Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Hypothetical GS2 Max% Route
- INDRA-OSENIA
- Kandorean Temple
- Breath
- Reverse Dehkan (w/ Zagan)
- King Scorpion
- So far everything is the same as any% except getting Zagan (which could realistically be gotten later if you want to use the any% RNG methods)
- GONDOWAN
- Gondowan Skip
- Naribwe
- Kibombo Mountains
- Gabomba Statue
- Madra warp in Kibombo Mountains
- Gondowan Passage for djinn/mushroom (then sanctum warp)
- You now have some options, here's what I think will be fastest
- EASTERN SEA Pt1
- Boat
- Apojii Islands
- Aqua Rock
- Yallam - Decision: Flower now or with teleport (probably with TP to use avoid)
- Enter Garoh (note: not visiting E Tundaria yet)
- Airs Rock (don't forget flora)
- Sanctum warp to Garoh, get Ether
- Mikasalla-Maegera-Sour
- E Tundaria (begin trading sequence)
- Tundaria Tower (don't forget the djinn!)
- EASTERN SEA Pt2
- Madra Warp/Sanctum Warp in Madra
- Alhafra - Decision: Get trainers whip? Zetonegi strats!
- Shrine of the Sea God
- Gabomba 2 (Mud)
- Champa (set sanctum warp point)
- SE Angara Islet (trading sequence, Possible after Avimander? gotta time it)
- Gaia Rock - Decision: Dancing Idol now or later? Probably later.
- Ankhol Ruins
- Avimander
- Problem: Need to get Tremor Bit before Ancient Lemuria to get the Djinn there. However, Moloch is inaccessible until you defeat Briggs. At present there isn't a nice time to go do Madra Catacombs and get both. The fastest solution, in my opinion, is to teleport to Lemuria later on in the game and get the Djinn then. The time it takes to teleport is shorter than any method I could conceive.
- LEMURIA
- Poseidon - I'm almost certain Ulysses won't save time here since the fight is already very short, and the time it takes to get Ulysses (in terms of encounters) is almost surely going to be longer than any time save during the fight. Plus the time save from the Champa warp!
- Lemuria! Fountain stuff.
- N Osenia Islet (trading sequence, other possible times to do this; before lemuria (another lucky medal) or in post game)
- West Indra Islet (trading sequence, only if doing N Osenia after Lemuria)
- WESRTERN SEA
- Remark 1: Not a good time to do Mikasalla, no benefit from Sour since serpent is dead and it's a long journey. Plus the boat will warp to the Eastern sea if you sanctum warp!
- Remark 2: Probably less optimised than the Eastern sea part!
- Chill (southern tip of Gondowan)
- Core (West of Contigo, i.e. sail around the West coast of Atteka instead of East. Needs to be timed against getting Core immediately before the SW Atteka djinn)
- Hesperia Settlement (using the rivers to avoid encounters, most likely)
- Shaman Village (Early Aroma?)
- Contigo (Focus on using PP with Felix prior to this)
- Early Iris
- Anemos Inner Sanctum (save crawl)
- Jupiter Lighthouse
- REUNINON
- Remark: The only additional thing one must do in 100% over Max% happens now; use force on the stump to collect the djinn.
- Coatlique
- Magma Rock
- Loho
- Haures (Sanctum warp?)
- Petra
- Kalt Island
- Northern Reaches
- Mars Lighthouse
- Defeat Flame Dragons
- TELEPORT MADNESS
- Remark: Teleport segments can really be done in any order you like, except Lemuria must be after Madra and superbosses probably last! Additionally, probably should be routed to minimise cursor movement lol
- Teleport 1: Shaman Village
- Trial Road - Gasp
- Village Cave - Eddy
- Teleport 2: Contigo
- (Core? Gotta time this against earlier strats)
- SW Atteka - Jupiter Djinn
- Teleport 3: Madra
- Madra Catacombs - Tremor bit, Moloch
- (Mikasalla block if you haven't done it already)
- Teleport 4: Lemuria
- Ancient Lemuria - Rime
- Teleport 5: Yallam
- Taopo Swamp - Flower
- Teleport 6: Apojii Islands
- Apojii Islands - Haze
- Sea of Time Islet - Serac/Sentinel (Save crawl through the dungeon?)
- Izumo set Sanctum warp point
- Gaia Rock 2: Climb to the top to get Dancing Idol, Sanctum warp
- Izumo Catacombs - Ulysses
- Treasure Isle - Gale + Venus Djinn + Star Magician
- Teleport 7: Alhafra
- (Yampi Desert: Trainers whip?)
- Yampi Desert Cave: Crystal + Valukar
- Donation Incentives! Teleport 8: Contigo - Fight Dullahan
- BEAT THE GAME
- Teleport to Prox
- Finish Mars Lighthouse
- Doom Dragon
- G fucking G
- Useful Information:
- Boat warp points (pre-reunion)
- Madra - Indra Shore (near Dehkan)
- Daila - Idejima
- Mikasalla - River inlet south of Garoh
- Garoh - River inlet south of Garoh
- Yallam - River near bridge south of Yallam
- Alhafra - Beach west of Alhafra
- Naribwe - Beach south-east of Naribwe (near Gondowan passage)
- E Tundaria - South of E tundaria town
- Shaman V. - Slowest possible river to take out from Shaman village (passes near petra)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement