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- // bolt action rifle cycling animation
- class DefaultDie;
- class ManActions
- {
- GestureFireLRR = "GestureFireLRR";
- };
- class Actions
- {
- class NoActions: ManActions
- {
- GestureFireLRR[] = {"GestureFireLRR","Gesture"};
- };
- class RifleBaseStandActions;
- class RifleProneActions: RifleBaseStandActions
- {
- GestureFireLRR[] = {"GestureFireLRR_prone","Gesture"};
- };
- class RifleAdjustProneBaseActions;
- class RifleAdjustRProneActions: RifleAdjustProneBaseActions
- {
- GestureFireLRR[] = {"GestureFireLRR","Gesture"};
- };
- class RifleAdjustLProneActions: RifleAdjustProneBaseActions
- {
- GestureFireLRR[] = {"GestureFireLRR","Gesture"};
- };
- class RifleAdjustFProneActions: RifleAdjustProneBaseActions
- {
- GestureFireLRR[] = {"GestureFireLRR","Gesture"};
- };
- };
- class CfgGestutesMale
- {
- class Default;
- skeletonName = "OFP2_ManSkeleton";
- class States
- {
- class GestureFireLRR : Default
- {
- file = "\FinMod\addons\fin_tkiv2000\anim\TRG_bolting_v1.rtm";
- speed = 0.23;
- looped = false;
- mask = "handsWeapon";
- headBobStrength = 0.2;
- headBobMode = 2;
- rightHandIKCurve[] = {};
- leftHandIKBeg = false;
- leftHandIKCurve[] = {};
- leftHandIKEnd = false;
- canPullTrigger = 0;
- };
- class GestureFireLRR_prone : Default
- {
- file = "\FinMod\addons\fin_tkiv2000\anim\TRG_bolting_v2_prone.rtm";
- speed = 0.23;
- looped = false;
- mask = "handsWeapon";
- headBobStrength = 0.2;
- headBobMode = 2;
- rightHandIKCurve[] = {};
- leftHandIKBeg = false;
- leftHandIKCurve[] = {};
- leftHandIKEnd = false;
- canPullTrigger = 0;
- };
- class GestureFireLRR_Context : Default
- {
- mask = "handsWeapon_context";
- };
- };
- };
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