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Oct 12th, 2015
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  1. /*
  2. ==============================================================================
  3.  
  4. GATLING ACTIONS
  5.  
  6. ==============================================================================
  7. */
  8.  
  9. /*
  10. ================
  11. W_GatlingSpinUp
  12. ================
  13. */
  14. void() W_GatlingSpinUp =
  15. {
  16.  
  17. sound (self, CHAN_WEAPON, "weapons/mingn1.wav", 1, ATTN_NORM);
  18.  
  19. self.attack_finished = time + 0.9;
  20.  
  21. if (self.attack_finished > 0.9){
  22. W_GatlingShoot ();
  23. }
  24. };
  25.  
  26. /*
  27. ================
  28. W_GatlingShoot
  29. ================
  30. */
  31. void() W_GatlingShoot =
  32. {
  33.  
  34. if ((!self.button0) || (!W_CheckNoAmmo()) || (self.health <= 0))
  35. {
  36. W_GatlingSpinDown();
  37. }
  38.  
  39. if (self.t_width < time)
  40. {
  41. sound (self, CHAN_WEAPON, "weapons/mingn2.wav", 1, ATTN_NORM);
  42. self.t_width = time + 0.95;
  43. }
  44.  
  45. };
  46.  
  47. /*
  48. ================
  49. W_GatlingSpinDown
  50. ================
  51. */
  52. void() W_GatlingSpinDown =
  53. {
  54.  
  55. sound (self, CHAN_WEAPON, "weapons/mingn3.wav", 1, ATTN_NORM);
  56.  
  57. self.attack_finished = time + 0.9;
  58. };
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