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- Name: Grumb Slanger
- Career: Heavy
- Wounds: 14 [10 (Heavy) + 3 (roll) + 1 (Regiment)]
- Fate: 2/2
- Insanity:0
- Corruption:0
- Armor:
- Head: [2] Body: [3] Arms: [0] Legs: [0]
- Weapon Skill: 32 | [20+12]
- Ballistic Skill: 40 | [20+20]
- Strength: 41 | [20+18+3 + 5 (simple advance)]
- Toughness: 41 | [20-3(Light Infantry)+5(Heavy)+16+3]
- Agility: 35 | [20+3(Light Infantry)+12]
- Intelligence: 26 | [20+06]
- Perception: 34 | [20+14]
- Willpower: 32 | [20+12]
- Fellowship: 26 | [20+06]
- ==Skills==
- Intimidate (uses Strength, Intelligence at GM discretion)
- Navigate - Surface (Int)
- Athletics (S)
- Common Lores - Imperial Guard, War (Int)
- ==Talents==
- Double Team (another +10 to melee if you outnumber the dude you're attacking,
- on top of the existing +10 - ANOTHER +10 if your ally also has doubleteam!)
- Foresight (+10 to intelligence tests if you can spend ten minutes peering Scruntily at the problem first)
- Peer - Scum (+10 fel tests to criminals and the scum of society, such as other Scrunts)
- Sprint - GO FAST. Extra Ag bonus in meters to a Full Move - Double movement when Running.
- Iron Jaw - Toughness test to ignore Stunning
- Weapon Training - SP, Heavy
- Bulging Biceps - no need to brace before firing (i.e. you can move and fire), +20 to hulking out and lifting things
- ==Traits==
- Scrunty (for all intents and purposes of Normal size, except for narrative purposes like
- fitting through gaps or hiding in garbage etc.)
- Criminal (+10 to scavenge/requisition tests for illegal stuff e.g. rare drugs, horse porn etc.)
- Scavengers (+10 to scavenge/requisition test for anything at all, if desired.
- However, rolls of doubles - 22, 33 etc. - attract negative attention!)
- ==Comrade Advances==
- ***Gear***
- Heavy Stubber (big machinegun fuck i'll edit in the stats later)
- Scrunt Rifle (Autogun - Basic / 100m / S/3/10 / 1d10+3 I / pen 0 / clip 30 / Full reload)
- Scrunt Melee Weapon (Mono-truncheon - Melee, 1d10 I + Strength Bonus, pen2)
- Flak vest + helm (2AP head, 3AP body, +1 AP against blast damage)
- 2 x injector marked with EXPERIMENTAL COMBAT DRUG
- Grav Chute (Ag test to descend safely from any height; each degree of failure means fall from +2m)
- 2 frag granades
- 2 smoke grenades
- 2 fire grenades
- A Narratively Infinite Amount Of Ammunition That Runs Out As Soon As It Is Abused
- Knife
- Scrunt Pistol (Autopistol)
- General tools, clothing, dead rats etc. If it's reasonable for a soldier to have, you have it.
- ==Aptitudes==
- Ballistic Skill
- Offence
- Defence
- Fellowship
- Perception
- Toughness
- ==XP==
- -100 to spend because I'm cheating
- Simple S (250)
- Bulging Biceps (450)
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