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Sep 20th, 2014
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  1. Tyranitar @ Focus Sash
  2. Ability: Sand Stream
  3. EVs: 4 HP / 252 Atk / 252 Spe
  4. Jolly Nature
  5. - Stealth Rock
  6. - Stone Edge
  7. - Crunch
  8. - Pursuit/Thunder-Wave
  9.  
  10. My fisrt choice is godzilla itself - tyranitar. Tyranitar is a great lead. With its attack stat it can bring many leads down to its sash and sand damage can just finish them. It can also scout which set is the oposing groudon (fast attacker or bulky) with its ability and 252+ speed (weather change). I also chose 252+ speed to outspeed no speed base 100 speed (e.g. deoxys-D). 252 attack to maximize its attack stat and to ensure that it can bring down walls like chansey down faster. Stealth rock is there to punish things like ho-oh or talonflame. Stone Edge is its most powerful stab but with shaky accuracy, hits stuff like scolipede or lugia. Crunch as secondary stab with perfect accuracy and hits ghost types like gengar. Last move is more of a filler. Pursuit to ensure KO or T-wave to criple things like kyogre or xerneas thats geomanc-ing.
  11.  
  12. Aegislash @ Iron Ball
  13. Ability: Stance Change
  14. EVs: 252 HP / 60 Atk / 196 SpD
  15. Brave Nature
  16. IVs: 0 Spe
  17. - Gyro Ball
  18. - Shadow Sneak
  19. - King's Shield
  20. - Toxic
  21.  
  22. The 2nd member is Aegislash. Aegislash is on my team because all teams need a way how to deal with xerneas which sets up for free versus tyranitar and aegislash is the perfect counter. With 60+ attack and iron ball you can most of the time OHKO neutral xerneas and if not, you can always finish it off with shadow sneak. Its also a great check to mega mewtwo-y and other special attacker as with its great bulk and 252/196 investment it can live 1 or 2 super effective hits and retaliate with gyro ball. The last 2 moves are king's shield and toxic to wear down annoying stuff like lugia.
  23.  
  24. Giratina-Origin @ Griseous Orb
  25. Ability: Levitate
  26. EVs: 252 HP / 4 SpA / 252 SpD
  27. Calm Nature
  28. IVs: 0 Atk
  29. - Will-O-Wisp
  30. - Defog
  31. - Aura Sphere
  32. - Shadow Ball
  33.  
  34. The next choice was Giratina-Origin as i needed a defoger and a statuser. I chose Giratina-O instead of the regular form because of its ability which gives immunity to ground types move. It also helps giratina to take minimum damage when switching and that makes it such a great defoger. Will-O-Wisp is a great move. It helps keeping physical attackers in check (for example groundon, mega mawile, arceus) and with max spD, it can take hits on both sides. Aura sphere and Shadow ball have perfect coverage and are there to finish off some low health oponents or to guarantee KOs from its team mates. This is my main counter to arceus and mega kangashan or (mega) Blaziken.
  35.  
  36. Xerneas @ Power Herb
  37. Ability: Fairy Aura
  38. EVs: 252 HP / 252 SpA
  39. Modest Nature
  40. IVs: 0 Atk / 30 SpA / 28 Spe
  41. - Moonblast
  42. - Psyshock
  43. - Hidden Power [Fire]
  44. - Geomancy
  45.  
  46. Here we have, one of the most dangerous set up sweepers, Xerneas. with this "monster" on my team i can glue together the previous 3 pokemons as its pretty weak to dark/fighting combination (e.g. darkrai or yveltal). Xerneas can just set up with geomancy and if its checks/counters are gone, it can just sweep the rest. Moonblast is the move that you want to spam. Psyshock is there to hits pink blobs (chansey/blissey) or mega gengar with destiny bond. HP fire is very crucial as if you predict aegislash or scizor comming in correctly, it can win you the game. 252 hp is to add some bulk, 252+attack to hit as hard as possible and 28 speed IVs instead of 0 (to take minimum damage from gyro ball - aegislash) to outspeed scarf kyogre.
  47.  
  48. Arceus @ Silk Scarf
  49. Ability: Multitype
  50. EVs: 44 HP / 252 Atk / 212 Spe
  51. Adamant Nature
  52. - Extreme Speed
  53. - Swords Dance
  54. - Shadow Claw
  55. - Earthquake
  56.  
  57. My 5th pokemon to choose was arceus as i needed some good priority user. This Arceus isn't very special as its just a regular e-killer. Extreme speed as main attack, SD to boost it attack sky high and shadow claw to hit all those annoying ghist types in Ubers. The last move to choose was kinda hard but i went with earthquake (it was refresh before) as dialga is a threat to this team and i needed to something that comes close to KO-ing it (+2 OHKOs it). 44 HP to survive a draco from specs dialga, 252+ attack to maximize attack stat and 212 speed to outspeed genesect or rayquaza.
  58.  
  59. Palkia @ Choice Scarf
  60. Ability: Pressure
  61. EVs: 4 HP / 252 SpA / 252 Spe
  62. Timid Nature
  63. IVs: 0 Atk
  64. - Spacial Rend
  65. - Thunder
  66. - Hydro Pump
  67. - Fire Blast
  68.  
  69. The last member i chose was palkia as a scarf kyogre could just punch a hole into my team. Palkia is also a great scarfer as it can outspeed scarf kyogre and kill it with thunder (100% acc due to rain). Spacial Rend is the move that you want to spam as hydro pump has "only" 80% acc. The last move is Fire blast, it helps to take down things like ferrothorn or hitting groudon "right in the feels". 252 SpA makes it hit harder and 252+ speed allows it to outspeed many scarfers including rayquaza or genesect by 1 base.
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