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bronzestag

Heavy Statted

Nov 6th, 2014
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  1. Name: Grumb Slanger
  2. Career: Heavy
  3.  
  4. Wounds: 14 [10 (Heavy) + 3 (roll) + 1 (Regiment)]
  5. Fate: 2/2
  6. Insanity:0
  7. Corruption:0
  8.  
  9. Armor:
  10. Head: [2] Body: [3] Arms: [0] Legs: [0]
  11.  
  12. Weapon Skill: 32 | [20+12]
  13. Ballistic Skill: 40 | [20+20]
  14. Strength: 41 | [20+18+3 + 5 (simple advance)]
  15. Toughness: 41 | [20-3(Light Infantry)+5(Heavy)+16+3]
  16. Agility: 35 | [20+3(Light Infantry)+12]
  17. Intelligence: 26 | [20+06]
  18. Perception: 34 | [20+14]
  19. Willpower: 32 | [20+12]
  20. Fellowship: 26 | [20+06]
  21.  
  22.  
  23.  
  24. ==Skills==
  25. Intimidate (uses Strength, Intelligence at GM discretion)
  26. Navigate - Surface (Int)
  27. Athletics (S)
  28. Common Lores - Imperial Guard, War (Int)
  29.  
  30. ==Talents==
  31. Double Team (another +10 to melee if you outnumber the dude you're attacking,
  32. on top of the existing +10 - ANOTHER +10 if your ally also has doubleteam!)
  33. Foresight (+10 to intelligence tests if you can spend ten minutes peering Scruntily at the problem first)
  34. Peer - Scum (+10 fel tests to criminals and the scum of society, such as other Scrunts)
  35. Sprint - GO FAST. Extra Ag bonus in meters to a Full Move - Double movement when Running.
  36. Iron Jaw - Toughness test to ignore Stunning
  37. Weapon Training - SP, Heavy
  38. Bulging Biceps - no need to brace before firing (i.e. you can move and fire), +20 to hulking out and lifting things
  39.  
  40. ==Traits==
  41. Scrunty (for all intents and purposes of Normal size, except for narrative purposes like
  42. fitting through gaps or hiding in garbage etc.)
  43. Criminal (+10 to scavenge/requisition tests for illegal stuff e.g. rare drugs, horse porn etc.)
  44. Scavengers (+10 to scavenge/requisition test for anything at all, if desired.
  45. However, rolls of doubles - 22, 33 etc. - attract negative attention!)
  46.  
  47. ==Comrade Advances==
  48.  
  49.  
  50. ***Gear***
  51. Heavy Stubber (big machinegun fuck i'll edit in the stats later)
  52. Scrunt Rifle (Autogun - Basic / 100m / S/3/10 / 1d10+3 I / pen 0 / clip 30 / Full reload)
  53. Scrunt Melee Weapon (Mono-truncheon - Melee, 1d10 I + Strength Bonus, pen2)
  54. Flak vest + helm (2AP head, 3AP body, +1 AP against blast damage)
  55. 2 x injector marked with EXPERIMENTAL COMBAT DRUG
  56. Grav Chute (Ag test to descend safely from any height; each degree of failure means fall from +2m)
  57. 2 frag granades
  58. 2 smoke grenades
  59. 2 fire grenades
  60. A Narratively Infinite Amount Of Ammunition That Runs Out As Soon As It Is Abused
  61. Knife
  62. Scrunt Pistol (Autopistol)
  63. General tools, clothing, dead rats etc. If it's reasonable for a soldier to have, you have it.
  64.  
  65.  
  66. ==Aptitudes==
  67. Ballistic Skill
  68. Offence
  69. Defence
  70. Fellowship
  71. Perception
  72. Toughness
  73.  
  74. ==XP==
  75. -100 to spend because I'm cheating
  76. Simple S (250)
  77. Bulging Biceps (450)
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