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Plexa

GS2 Max% Route Idea

Jan 27th, 2015
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  1. Hypothetical GS2 Max% Route
  2.  
  3. INDRA-OSENIA
  4.  
  5. Kandorean Temple
  6. Breath
  7. Reverse Dehkan (w/ Zagan)
  8. King Scorpion
  9.  
  10. So far everything is the same as any% except getting Zagan (which could realistically be gotten later if you want to use the any% RNG methods)
  11.  
  12. GONDOWAN
  13.  
  14. Gondowan Skip
  15. Naribwe
  16. Kibombo Mountains
  17. Gabomba Statue
  18. Madra warp in Kibombo Mountains
  19. Gondowan Passage for djinn/mushroom (then sanctum warp)
  20.  
  21. You now have some options, here's what I think will be fastest
  22.  
  23. EASTERN SEA Pt1
  24.  
  25. Boat
  26. Apojii Islands
  27. Aqua Rock
  28. Yallam - Decision: Flower now or with teleport (probably with TP to use avoid)
  29. Enter Garoh (note: not visiting E Tundaria yet)
  30. Airs Rock (don't forget flora)
  31. Sanctum warp to Garoh, get Ether
  32. Mikasalla-Maegera-Sour
  33. E Tundaria (begin trading sequence)
  34. Tundaria Tower (don't forget the djinn!)
  35.  
  36. EASTERN SEA Pt2
  37.  
  38. Madra Warp/Sanctum Warp in Madra
  39. Alhafra - Decision: Get trainers whip? Zetonegi strats!
  40. Shrine of the Sea God
  41. Gabomba 2 (Mud)
  42. Champa (set sanctum warp point)
  43. SE Angara Islet (trading sequence, Possible after Avimander? gotta time it)
  44. Gaia Rock - Decision: Dancing Idol now or later? Probably later.
  45. Ankhol Ruins
  46. Avimander
  47.  
  48. Problem: Need to get Tremor Bit before Ancient Lemuria to get the Djinn there. However, Moloch is inaccessible until you defeat Briggs. At present there isn't a nice time to go do Madra Catacombs and get both. The fastest solution, in my opinion, is to teleport to Lemuria later on in the game and get the Djinn then. The time it takes to teleport is shorter than any method I could conceive.
  49.  
  50. LEMURIA
  51.  
  52. Poseidon - I'm almost certain Ulysses won't save time here since the fight is already very short, and the time it takes to get Ulysses (in terms of encounters) is almost surely going to be longer than any time save during the fight. Plus the time save from the Champa warp!
  53.  
  54. Lemuria! Fountain stuff.
  55. N Osenia Islet (trading sequence, other possible times to do this; before lemuria (another lucky medal) or in post game)
  56. West Indra Islet (trading sequence, only if doing N Osenia after Lemuria)
  57.  
  58. WESRTERN SEA
  59.  
  60. Remark 1: Not a good time to do Mikasalla, no benefit from Sour since serpent is dead and it's a long journey. Plus the boat will warp to the Eastern sea if you sanctum warp!
  61.  
  62. Remark 2: Probably less optimised than the Eastern sea part!
  63.  
  64. Chill (southern tip of Gondowan)
  65. Core (West of Contigo, i.e. sail around the West coast of Atteka instead of East. Needs to be timed against getting Core immediately before the SW Atteka djinn)
  66. Hesperia Settlement (using the rivers to avoid encounters, most likely)
  67. Shaman Village (Early Aroma?)
  68. Contigo (Focus on using PP with Felix prior to this)
  69. Early Iris
  70. Anemos Inner Sanctum (save crawl)
  71. Jupiter Lighthouse
  72.  
  73. REUNINON
  74.  
  75. Remark: The only additional thing one must do in 100% over Max% happens now; use force on the stump to collect the djinn.
  76.  
  77. Coatlique
  78. Magma Rock
  79. Loho
  80. Haures (Sanctum warp?)
  81. Petra
  82. Kalt Island
  83. Northern Reaches
  84. Mars Lighthouse
  85. Defeat Flame Dragons
  86.  
  87. TELEPORT MADNESS
  88.  
  89. Remark: Teleport segments can really be done in any order you like, except Lemuria must be after Madra and superbosses probably last! Additionally, probably should be routed to minimise cursor movement lol
  90.  
  91. Teleport 1: Shaman Village
  92. Trial Road - Gasp
  93. Village Cave - Eddy
  94.  
  95. Teleport 2: Contigo
  96. (Core? Gotta time this against earlier strats)
  97. SW Atteka - Jupiter Djinn
  98.  
  99. Teleport 3: Madra
  100. Madra Catacombs - Tremor bit, Moloch
  101. (Mikasalla block if you haven't done it already)
  102.  
  103. Teleport 4: Lemuria
  104. Ancient Lemuria - Rime
  105.  
  106. Teleport 5: Yallam
  107. Taopo Swamp - Flower
  108.  
  109. Teleport 6: Apojii Islands
  110. Apojii Islands - Haze
  111. Sea of Time Islet - Serac/Sentinel (Save crawl through the dungeon?)
  112. Izumo set Sanctum warp point
  113. Gaia Rock 2: Climb to the top to get Dancing Idol, Sanctum warp
  114. Izumo Catacombs - Ulysses
  115. Treasure Isle - Gale + Venus Djinn + Star Magician
  116.  
  117. Teleport 7: Alhafra
  118. (Yampi Desert: Trainers whip?)
  119. Yampi Desert Cave: Crystal + Valukar
  120.  
  121. Donation Incentives! Teleport 8: Contigo - Fight Dullahan
  122.  
  123. BEAT THE GAME
  124.  
  125. Teleport to Prox
  126. Finish Mars Lighthouse
  127. Doom Dragon
  128. G fucking G
  129.  
  130.  
  131.  
  132.  
  133. Useful Information:
  134. Boat warp points (pre-reunion)
  135.  
  136. Madra - Indra Shore (near Dehkan)
  137. Daila - Idejima
  138. Mikasalla - River inlet south of Garoh
  139. Garoh - River inlet south of Garoh
  140. Yallam - River near bridge south of Yallam
  141. Alhafra - Beach west of Alhafra
  142. Naribwe - Beach south-east of Naribwe (near Gondowan passage)
  143. E Tundaria - South of E tundaria town
  144. Shaman V. - Slowest possible river to take out from Shaman village (passes near petra)
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