390.2000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(9)
  29. CreateDynamicObject(997,1289.5000000,-1390.2000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(10)
  30. CreateDynamicObject(997,1329.5000000,-1390.2000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(11)
  31. CreateDynamicObject(3660,1316.2002000,-1375.5000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las)(11)
  32. CreateDynamicObject(3660,1318.2002000,-1375.5000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las)(12)
  33. CreateDynamicObject(3660,1319.9000200,-1375.5000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las)(13)
  34. CreateDynamicObject(3660,1321.9004000,-1375.5000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las)(14)
  35. CreateDynamicObject(3660,1323.7000000,-1375.5000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las)(15)
  36. CreateDynamicObject(3660,1324.8000000,-1375.5000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las)(16)
  37. CreateDynamicObject(3660,1326.8000000,-1375.5000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las)(17)
  38. CreateDynamicObject(3660,1327.7998000,-1375.5000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las)(18)
  39. CreateDynamicObject(3660,1329.8000500,-1375.5000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las)(19)
  40. CreateDynamicObject(1649,1311.9365000,-1367.5078000,14.7103300,0.0000000,89.7970000,7.7950000); //object(wglasssmash)(3)
  41. CreateDynamicObject(1649,1308.6611000,-1367.4912000,14.7351600,0.0000000,90.5990000,351.8980000); //object(wglasssmash)(6)
  42. CreateDynamicObject(2946,1311.9072000,-1367.5127000,12.4744600,0.0000000,0.0000000,95.7950000); //object(cr_door_03)(2)
  43. CreateDynamicObject(2946,1308.7822000,-1367.4922000,12.4738000,0.0000000,0.0000000,263.7980000); //object(cr_door_03)(1)
  44. CreateDynamicObject(3509,1296.0000000,-1376.2000000,12.1000000,0.0000000,0.0000000,281.9970000); //object(vgsn_nitree_r01)(1)
  45. CreateDynamicObject(3509,1325.1000000,-1375.2000000,12.1000000,0.0000000,0.0000000,282.0000000); //object(vgsn_nitree_r01)(2)
  46. CreateDynamicObject(7392,1306.4000000,-1352.4000000,46.0000000,0.0000000,0.0000000,272.0000000); //object(vegcandysign1)(1)
  47. CreateDynamicObject(3092,1295.2000000,-1376.9000000,24.6000000,0.0000000,0.0000000,85.9950000); //object(dead_tied_cop)(1)
  48. CreateDynamicObject(3439,1313.0996000,-1385.5996000,15.1000000,0.0000000,0.0000000,0.0000000); //object(aprtree01_lvs)(3)
  49. CreateDynamicObject(3660,1305.8000500,-1375.5000000,15.0000000,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las)(20)
  50. CreateDynamicObject(3660,1315.0000000,-1375.5000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las)(22)
  51. CreateDynamicObject(3660,1314.0000000,-1375.5000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(lasairfbed_las)(23)
  52. CreateDynamicObject(3439,1306.7998000,-1385.5000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(aprtree01_lvs)(4)
  53. CreateDynamicObject(9321,1275.6999500,-1364.9000200,14.0000000,0.0000000,0.0000000,270.0000000); //object(garage_sfn01)(1)
  54. CreateDynamicObject(6965,1302.5000000,-1375.5000000,10.2000000,0.0000000,0.0000000,0.0000000); //object(venefountain02)(1)
  55. CreateDynamicObject(6965,1292.8000000,-1375.8000000,10.2000000,0.0000000,0.0000000,0.0000000); //object(venefountain02)(2)
  56. CreateDynamicObject(6965,1317.6000000,-1376.5000000,10.3000000,0.0000000,0.0000000,0.0000000); //object(venefountain02)(3)
  57. CreateDynamicObject(6965,1328.4000000,-1376.4000000,10.3000000,0.0000000,0.0000000,0.0000000); //object(venefountain02)(4)
  58. CreateDynamicObject(1297,1287.9000000,-1367.6000000,8.0000000,0.0000000,0.0000000,88.0000000); //object(lamppost1)(1)
  59. CreateDynamicObject(12942,1297.9000000,-1252.7000000,-403.6000100,0.0000000,0.0000000,0.0000000); //object(sw_shedinterior01)(1)
  60. CreateDynamicObject(12942,1203.3720700,-1328.6386700,-366.9428700,0.0000000,0.0000000,0.0000000); //object(sw_shedinterior01)(2)
  61. CreateDynamicObject(997,1320.6000000,-1411.0000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(12)
  62. CreateDynamicObject(997,1317.0000000,-1411.0000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(13)
  63. CreateDynamicObject(997,1313.4000000,-1411.0000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(14)
  64. CreateDynamicObject(997,1309.8000000,-1411.0000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(15)
  65. CreateDynamicObject(997,1306.2000000,-1411.0000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(16)
  66. CreateDynamicObject(997,1302.5000000,-1411.0000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(19)
  67. CreateDynamicObject(997,1287.8000000,-1410.9004000,12.3000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(20)
  68. CreateDynamicObject(997,1283.9000000,-1410.9004000,12.3000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(21)
  69. CreateDynamicObject(997,1280.0000000,-1410.9004000,12.3000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(22)
  70. CreateDynamicObject(997,1276.0996000,-1410.9004000,12.3000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(23)
  71. CreateDynamicObject(997,1272.2002000,-1410.9004000,12.3000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(24)
  72. CreateDynamicObject(997,1268.2998000,-1410.9004000,12.3000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(25)
  73. CreateDynamicObject(997,1264.4004000,-1410.9004000,12.3000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(26)
  74. CreateDynamicObject(997,1260.5000000,-1410.9004000,12.3000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(27)
  75. CreateDynamicObject(1297,1284.0000000,-1385.7000000,15.6000000,0.0000000,0.0000000,83.9960000); //object(lamppost1)(2)
  76. CreateDynamicObject(997,1298.8000000,-1411.0000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(28)
  77. CreateDynamicObject(1569,1294.5996000,-1425.0000000,14.0000000,0.0000000,0.0000000,0.0000000); //object(adam_v_door)(1)
  78. CreateDynamicObject(1569,1297.5000000,-1425.0000000,14.0000000,0.0000000,0.0000000,179.9950000); //object(adam_v_door)(2)
  79. CreateDynamicObject(792,1802.5996000,-1596.2002000,10.1000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1)(1)
  80. CreateDynamicObject(792,1804.2000000,-1594.4000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1)(2)
  81. CreateDynamicObject(792,1805.7998000,-1593.4004000,10.1000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1)(3)
  82. CreateDynamicObject(5808,1255.2422000,-1337.9609000,12.3281300,0.0000000,0.0000000,0.0000000); //object(road_lawn39)(1)
  83. CreateDynamicObject(982,1283.3000000,-1362.3000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit)(1)
  84. CreateDynamicObject(1297,1274.5000000,-1385.7000000,15.6000000,0.0000000,0.0000000,83.9960000); //object(lamppost1)(3)
  85. CreateDynamicObject(1337,1291.7959000,-1367.5713000,14.3611200,0.0000000,0.0000000,0.0000000); //object(binnt07_la)(9)
  86. CreateDynamicObject(8324,1308.9000000,-1366.3000000,20.3000000,0.0000000,0.0000000,0.0000000); //object(vgsbboardsigns10)(1)
  87. CreateDynamicObject(997,1307.9000000,-1390.2002000,12.5000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(17)
  88. CreateDynamicObject(1215,1306.9004000,-1367.7998000,14.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight)(1)
  89. CreateDynamicObject(1215,1313.4004000,-1368.5000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight)(2)
  90. CreateDynamicObject(630,1313.9000000,-1385.6000000,13.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8)(1)
  91. CreateDynamicObject(630,1306.3000000,-1385.7000000,13.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8)(2)
  92. CreateDynamicObject(1215,1306.1000000,-1385.6000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight)(3)
  93. CreateDynamicObject(1215,1313.8000000,-1385.4000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight)(4)
  94. CreateDynamicObject(3520,1305.1000000,-1370.0000000,13.6000000,0.0000000,0.0000000,0.0000000); //object(vgsn_flwrbdsm)(2)
  95. CreateDynamicObject(3520,1317.7000000,-1380.9000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(vgsn_flwrbdsm)(3)
  96. CreateDynamicObject(3520,1321.5000000,-1375.4000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(vgsn_flwrbdsm)(4)
  97. CreateDynamicObject(3520,1320.4316400,-1379.5820300,13.0582500,0.0000000,0.0000000,0.0000000); //object(vgsn_flwrbdsm)(5)
  98. CreateDynamicObject(3520,1323.4000000,-1376.4000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(vgsn_flwrbdsm)(6)
  99. CreateDynamicObject(3532,1305.4000000,-1375.7000000,14.3000000,0.0000000,0.0000000,0.0000000); //object(triadbush)(4)
  100. CreateDynamicObject(3532,1291.2000000,-1382.3000000,14.3000000,0.0000000,0.0000000,0.0000000); //object(triadbush)(5)
  101. CreateDynamicObject(3532,1315.2000000,-1374.2000000,14.4000000,0.0000000,0.0000000,0.0000000); //object(triadbush)(6)
  102. CreateDynamicObject(997,1295.0000000,-1410.9004000,12.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(18)
  103. CreateDynamicObject(997,1291.4000000,-1410.9004000,12.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(29)
  104. CreateDynamicObject(997,1324.3000000,-1411.0000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(30)
  105. CreateDynamicObject(997,1327.9000000,-1411.0000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3)(31)
  106. CreateDynamicObject(1215,1309.6000000,-1367.4000000,12.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight)(5)
  107. CreateDynamicObject(1215,1292.1000000,-1426.4000000,-60.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight)(6)
  108. CreateDynamicObject(1215,1311.1000000,-1367.4000000,12.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight)(7)
  109. CreateDynamicObject(17951,1314.4004000,-1366.5000000,19.6000000,0.0000000,0.0000000,270.0000000); //object(cjgaragedoor)(1)
  110. CreateDynamicObject(17951,1308.5996000,-1366.5000000,19.6000000,0.0000000,0.0000000,270.0000000); //object(cjgaragedoor)(2)
  111. CreateDynamicObject(17951,1304.7000000,-1366.5000000,19.6000000,0.0000000,0.0000000,270.0000000); //object(cjgaragedoor)(3)
  112. CreateDynamicObject(1215,1272.5000000,-1367.8000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight)(8)
  113. CreateDynamicObject(1215,1285.5000000,-1367.8000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight)(9)
  114. CreateDynamicObject(6046,1305.9000000,-1619.8000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(hedge01_law)(1)
  115. CreateDynamicObject(1215,1297.6000000,-1424.9000000,14.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight)(11)
  116. CreateDynamicObject(1215,1294.5000000,-1424.9000000,14.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight)(12)
  117. CreateDynamicObject(1569,278.8999900,112.7000000,1003.6000000,0.0000000,0.0000000,90.0000000); //object(adam_v_door)(3)
  118. CreateDynamicObject(1649,1308.6611000,-1367.4912000,14.7351600,0.0000000,90.5990000,351.8980000); //object(wglasssmash)(4)
  119. CreateDynamicObject(1649,1311.9365000,-1367.5078000,14.7103300,0.0000000,89.7970000,7.7950000); //object(wglasssmash)(5)
  120. CreateDynamicObject(1649,1308.6611000,-1367.4912000,14.7351600,0.0000000,90.5990000,351.8980000); //object(wglasssmash)(7)
  121. CreateDynamicObject(1649,1311.9365000,-1367.5078000,14.7103300,0.0000000,89.7970000,7.7950000); //object(wglasssmash)(8)
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