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TreeCap default config 1.4.6

By: bspkrs on Dec 23rd, 2012  |  syntax: None  |  size: 34.56 KB  |  views: 29,962  |  expires: Never
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  1. # Configuration file
  2. # Generated on 1/27/13 12:38 AM
  3.  
  4. ####################
  5. # 1_third_party_configs
  6. #===================
  7. # Third-Party config entries tell TreeCapitator how to find the block IDs from
  8. # other mods' config files.  These values are case-sensitive!
  9. #
  10. # Format:
  11. #     <section_name> {
  12. #         S:modName=<modID from mcmod.info>
  13. #         S:configPath=<path to config file relative to .minecraft/config/>
  14. #         S:blockValues=<block config section>:<config property name>; <mod config section>:<config property name>
  15. #         S:itemValues=<item config section>:<property name>; <item config section>:<property name>
  16. #         B:useShiftedItemID=<whether or not to use the +256 shifted item ID> (true/false)
  17. #     }
  18. #
  19. # Example:
  20. #     extrabiomesxl {
  21. #         S:modName=ExtrabiomesXL
  22. #         S:configPath=extrabiomes/extrabiomes.cfg
  23. #         S:blockValues=block:customlog.id; block:quarterlog0.id; block:quarterlog1.id; block:quarterlog2.id; block:quarterlog3.id; block:autumnleaves.id; block:greenleaves.id
  24. #         S:itemValues=items.world:axeRuby.id; items.world:axeGreenSapphire.id; items.world:axeSapphire.id
  25. #         B:useShiftedItemID=true
  26. #     }
  27. #
  28. # Once your third-party config entries are setup, you can use replacement
  29. # tags in your block, axe, and shears ID configs.  Replacement tags are structured like this:
  30. # <ModName.ConfigPropName>
  31. ####################
  32.  
  33. 1_third_party_configs {
  34.     ####################
  35.     # biomesoplenty
  36.     ####################
  37.  
  38.     biomesoplenty {
  39.         S:blockValues=block:Acacia Leaves ID; block:Acacia Log ID; block:Apple Leaves ID; block:Fruitless Apple Leaves ID; block:Bamboo ID; block:Bamboo Leaves ID; block:Cherry Log ID; block:Dark Leaves ID; block:Dark Log ID; block:Dying Leaves ID; block:Dead Log ID; block:Fir Leaves ID; block:Fir Log ID; block:Magic Log ID; block:Magic Leaves ID; block:Mangrove Leaves ID; block:Mangrove Log ID; block:Maple Leaves ID; block:Orange Autumn Leaves ID; block:Origin Leaves ID; block:Palm Leaves ID; block:Palm Log ID; block:Pink Cherry Leaves ID; block:Redwood Leaves ID; block:Redwood Log ID; block:White Cherry Leaves ID; block:Willow Leaves ID; block:Willow Log ID; block:Yellow Autumn Leaves ID
  40.         S:configPath=BiomesOPlenty.cfg
  41.         S:itemValues=item:Muddy Axe ID
  42.         S:modID=BiomesOPlenty
  43.         S:useShiftedItemID=true
  44.     }
  45.  
  46.     ####################
  47.     # thaumcraft
  48.     ####################
  49.  
  50.     thaumcraft {
  51.         S:blockValues=block:BlockMagicalLog; block:BlockMagicalLeaves
  52.         S:configPath=Thaumcraft.cfg
  53.         S:itemValues=item:Thaumaxe
  54.         S:modID=Thaumcraft
  55.         S:useShiftedItemID=true
  56.     }
  57.  
  58.     ####################
  59.     # mfreloaded
  60.     ####################
  61.  
  62.     mfreloaded {
  63.         S:blockValues=block:ID.RubberWood; block:ID.RubberLeaves; block:ID.RubberSapling
  64.         S:configPath=MFReloaded.cfg
  65.         S:modID=MFReloaded
  66.     }
  67.  
  68.     ####################
  69.     # divinerpg
  70.     ####################
  71.  
  72.     divinerpg {
  73.         S:blockValues=block:eucalyptus
  74.         S:configPath=DivineRPG.cfg
  75.         S:itemValues=item:Bedrock Axe; item:Crystal Axe; item:Realmite Axe; item:azuriteaxe; item:corruptedaxe; item:denseaxe; item:divineaxe; item:donatoraxe; item:energyaxe; item:mythrilaxe; item:plasmaaxe; item:serenityaxe; item:twilightaxe
  76.         S:modID=DivineRPG
  77.         S:useShiftedItemID=true
  78.     }
  79.  
  80.     ####################
  81.     # twilightforest
  82.     ####################
  83.  
  84.     twilightforest {
  85.         S:blockValues=block:Log; block:MagicLog; block:MagicLogSpecial; block:Leaves; block:MagicLeaves; block:Hedge
  86.         S:configPath=TwilightForest.cfg
  87.         S:itemValues=item:IronwoodAxe; item:SteeleafAxe; item:MinotaurAxe
  88.         S:modID=TwilightForest
  89.         S:useShiftedItemID=true
  90.     }
  91.  
  92.     ####################
  93.     # inficraft
  94.     ####################
  95.  
  96.     inficraft {
  97.         S:blockValues=block:Bloodwood Block; block:Flora Leaves; block:Redwood Block; block:Sakura Leaves; block:Wood Block
  98.         S:configPath=InfiCraft/FloraSoma.txt
  99.         S:modID=Flora Trees
  100.     }
  101.  
  102.     ####################
  103.     # zapapples
  104.     ####################
  105.  
  106.     zapapples {
  107.         S:blockValues=block:zapAppleLogID; block:zapAppleLeavesID; block:zapAppleFlowersID
  108.         S:configPath=ZapApples.cfg
  109.         S:modID=ZapApples
  110.     }
  111.  
  112.     ####################
  113.     # ic2
  114.     ####################
  115.  
  116.     ic2 {
  117.         S:blockValues=block:blockRubWood; block:blockRubLeaves
  118.         S:configPath=IC2.cfg
  119.         S:itemValues=item:itemToolBronzeAxe; item:itemToolChainsaw
  120.         S:modID=IC2
  121.         S:useShiftedItemID=true
  122.     }
  123.  
  124.     ####################
  125.     # extrabiomesxl
  126.     ####################
  127.  
  128.     extrabiomesxl {
  129.         S:blockValues=block:customlog.id; block:quarterlog0.id; block:quarterlog1.id; block:quarterlog2.id; block:quarterlog3.id; block:autumnleaves.id; block:greenleaves.id
  130.         S:configPath=extrabiomes/extrabiomes.cfg
  131.         S:modID=ExtrabiomesXL
  132.     }
  133.  
  134.     ####################
  135.     # forestry
  136.     ####################
  137.  
  138.     forestry {
  139.         S:blockValues=block:log1; block:log2; block:log3; block:log4; block:leaves
  140.         S:configPath=forestry/base.conf
  141.         S:modID=Forestry
  142.     }
  143.  
  144.     ####################
  145.     # redpower
  146.     ####################
  147.  
  148.     redpower {
  149.         S:blockValues=blocks.world:log.id; blocks.world:leaves.id
  150.         S:configPath=redpower/redpower.cfg
  151.         S:itemValues=items.world:axeRuby.id; items.world:axeGreenSapphire.id; items.world:axeSapphire.id
  152.         S:modID=RedPowerWorld
  153.         S:useShiftedItemID=true
  154.     }
  155.  
  156. }
  157.  
  158.  
  159. ####################
  160. # 2_tree_definitions
  161. #===================
  162. # Add the log and leaf block IDs for all trees you want to be able to chop down.
  163. # Each section below represents a type of tree.  Each list may contain block IDs
  164. # and/or third-party config replacement tags. You can change it to be more or
  165. # less granular as long as all sections follow the basic structure.  Do not use
  166. # spaces or periods in your section names.  Otherwise you can call them anything
  167. # you like.
  168. #
  169. # EACH LOG ID MAY ONLY APPEAR IN EXACTLY ONE SECTION.
  170. #
  171. # NOTE: Some mod trees use vanilla log blocks as well as custom blocks.  If a tree
  172. # contains more than 1 type of log, all logs must be included in the same section.
  173. # Examples of this are the default entries for vanilla_ebxl_oaks and vanilla_ebxl_spruces.
  174. #
  175. # Simple Example (all logs and leaves are grouped in one section, no metadata is specified):
  176. #     trees {
  177. #         S:leaves=18; <Forestry.leaves>; <ExtrabiomesXL.autumnleaves.id>; <ExtrabiomesXL.greenleaves.id>
  178. #         S:logs=17; <Forestry.log1>; <Forestry.log2>; <Forestry.log3>; <Forestry.log4>; <ExtrabiomesXL.customlog.id>; <ExtrabiomesXL.quarterlog0.id>; <ExtrabiomesXL.quarterlog1.id>; <ExtrabiomesXL.quarterlog2.id>;<ExtrabiomesXL.quarterlog3.id>
  179. #     }
  180. #
  181. # Advanced Example (each mod tree has its own section, metadata is included):
  182. #     vanilla_ebxl_oaks {
  183. #         S:leaves=18,0
  184. #         S:logs=17,0; 17,4; 17,8; <ExtrabiomesXL.quarterlog0.id>,2; <ExtrabiomesXL.quarterlog1.id>,2; <ExtrabiomesXL.quarterlog2.id>,2;<ExtrabiomesXL.quarterlog3.id>,2;
  185. #     }
  186. #
  187. #     birches {
  188. #         S:leaves=18,2
  189. #         S:logs=17,2; 17,6; 17,10
  190. #     }
  191. #
  192. #     vanilla_ebxl_spruces {
  193. #         S:leaves=18,1; <ExtrabiomesXL.autumnleaves.id>
  194. #         S:logs=17,1; 17,5; 17,9
  195. #     }
  196. #
  197. #     jungle_trees {
  198. #         S:leaves=18,3
  199. #         S:logs=17,3; 17,7; 17,11
  200. #     }
  201. #
  202. #     ic2_rubber {
  203. #         S:leaves=<IC2.blockRubLeaves>
  204. #         S:logs=<IC2.blockRubWood>
  205. #     }
  206. #
  207. #     ebxl_acacia {
  208. #         S:leaves=<ExtrabiomesXL.greenleaves.id>,2
  209. #         S:logs=<ExtrabiomesXL.customlog.id>,1
  210. #     }
  211. #
  212. #     ebxl_firs {
  213. #         S:leaves=<ExtrabiomesXL.greenleaves.id>,0
  214. #         S:logs=<ExtrabiomesXL.customlog.id>,0; <ExtrabiomesXL.quarterlog0.id>,1; <ExtrabiomesXL.quarterlog1.id>,1; <ExtrabiomesXL.quarterlog2.id>,1; <ExtrabiomesXL.quarterlog3.id>,1
  215. #     }
  216. #
  217. #     ebxl_redwoods {
  218. #         S:leaves=<ExtrabiomesXL.greenleaves.id>,1
  219. #         S:logs=<ExtrabiomesXL.quarterlog0.id>,0; <ExtrabiomesXL.quarterlog1.id>,0; <ExtrabiomesXL.quarterlog2.id>,0; <ExtrabiomesXL.quarterlog3.id>,0
  220. #     }
  221. ####################
  222.  
  223. 2_tree_definitions {
  224.     ####################
  225.     # inficraft_sakura
  226.     ####################
  227.  
  228.     inficraft_sakura {
  229.         S:leaves=<Flora Trees.Sakura Leaves>,0
  230.         S:logs=<Flora Trees.Wood Block>, 1; <Flora Trees.Wood Block>, 5; <Flora Trees.Wood Block>, 9
  231.     }
  232.  
  233.     ####################
  234.     # forestry_wenge
  235.     ####################
  236.  
  237.     forestry_wenge {
  238.         S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  239.         S:logs=<Forestry.log2>,1; <Forestry.log2>,5; <Forestry.log2>,9
  240.     }
  241.  
  242.     ####################
  243.     # biomesoplenty_bamboo
  244.     ####################
  245.  
  246.     biomesoplenty_bamboo {
  247.         S:leaves=<BiomesOPlenty.Bamboo Leaves ID>
  248.         S:logs=<BiomesOPlenty.Bamboo ID>
  249.     }
  250.  
  251.     ####################
  252.     # biomesoplenty_cherry
  253.     ####################
  254.  
  255.     biomesoplenty_cherry {
  256.         S:leaves=<BiomesOPlenty.Pink Cherry Leaves ID>; <BiomesOPlenty.White Cherry Leaves ID>
  257.         S:logs=<BiomesOPlenty.Cherry Log ID>
  258.     }
  259.  
  260.     ####################
  261.     # forestry_kapok
  262.     ####################
  263.  
  264.     forestry_kapok {
  265.         S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  266.         S:logs=<Forestry.log3>,0; <Forestry.log3>,4; <Forestry.log3>,8
  267.     }
  268.  
  269.     ####################
  270.     # thaum_silverwood
  271.     ####################
  272.  
  273.     thaum_silverwood {
  274.         S:leaves=<Thaumcraft.BlockMagicalLeaves>,1
  275.         S:logs=<Thaumcraft.BlockMagicalLog>,1; <Thaumcraft.BlockMagicalLog>,5; <Thaumcraft.BlockMagicalLog>,9
  276.     }
  277.  
  278.     ####################
  279.     # biomesoplenty_willow
  280.     ####################
  281.  
  282.     biomesoplenty_willow {
  283.         S:leaves=<BiomesOPlenty.Willow Leaves ID>
  284.         S:logs=<BiomesOPlenty.Willow Log ID>
  285.     }
  286.  
  287.     ####################
  288.     # biomesoplenty_magic
  289.     ####################
  290.  
  291.     biomesoplenty_magic {
  292.         S:leaves=<BiomesOPlenty.Magic Leaves ID>
  293.         S:logs=<BiomesOPlenty.Magic Log ID>
  294.     }
  295.  
  296.     ####################
  297.     # biomesoplenty_palm
  298.     ####################
  299.  
  300.     biomesoplenty_palm {
  301.         S:leaves=<BiomesOPlenty.Palm Leaves ID>
  302.         S:logs=<BiomesOPlenty.Palm Log ID>
  303.     }
  304.  
  305.     ####################
  306.     # forestry_teak
  307.     ####################
  308.  
  309.     forestry_teak {
  310.         S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  311.         S:logs=<Forestry.log1>,1; <Forestry.log1>,5; <Forestry.log1>,9
  312.     }
  313.  
  314.     ####################
  315.     # forestry_larch
  316.     ####################
  317.  
  318.     forestry_larch {
  319.         S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  320.         S:logs=<Forestry.log1>,0; <Forestry.log1>,4; <Forestry.log1>,8
  321.     }
  322.  
  323.     ####################
  324.     # forestry_mahogany
  325.     ####################
  326.  
  327.     forestry_mahogany {
  328.         S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  329.         S:logs=<Forestry.log3>,2; <Forestry.log3>,6; <Forestry.log3>,10
  330.     }
  331.  
  332.     ####################
  333.     # ebxl_acacia
  334.     ####################
  335.  
  336.     ebxl_acacia {
  337.         S:leaves=<ExtrabiomesXL.greenleaves.id>,2
  338.         S:logs=<ExtrabiomesXL.customlog.id>,1
  339.     }
  340.  
  341.     ####################
  342.     # ic2_rubber
  343.     ####################
  344.  
  345.     ic2_rubber {
  346.         S:leaves=<IC2.blockRubLeaves>
  347.         S:logs=<IC2.blockRubWood>
  348.     }
  349.  
  350.     ####################
  351.     # mfr_rubber
  352.     ####################
  353.  
  354.     mfr_rubber {
  355.         S:leaves=<MFReloaded.ID.RubberLeaves>
  356.         S:logs=<MFReloaded.ID.RubberWood>
  357.     }
  358.  
  359.     ####################
  360.     # forestry_cherry
  361.     ####################
  362.  
  363.     forestry_cherry {
  364.         S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  365.         S:logs=<Forestry.log4>,3; <Forestry.log4>,7; <Forestry.log4>,11
  366.     }
  367.  
  368.     ####################
  369.     # forestry_ebony
  370.     ####################
  371.  
  372.     forestry_ebony {
  373.         S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  374.         S:logs=<Forestry.log3>,1; <Forestry.log3>,5; <Forestry.log3>,9
  375.     }
  376.  
  377.     ####################
  378.     # biomesoplenty_redwood
  379.     ####################
  380.  
  381.     biomesoplenty_redwood {
  382.         S:leaves=<BiomesOPlenty.Redwood Leaves ID>
  383.         S:logs=<BiomesOPlenty.Redwood Log ID>
  384.     }
  385.  
  386.     ####################
  387.     # forestry_acacia
  388.     ####################
  389.  
  390.     forestry_acacia {
  391.         S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  392.         S:logs=<Forestry.log1>,2; <Forestry.log1>,6; <Forestry.log1>,10
  393.     }
  394.  
  395.     ####################
  396.     # twilight_mangrove
  397.     ####################
  398.  
  399.     twilight_mangrove {
  400.         S:leaves=<TwilightForest.Leaves>, 1; <TwilightForest.Leaves>,9
  401.         S:logs=<TwilightForest.Log>,2; <TwilightForest.Log>,6; <TwilightForest.Log>,10; <TwilightForest.Log>,14
  402.     }
  403.  
  404.     ####################
  405.     # zapapple
  406.     ####################
  407.  
  408.     zapapple {
  409.         S:leaves=<ZapApples.zapAppleLeavesID>; <ZapApples.zapAppleFlowersID>
  410.         S:logs=<ZapApples.zapAppleLogID>
  411.     }
  412.  
  413.     ####################
  414.     # huge_red_mushrooms
  415.     ####################
  416.  
  417.     huge_red_mushrooms {
  418.         S:leaves=100,1; 100,2; 100,3; 100,4; 100,5; 100,6; 100,7; 100,8; 100,9; 100,14
  419.         S:logs=100,10; 100,15
  420.     }
  421.  
  422.     ####################
  423.     # forestry_balsa
  424.     ####################
  425.  
  426.     forestry_balsa {
  427.         S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  428.         S:logs=<Forestry.log3>,3; <Forestry.log3>,7; <Forestry.log3>,11
  429.     }
  430.  
  431.     ####################
  432.     # huge_brown_mushrooms
  433.     ####################
  434.  
  435.     huge_brown_mushrooms {
  436.         S:leaves=99,1; 99,2; 99,3; 99,4; 99,5; 99,6; 99,7; 99,8; 99,9; 99,14
  437.         S:logs=99,10; 99,15
  438.     }
  439.  
  440.     ####################
  441.     # twilight_time
  442.     ####################
  443.  
  444.     twilight_time {
  445.         S:leaves=<TwilightForest.MagicLeaves>,0; <TwilightForest.MagicLeaves>,8
  446.         S:logs=<TwilightForest.MagicLog>,0; <TwilightForest.Log>,4; <TwilightForest.Log>,8; <TwilightForest.MagicLog>,12
  447.     }
  448.  
  449.     ####################
  450.     # biomesoplenty_dead
  451.     ####################
  452.  
  453.     biomesoplenty_dead {
  454.         S:logs=<BiomesOPlenty.Dead Log ID>
  455.     }
  456.  
  457.     ####################
  458.     # vanilla_ebxl_spruces
  459.     ####################
  460.  
  461.     vanilla_ebxl_spruces {
  462.         S:leaves=18,1; <ExtrabiomesXL.autumnleaves.id>
  463.         S:logs=17,1; 17,5; 17,9
  464.     }
  465.  
  466.     ####################
  467.     # biomesoplenty_acacia
  468.     ####################
  469.  
  470.     biomesoplenty_acacia {
  471.         S:leaves=<BiomesOPlenty.Acacia Leaves ID>
  472.         S:logs=<BiomesOPlenty.Acacia Log ID>
  473.     }
  474.  
  475.     ####################
  476.     # divinerpg_eucalyptus
  477.     ####################
  478.  
  479.     divinerpg_eucalyptus {
  480.         S:leaves=18
  481.         S:logs=<DivineRPG.eucalyptus>
  482.     }
  483.  
  484.     ####################
  485.     # twilight_canopy
  486.     ####################
  487.  
  488.     twilight_canopy {
  489.         S:leaves=<TwilightForest.Leaves>, 1; <TwilightForest.Leaves>,9
  490.         S:logs=<TwilightForest.Log>,1; <TwilightForest.Log>,5; <TwilightForest.Log>,9; <TwilightForest.Log>,13
  491.     }
  492.  
  493.     ####################
  494.     # forestry_boojum
  495.     ####################
  496.  
  497.     forestry_boojum {
  498.         S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  499.         S:logs=<Forestry.log4>,2; <Forestry.log4>,6; <Forestry.log4>,10
  500.     }
  501.  
  502.     ####################
  503.     # vanilla_bop_birches
  504.     ####################
  505.  
  506.     vanilla_bop_birches {
  507.         S:leaves=18,2; <BiomesOPlenty.Yellow Autumn Leaves ID>
  508.         S:logs=17,2; 17,6; 17,10
  509.     }
  510.  
  511.     ####################
  512.     # ebxl_redwoods
  513.     ####################
  514.  
  515.     ebxl_redwoods {
  516.         S:leaves=<ExtrabiomesXL.greenleaves.id>,1
  517.         S:logs=<ExtrabiomesXL.quarterlog0.id>,0; <ExtrabiomesXL.quarterlog1.id>,0; <ExtrabiomesXL.quarterlog2.id>,0; <ExtrabiomesXL.quarterlog3.id>,0
  518.     }
  519.  
  520.     ####################
  521.     # forestry_sequoia
  522.     ####################
  523.  
  524.     forestry_sequoia {
  525.         S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  526.         S:logs=<Forestry.log2>,3; <Forestry.log2>,7; <Forestry.log2>,11
  527.     }
  528.  
  529.     ####################
  530.     # twilight_oaks
  531.     ####################
  532.  
  533.     twilight_oaks {
  534.         S:leaves=<TwilightForest.Leaves>,0; <TwilightForest.Leaves>,3; <TwilightForest.Leaves>,8; <TwilightForest.Leaves>,11
  535.         S:logs=<TwilightForest.Log>,0; <TwilightForest.Log>,4; <TwilightForest.Log>,8; <TwilightForest.Log>,12
  536.     }
  537.  
  538.     ####################
  539.     # vanilla_ebxl_bop_oaks
  540.     ####################
  541.  
  542.     vanilla_ebxl_bop_oaks {
  543.         S:leaves=18,0; <ExtrabiomesXL.autumnleaves.id>; <BiomesOPlenty.Dying Leaves ID>; <BiomesOPlenty.Origin Leaves ID>; <BiomesOPlenty.Apple Leaves ID>; <BiomesOPlenty.Fruitless Apple Leaves ID>; <BiomesOPlenty.Orange Autumn Leaves ID>; <BiomesOPlenty.Maple Leaves ID>
  544.         S:logs=17,0; 17,4; 17,8; <ExtrabiomesXL.quarterlog0.id>,2; <ExtrabiomesXL.quarterlog1.id>,2; <ExtrabiomesXL.quarterlog2.id>,2; <ExtrabiomesXL.quarterlog3.id>,2;
  545.     }
  546.  
  547.     ####################
  548.     # jungle_trees
  549.     ####################
  550.  
  551.     jungle_trees {
  552.         S:leaves=18,3
  553.         S:logs=17,3; 17,7; 17,11
  554.     }
  555.  
  556.     ####################
  557.     # inficraft_hopseed
  558.     ####################
  559.  
  560.     inficraft_hopseed {
  561.         S:leaves=<Flora Trees.Flora Leaves>,2
  562.         S:logs=<Flora Trees.Wood Block>,3; <Flora Trees.Wood Block>, 7; <Flora Trees.Wood Block>, 11
  563.     }
  564.  
  565.     ####################
  566.     # biomesoplenty_mangrove
  567.     ####################
  568.  
  569.     biomesoplenty_mangrove {
  570.         S:leaves=<BiomesOPlenty.Mangrove Leaves ID>
  571.         S:logs=<BiomesOPlenty.Mangrove Log ID>
  572.     }
  573.  
  574.     ####################
  575.     # forestry_lime
  576.     ####################
  577.  
  578.     forestry_lime {
  579.         S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  580.         S:logs=<Forestry.log1>,3; <Forestry.log1>,7; <Forestry.log1>,11
  581.     }
  582.  
  583.     ####################
  584.     # ebxl_firs
  585.     ####################
  586.  
  587.     ebxl_firs {
  588.         S:leaves=<ExtrabiomesXL.greenleaves.id>,0
  589.         S:logs=<ExtrabiomesXL.customlog.id>,0; <ExtrabiomesXL.quarterlog0.id>,1; <ExtrabiomesXL.quarterlog1.id>,1; <ExtrabiomesXL.quarterlog2.id>,1; <ExtrabiomesXL.quarterlog3.id>,1
  590.     }
  591.  
  592.     ####################
  593.     # forestry_chestnut
  594.     ####################
  595.  
  596.     forestry_chestnut {
  597.         S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  598.         S:logs=<Forestry.log2>,0; <Forestry.log2>,4; <Forestry.log2>,8
  599.     }
  600.  
  601.     ####################
  602.     # inficraft_redwood
  603.     ####################
  604.  
  605.     inficraft_redwood {
  606.         S:leaves=<Flora Trees.Flora Leaves>,0
  607.         S:logs=<Flora Trees.Redwood Block>
  608.     }
  609.  
  610.     ####################
  611.     # forestry_baobab
  612.     ####################
  613.  
  614.     forestry_baobab {
  615.         S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  616.         S:logs=<Forestry.log2>,2; <Forestry.log2>,6; <Forestry.log2>,10
  617.     }
  618.  
  619.     ####################
  620.     # forestry_walnut
  621.     ####################
  622.  
  623.     forestry_walnut {
  624.         S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  625.         S:logs=<Forestry.log4>,1; <Forestry.log4>,5; <Forestry.log4>,9
  626.     }
  627.  
  628.     ####################
  629.     # biomesoplenty_darkwood
  630.     ####################
  631.  
  632.     biomesoplenty_darkwood {
  633.         S:leaves=<BiomesOPlenty.Dark Leaves ID>; <BiomesOPlenty.White Cherry Leaves ID>
  634.         S:logs=<BiomesOPlenty.Dark Log ID>
  635.     }
  636.  
  637.     ####################
  638.     # biomesoplenty_fir
  639.     ####################
  640.  
  641.     biomesoplenty_fir {
  642.         S:leaves=<BiomesOPlenty.Fir Leaves ID>
  643.         S:logs=<BiomesOPlenty.Fir Log ID>
  644.     }
  645.  
  646.     ####################
  647.     # thaum_greatwood
  648.     ####################
  649.  
  650.     thaum_greatwood {
  651.         S:leaves=<Thaumcraft.BlockMagicalLeaves>,0; <Thaumcraft.BlockMagicalLeaves>,8
  652.         S:logs=<Thaumcraft.BlockMagicalLog>,0; <Thaumcraft.BlockMagicalLog>,4; <Thaumcraft.BlockMagicalLog>,8
  653.     }
  654.  
  655.     ####################
  656.     # inficraft_bloodwood
  657.     ####################
  658.  
  659.     inficraft_bloodwood {
  660.         S:leaves=<Flora Trees.Sakura Leaves>,2
  661.         S:logs=<Flora Trees.Bloodwood Block>
  662.     }
  663.  
  664.     ####################
  665.     # forestry_willow
  666.     ####################
  667.  
  668.     forestry_willow {
  669.         S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  670.         S:logs=<Forestry.log4>,0; <Forestry.log4>,4; <Forestry.log4>,8
  671.     }
  672.  
  673.     ####################
  674.     # twilight_darkwood
  675.     ####################
  676.  
  677.     twilight_darkwood {
  678.         S:leaves=<TwilightForest.Hedge>,1
  679.         S:logs=<TwilightForest.Log>,3; <TwilightForest.Log>,7; <TwilightForest.Log>,11;  <TwilightForest.Log>,15
  680.     }
  681.  
  682.     ####################
  683.     # rp2_rubber
  684.     ####################
  685.  
  686.     rp2_rubber {
  687.         S:leaves=<RedPowerWorld.leaves.id>
  688.         S:logs=<RedPowerWorld.log.id>
  689.     }
  690.  
  691.     ####################
  692.     # inficraft_ghostwood
  693.     ####################
  694.  
  695.     inficraft_ghostwood {
  696.         S:leaves=<Flora Trees.Sakura Leaves>,1
  697.         S:logs=<Flora Trees.Wood Block>,2; <Flora Trees.Wood Block>, 6; <Flora Trees.Wood Block>, 10
  698.     }
  699.  
  700.     ####################
  701.     # inficraft_eucalyptus
  702.     ####################
  703.  
  704.     inficraft_eucalyptus {
  705.         S:leaves=<Flora Trees.Flora Leaves>,1
  706.         S:logs=<Flora Trees.Wood Block>,0; <Flora Trees.Wood Block>,4; <Flora Trees.Wood Block>,8
  707.     }
  708.  
  709. }
  710.  
  711.  
  712. ####################
  713. # block_settings
  714. ####################
  715.  
  716. block_settings {
  717.     # Set to true to allow TreeCapitator to retrieve the remote block ID list, false to disable. [default: false]
  718.     B:allowGetRemoteTreeConfig=false
  719.  
  720.     # Automatically generated:
  721.     S:localTreeConfig=<Flora Trees.Wood Block>, 1; <Flora Trees.Wood Block>, 5; <Flora Trees.Wood Block>, 9|<Flora Trees.Sakura Leaves>,0 ! <Forestry.log2>,1; <Forestry.log2>,5; <Forestry.log2>,9|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <BiomesOPlenty.Bamboo ID>|<BiomesOPlenty.Bamboo Leaves ID> ! <BiomesOPlenty.Cherry Log ID>|<BiomesOPlenty.Pink Cherry Leaves ID>; <BiomesOPlenty.White Cherry Leaves ID> ! <Forestry.log3>,0; <Forestry.log3>,4; <Forestry.log3>,8|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Thaumcraft.BlockMagicalLog>,1; <Thaumcraft.BlockMagicalLog>,5; <Thaumcraft.BlockMagicalLog>,9|<Thaumcraft.BlockMagicalLeaves>,1 ! <BiomesOPlenty.Willow Log ID>|<BiomesOPlenty.Willow Leaves ID> ! <BiomesOPlenty.Magic Log ID>|<BiomesOPlenty.Magic Leaves ID> ! <BiomesOPlenty.Palm Log ID>|<BiomesOPlenty.Palm Leaves ID> ! <Forestry.log1>,1; <Forestry.log1>,5; <Forestry.log1>,9|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Forestry.log1>,0; <Forestry.log1>,4; <Forestry.log1>,8|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Forestry.log3>,2; <Forestry.log3>,6; <Forestry.log3>,10|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <ExtrabiomesXL.customlog.id>,1|<ExtrabiomesXL.greenleaves.id>,2 ! <IC2.blockRubWood>|<IC2.blockRubLeaves> ! <MFReloaded.ID.RubberWood>|<MFReloaded.ID.RubberLeaves> ! <Forestry.log4>,3; <Forestry.log4>,7; <Forestry.log4>,11|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Forestry.log3>,1; <Forestry.log3>,5; <Forestry.log3>,9|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <BiomesOPlenty.Redwood Log ID>|<BiomesOPlenty.Redwood Leaves ID> ! <Forestry.log1>,2; <Forestry.log1>,6; <Forestry.log1>,10|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <TwilightForest.Log>,2; <TwilightForest.Log>,6; <TwilightForest.Log>,10; <TwilightForest.Log>,14|<TwilightForest.Leaves>, 1; <TwilightForest.Leaves>,9 ! <ZapApples.zapAppleLogID>|<ZapApples.zapAppleLeavesID>; <ZapApples.zapAppleFlowersID> ! 100,10; 100,15|100,1; 100,2; 100,3; 100,4; 100,5; 100,6; 100,7; 100,8; 100,9; 100,14 ! <Forestry.log3>,3; <Forestry.log3>,7; <Forestry.log3>,11|<Forestry.leaves>,0; <Forestry.leaves>,8 ! 99,10; 99,15|99,1; 99,2; 99,3; 99,4; 99,5; 99,6; 99,7; 99,8; 99,9; 99,14 ! <TwilightForest.MagicLog>,0; <TwilightForest.Log>,4; <TwilightForest.Log>,8; <TwilightForest.MagicLog>,12|<TwilightForest.MagicLeaves>,0; <TwilightForest.MagicLeaves>,8 ! <BiomesOPlenty.Dead Log ID> ! 17,1; 17,5; 17,9|18,1; <ExtrabiomesXL.autumnleaves.id> ! <BiomesOPlenty.Acacia Log ID>|<BiomesOPlenty.Acacia Leaves ID> ! <DivineRPG.eucalyptus>|18 ! <TwilightForest.Log>,1; <TwilightForest.Log>,5; <TwilightForest.Log>,9; <TwilightForest.Log>,13|<TwilightForest.Leaves>, 1; <TwilightForest.Leaves>,9 ! <Forestry.log4>,2; <Forestry.log4>,6; <Forestry.log4>,10|<Forestry.leaves>,0; <Forestry.leaves>,8 ! 17,2; 17,6; 17,10|18,2; <BiomesOPlenty.Yellow Autumn Leaves ID> ! <ExtrabiomesXL.quarterlog0.id>,0; <ExtrabiomesXL.quarterlog1.id>,0; <ExtrabiomesXL.quarterlog2.id>,0; <ExtrabiomesXL.quarterlog3.id>,0|<ExtrabiomesXL.greenleaves.id>,1 ! <Forestry.log2>,3; <Forestry.log2>,7; <Forestry.log2>,11|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <TwilightForest.Log>,0; <TwilightForest.Log>,4; <TwilightForest.Log>,8; <TwilightForest.Log>,12|<TwilightForest.Leaves>,0; <TwilightForest.Leaves>,3; <TwilightForest.Leaves>,8; <TwilightForest.Leaves>,11 ! 17,0; 17,4; 17,8; <ExtrabiomesXL.quarterlog0.id>,2; <ExtrabiomesXL.quarterlog1.id>,2; <ExtrabiomesXL.quarterlog2.id>,2; <ExtrabiomesXL.quarterlog3.id>,2;|18,0; <ExtrabiomesXL.autumnleaves.id>; <BiomesOPlenty.Dying Leaves ID>; <BiomesOPlenty.Origin Leaves ID>; <BiomesOPlenty.Apple Leaves ID>; <BiomesOPlenty.Fruitless Apple Leaves ID>; <BiomesOPlenty.Orange Autumn Leaves ID>; <BiomesOPlenty.Maple Leaves ID> ! 17,3; 17,7; 17,11|18,3 ! <Flora Trees.Wood Block>,3; <Flora Trees.Wood Block>, 7; <Flora Trees.Wood Block>, 11|<Flora Trees.Flora Leaves>,2 ! <BiomesOPlenty.Mangrove Log ID>|<BiomesOPlenty.Mangrove Leaves ID> ! <Forestry.log1>,3; <Forestry.log1>,7; <Forestry.log1>,11|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <ExtrabiomesXL.customlog.id>,0; <ExtrabiomesXL.quarterlog0.id>,1; <ExtrabiomesXL.quarterlog1.id>,1; <ExtrabiomesXL.quarterlog2.id>,1; <ExtrabiomesXL.quarterlog3.id>,1|<ExtrabiomesXL.greenleaves.id>,0 ! <Forestry.log2>,0; <Forestry.log2>,4; <Forestry.log2>,8|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Flora Trees.Redwood Block>|<Flora Trees.Flora Leaves>,0 ! <Forestry.log2>,2; <Forestry.log2>,6; <Forestry.log2>,10|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Forestry.log4>,1; <Forestry.log4>,5; <Forestry.log4>,9|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <BiomesOPlenty.Dark Log ID>|<BiomesOPlenty.Dark Leaves ID>; <BiomesOPlenty.White Cherry Leaves ID> ! <BiomesOPlenty.Fir Log ID>|<BiomesOPlenty.Fir Leaves ID> ! <Thaumcraft.BlockMagicalLog>,0; <Thaumcraft.BlockMagicalLog>,4; <Thaumcraft.BlockMagicalLog>,8|<Thaumcraft.BlockMagicalLeaves>,0; <Thaumcraft.BlockMagicalLeaves>,8 ! <Flora Trees.Bloodwood Block>|<Flora Trees.Sakura Leaves>,2 ! <Forestry.log4>,0; <Forestry.log4>,4; <Forestry.log4>,8|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <TwilightForest.Log>,3; <TwilightForest.Log>,7; <TwilightForest.Log>,11;  <TwilightForest.Log>,15|<TwilightForest.Hedge>,1 ! <RedPowerWorld.log.id>|<RedPowerWorld.leaves.id> ! <Flora Trees.Wood Block>,2; <Flora Trees.Wood Block>, 6; <Flora Trees.Wood Block>, 10|<Flora Trees.Sakura Leaves>,1 ! <Flora Trees.Wood Block>,0; <Flora Trees.Wood Block>,4; <Flora Trees.Wood Block>,8|<Flora Trees.Flora Leaves>,1
  722.  
  723.     # The hardness of logs for when you are using items that can chop down trees. [range: 0.0 ~ 100.0, default: 4.0]
  724.     S:logHardnessModified=4.0
  725.  
  726.     # The hardness of logs for when you are using items that won't chop down the trees. [range: 0.0 ~ 100.0, default: 2.0]
  727.     S:logHardnessNormal=2.0
  728.  
  729.     # Leave this URL as is to get the latest tree definitions from my master list.
  730.     # Feel free to start your own remote list to share with your friends or send your suggestions to me for the master list! [default: http://dl.dropbox.com/u/20748481/Minecraft/1.4.6/treeCapitatorTreeConfig.txt]
  731.     S:remoteTreeConfigURL=http://dl.dropbox.com/u/20748481/Minecraft/1.4.6/treeCapitatorTreeConfig.txt
  732.  
  733.     # Set to true to use the remote block ID list (must also set allowGetOnlineTreeConfig to true), false to use local config. [default: false]
  734.     B:useRemoteTreeConfig=false
  735.  
  736.     # Set to true if you want only the leaf blocks listed with each log in blockIDList
  737.     # to break when that log type is chopped.  When set to false it will break
  738.     # any leaf type within range of the tree, not just the type for that tree. [default: false]
  739.     B:useStrictBlockPairing=false
  740. }
  741.  
  742.  
  743. ####################
  744. # id_resolver_settings
  745. #===================
  746. # If you are not using ID Resolver, you can safely ignore this section.
  747. # If you ARE using ID Resolver and your log file does not show any warnings
  748. # pertaining to ID Resolver, you can still ignore this section. In fact, the
  749. # only reason you should mess with this section if ShaRose decides to change
  750. # the Mod ID for ID Resolver.
  751. ####################
  752.  
  753. id_resolver_settings {
  754.     # The mod ID value for ID Resolver. [default: IDResolver]
  755.     S:idResolverModID=IDResolver
  756. }
  757.  
  758.  
  759. ####################
  760. # item_settings
  761. ####################
  762.  
  763. item_settings {
  764.     # Enable to cause item damage based on number of blocks destroyed [default: true]
  765.     B:allowItemDamage=true
  766.  
  767.     # Enable to allow chopping down the entire tree even if your item does not have enough damage remaining to cover the number of blocks. [default: false]
  768.     B:allowMoreBlocksThanDamage=false
  769.  
  770.     # IDs of items that can chop down trees. Use ',' to split item id from metadata and ';' to split items. [default: 271; 275; 258; 286; 279; <BiomesOPlenty.Muddy Axe ID>; <IC2.itemToolBronzeAxe>; <IC2.itemToolChainsaw>; <RedPowerWorld.axeRuby.id>; <RedPowerWorld.axeGreenSapphire.id>; <RedPowerWorld.axeSapphire.id>; <Thaumcraft.Thaumaxe>; <TwilightForest.IronwoodAxe>; <TwilightForest.SteeleafAxe>; <TwilightForest.MinotaurAxe>; <DivineRPG.Bedrock Axe>; <DivineRPG.Crystal Axe>; <DivineRPG.Realmite Axe>; <DivineRPG.azuriteaxe>; <DivineRPG.corruptedaxe>; <DivineRPG.denseaxe>; <DivineRPG.divineaxe>; <DivineRPG.donatoraxe>; <DivineRPG.energyaxe>; <DivineRPG.mythrilaxe>; <DivineRPG.plasmaaxe>; <DivineRPG.serenityaxe>; <DivineRPG.twilightaxe>]
  771.     S:axeIDList=271; 275; 258; 286; 279; <BiomesOPlenty.Muddy Axe ID>; <IC2.itemToolBronzeAxe>; <IC2.itemToolChainsaw>; <RedPowerWorld.axeRuby.id>; <RedPowerWorld.axeGreenSapphire.id>; <RedPowerWorld.axeSapphire.id>; <Thaumcraft.Thaumaxe>; <TwilightForest.IronwoodAxe>; <TwilightForest.SteeleafAxe>; <TwilightForest.MinotaurAxe>; <DivineRPG.Bedrock Axe>; <DivineRPG.Crystal Axe>; <DivineRPG.Realmite Axe>; <DivineRPG.azuriteaxe>; <DivineRPG.corruptedaxe>; <DivineRPG.denseaxe>; <DivineRPG.divineaxe>; <DivineRPG.donatoraxe>; <DivineRPG.energyaxe>; <DivineRPG.mythrilaxe>; <DivineRPG.plasmaaxe>; <DivineRPG.serenityaxe>; <DivineRPG.twilightaxe>
  772.  
  773.     # When useIncreasingItemDamage=true the damage applied per block broken will increase by this amount every increaseDamageEveryXBlocks blocks broken in a tree. [range: 0.1 ~ 100.0, default: 1.0]
  774.     S:damageIncreaseAmount=1.0
  775.  
  776.     # Axes and shears will take damage this many times for each log broken.
  777.     # Remaining damage is rounded and applied to tools when a tree is finished. [range: 0.1 ~ 50.0, default: 1.0]
  778.     S:damageMultiplier=1.0
  779.  
  780.     # When useIncreasingItemDamage=true the damage applied per block broken will increase each time this many blocks are broken in a tree. [range: 1 ~ 500, default: 15]
  781.     I:increaseDamageEveryXBlocks=15
  782.  
  783.     # Whether you need an item from the axeIDList to chop down a tree. Disabling will let you chop trees with any item. [default: true]
  784.     B:needItem=true
  785.  
  786.     # IDs of items that when placed in the hotbar will allow leaves to be sheared when shearLeaves is true.
  787.     # Use ',' to split item id from metadata and ';' to split items. [default: 359]
  788.     S:shearIDList=359
  789.  
  790.     # Set to true to have the per-block item damage amount increase after every increaseDamageEveryXBlocks blocks are broken. [default: false]
  791.     B:useIncreasingItemDamage=false
  792. }
  793.  
  794.  
  795. ####################
  796. # leaf_and_vine_settings
  797. ####################
  798.  
  799. leaf_and_vine_settings {
  800.     # Enabling this will make leaves be destroyed when trees are chopped. [default: true]
  801.     B:destroyLeaves=true
  802.  
  803.     # When true TreeCapitator will only instantly decay leaves that have actually been marked for decay.
  804.     # Set to false if you want leaves to be destroyed regardless of their decay status (hint: or for "leaf" blocks that are not really leaves). [default: true]
  805.     B:requireLeafDecayCheck=true
  806.  
  807.     # Enabling this will cause destroyed leaves to be sheared when a shearing item is in the hotbar (ignored if destroyLeaves is false). [default: false]
  808.     B:shearLeaves=false
  809.  
  810.     # Enabling this will shear /some/ of the vines on a tree when a shearing item is in the hotbar (ignored if destroyLeaves is false). [default: false]
  811.     B:shearVines=false
  812. }
  813.  
  814.  
  815. ####################
  816. # miscellaneous_settings
  817. ####################
  818.  
  819. miscellaneous_settings {
  820.     # Set to true if you want TreeCapitator to log info about what it's doing, false to disable [default: true]
  821.     B:allowDebugLogging=true
  822.  
  823.     # Set to true if you want TreeCapitator to tell you what kind of block you have clicked when sneaking, false to disable. [default: false]
  824.     B:allowDebugOutput=false
  825.  
  826.     # Set to false to disable TreeCapitator Smart Tree Detection.
  827.     # Smart Tree Detection counts the number of leaf blocks that are adjacent to the
  828.     # top-most connected log block at the x, z location of a log you've broken. If
  829.     # there are at least minLeavesToID leaf blocks within maxLeafIDDist blocks then
  830.     # TreeCapitator considers it a tree and allows chopping.
  831.     # WARNING: Disabling Smart Tree Detection will remove the only safeguard against
  832.     # accidentally destroying a log structure.  Make sure you know what you're doing! [default: true]
  833.     B:allowSmartTreeDetection=true
  834.  
  835.     # Set to true to allow checking for mod updates, false to disable [default: true]
  836.     B:allowUpdateCheck=true
  837.  
  838.     # Flag to disable drops in Creative mode [default: false]
  839.     B:disableCreativeDrops=false
  840.  
  841.     # Flag to disable tree chopping in Creative mode [default: false]
  842.     B:disableInCreative=false
  843.  
  844.     # The maximum horizontal distance that the log breaking effect will travel (use -1 for no limit). [range: -1 ~ 100, default: 16]
  845.     I:maxBreakDistance=16
  846.  
  847.     # If a tree's top log is not close enough to leaf blocks, the tree will not be chopped.
  848.     # Increasing this value will search further.  I would try to keep it below 3. [range: 1 ~ 8, default: 1]
  849.     I:maxLeafIDDist=1
  850.  
  851.     # The minimum number of leaves within maxLeafIDDist of the top log block required to identify a tree. [range: 0 ~ 8, default: 3]
  852.     I:minLeavesToID=3
  853.  
  854.     # Setting this to false will allow the chopping to move downward as well as upward (and blocks below the one you break will be chopped) [default: true]
  855.     B:onlyDestroyUpwards=true
  856.  
  857.     # Set sneakAction = "disable" to disable tree chopping while sneaking,
  858.     # set sneakAction = "enable" to only enable tree chopping while sneaking,
  859.     # set sneakAction = "none" to have tree chopping enabled regardless of sneaking. [default: disable]
  860.     S:sneakAction=disable
  861. }
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