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object loader

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Mar 15th, 2013
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  1. #include <a_samp>
  2. #include <fixchars>
  3.  
  4. new Text: load1;
  5. new Text: load2;
  6.  
  7. forward OL(playerid);
  8.  
  9. public OnFilterScriptInit( )
  10. {
  11. load1 = TextDrawCreate( 322.000000, 200.000000, "Objectek~n~~b~Betöltése~r~...." );
  12. TextDrawAlignment(load1, 2);
  13. TextDrawBackgroundColor(load1, 255);
  14. TextDrawFont(load1, 1);
  15. TextDrawLetterSize(load1, 0.629999, 2.200000);
  16. TextDrawColor(load1, 0x0091ffFF);
  17. TextDrawSetOutline(load1, 1);
  18. TextDrawSetProportional(load1, 1);
  19.  
  20. load2 = TextDrawCreate( 322.000000, 200.000000, "Objectek~n~~b~Betöltése~r~...." );
  21. TextDrawAlignment(load2, 2 );
  22. TextDrawBackgroundColor(load2, 255 );
  23. TextDrawFont(load2, 1 );
  24. TextDrawLetterSize(load2, 0.629999, 2.200000 );
  25. TextDrawColor(load2, 0x0091ffFF);
  26. TextDrawSetOutline(load2, 1);
  27. TextDrawSetProportional(load2, 1);
  28. return true;
  29. }
  30.  
  31. public OnPlayerSpawn(playerid)
  32. {
  33. TogglePlayerControllable(playerid,0);
  34. TextDrawShowForPlayer(playerid, load1);
  35. SetTimerEx("OL",10000,0,"i",playerid);
  36. return 1;
  37. }
  38.  
  39. public OL(playerid)
  40. {
  41. TogglePlayerControllable(playerid,1);
  42. TextDrawShowForPlayer(playerid, load2);
  43. return 1;
  44. }
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