imbued

100% optimization ideas/timings

Jan 12th, 2016
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  1. Ideas for optimizations/Some random timings
  2.  
  3. ----------------------------------------------------------
  4.  
  5. things:
  6. - deku spin instead of hookshot 20r chest at woodfall entrance (especially saves time if you need magic drop which you usually do)
  7. - gbt teeter totter movement w/ sidehops (saves ~.5s)
  8. - goron shrine recoil flip (saves ~1.2s)
  9.  
  10. ----------------------------------------------------------
  11.  
  12. Cycle 2 damage route (just need to take 1 heart of damage before entering woodfall)
  13.  
  14. damage at boulder (more consistent might be 1/4 from leever, 1/2 from torch instead of 1/4 form torch)
  15. pull bomb at last backflip, sidehop right after damage (kyle strat)
  16.  
  17. ----------------------------------------------------------
  18.  
  19. 1 jump + no ice recoil = 17.83
  20. 1 jump + ice recoil = 17.72
  21. 2 jumps + ice recoil =
  22. bridge superslide = 16.40
  23.  
  24. ----------------------------------------------------------
  25.  
  26. exiting goron shrine:
  27.  
  28. backwalk + backflip + backwalk = 16.53
  29. backwalk + recoil + backwalk = 15.36
  30.  
  31. ---------------------------------------------------------- *** this teeter totter room movement is good
  32.  
  33. GBT teeter totter room:
  34.  
  35. after weirdshot and drop from ledge, rolls + hop vs sidehops
  36.  
  37. rolls = 7.05
  38. sidehops = 6.55 (might have even stopped timer late, definitely faster)
  39.  
  40. ----------------------------------------------------------
  41.  
  42. movement from giant's mask chest to door:
  43.  
  44. rolls are best
  45.  
  46. ----------------------------------------------------------
  47. getting on chest and backwalking to door comparison: (using giant's mask chest to test, shouldn't matter)
  48.  
  49. backflip + backflip + backwalk = 6.02
  50. backflip + backwalk = 6.08
  51.  
  52. rouch timings so inconclusive, would have to buffer to count frames
  53.  
  54. ----------------------------------------------------------
  55.  
  56. ice arrow chest to door:
  57.  
  58. roll + walk = 4.49
  59. backwalk = 4.66
  60.  
  61. ----------------------------------------------------------
  62.  
  63. possible to get mega guay in STT in room above map room
  64.  
  65. ----------------------------------------------------------
  66.  
  67. movement after gbt small key chest:
  68.  
  69. bonk strat: 8.42
  70. go around chest: 10.10 (could have been better)
  71.  
  72. maybe retime this sometime
  73.  
  74. ----------------------------------------------------------
  75.  
  76. Night 3 Cycle 3, arrows for igos from grass or pot:
  77.  
  78. ikana owl to loading zone no drop = 9.94
  79. ikana owl to loading zone arrow drop = 10.41 (might have stopped timer early)
  80. ikana arrow drop wastes ~ .5s
  81.  
  82. enter igos no drop = 3.97
  83. enter igos arrow drop = 6.11
  84.  
  85. grass drop is much better
  86.  
  87.  
  88. ----------------------------------------------------------
  89.  
  90. Lens cave timings:
  91.  
  92. hold down-right, throw bomb asap, roll, quickspin grass, lens chest, 50r chest = 14.84
  93. roll, drop bomb, lens chest, bomb drops, 50r chest (slow)
  94.  
  95. ----------------------------------------------------------
  96.  
  97. secret shrine garo master:
  98.  
  99. no nuts = 13.40
  100. pause + nuts (cursor starting on nuts, normally it would start of gfs which is close) = 14.21
  101. pause + equip nut + unpause ~ 1.84?
  102.  
  103. nuts are not worth the extra equip if you do it properly
  104.  
  105. ----------------------------------------------------------
  106.  
  107. Fairy Fountain Movement:
  108.  
  109. human rolls = 9.54
  110. human backwalk = 9.56
  111. (can't tell which is faster without a better timing)
  112.  
  113. goron roll (no mask transitions) = 8.15
  114.  
  115. ----------------------------------------------------------
  116.  
  117. milk bar movement as human:
  118.  
  119. rolls = 6.67
  120. sidehops = 6.61
  121. backwalk =
  122.  
  123. ----------------------------------------------------------
  124.  
  125. lilly pad movement after woods hess:
  126.  
  127. normal deku spins = 15.31
  128.  
  129. throw bomb on lilly pad, deku recoil = 15.06
  130.  
  131. pull bomb during hess, recoil flip onto lilly pad, turn deku on lilly pad = 14.73
  132.  
  133. not worth it, too inconsistent
  134.  
  135. ----------------------------------------------------------
  136.  
  137. lilly pad movement after reverse octo skip:
  138.  
  139. idea: pull bomb on 2nd flower, jump to 3rd, deku recoil, probably really bad because of mask transitions
  140.  
  141. bomb = 10.95
  142.  
  143. standard = 7.76
  144.  
  145. ----------------------------------------------------------
  146.  
  147. exit bomb shop movement as human
  148.  
  149. backwalk = 4.58
  150. roll = 4.83
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