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DivineDragoonKain

Steamgullet Vault loot

Mar 20th, 2020
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  1. Antipode: A gleaming fullblade that seems to be carved of ice, with a handle of mythril that extends into a molten longsword in the blade's center.
  2. Critical: +1d12 per plus
  3. Property: All damage dealt by this weapon is either Fire damage or Cold damage. You can switch between them at-will as a free action.
  4.  
  5. Power (Overcharge 1 ✦ Fire or Cold): Free Action. Use this power when you hit with the weapon. Deal an extra 1d6 damage of the weapon's element, and the target takes ongoing 5 damage of the same type (save ends).
  6. Level 15 or 20: 2d6 damage and ongoing 10 damage.
  7. Level 25 or 30: 3d6 damage and ongoing 15 damage.
  8.  
  9. Grimoire Weice - Tome
  10. Property: When you use the wall of ice power through this tome, the wall can be up to 15 squares long and 10 squares high.
  11. Overcharge 2: You may use the Wall of Ice wizard power, using Intelligence, Wisdom or Charisma.
  12.  
  13. Flying Fairy Blade - Longsword
  14. Critical: +1d6 per plus
  15. Power - At-Will, Free Action: When you make a melee basic attack with this weapon, you may roll an additional melee basic attack at -5 to hit and -5 damage. This power cannot trigger itself.
  16.  
  17. Mantle of Warding:
  18. Property: The area affected by your Swordmage Aegis class feature increases to a close burst 3.
  19. Overcharge 2: Minor Action - Mark all enemies in your Aegis burst with your aegis (save ends).
  20.  
  21. Irrefutable Chainmail:
  22. Overcharge 1: Free Action. Use this power when you miss with an attack that targets Will defense. Reroll your attack with a power bonus equal to your inherent defensive bonus.
  23.  
  24. Royal Ring of Proof Against Poison
  25. Property: The wearer is immune to ingested and inhaled poisons, and gains resistance 15 versus ongoing poison damage.
  26. Overcharge 1: Minor Action - Choose up to five allies. They gain the property of this ring until the end of the encounter, or for ten minutes out of combat.
  27.  
  28. Ring of Focus
  29. Property: You gain a +1 item bonus to Will.
  30. Overcharge 1: Minor Action. Once per round until the end of the encounter, you can use a free action on your turn to sustain an effect of yours that requires a minor action to sustain. If you’ve reached at least one milestone today, you can sustain a power once per round on your turn using no action, rather than a free action.
  31.  
  32. Gnomish Luck Amulet
  33. Property: When you score a critical hit, you make a saving throw against one effect that a save can end. You gain an item bonus to that saving throw equal to your inherent defense bonus.
  34.  
  35. Overcharge mechanics: Expend this power as a daily or pay a number of Healing Surges equal to the Overcharge value to activate this effect.
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  38. The rest of the display weaponry, jeweled orbs, non-magical scepters, rings, furred capes and badges of royalty, worth together enough to increase your caravan wealth by 2 (It was at 4, so 6 now).
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