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- Forestry
- Removed Tin generation (cofh)
- Removed Copper generation (cofh)
- Mariculture
- Removed copper generation (cofh)
- Netherores
- Removed nikolite (no use)
- Removed Adamantium (no use)
- Removed Tennantite (no use)
- Railcraft
- Removed all Poor Ore generation (stupid)
- Artifice
- Removed Sulfur generation (railcraft)
- Removed Niter (Saltpeter) generation (railcraft)
- Chisel 2
- Removed Andesite
- Removed Diorite
- Removed Granite
- Factorization
- Removed Silver generation (cofh)
- Mekanism
- Removed Copper generation (cofh)
- Removed Tin generation (cofh)
- ProjectRed
- Removed Marble generation (Chisel 2)
- Tinker's Construct
- Removed Copper generation (cofh)
- Removed Tin generation (cofh)
- CofH
- Increased Tin generation
- Increased Copper generation
- Increased Silver generation
- Added 10% Shiny Ore to Ferrous Deposits
- Increased Ferrous Deposits slightly
- Forestry/common.conf
- # Forestry
- # 3.4.0.7 (7)
- #
- # Config files:
- # common.conf - Contains all options common to Forestry
- # fluids.conf - Contains all options for fluids
- # apiculture.conf - Contains all options for bee breeding
- # backpacks.conf - Contains custom configurations for backpacks
- # pipes.conf - Configures item id for the apiarist's pipe
- # gamemodes/ - Configures available gamemodes
- #####################
- # CRAFTING
- #####################
- # set to false to disable crafting recipe for bronze
- crafting.bronze.enabled=true
- # set to false to disable crafting recipes for all types of stamps.
- crafting.stamps.enabled=true
- # if crafting of stamps is generally allowed, these stamps are still excluded from crafting.
- crafting.stamps.collector=20n;50n;100n;200n
- #####################
- # DIFFICULTY
- #####################
- # set to your preferred game mode. available modes are OP, EASY, NORMAL, HARD. mismatch with the server may cause visual glitches with recipes. setting an unavailable mode will create a new mode definition file.
- difficulty.gamemode=EASY
- # set to true to force recreation of the game mode definitions in config/forestry/gamemodes
- difficulty.recreate.definitions=false
- # set to true to make dungeon loot generated by forestry rarer
- difficulty.dungeonloot.rare=false
- #####################
- # GENETICS
- #####################
- # set to true to clear chromosomes which contain invalid alleles. might rescue your save if it is crashing after the removal of a bee addon.
- genetics.clear.invalid.chromosomes=false
- #####################
- # HARVESTERS
- #####################
- # set to false if harvesters should output all harvested products regardless of side a pipe is
- harvesters.sidesensitive=true
- #####################
- # PERFORMANCE
- #####################
- # set to false to disable particle fx on slower machines
- performance.particleFX.enabled=true
- # leaving this enabled will cycle the list of active players PER INGAME TICK to check for resupply via backpack. you want to set this to false on busy servers.
- performance.backpacks.resupply=true
- #####################
- # PLANTERS
- #####################
- # set to false if farms should output all harvested products regardless of side a pipe is
- planters.sidesensitive=true
- #####################
- # STRUCTURES
- #####################
- # add schemata keys to disable them. current keys: alveary3x3;farm3x3;farm3x4;farm3x5;farm4x4;farm5x5
- structures.schemata.disabled=
- #####################
- # TWEAKS
- #####################
- # set to false to disable the mail alert box
- tweaks.mailalert.enabled=true
- # set to false to disable apple pickup by appropriat
- tweaks.apple.pickup.enabled=true
- # set to true to disable hints on machine and engine guis.
- tweaks.hints.disabled=false
- # set to true to disable energy statistics on energy consumers.
- tweaks.energystat.disabled=true
- # set to true to disable displaying liquid amounts in tank tooltips.
- tweaks.tooltip.liquidamount.disabled=false
- # set to true to disable access restrictions on forestry machines.
- tweaks.permissions.disabled=false
- # set to true to disable some nagging and warnings (e.g
- tweaks.nags.disabled=false
- # set to true to disable update and version check notice.
- tweaks.upgradenotice.disabled=false
- # set to true to have farms use a square layout instead of a diamond one.
- tweaks.farms.squared=false
- #####################
- # WORLD
- #####################
- # set to false to force forestry to skip generating own apatite ore blocks in the world
- world.generate.apatite=true
- # set to false to force forestry to skip generating beehives in the world
- world.generate.beehives=true
- # set to false to force forestry to skip generating own copper ore blocks in the world
- world.generate.copper=false
- # set to false to force forestry to skip generating own tin ore blocks in the world
- world.generate.tin=false
- # Set to true, Forestry will attempt worldGen in chunks that were created before the mod was added.
- world.retrogen.normal=false
- # Set to true, Forestry will attempt worldGen in all chunks for this game instance. Config option will be set to false after this run.
- world.retrogen.forced=false
- # set how many beehives spawn. Default is 1.0, double is 2.0, half is 0.5 etc.
- world.generate.beehives.rate=1.0
- # set to false to disable the creation of forestry villagers and their houses
- world.generate.villager=true
- Mariculture/world-generation.cfg
- # Configuration file
- "aquatic generation" {
- I:"Ancient Sand > 1 in this many chance"=2
- B:"Ancient Sand > Enabled"=true
- I:"Ancient Sand > Size"=4
- D:"Beach > Limestone Height"=25.0
- # Disabling this will stop the generation of limestone, rutile and sand on ocean floors
- B:"Biome Top Block Replacements > Enable"=true
- B:"Coral Reef > Enable Harsher Generation"=true
- # The higher the number, the larger the generation will be, this number defines the chance of this gen no longer spawning
- I:"Coral Reef > End Chance"=40
- B:"Coral Reef > Generation"=true
- # The higher the number, the rarer the generation will be, this number defines the chance of this gen spawning
- I:"Coral Reef > Start Chance"=256
- D:"Deep Ocean > Height Variation"=0.05
- D:"Deep Ocean > Base Height"=-1.995
- D:"Deep Ocean > Limestone Height"=3.5
- # The higher the number the less common a chest will be, this roughly works out to this 1 chest per this many blocks of a forest.
- I:"Kelp Forest > Chest Chance"=640
- B:"Kelp Forest > Enabled"=true
- # The higher the number, the larger the generation will be, this number defines the chance of this gen no longer spawning
- I:"Kelp Forest > End Chance"=96
- I:"Kelp Forest > Maximum Items"=10
- I:"Kelp Forest > Minimum Items"=2
- # The higher the number, the rarer the generation will be, this number defines the chance of this gen spawning
- I:"Kelp Forest > Start Chance"=640
- # If this is false, you will get a sandstone seabed instead.
- B:"Limestone > Sea Bed"=true
- B:"Limestone > Varying Height"=true
- D:"Ocean > Base Height"=-1.4
- D:"Ocean > Height Variation"=0.35
- D:"Ocean > Limestone Height"=7.5
- I:"Ocean Generation > Blacklisted Dimension IDs" <
- -1
- 1
- >
- I:"Pearl Oyster > 1 Natural Pearl Per this Many Oysters"=3
- I:"Pearl Oyster > 1 Oyster per This Many Blocks Per Chunk"=12
- B:"Pearl Oyster > Generation"=true
- I:"Pearl Oyster > Number Chances to Gen Per Chunk"=3
- D:"River > Limestone Height"=2.5
- }
- ##########################################################################################################
- # ore generation
- #--------------------------------------------------------------------------------------------------------#
- # This section let's you adjust where your ores will spawn and how much. Please note when it comes to 'chance', that LOWER = more common, as it's a x in this many chance.
- ##########################################################################################################
- "ore generation" {
- B:"Bauxite > Generation"=true
- I:"Bauxite > Maximum Vein Size"=8
- I:"Bauxite > Maximum Y Height"=256
- I:"Bauxite > Minimum Y Height"=64
- I:"Bauxite > Number of Veins"=16
- B:"Copper > Generation"=false
- I:"Copper > Maximum Vein Size"=5
- I:"Copper > Maximum Y Height"=64
- I:"Copper > Minimum Y Height"=1
- I:"Copper > Number of Veins"=12
- I:"Natural Gas > 1 Pocket Per This Many Chunks"=20
- B:"Natural Gas > Generation"=true
- I:"Natural Gas > Maximum Vein Size"=48
- I:"Natural Gas > Maximum Y Height"=26
- I:"Natural Gas > Minimum Y Height"=16
- I:"Rutile > 1 Vein Per This Many Limestone"=500
- B:"Rutile > Generation"=true
- }
- ##########################################################################################################
- # retro-generation
- #--------------------------------------------------------------------------------------------------------#
- # Retro-Generation allows you to generate ores/other features in your existing worlds, without you having to go off and explore new areas. If you set all to true, it will override the individual settings for retro-gen, Make sure you disable retro-gen after you have regenned your world
- ##########################################################################################################
- retro-generation {
- B:All=true
- B:"Ancient Sand"=false
- B:Bauxite=false
- B:Copper=false
- B:"Coral Reef"=false
- B:"Enable Retro-Gen"=false
- B:"Kelp Forest"=false
- # This key is what stops, retro gen from generating in chunks over and over, if you want to retro gen again, change the key to any other integer
- I:Key=555
- B:"Natural Gas"=false
- B:Oysters=false
- }
- powercrystals/netherores/common.cfg
- # Configuration file
- ##########################################################################################################
- # Overrides
- #--------------------------------------------------------------------------------------------------------#
- # A set of blocks from other modes to override to act like NetherOres.
- # This does not include controling oregen, or recipes; only behavior when mined or destroyed.
- ##########################################################################################################
- Overrides {
- }
- general {
- # If true, when NetherOres are mined, nearby pigmen become angry to the player.
- B:AngryPigmenEnable=true
- # NetherOre explosions can trigger more explosions if true. Does nothing if ExplosionEnable is false.
- B:ExplosionChainReactEnable=true
- # NetherOres have a chance to explode when mined if true.
- B:ExplosionEnable=true
- # How powerful an explosion will be. Creepers are 3, TNT is 4, electrified creepers are 6. This affects both the ability of the explosion to punch through blocks as well as the blast radius.
- I:ExplosionPower=2
- # The likelyhood an adjacent netherore will turn into an armed ore when one is mined. Percent chance out of 1000 (lower is less likely).
- I:ExplosionProbability=75
- # NetherOres have a higher chance to explode when mined with fortune if true.
- B:FortuneExplosionEnable=true
- # The maximum health a HellFish will have when spawned.
- D:HellFish.MaxHealth=12.5
- # If true, any entity not a player exploding a NetherOre will anger nearby pigmen. This only accounts for exploding, entities breaking the blocks normally will still anger pigmen.
- B:MobsAngerPigmen=true
- # If true, when NetherOres are mined with Silk Touch, nearby pigmen become angry to the player.
- B:SilkyAngryPigmenEnable=false
- }
- processing {
- enable {
- # Set this to false to remove the AE Grind Stone recipes (i.e., nether iron ore -> 4x iron dust).
- B:GrinderRecipes=true
- # Set this to false to remove the TE Induction Smelter recipes (i.e., nether iron ore -> 2x normal iron ore).
- B:InductionSmelterRecipes=true
- # Set this to false to remove the IC2 Macerator recipes (i.e., nether iron ore -> 4x iron dust).
- B:MaceratorRecipes=true
- # Set this to false to remove the TE Pulvierzer recipes (i.e., nether iron ore -> 4x iron dust).
- B:PulverizerRecipes=true
- # Set this to false to remove smelting NetherOres to ores (i.e., netheriron ore -> 2x normal iron ore).
- # Instead, ores will smelt to ingots or some other appropriate item.
- B:SmeltToOre=true
- # Set this to false to remove the standard furnace recipes (i.e., nether iron ore -> normal iron ore).
- B:StandardFurnaceRecipes=true
- }
- ores {
- coal {
- # Output from grinding Coal if dustCoal is not found (i.e., crystallineCoal)
- S:AlternateOrePrefix=crystalline
- # Output from smelting Coal if oreCoal is not found or SmeltToOre is false (i.e., ingotCoal)
- S:PrimaryOrePrefix=ingot
- # Output from grinding Coal
- I:PulverizedCount=4
- # Output from smelting Coal
- I:SmeltedCount=2
- }
- diamond {
- # Output from grinding Diamond if dustDiamond is not found (i.e., gemDiamond)
- S:AlternateOrePrefix=gem
- # Output from smelting Diamond if oreDiamond is not found or SmeltToOre is false (i.e., gemDiamond)
- S:PrimaryOrePrefix=gem
- # Output from grinding Diamond
- I:PulverizedCount=5
- # Output from smelting Diamond
- I:SmeltedCount=2
- }
- gold {
- # Output from grinding Gold if dustGold is not found (i.e., crystallineGold)
- S:AlternateOrePrefix=crystalline
- # Output from smelting Gold if oreGold is not found or SmeltToOre is false (i.e., ingotGold)
- S:PrimaryOrePrefix=ingot
- # Output from grinding Gold
- I:PulverizedCount=4
- # Output from smelting Gold
- I:SmeltedCount=2
- }
- iron {
- # Output from grinding Iron if dustIron is not found (i.e., crystallineIron)
- S:AlternateOrePrefix=crystalline
- # Output from smelting Iron if oreIron is not found or SmeltToOre is false (i.e., ingotIron)
- S:PrimaryOrePrefix=ingot
- # Output from grinding Iron
- I:PulverizedCount=4
- # Output from smelting Iron
- I:SmeltedCount=2
- }
- lapis {
- # Output from grinding Lapis if dustLapis is not found (i.e., gemLapis)
- S:AlternateOrePrefix=crystalline
- # Output from smelting Lapis if oreLapis is not found or SmeltToOre is false (i.e., gemLapis)
- S:PrimaryOrePrefix=gem
- # Output from grinding Lapis
- I:PulverizedCount=24
- # Output from smelting Lapis
- I:SmeltedCount=2
- }
- redstone {
- # Output from grinding Redstone if dustRedstone is not found (i.e., dustRedstone)
- S:AlternateOrePrefix=crystalline
- # Output from smelting Redstone if oreRedstone is not found or SmeltToOre is false (i.e., dustRedstone)
- S:PrimaryOrePrefix=dust
- # Output from grinding Redstone
- I:PulverizedCount=21
- # Output from smelting Redstone
- I:SmeltedCount=2
- }
- copper {
- # Output from grinding Copper if dustCopper is not found (i.e., crystallineCopper)
- S:AlternateOrePrefix=crystalline
- # Output from smelting Copper if oreCopper is not found or SmeltToOre is false (i.e., ingotCopper)
- S:PrimaryOrePrefix=ingot
- # Output from grinding Copper
- I:PulverizedCount=4
- # Output from smelting Copper
- I:SmeltedCount=2
- }
- tin {
- # Output from grinding Tin if dustTin is not found (i.e., crystallineTin)
- S:AlternateOrePrefix=crystalline
- # Output from smelting Tin if oreTin is not found or SmeltToOre is false (i.e., ingotTin)
- S:PrimaryOrePrefix=ingot
- # Output from grinding Tin
- I:PulverizedCount=4
- # Output from smelting Tin
- I:SmeltedCount=2
- }
- emerald {
- # Output from grinding Emerald if dustEmerald is not found (i.e., gemEmerald)
- S:AlternateOrePrefix=gem
- # Output from smelting Emerald if oreEmerald is not found or SmeltToOre is false (i.e., gemEmerald)
- S:PrimaryOrePrefix=gem
- # Output from grinding Emerald
- I:PulverizedCount=5
- # Output from smelting Emerald
- I:SmeltedCount=2
- }
- silver {
- # Output from grinding Silver if dustSilver is not found (i.e., crystallineSilver)
- S:AlternateOrePrefix=crystalline
- # Output from smelting Silver if oreSilver is not found or SmeltToOre is false (i.e., ingotSilver)
- S:PrimaryOrePrefix=ingot
- # Output from grinding Silver
- I:PulverizedCount=4
- # Output from smelting Silver
- I:SmeltedCount=2
- }
- lead {
- # Output from grinding Lead if dustLead is not found (i.e., crystallineLead)
- S:AlternateOrePrefix=crystalline
- # Output from smelting Lead if oreLead is not found or SmeltToOre is false (i.e., ingotLead)
- S:PrimaryOrePrefix=ingot
- # Output from grinding Lead
- I:PulverizedCount=4
- # Output from smelting Lead
- I:SmeltedCount=2
- }
- uranium {
- # Output from grinding Uranium if dustUranium is not found (i.e., crushedUranium)
- S:AlternateOrePrefix=crushed
- # Output from smelting Uranium if oreUranium is not found or SmeltToOre is false (i.e., ingotUranium)
- S:PrimaryOrePrefix=ingot
- # Output from grinding Uranium
- I:PulverizedCount=4
- # Output from smelting Uranium
- I:SmeltedCount=2
- }
- ruby {
- # Output from grinding Ruby if dustRuby is not found (i.e., gemRuby)
- S:AlternateOrePrefix=gem
- # Output from smelting Ruby if oreRuby is not found or SmeltToOre is false (i.e., gemRuby)
- S:PrimaryOrePrefix=gem
- # Output from grinding Ruby
- I:PulverizedCount=5
- # Output from smelting Ruby
- I:SmeltedCount=2
- }
- peridot {
- # Output from grinding Peridot if dustPeridot is not found (i.e., gemPeridot)
- S:AlternateOrePrefix=gem
- # Output from smelting Peridot if orePeridot is not found or SmeltToOre is false (i.e., gemPeridot)
- S:PrimaryOrePrefix=gem
- # Output from grinding Peridot
- I:PulverizedCount=5
- # Output from smelting Peridot
- I:SmeltedCount=2
- }
- sapphire {
- # Output from grinding Sapphire if dustSapphire is not found (i.e., gemSapphire)
- S:AlternateOrePrefix=gem
- # Output from smelting Sapphire if oreSapphire is not found or SmeltToOre is false (i.e., gemSapphire)
- S:PrimaryOrePrefix=gem
- # Output from grinding Sapphire
- I:PulverizedCount=5
- # Output from smelting Sapphire
- I:SmeltedCount=2
- }
- platinum {
- # Output from grinding Platinum if dustPlatinum is not found (i.e., crystallinePlatinum)
- S:AlternateOrePrefix=crystalline
- # Output from smelting Platinum if orePlatinum is not found or SmeltToOre is false (i.e., ingotPlatinum)
- S:PrimaryOrePrefix=ingot
- # Output from grinding Platinum
- I:PulverizedCount=4
- # Output from smelting Platinum
- I:SmeltedCount=2
- }
- nickel {
- # Output from grinding Nickel if dustNickel is not found (i.e., crystallineNickel)
- S:AlternateOrePrefix=crystalline
- # Output from smelting Nickel if oreNickel is not found or SmeltToOre is false (i.e., ingotNickel)
- S:PrimaryOrePrefix=ingot
- # Output from grinding Nickel
- I:PulverizedCount=4
- # Output from smelting Nickel
- I:SmeltedCount=2
- }
- steel {
- # Output from grinding Steel if dustSteel is not found (i.e., crystallineSteel)
- S:AlternateOrePrefix=crystalline
- # Output from smelting Steel if oreSteel is not found or SmeltToOre is false (i.e., ingotSteel)
- S:PrimaryOrePrefix=ingot
- # Output from grinding Steel
- I:PulverizedCount=4
- # Output from smelting Steel
- I:SmeltedCount=2
- }
- iridium {
- # Output from grinding Iridium if dustIridium is not found (i.e., dropIridium)
- S:AlternateOrePrefix=drop
- # Output from smelting Iridium if oreIridium is not found or SmeltToOre is false (i.e., ingotIridium)
- S:PrimaryOrePrefix=ingot
- # Output from grinding Iridium
- I:PulverizedCount=4
- # Output from smelting Iridium
- I:SmeltedCount=2
- }
- osmium {
- # Output from grinding Osmium if dustOsmium is not found (i.e., crystallineOsmium)
- S:AlternateOrePrefix=crystalline
- # Output from smelting Osmium if oreOsmium is not found or SmeltToOre is false (i.e., ingotOsmium)
- S:PrimaryOrePrefix=ingot
- # Output from grinding Osmium
- I:PulverizedCount=4
- # Output from smelting Osmium
- I:SmeltedCount=2
- }
- sulfur {
- # Output from grinding Sulfur if dustSulfur is not found (i.e., crystalSulfur)
- S:AlternateOrePrefix=crystal
- # Output from smelting Sulfur if oreSulfur is not found or SmeltToOre is false (i.e., crystalSulfur)
- S:PrimaryOrePrefix=crystal
- # Output from grinding Sulfur
- I:PulverizedCount=24
- # Output from smelting Sulfur
- I:SmeltedCount=2
- }
- titanium {
- # Output from grinding Titanium if dustTitanium is not found (i.e., crystallineTitanium)
- S:AlternateOrePrefix=crystalline
- # Output from smelting Titanium if oreTitanium is not found or SmeltToOre is false (i.e., ingotTitanium)
- S:PrimaryOrePrefix=ingot
- # Output from grinding Titanium
- I:PulverizedCount=4
- # Output from smelting Titanium
- I:SmeltedCount=4
- }
- mithril {
- # Output from grinding Mithril if dustMithril is not found (i.e., crystallineMithril)
- S:AlternateOrePrefix=crystalline
- # Output from smelting Mithril if oreMithril is not found or SmeltToOre is false (i.e., ingotMithril)
- S:PrimaryOrePrefix=ingot
- # Output from grinding Mithril
- I:PulverizedCount=4
- # Output from smelting Mithril
- I:SmeltedCount=2
- }
- rutile {
- # Output from grinding Rutile if dustRutile is not found (i.e., crystallineRutile)
- S:AlternateOrePrefix=crystalline
- # Output from smelting Rutile if oreRutile is not found or SmeltToOre is false (i.e., ingotRutile)
- S:PrimaryOrePrefix=ingot
- # Output from grinding Rutile
- I:PulverizedCount=4
- # Output from smelting Rutile
- I:SmeltedCount=2
- }
- amber {
- # Output from grinding Amber if dustAmber is not found (i.e., gemAmber)
- S:AlternateOrePrefix=gem
- # Output from smelting Amber if oreAmber is not found or SmeltToOre is false (i.e., gemAmber)
- S:PrimaryOrePrefix=gem
- # Output from grinding Amber
- I:PulverizedCount=5
- # Output from smelting Amber
- I:SmeltedCount=2
- }
- salt {
- # Output from grinding Salt if dustSalt is not found (i.e., foodSalt)
- S:AlternateOrePrefix=food
- # Output from smelting Salt if oreSalt is not found or SmeltToOre is false (i.e., foodSalt)
- S:PrimaryOrePrefix=food
- # Output from grinding Salt
- I:PulverizedCount=12
- # Output from smelting Salt
- I:SmeltedCount=2
- }
- saltpeter {
- # Output from grinding Saltpeter if dustSaltpeter is not found (i.e., crystalSaltpeter)
- S:AlternateOrePrefix=crystal
- # Output from smelting Saltpeter if oreSaltpeter is not found or SmeltToOre is false (i.e., crystalSaltpeter)
- S:PrimaryOrePrefix=crystal
- # Output from grinding Saltpeter
- I:PulverizedCount=10
- # Output from smelting Saltpeter
- I:SmeltedCount=2
- }
- magnesium {
- # Output from grinding Magnesium if dustMagnesium is not found (i.e., crushedMagnesium)
- S:AlternateOrePrefix=crushed
- # Output from smelting Magnesium if oreMagnesium is not found or SmeltToOre is false (i.e., ingotMagnesium)
- S:PrimaryOrePrefix=ingot
- # Output from grinding Magnesium
- I:PulverizedCount=8
- # Output from smelting Magnesium
- I:SmeltedCount=2
- }
- }
- }
- worldgen {
- enable {
- # If true, Nether Ores worldgen will run in all dimensions instead of just the Nether. It will still require netherrack to place ores.
- B:AllDimensionWorldGen=false
- # If true, will spawn nether ores regardless of if a furnace or macerator recipe was found. If false, at least one of those two must be found to spawn the ore.
- B:ForceOreSpawn=false
- # If true, Nether Ores oregen will run and places ores in the world where appropriate. Only disable this if you intend to use the ores with a custom ore generator. (overrides per-ore forcing; hellfish still generate if enabled)
- B:OreGen=true
- # If true, Nether Quartz ore will be a NetherOre and will follow the same rules as all other NetherOres.
- B:OverrideNetherQuartz=true
- }
- hellfish {
- # The maximum number of hellfish blocks per vein.
- I:BlocksPerGroup=12
- # If true, Hellfish will spawn in the Nether. Note that setting this false will not kill active Hellfish mobs.
- B:Enable=true
- # If true, Hellfish will spawn from broken NetherOres.
- B:EnableSpawningFromOre=false
- # The maximum number of hellfish veins per chunk.
- I:GroupsPerChunk=9
- I:MaxY=127
- I:MinY=126
- # Retroactively generate HellFish
- B:Retrogen=true
- # The chance out of 10000 that a broken ore will spawn a hellfish.
- I:SpawningFromOreChance=1000
- }
- ores {
- coal {
- I:BlocksPerGroup=16
- # Disables generation of Coal (overrides global ForceOreSpawn)
- B:Disable=false
- # Force Coal to generate (overrides Disable)
- B:Force=false
- I:GroupsPerChunk=8
- I:MaxY=127
- I:MinY=1
- # The pickaxe level required to mine Coal
- I:MiningLevel=2
- # Retroactively generate Coal if enabled in CoFHCore
- B:Retrogen=true
- }
- diamond {
- I:BlocksPerGroup=3
- # Disables generation of Diamond (overrides global ForceOreSpawn)
- B:Disable=false
- # Force Diamond to generate (overrides Disable)
- B:Force=false
- I:GroupsPerChunk=4
- I:MaxY=127
- I:MinY=1
- # The pickaxe level required to mine Diamond
- I:MiningLevel=2
- # Retroactively generate Diamond if enabled in CoFHCore
- B:Retrogen=true
- }
- gold {
- I:BlocksPerGroup=6
- # Disables generation of Gold (overrides global ForceOreSpawn)
- B:Disable=false
- # Force Gold to generate (overrides Disable)
- B:Force=false
- I:GroupsPerChunk=8
- I:MaxY=127
- I:MinY=1
- # The pickaxe level required to mine Gold
- I:MiningLevel=2
- # Retroactively generate Gold if enabled in CoFHCore
- B:Retrogen=true
- }
- iron {
- I:BlocksPerGroup=8
- # Disables generation of Iron (overrides global ForceOreSpawn)
- B:Disable=false
- # Force Iron to generate (overrides Disable)
- B:Force=false
- I:GroupsPerChunk=8
- I:MaxY=127
- I:MinY=1
- # The pickaxe level required to mine Iron
- I:MiningLevel=2
- # Retroactively generate Iron if enabled in CoFHCore
- B:Retrogen=true
- }
- lapis {
- I:BlocksPerGroup=6
- # Disables generation of Lapis (overrides global ForceOreSpawn)
- B:Disable=false
- # Force Lapis to generate (overrides Disable)
- B:Force=false
- I:GroupsPerChunk=6
- I:MaxY=127
- I:MinY=1
- # The pickaxe level required to mine Lapis
- I:MiningLevel=2
- # Retroactively generate Lapis if enabled in CoFHCore
- B:Retrogen=true
- }
- redstone {
- I:BlocksPerGroup=8
- # Disables generation of Redstone (overrides global ForceOreSpawn)
- B:Disable=false
- # Force Redstone to generate (overrides Disable)
- B:Force=false
- I:GroupsPerChunk=6
- I:MaxY=127
- I:MinY=1
- # The pickaxe level required to mine Redstone
- I:MiningLevel=2
- # Retroactively generate Redstone if enabled in CoFHCore
- B:Retrogen=true
- }
- copper {
- I:BlocksPerGroup=8
- # Disables generation of Copper (overrides global ForceOreSpawn)
- B:Disable=false
- # Force Copper to generate (overrides Disable)
- B:Force=false
- I:GroupsPerChunk=8
- I:MaxY=127
- I:MinY=1
- # The pickaxe level required to mine Copper
- I:MiningLevel=2
- # Retroactively generate Copper if enabled in CoFHCore
- B:Retrogen=true
- }
- tin {
- I:BlocksPerGroup=8
- # Disables generation of Tin (overrides global ForceOreSpawn)
- B:Disable=false
- # Force Tin to generate (overrides Disable)
- B:Force=false
- I:GroupsPerChunk=8
- I:MaxY=127
- I:MinY=1
- # The pickaxe level required to mine Tin
- I:MiningLevel=2
- # Retroactively generate Tin if enabled in CoFHCore
- B:Retrogen=true
- }
- emerald {
- I:BlocksPerGroup=2
- # Disables generation of Emerald (overrides global ForceOreSpawn)
- B:Disable=false
- # Force Emerald to generate (overrides Disable)
- B:Force=false
- I:GroupsPerChunk=3
- I:MaxY=127
- I:MinY=1
- # The pickaxe level required to mine Emerald
- I:MiningLevel=2
- # Retroactively generate Emerald if enabled in CoFHCore
- B:Retrogen=true
- }
- silver {
- I:BlocksPerGroup=4
- # Disables generation of Silver (overrides global ForceOreSpawn)
- B:Disable=false
- # Force Silver to generate (overrides Disable)
- B:Force=false
- I:GroupsPerChunk=6
- I:MaxY=127
- I:MinY=1
- # The pickaxe level required to mine Silver
- I:MiningLevel=2
- # Retroactively generate Silver if enabled in CoFHCore
- B:Retrogen=true
- }
- lead {
- I:BlocksPerGroup=6
- # Disables generation of Lead (overrides global ForceOreSpawn)
- B:Disable=false
- # Force Lead to generate (overrides Disable)
- B:Force=false
- I:GroupsPerChunk=6
- I:MaxY=127
- I:MinY=1
- # The pickaxe level required to mine Lead
- I:MiningLevel=2
- # Retroactively generate Lead if enabled in CoFHCore
- B:Retrogen=true
- }
- uranium {
- I:BlocksPerGroup=2
- # Disables generation of Uranium (overrides global ForceOreSpawn)
- B:Disable=false
- # Force Uranium to generate (overrides Disable)
- B:Force=false
- I:GroupsPerChunk=3
- I:MaxY=127
- I:MinY=1
- # The pickaxe level required to mine Uranium
- I:MiningLevel=2
- # Retroactively generate Uranium if enabled in CoFHCore
- B:Retrogen=true
- }
- ruby {
- I:BlocksPerGroup=3
- # Disables generation of Ruby (overrides global ForceOreSpawn)
- B:Disable=false
- # Force Ruby to generate (overrides Disable)
- B:Force=false
- I:GroupsPerChunk=6
- I:MaxY=127
- I:MinY=1
- # The pickaxe level required to mine Ruby
- I:MiningLevel=2
- # Retroactively generate Ruby if enabled in CoFHCore
- B:Retrogen=true
- }
- peridot {
- I:BlocksPerGroup=3
- # Disables generation of Peridot (overrides global ForceOreSpawn)
- B:Disable=false
- # Force Peridot to generate (overrides Disable)
- B:Force=false
- I:GroupsPerChunk=6
- I:MaxY=127
- I:MinY=1
- # The pickaxe level required to mine Peridot
- I:MiningLevel=2
- # Retroactively generate Peridot if enabled in CoFHCore
- B:Retrogen=true
- }
- sapphire {
- I:BlocksPerGroup=3
- # Disables generation of Sapphire (overrides global ForceOreSpawn)
- B:Disable=false
- # Force Sapphire to generate (overrides Disable)
- B:Force=false
- I:GroupsPerChunk=6
- I:MaxY=127
- I:MinY=1
- # The pickaxe level required to mine Sapphire
- I:MiningLevel=2
- # Retroactively generate Sapphire if enabled in CoFHCore
- B:Retrogen=true
- }
- platinum {
- I:BlocksPerGroup=3
- # Disables generation of Platinum (overrides global ForceOreSpawn)
- B:Disable=false
- # Force Platinum to generate (overrides Disable)
- B:Force=false
- I:GroupsPerChunk=1
- I:MaxY=127
- I:MinY=1
- # The pickaxe level required to mine Platinum
- I:MiningLevel=2
- # Retroactively generate Platinum if enabled in CoFHCore
- B:Retrogen=true
- }
- nickel {
- I:BlocksPerGroup=6
- # Disables generation of Nickel (overrides global ForceOreSpawn)
- B:Disable=false
- # Force Nickel to generate (overrides Disable)
- B:Force=false
- I:GroupsPerChunk=4
- I:MaxY=127
- I:MinY=1
- # The pickaxe level required to mine Nickel
- I:MiningLevel=2
- # Retroactively generate Nickel if enabled in CoFHCore
- B:Retrogen=true
- }
- steel {
- I:BlocksPerGroup=4
- # Disables generation of Steel (overrides global ForceOreSpawn)
- B:Disable=false
- # Force Steel to generate (overrides Disable)
- B:Force=false
- I:GroupsPerChunk=3
- I:MaxY=127
- I:MinY=1
- # The pickaxe level required to mine Steel
- I:MiningLevel=2
- # Retroactively generate Steel if enabled in CoFHCore
- B:Retrogen=true
- }
- iridium {
- I:BlocksPerGroup=2
- # Disables generation of Iridium (overrides global ForceOreSpawn)
- B:Disable=false
- # Force Iridium to generate (overrides Disable)
- B:Force=false
- I:GroupsPerChunk=1
- I:MaxY=127
- I:MinY=1
- # The pickaxe level required to mine Iridium
- I:MiningLevel=2
- # Retroactively generate Iridium if enabled in CoFHCore
- B:Retrogen=true
- }
- osmium {
- I:BlocksPerGroup=7
- # Disables generation of Osmium (overrides global ForceOreSpawn)
- B:Disable=false
- # Force Osmium to generate (overrides Disable)
- B:Force=false
- I:GroupsPerChunk=8
- I:MaxY=127
- I:MinY=1
- # The pickaxe level required to mine Osmium
- I:MiningLevel=2
- # Retroactively generate Osmium if enabled in CoFHCore
- B:Retrogen=true
- }
- sulfur {
- I:BlocksPerGroup=12
- # Disables generation of Sulfur (overrides global ForceOreSpawn)
- B:Disable=false
- # Force Sulfur to generate (overrides Disable)
- B:Force=false
- I:GroupsPerChunk=12
- I:MaxY=127
- I:MinY=1
- # The pickaxe level required to mine Sulfur
- I:MiningLevel=2
- # Retroactively generate Sulfur if enabled in CoFHCore
- B:Retrogen=true
- }
- titanium {
- I:BlocksPerGroup=2
- # Disables generation of Titanium (overrides global ForceOreSpawn)
- B:Disable=false
- # Force Titanium to generate (overrides Disable)
- B:Force=false
- I:GroupsPerChunk=3
- I:MaxY=127
- I:MinY=1
- # The pickaxe level required to mine Titanium
- I:MiningLevel=2
- # Retroactively generate Titanium if enabled in CoFHCore
- B:Retrogen=true
- }
- mithril {
- I:BlocksPerGroup=6
- # Disables generation of Mithril (overrides global ForceOreSpawn)
- B:Disable=false
- # Force Mithril to generate (overrides Disable)
- B:Force=false
- I:GroupsPerChunk=6
- I:MaxY=127
- I:MinY=1
- # The pickaxe level required to mine Mithril
- I:MiningLevel=2
- # Retroactively generate Mithril if enabled in CoFHCore
- B:Retrogen=true
- }
- rutile {
- I:BlocksPerGroup=4
- # Disables generation of Rutile (overrides global ForceOreSpawn)
- B:Disable=false
- # Force Rutile to generate (overrides Disable)
- B:Force=false
- I:GroupsPerChunk=3
- I:MaxY=127
- I:MinY=1
- # The pickaxe level required to mine Rutile
- I:MiningLevel=2
- # Retroactively generate Rutile if enabled in CoFHCore
- B:Retrogen=true
- }
- tungsten {
- I:BlocksPerGroup=8
- # Disables generation of Tungsten (overrides global ForceOreSpawn)
- B:Disable=false
- # Force Tungsten to generate (overrides Disable)
- B:Force=false
- I:GroupsPerChunk=8
- I:MaxY=127
- I:MinY=1
- # The pickaxe level required to mine Tungsten
- I:MiningLevel=2
- # Retroactively generate Tungsten if enabled in CoFHCore
- B:Retrogen=true
- }
- amber {
- I:BlocksPerGroup=6
- # Disables generation of Amber (overrides global ForceOreSpawn)
- B:Disable=false
- # Force Amber to generate (overrides Disable)
- B:Force=false
- I:GroupsPerChunk=5
- I:MaxY=127
- I:MinY=1
- # The pickaxe level required to mine Amber
- I:MiningLevel=2
- # Retroactively generate Amber if enabled in CoFHCore
- B:Retrogen=true
- }
- salt {
- I:BlocksPerGroup=5
- # Disables generation of Salt (overrides global ForceOreSpawn)
- B:Disable=false
- # Force Salt to generate (overrides Disable)
- B:Force=false
- I:GroupsPerChunk=5
- I:MaxY=127
- I:MinY=1
- # The pickaxe level required to mine Salt
- I:MiningLevel=2
- # Retroactively generate Salt if enabled in CoFHCore
- B:Retrogen=true
- }
- saltpeter {
- I:BlocksPerGroup=4
- # Disables generation of Saltpeter (overrides global ForceOreSpawn)
- B:Disable=false
- # Force Saltpeter to generate (overrides Disable)
- B:Force=false
- I:GroupsPerChunk=6
- I:MaxY=127
- I:MinY=1
- # The pickaxe level required to mine Saltpeter
- I:MiningLevel=2
- # Retroactively generate Saltpeter if enabled in CoFHCore
- B:Retrogen=true
- }
- magnesium {
- I:BlocksPerGroup=5
- # Disables generation of Magnesium (overrides global ForceOreSpawn)
- B:Disable=false
- # Force Magnesium to generate (overrides Disable)
- B:Force=false
- I:GroupsPerChunk=4
- I:MaxY=127
- I:MinY=1
- # The pickaxe level required to mine Magnesium
- I:MiningLevel=2
- # Retroactively generate Magnesium if enabled in CoFHCore
- B:Retrogen=true
- }
- }
- }
- railcraft/railcraft.cfg
- # Configuration file
- anchors {
- #
- # change to craftable=false to disable World Anchor crafting, they will still be available via Creative
- #
- B:craftable=true
- #
- # change to 'delete.anchors=true' to delete every World Anchor or Anchor Cart in the world.
- # Value resets to false after each session.
- # To disable Anchors completely, disable the ChunkLoading Module from 'modules.cfg'
- #
- B:delete.anchors=false
- #
- # change to interact.with.pipes=false to prevent pipes, tubes, or various other things from interacting with Anchors
- #
- B:interact.with.pipes=true
- #
- # change to personal.craftable=false to disable Personal Anchor crafting, they will still be available via Creative
- #
- B:personal.craftable=true
- #
- # the number of hours that an item will power a Personal Anchor or Personal Anchor Cart
- # this is an approximation only, actual duration is affected by number of chunks loaded and tick rate
- # if the list is empty, World Anchors will not require fuel, default = 12
- # Entry Format: <modid>:<itemname>#<metadata>=<value>
- # Example: personal.fuel= minecraft:ender_pearl=12, minecraft:coal#0=4
- #
- S:personal.fuel=minecraft:ender_pearl=12
- #
- # change to 'print.debug=true' to log debug info for Anchors
- #
- B:print.debug=false
- #
- # change to print.locations=true to print Anchor locations to the log on startup
- #
- B:print.locations=false
- #
- # the number of hours that an item will power a World Anchor or World Anchor Cart
- # this is an approximation only, actual duration is affected by number of chunks loaded and tick rate
- # if the list is empty, World Anchors will not require fuel, default = 12
- # Entry Format: <modid>:<itemname>#<metadata>=<value>
- # Example: personal.fuel= minecraft:ender_pearl=12, minecraft:coal#0=4
- #
- S:world.fuel=minecraft:ender_pearl=12
- }
- ##########################################################################################################
- # carts
- #--------------------------------------------------------------------------------------------------------#
- # Disable individual carts here.
- ##########################################################################################################
- carts {
- B:cart.anchor=true
- B:cart.anchor.admin=true
- B:cart.anchor.personal=true
- B:cart.bore=true
- B:cart.energy.batbox=true
- B:cart.energy.cesu=true
- B:cart.energy.mfe=true
- B:cart.energy.mfsu=true
- B:cart.gift=true
- B:cart.loco.electric=true
- B:cart.loco.steam.solid=true
- B:cart.pumpkin=true
- B:cart.tank=true
- B:cart.tnt=true
- B:cart.tnt.wood=true
- B:cart.track.layer=true
- B:cart.track.relayer=true
- B:cart.track.remover=true
- B:cart.undercutter=true
- B:cart.work=true
- }
- ##########################################################################################################
- # enchantments
- #--------------------------------------------------------------------------------------------------------#
- # Enchantment ids are defined here.
- #
- ##########################################################################################################
- enchantments {
- I:ench_destruction=192
- I:ench_implosion=191
- I:ench_wrecking=190
- }
- ##########################################################################################################
- # fluids
- #--------------------------------------------------------------------------------------------------------#
- # You can control whether Railcraft defines specific Fluids here.
- # However, be aware that if you disable a Fluid that is not defined by another mod,you may suffer errors and unexpected behaivor.
- ##########################################################################################################
- fluids {
- B:creosote=true
- B:steam=true
- }
- general {
- #
- # change to 'check.version.online=false' to disable latest version checking
- #
- B:check.version.online=true
- #
- # change to 'play.sounds=false' to prevent all mod sounds from playing
- #
- B:play.sounds=true
- }
- ##########################################################################################################
- # loot
- #--------------------------------------------------------------------------------------------------------#
- # Loot chances are defined here.
- # Smaller values are rarer.
- # Example Loot:
- # Bread = 100
- # Redstone = 50
- # Record = 5
- # Golden Apple = 1
- ##########################################################################################################
- loot {
- I:armor.goggles=5
- I:armor.overalls=10
- I:armor.steel.boots=5
- I:armor.steel.helmet=5
- I:armor.steel.legs=5
- I:armor.steel.plate=5
- I:cart.basic=10
- I:cart.chest=10
- I:cart.hopper=5
- I:cart.tnt=5
- I:cart.tnt.wood=5
- I:cart.work=8
- I:creosote.bottle=20
- I:fuel.coal=20
- I:fuel.coke=20
- I:rail.part=20
- I:steel.block=5
- I:steel.ingot=10
- I:tie.stone=10
- I:tie.wood=20
- I:tool.crowbar=10
- I:tool.electric.meter=5
- I:tool.magnifying.glass=5
- I:tool.signal.tuner=5
- I:tool.steel.axe=5
- I:tool.steel.pickaxe=5
- I:tool.steel.shears=5
- I:tool.steel.shovel=5
- I:tool.steel.sword=5
- I:tool.surveyor=5
- I:track.basic=30
- }
- ##########################################################################################################
- # recipes
- #--------------------------------------------------------------------------------------------------------#
- # You can add or remove various recipes here
- ##########################################################################################################
- recipes {
- minecraft {
- furnace {
- #
- # change to 'creosote=true' to add smelting recipes for Creosote Oil to the vanilla furnace
- #
- B:creosote=false
- }
- }
- railcraft {
- track {
- #
- # change to 'useAltRecipes=true' to use track recipes more similar to vanilla minecraft
- #
- B:useAltRecipes=false
- }
- rockcrusher {
- #
- # change to 'ores=false' to prevent the game from crushing ores into dusts (only available if IC2 installed)
- #
- B:ores=true
- }
- misc {
- #
- # set the output of the creosote and woool recipe for torches, setting to 0 will disable'
- # min=0, default=6, max=16
- #
- I:creosote.torches=6
- #
- # change to 'gunpowder=false' to disable the sulfur, saltpeter, charcoal dust recipe for gunpowder
- #
- B:gunpowder=true
- }
- cart {
- #
- # change to 'bronze=false' to disable the bronze recipe for minecarts
- #
- B:bronze=true
- #
- # change to 'furnace=true' to enable the Furnace Minecart recipe
- #
- B:furnace=false
- #
- # change to 'steel=false' to disable the steel recipe for minecarts
- #
- B:steel=true
- }
- }
- ic2 {
- macerator {
- #
- # change to 'blaze=false' to disable the IC2 Macerator recipe for Blaze Powder
- #
- B:blaze=true
- #
- # change to 'bones=false' to disable the IC2 Macerator recipe for Bonemeal
- #
- B:bones=true
- #
- # change to 'charcoal=false' to disable the IC2 Macerator recipe for Charcoal Dust
- #
- B:charcoal=true
- #
- # change to 'cobble=false' to disable the IC2 Macerator recipes for Cobblestone
- #
- B:cobble=true
- #
- # change to 'dirt=false' to disable the IC2 Macerator recipe for Dirt
- #
- B:dirt=true
- #
- # change to 'obsidian=false' to disable the IC2 Macerator recipes for Cushed Obsidian and Obsidian Dust
- #
- B:obsidian=false
- #
- # change to 'ores=false' to disable the IC2 Macerator recipes for Ore Dusts
- #
- B:ores=true
- }
- }
- forestry {
- misc {
- #
- # change to 'fertilizer=false' to disable the saltpeter recipe for Forestry Fertilizer
- #
- B:fertilizer=true
- }
- carpenter {
- #
- # change to 'creosote.block=false' to disable the Carptenter Creosote Block recipe
- #
- B:creosote.block=true
- #
- # change to 'ties=false' to disable the Carptenter Tie recipe
- #
- B:ties=true
- #
- # change to 'torches=false' to disable the Carptenter Creosote Torch recipe
- #
- B:torches=true
- }
- }
- }
- ##########################################################################################################
- # tweaks
- #--------------------------------------------------------------------------------------------------------#
- # Here you can change the behavior of various things
- ##########################################################################################################
- tweaks {
- blocks {
- cartdispenser {
- #
- # set the minimum number of seconds between cart dispensing, default=0
- #
- I:delay=0
- }
- irontank {
- #
- # Change to 'allow.stacking=false' to disable the stacking of Iron Tanks
- #
- B:allow.stacking=true
- #
- # Allows you to set the max Iron Tank base dimension, valid values are 3, 5, 7, and 9
- #
- I:maxsize=9
- }
- signals {
- #
- # change to 'printDebug=true' to log debug info for Signal Blocks
- #
- B:printDebug=false
- #
- # measured in tick, smaller numbers update more often, resulting in more sensitive signals, but cost more cpu power, default = 4
- #
- I:update.interval=4
- }
- machines {
- #
- # change to 'requirePower=false' to disable the Power Requirements for most machines
- #
- B:requirePower=true
- }
- boiler {
- #
- # adjust the heat value of BioFuel in a Boiler
- #
- D:biofuelMultiplier=1.0
- #
- # adjust the heat value of Fuel in a Boiler
- #
- D:fuelMultiplier=1.0
- }
- }
- steam {
- #
- # adjust the amount of fuel used to create Steam, min=0.2, default=1.0, max=6.0
- #
- D:fuelPerSteamMultiplier=1.0
- }
- tracks {
- speed {
- #
- # change 'max.speed' to limit max speed on high speed rails, useful if your computer can't keep up with chunk loading, min=0.6, default=0.8, max=1.2
- #
- D:max.speed=0.800000011920929
- }
- launch {
- #
- # change the value to your desired max launch rail force, min=5, default=30, max=50
- #
- I:force.max=30
- }
- }
- routing {
- #
- # change to 'ops.only=true' to limit the editing of Golden Tickets to server admins only
- #
- B:ops.only=false
- }
- carts {
- general {
- #
- # change to 'breakOnDrop=true' to restore vanilla behavior
- #
- B:breakOnDrop=false
- #
- # change to 'collideWithItems=true' to restore minecart collisions with dropped items, ignored if 'register.handler.collision=false'
- #
- B:collideWithItems=false
- #
- # change the value to your desired minecart stack size, vanilla=1, default=3, max=64
- #
- I:maxStackSize=3
- #
- # change to 'printLinkingDebug=true' to log debug info for Cart Linking
- #
- B:printLinkingDebug=false
- #
- # change to 'register.collision.handler=false' to use a minecart collision handler from a different mod or vanilla behavior
- #
- B:register.collision.handler=true
- #
- # change to 'solid.carts=false' to return minecarts to vanilla player vs cart collision behavior
- # in vanilla minecarts are ghost like can be walked through
- # but making carts solid also makes them hard to push by hand
- # this setting is ignored if aren't using the Railcraft Collision Handler
- #
- B:solid.carts=true
- }
- basic {
- #
- # change to 'adjustDrag=false' to give basic carts the original vanilla drag values, after changing you may need to replace the carts to see any change in game
- #
- B:adjustDrag=true
- }
- chest {
- #
- # change to 'allowLiquids=true' to allow you put cans/capsules in Chest Carts
- #
- B:allowLiquids=false
- }
- bore {
- #
- # change to 'destroyBlocks=true' to cause the Bore to destroy the blocks it mines instead of dropping them
- #
- B:destroyBlocks=false
- #
- # change to 'mineAllBlocks=false' to enable mining checks, use true setting with caution, especially on servers
- #
- B:mineAllBlocks=true
- #
- # add block ids to 'mineableBlocks' in a common seperated list to define non-vanilla blocks mineable by the tunnel bore
- # ignored if 'tweaks.carts.bore.mineAllBlocks=true'
- # metadata sensative entries can be defined in the form 'modid:blockname#metadata'
- # Example:mineableBlocks= { minecraft:stone, minecraft:stonebrick#3 }
- #
- S:mineableBlocks={}
- #
- # adjust the speed at which the Bore mines blocks, min=0.1, default=1.0, max=50.0
- #
- D:miningSpeed=1.0
- }
- locomotive {
- #
- # change to 'damageMobs=false' to disable Locomotive damage on mobs, they will still knockback mobs
- #
- B:damageMobs=true
- #
- # controls how much power locomotives have and how many carts they can pull
- # be warned, longer trains have a greater chance for glitches
- # as such it HIGHLY recommended you do not change this
- #
- I:horsepower=15
- steam {
- #
- # adjust the multiplier used when calculating fuel use, min=0.2, default=3.0, max=12.0
- #
- D:efficiencyMulitplier=3.0
- }
- }
- tank {
- #
- # change the value to your desired Tank Cart capacity in buckets, min=4, default=32, max=64, ignored if 'tweaks.minecarts.tank.useCustomValues=false'
- #
- I:capacity=32
- #
- # change the value to your desired Tank Cart fill rate in milli-buckets per tick, min=4, default=32, max=64
- # there are 1000 milli-buckets in a bucket, ignored if 'tweaks.minecarts.tank.useCustomValues=false'
- #
- I:fillrate=32
- #
- # change to 'useCustomValues=true' to adjust the Tank Cart's capacity and fill rate
- #
- B:useCustomValues=false
- }
- }
- items {
- goggles {
- #
- # Change to 'trackingAura=false' to disable the Tracking Aura
- #
- B:trackingAura=true
- }
- }
- }
- worldgen {
- ##########################################################################################################
- # generate
- #--------------------------------------------------------------------------------------------------------#
- # You can control which Ores/Features generate in the world here.
- # If wish to disable world gen entirely it is recommended
- # that you disable the World Module in 'modules.cfg' instead.
- ##########################################################################################################
- generate {
- B:abyssal=true
- B:copper=true
- B:firestone=true
- B:gold=true
- B:iron=true
- B:lead=true
- B:quarried=true
- B:saltpeter=true
- B:sulfur=true
- B:tin=true
- B:workshop=true
- }
- id {
- I:workshop=456
- }
- }
- Artifice.cfg
- # Configuration file
- "cave generation" {
- I:"Average Size of Basalt Caves"=2000
- I:"Average Size of Limestone Caves"=2000
- I:"Average Size of Marble Caves"=2000
- B:"Generate Basalt Caves"=false
- B:"Generate Limestone Caves"=true
- B:"Generate Marble Caves"=false
- I:"Maximum Basalt Cave Height"=128
- I:"Maximum Limestone Cave Height"=128
- I:"Maximum Marble Cave Height"=128
- I:"Minimum Basalt Cave Height"=0
- I:"Minimum Limestone Cave Height"=0
- I:"Minimum Marble Cave Height"=0
- I:"Percentage Frequency of Basalt Caves"=100
- I:"Percentage Frequency of Limestone Caves"=100
- I:"Percentage Frequency of Marble Caves"=100
- }
- client {
- B:"Enable Tooltips"=true
- B:"Tooltip Flavor Text"=true
- }
- "cluster generation" {
- I:"Average Size of Basalt Clusters"=200
- I:"Average Size of Limestone Clusters"=200
- I:"Average Size of Marble Clusters"=200
- B:"Generate Basalt Clusters"=false
- B:"Generate Limestone Clusters"=true
- B:"Generate Marble Clusters"=true
- I:"Maximum Basalt Cluster Height"=64
- I:"Maximum Limestone Cluster Height"=128
- I:"Maximum Marble Cluster Height"=128
- I:"Minimum Basalt Cluster Height"=0
- I:"Minimum Limestone Cluster Height"=0
- I:"Minimum Marble Cluster Height"=0
- I:"Percentage Frequency of Basalt Clusters"=100
- I:"Percentage Frequency of Limestone Clusters"=100
- I:"Percentage Frequency of Marble Clusters"=100
- }
- compatibility {
- # Comma-seperated list of ID:Meta pairs to add to a cycling chain of 1:1 basalt exchange recipes. No spaces or quotes, meta is required.
- S:"Basalt List"=
- # Allow flower growth from bonemeal
- B:"Bonemeal Flowers"=true
- # A comma-separated list of dimension IDs to disable worldgen in. (No spaces)
- S:"Dimension Blacklist"=
- # Comma-seperated list of ID:Meta pairs to add to a cycling chain of 1:1 marble exchange recipes. No spaces or quotes, meta is required.
- S:"Marble List"=
- }
- general {
- B:"Spawn Endermen from Ender Ore"=true
- }
- "layer generation" {
- B:"Generate BasaltLayer"=true
- B:"Generate Blue LimestoneLayer"=false
- B:"Generate Brown LimestoneLayer"=false
- B:"Generate Gray LimestoneLayer"=false
- B:"Generate Green LimestoneLayer"=false
- B:"Generate Light Gray LimestoneLayer"=false
- B:"Generate MarbleLayer"=false
- B:"Generate Red LimestoneLayer"=false
- B:"Generate Tan LimestoneLayer"=false
- I:"Maximum Basalt Layer Height"=10
- I:"Maximum Blue Limestone Layer Height"=70
- I:"Maximum Brown Limestone Layer Height"=70
- I:"Maximum Gray Limestone Layer Height"=70
- I:"Maximum Green Limestone Layer Height"=70
- I:"Maximum Light Gray Limestone Layer Height"=70
- I:"Maximum Marble Layer Height"=70
- I:"Maximum Red Limestone Layer Height"=70
- I:"Maximum Tan Limestone Layer Height"=70
- I:"Minimum Basalt Layer Height"=0
- I:"Minimum Blue Limestone Layer Height"=60
- I:"Minimum Brown Limestone Layer Height"=60
- I:"Minimum Gray Limestone Layer Height"=60
- I:"Minimum Green Limestone Layer Height"=60
- I:"Minimum Light Gray Limestone Layer Height"=60
- I:"Minimum Marble Layer Height"=60
- I:"Minimum Red Limestone Layer Height"=60
- I:"Minimum Tan Limestone Layer Height"=60
- }
- "plant generation" {
- B:"Generate Flowers"=true
- B:"Generate Lotus Lilies"=true
- I:"Percentage Flower Frequency"=100
- I:"Percentage Lotus Lily Frequency"=100
- }
- ##########################################################################################################
- # recipes
- #--------------------------------------------------------------------------------------------------------#
- # Controls whether or not recipes are available for use
- ##########################################################################################################
- recipes {
- B:"Allow crafting of ender pearls from dust"=true
- # Enable an alternate steel recipe which crafts steel dust from an iron ingot and coal/charcoal
- B:"Alternate Steel Recipe"=false
- # Amount of extra coal or charcoal the alternate recipe takes. Minimum of 1, maximum of 8
- I:"Alternate Steel Recipe Fuel Requirement"=2
- B:"Basalt Recipes"=true
- B:"Blast Wall Recipes"=true
- B:"Box Recipes"=true
- # Allow coins to be traded up or down for other coins
- B:"Coin Changing"=true
- # Allow coins to be minted from nuggets
- B:"Coin Minting"=true
- # Allow coins to be smelted back into nuggets
- B:"Coin Smelting"=true
- # Smelt stone bricks to cracked variant, craft mossy brick/cobble variants with water bucket, craft 2 chiseled brick from 2 normal.
- B:"Convenience Recipes"=true
- B:"Detector Recipe"=true
- B:"Flower Recipes"=true
- B:"Frame Recipes"=true
- B:"Glass Wall Recipes"=true
- B:"Lamp Recipes"=true
- B:"Limestone Recipes"=true
- B:"Marble Recipes"=true
- B:"Ore Recipes"=true
- B:"Resource Recipes"=true
- B:"Scaffolding Recipes"=true
- B:"Sickle Recipes"=true
- B:"Sledge Recipes"=true
- # Allow the smelting of steel directly from iron
- B:"Steel Smelting"=true
- # Allow cycling through types of stone as defined in the Basalt/Marble/Limestone lists
- B:"Stone Cycling Recipes"=true
- B:"Upgrade Recipes"=true
- }
- "resource generation" {
- I:"Ender Ore Deposit Size"=10
- I:"Ender Ore Maximum Height"=40
- I:"Ender Ore Minimum Height"=0
- B:"Generate Ender Ore"=true
- B:"Generate Niter"=false
- B:"Generate Oil Lakes"=true
- B:"Generate Sulfur"=false
- B:"Generation Oil Lakes"=true
- I:"Niter Deposit Size"=64
- I:"Percentage Ender Ore Frequency"=150
- I:"Percentage Niter Frequency"=100
- I:"Percentage Oil lake Frequency"=100
- I:"Percentage Sulfur Frequency"=100
- I:"Sulfur Deposit Size"=64
- }
- ##########################################################################################################
- # upgrades
- #--------------------------------------------------------------------------------------------------------#
- # Maximum level of enchantment allowed for each enchantment via upgrades
- ##########################################################################################################
- upgrades {
- # If true, caps the maximum enchant level that can be applied through upgrades to the configured levels, if not set they will cap at the natural level cap
- B:"Limit Upgrades"=true
- I:"Max Aqua Affinity Level"=1
- I:"Max Blast Protection Level"=3
- I:"Max Efficiency Level"=3
- I:"Max Feather Falling Level"=3
- I:"Max Fire Protection Level"=3
- I:"Max Knockback Level"=2
- I:"Max Power Level"=3
- I:"Max Projectile Protection Level"=3
- I:"Max Protection Level"=3
- I:"Max Punch Level"=2
- I:"Max Respiration Level"=3
- I:"Max Sharpness Level"=3
- I:"Max Thorns Level"=2
- I:"Max Unbreaking Level"=2
- }
- chisel.cfg
- # Configuration file
- block {
- # The tool that is able to break roadLines (requires useRoadLineTool to be true to take effect)
- S:getRoadLineTool=pickaxe
- # The lowest harvest level of the tool able to break the road lines (requires useRoadLineTool to be true to take effect) (0 = Wood/Gold, 1 = Stone, 2 = Iron, 3 = Diamond) Default: 0
- I:roadLineToolLevel=0
- # Should the road line require a tool to break (If false, road lines can be broken in Adventure)
- B:useRoadLineTool=false
- }
- chisel {
- # Should someone be able to chisel something into a different color.
- B:allowChiselCrossColors=true
- # Should the chisel be damageable and take damage when it chisels something.
- B:allowChiselDamage=true
- # The extra attack damage points (in half hearts) that the diamond chisel inflicts when it is used to attack an entity.
- I:diamondChiselAttackDamage=2
- # The max damage of the diamond chisel. Default: 5000
- I:diamondChiselMaxDamage=5000
- # The extra attack damage points (in half hearts) that the iron chisel inflicts when it is used to attack an entity.
- I:ironChiselAttackDamage=2
- # If this is true, the iron chisel can left click chisel blocks. If false, it cannot.
- B:ironChiselCanLeftClick=true
- # If this is true, the iron chisel can change its chisel mode just as the diamond chisel can.
- B:ironChiselHasModes=false
- # The max damage of the standard iron chisel. Default: 500.
- I:ironChiselMaxDamage=500
- }
- client {
- # Enable connected textures
- B:connectedTextures=true
- # Enable fancy textures
- B:fancyLeaves=true
- # Particle tick rate. Greater value = less particles.
- I:particleTickrate=1
- # Use old pillar textures
- B:pillarOldGraphics=false
- # Make variations of blocks have the same name, and use the description in tooltip to distinguish them.
- B:tooltipsUseBlockDescriptions=true
- }
- features {
- B:aeCertusQuartz=true
- B:aeSkyStone=true
- B:aluminum=true
- B:amber=true
- B:andesite=true
- B:antiblock=true
- B:arcane=true
- B:autoChisel=true
- B:autoChiselUpgrades=true
- B:ballOfMoss=true
- B:bloodBlock=true
- B:bloodRune=true
- B:bookshelf=true
- B:brickCustom=true
- B:bronze=true
- B:carpet=true
- B:carpetFloor=true
- B:chisel=true
- B:cloud=true
- B:cobblestone=true
- B:cobblestoneMossy=true
- B:concrete=true
- B:copper=true
- B:diamondBlock=true
- B:diorite=true
- B:dirt=true
- B:emeraldBlock=true
- B:factory=true
- B:fantasy=true
- B:futura=true
- B:futuristicArmorPlating=true
- B:glass=true
- B:glassPane=true
- B:glassStained=true
- B:glassStainedPane=true
- B:glowstone=true
- B:goldBlock=true
- B:granite=true
- B:grimstone=true
- B:hexPlating=true
- B:holystone=true
- B:ice=true
- B:icePillar=true
- B:iceStairs=true
- B:ironBars=true
- B:ironBlock=true
- B:jackolantern=true
- B:laboratory=true
- B:lapisBlock=true
- B:lavastone=true
- B:lead=true
- B:leaves=true
- B:limestone=true
- B:marble=true
- B:marblePillar=true
- B:netherBrick=true
- B:netherRack=true
- B:obsidian=true
- B:packedice=true
- B:packedicePillar=true
- B:packediceStairs=true
- B:paperWall=true
- B:present=true
- B:pumpkin=true
- B:quartz=true
- B:railcraft=true
- B:rcAbyssalBlock=true
- B:rcBleachedBone=true
- B:rcBloodStained=true
- B:rcFrostBoundBlock=true
- B:rcInfernalStone=true
- B:rcQuarriedBlock=true
- B:rcSandyStone=true
- B:redstoneBlock=true
- B:roadLine=true
- B:sandstone=true
- B:sandstoneScribbles=true
- B:silver=true
- B:smashingRock=true
- B:snakeSandstone=true
- B:snakestone=true
- B:snakestoneObsidian=true
- B:steel=true
- B:stoneBrick=true
- B:tallow=true
- B:technical=true
- B:templeBlock=true
- B:templeBlockMossy=true
- B:tfMazestone=true
- B:tfTowerstone=true
- B:tfUnderBrick=true
- B:thaumium=true
- B:tin=true
- B:torch=true
- B:twilghtForest=true
- B:tyrian=true
- B:uranium=true
- B:valentines=true
- B:voidstone=true
- B:voidstonePillars=true
- B:warningSign=true
- B:waterstone=true
- B:wood=true
- B:woolenClay=true
- }
- general {
- B:allowCobbleToMossyInChisel=true
- B:allowSmoothStoneToStoneBricksAndBack=true
- I:amountYouGetFromFactoryBlockCrafting=32
- # Use alternative crafting recipe for the chisel
- B:chiselAlternateRecipe=false
- # If this is true, you can chisel from the chisel leaves back to vanilla ones. If it is false, you cannot.
- B:chiselBackToVanillaLeaves=false
- # Chisel stone to cobblestone and bricks by left clicking.
- B:chiselStoneToCobbleBricks=true
- # Traversing concrete roads, players will acceleration to this velocity. For reference, normal running speed is about 0.28. Set to 0 to disable acceleration.
- D:concreteVelocity=0.45
- B:doesCloudRenderLikeGhost=true
- B:enableChiselingLeftClicking=false
- # Do you want to enable FMP
- B:enableFMP=true
- }
- hexcolors {
- # Black color for hex block overlay #RRGGBB
- S:hexblack=#1e1b1b
- # Blue color for hex block overlay #RRGGBB
- S:hexblue=#253192
- # Brown color for hex block overlay #RRGGBB
- S:hexbrown=#51301a
- # Cyan color for hex block overlay #RRGGBB
- S:hexcyan=#287697
- # Gray color for hex block overlay #RRGGBB
- S:hexgray=#434343
- # Green color for hex block overlay #RRGGBB
- S:hexgreen=#3b511a
- # LightBlue color for hex block overlay #RRGGBB
- S:hexlightBlue=#6689d3
- # Lime color for hex block overlay #RRGGBB
- S:hexlime=#41cd34
- # Magenta color for hex block overlay #RRGGBB
- S:hexmagenta=#c354cd
- # Orange color for hex block overlay #RRGGBB
- S:hexorange=#eb8844
- # Pink color for hex block overlay #RRGGBB
- S:hexpink=#d88198
- # Purple color for hex block overlay #RRGGBB
- S:hexpurple=#7b2fbe
- # Red color for hex block overlay #RRGGBB
- S:hexred=#b3312c
- # Silver color for hex block overlay #RRGGBB
- S:hexsilver=#ababab
- # White color for hex block overlay #RRGGBB
- S:hexwhite=#f0f0f0
- # Yellow color for hex block overlay #RRGGBB
- S:hexyellow=#decf2a
- }
- tweaks {
- # Unlocalized name of the block that, when burned, will produce concrete (examples: lightgem, stone)
- S:"concrete recipe block"=gravel
- }
- worldgen {
- # Amount of andesite to generate in the world; use 0 for none.
- I:andesiteAmount=0
- # Amount of diorite to generate in the world; use 0 for none.
- I:dioriteAmount=0
- # Amount of granite to generate in the world; use 0 for none.
- I:graniteAmount=0
- # Amount of limestone to generate in the world; use 0 for none
- I:limestoneAmount=8
- # Amount of marble to generate in the world; use 0 for none
- I:marbleAmount=7
- }
- factorization.cfg
- # Configuration file
- client {
- B:allowUnpureCommands=true
- # Lets you open the pocket crafting table from GUIs
- B:anywherePocketCraft=true
- # Show invisible lamp-air
- B:debugLightAir=false
- # If true, enables a thread that dumps a stack trace of Minecraft if it is paused for longer than lagWatchDogInterval
- B:enableLagWatchDog=false
- # Make middle clicking more useful
- B:fixPickBlock=true
- # If the game is stuck for longer than this amount of time (in seconds), dump a stacktrace of what it is doing.
- D:lagWatchDogInterval=0.25
- # Render servo instructions extra-large. This can also be toggled on and off using '/f servoInstructionSize'.
- B:largeServoInstructions=false
- # (Broken; don't use this. Attempts to limit integrated server tick speed to match the client's, but can cause deadlocks.)
- B:limitIntegratedServer=false
- # Sets a lower bound on time dilation. Between 0 and 1.
- D:lowestTimeDilation=0.6000000238418579
- # 3 keys for: removing (x), cycling (c), balancing (b)
- S:pocketCraftingActionKeys=xcbf
- # If false, never use smooth lighting for drawing sculptures
- B:renderAmbientOcclusion=true
- # If true, render barrel info only when nearby
- B:renderBarrelClose=false
- B:renderBarrelItem=true
- B:renderBarrelText=true
- # If false, most TEs won't draw, making everything look broken but possibly improving FPS
- B:renderOtherTileEntities=true
- # If true, show the time every half hour
- B:showTimeOnFullscreen=true
- # If this is enabled, the client will run as slowly as the server does. This avoids visual artifacts on laggy servers.
- B:useTimeDilation=true
- }
- dimensionslices {
- B:enableDimensionSlices=false
- }
- general {
- B:addBranding=false
- # Distance between colossi in chunks
- I:colossusSpacing=48
- I:entityRelightTask=5
- B:generateBrokenBedrock=true
- # If true, Colossi will generate in the world. If false, the player will be given an LMP instead of a lost map.
- B:generateColossi=true
- # Set to false to disable dark iron ore generation
- B:generateDarkIronOre=true
- # Set to false to disable silver ore generation
- B:generateSilverOre=false
- # If set to true, then you must have a manual in your inventory to look up items
- B:requireBookForManual=true
- # The size of silver ore nodes. Between 5 & 35. Default is 18
- I:silverOreNodeNewSize=18
- }
- retrogen {
- B:enableRetrogen=false
- B:retrogenDarkIron=false
- S:retrogenKey=DEFAULT
- B:retrogenSilver=false
- }
- server {
- # Adds recipes for bark variants of logs
- B:barkRecipes=true
- # If false, water must be piped in
- B:boilersSuckWater=true
- # Naming entities gives them +5 hearts
- B:buffedNametags=true
- # If set to true, then endermen will not pick up blocks.
- B:disableEndermenGriefing=false
- # Set to false to disable the crafting recipe for solar2steam machines
- B:enableSolarSteam=true
- # Causes some mobs to rarely spawn wearing your armor
- B:equalOpportunitiesForMobs=true
- # If set to false, fanturpellers will not move players.
- B:fanturpellerWorksOnPlayers=true
- # If set to true, the Lost Map won't take damage
- B:infiniteGuideUse=false
- # Comma-separated list of block names. In front of the list must be either a +, for white-listing, or a -, for black-listing.
- S:laceratorBlockGraylist=-minecraft:bedrock,minecraft:end_portal
- # Textures giant mushroom blocks when placed
- B:mushroomNormalize=true
- # If set to true, players will find a lost map after getting the diamonds achievement
- B:playersDiscoverColossusGuides=true
- B:playersDiscoverDocBooks=true
- # Makes projectiles start with the velocity of the thrower
- B:properProjectilePhysics=true
- # Set to false to let socket blocks detect redstone from their front; provided for legacy worlds.
- B:socketsIgnoreFacePower=true
- # Scale how much steam is produced by the solar boiler
- D:steamOutputAdjustment=1.0
- # If true, maximum clay lump volume is 1 m³ instead of (1 m³)/4
- B:stretchyClay=true
- # How many ticks the server will wait before sending out TPS reports. 20 ticks = 1 second, unless it's lagging.
- I:tpsReportInterval=20
- }
- Mekanism.cfg
- # Configuration file
- general {
- B:AllowSpawnerBoxPickup=true
- I:AmbientLightingLevel=15
- B:BlacklistIC2Power=false
- B:BlacklistRFPower=false
- I:ClientUpdateDelay=10
- B:ControlCircuitOreDict=true
- I:CopperPerChunk=0
- B:CreativeOverrideElectricChest=true
- B:DynamicTankEasterEgg=false
- D:EUToJoules=0.1
- B:EnableAmbientLighting=true
- B:EnableSounds=true
- B:EnableWorldRegeneration=false
- D:EnergyPerRedstone=10000.0
- S:EnergyType=J
- B:FancyUniversalCableRender=true
- B:Holidays=true
- # THIS DETERMINES ELECTROLYTIC SEPARATOR USAGE
- D:HydrogenEnergyDensity=200.0
- D:JoulesToEU=10.0
- D:JoulesToRF=2.5
- B:LogPackets=false
- B:MachineEffects=true
- I:ObsidianTNTBlastRadius=12
- I:ObsidianTNTDelay=100
- I:OsmiumPerChunk=12
- D:RFToJoules=0.4
- # Millibuckets of water turned into brine by the plant per tick
- D:SalinationPlantSpeed=40.0
- I:SaltPerChunk=2
- D:SoundVolume=1.0
- I:TinPerChunk=0
- B:UpdateNotifications=true
- I:UpgradeModifier=10
- I:VoicePort=36123
- B:VoiceServerEnabled=true
- I:WorldRegenVersion=0
- }
- generation {
- D:AdvancedSolarGeneration=300.0
- D:BioGeneration=350.0
- D:HeatGeneration=150.0
- D:HeatGenerationLava=5.0
- D:HeatGenerationNether=100.0
- D:SolarGeneration=50.0
- D:WindGenerationMax=480.0
- I:WindGenerationMaxY=255
- D:WindGenerationMin=60.0
- I:WindGenerationMinY=24
- }
- tools {
- general {
- D:MobArmorSpawnRate=0.03
- }
- tool-balance {
- obsidian {
- regular {
- I:damage=10
- D:efficiency=20.0
- I:enchantability=40
- I:harvestLevel=3
- I:maxUses=2500
- }
- paxel {
- I:damage=10
- D:efficiency=25.0
- I:enchantability=50
- I:harvestLevel=3
- I:maxUses=3000
- }
- }
- lapis {
- regular {
- I:damage=2
- D:efficiency=5.0
- I:enchantability=8
- I:harvestLevel=2
- I:maxUses=200
- }
- paxel {
- I:damage=4
- D:efficiency=6.0
- I:enchantability=10
- I:harvestLevel=2
- I:maxUses=250
- }
- }
- osmium {
- regular {
- I:damage=4
- D:efficiency=10.0
- I:enchantability=12
- I:harvestLevel=2
- I:maxUses=500
- }
- paxel {
- I:damage=5
- D:efficiency=12.0
- I:enchantability=16
- I:harvestLevel=3
- I:maxUses=700
- }
- }
- bronze {
- regular {
- I:damage=6
- D:efficiency=14.0
- I:enchantability=10
- I:harvestLevel=2
- I:maxUses=800
- }
- paxel {
- I:damage=10
- D:efficiency=16.0
- I:enchantability=14
- I:harvestLevel=3
- I:maxUses=1100
- }
- }
- glowstone {
- regular {
- I:damage=5
- D:efficiency=14.0
- I:enchantability=18
- I:harvestLevel=2
- I:maxUses=300
- }
- paxel {
- I:damage=5
- D:efficiency=18.0
- I:enchantability=22
- I:harvestLevel=2
- I:maxUses=450
- }
- }
- steel {
- regular {
- I:damage=4
- D:efficiency=14.0
- I:enchantability=10
- I:harvestLevel=3
- I:maxUses=850
- }
- paxel {
- I:damage=8
- D:efficiency=18.0
- I:enchantability=14
- I:harvestLevel=3
- I:maxUses=1250
- }
- }
- }
- armor-balance {
- obsidian {
- I:durability=50
- I:enchantability=40
- protection {
- I:chest=12
- I:feet=5
- I:head=5
- I:legs=8
- }
- }
- lapis {
- I:durability=13
- I:enchantability=8
- protection {
- I:chest=5
- I:feet=2
- I:head=2
- I:legs=6
- }
- }
- osmium {
- I:durability=30
- I:enchantability=12
- protection {
- I:chest=5
- I:feet=3
- I:head=3
- I:legs=6
- }
- }
- bronze {
- I:durability=35
- I:enchantability=10
- protection {
- I:chest=6
- I:feet=2
- I:head=3
- I:legs=5
- }
- }
- glowstone {
- I:durability=18
- I:enchantability=18
- protection {
- I:chest=7
- I:feet=3
- I:head=3
- I:legs=6
- }
- }
- steel {
- I:durability=40
- I:enchantability=10
- protection {
- I:chest=7
- I:feet=3
- I:head=3
- I:legs=6
- }
- }
- }
- }
- usage {
- D:ChemicalCrystallizerUsage=400.0
- D:ChemicalDissolutionChamberUsage=400.0
- D:ChemicalInfuserUsage=200.0
- D:ChemicalInjectionChamberUsage=400.0
- D:ChemicalWasherUsage=200.0
- D:CombinerUsage=50.0
- D:CrusherUsage=50.0
- D:DigitalMinerUsage=100.0
- D:ElectricPumpUsage=100.0
- D:EnergizedSmelterUsage=50.0
- D:EnrichmentChamberUsage=50.0
- D:FactoryUsage=50.0
- D:FluidicPlenisherUsage=100.0
- D:MetallurgicInfuserUsage=50.0
- D:OsmiumCompressorUsage=100.0
- D:OxidationChamberUsage=200.0
- D:PrecisionSawmillUsage=50.0
- D:PressurizedReactionBaseUsage=5.0
- D:PurificationChamberUsage=200.0
- D:RotaryCondensentratorUsage=50.0
- D:SeismicVibratorUsage=50.0
- }
- ProjectRed.cfg
- # Configuration file
- general {
- # If set to false, flat wire textures will be used for logic gates. Significant performance improvement
- B:3Dlogicwires=true
- # Ticks between router searches.
- I:"Detection Frequency"=20
- # Include dev builds in version checks
- B:"Dev Version checking"=false
- # Enable advanced debugging, should ALWAYS be false.
- B:"Enable Debugging"=false
- # If enabled, the player will be alerted if a newer version of PR is available
- B:"Enable Version checking"=true
- # Number of lights to render, -1 for unlimited
- I:"Light Halo Render Count"=-1
- # If set to false, logic gates will not make sounds.
- B:"Logic Sounds"=true
- # Max number of links to explore when discovering new routers.
- I:"Max Detection Count"=100
- # Minimum amount of ticks the timer gates can be set to. (Cannot be lower than 4)
- I:"Mininum Timer Ticks"=4
- S:"Retro Ore Gen ID"=prRG
- # If set to true, world generation for ProjectRed will attempt to run even in previously generated chunks.
- B:"Retro Ore Generation"=false
- # Number of active threads that update routing tables.
- I:"Router Update Thread Count"=4
- # Use sticks instead of wood strips in framed wire recipes.
- B:"Simple Framed Wire recipe"=false
- # Enable compatability with ColoredLightsCore. CLC is in beta state and is known to cause many glitches.
- B:coloredLightsCompat=false
- # If set to false, gates will be rendered in the TESR rather than the WorldRenderer
- B:renderStaticGates=true
- # If set to false, wires will be rendered in the TESR rather than the WorldRenderer
- B:renderStaticWires=true
- }
- ##########################################################################################################
- # world generation
- #--------------------------------------------------------------------------------------------------------#
- # Toggle generation of structures, or increase resistance to lessen chances for generation.
- ##########################################################################################################
- "world generation" {
- B:"Deviating Lily"=true
- I:"Deviating Lily resistance"=0
- B:"Deviating Lily retrogen"=false
- B:"Marble Caves"=false
- I:"Marble Caves resistance"=4
- B:"Marble Caves retrogen"=false
- B:"Peridot Ore"=true
- I:"Peridot Ore resistance"=0
- B:"Peridot Ore retrogen"=false
- B:"Ruby Ore"=true
- I:"Ruby Ore resistance"=0
- B:"Ruby Ore retrogen"=false
- B:"Sapphire Ore"=true
- I:"Sapphire Ore resistance"=0
- B:"Sapphire Ore retrogen"=false
- B:"Spreading Moss"=true
- I:"Volcano resistance"=16
- B:"Volcano retrogen"=false
- B:Volcanos=true
- }
- TinkersConstruct.cfg
- # Configuration file
- achievements {
- B:"Enable Achievements"=true
- }
- "difficulty changes" {
- B:"Add alternative recipe for bolt parts: arrowhead + toolrod in a crafting grid"=false
- B:"Allow creation of endstone"=true
- B:"Balanced Flux Modifier"=true
- B:"Craft metals with Wood Patterns"=false
- B:"Craft vanilla metal blocks"=true
- B:"Deny creation of non-metal mattocks"=false
- B:"Enable Auto-Smelt and Fortune interaction"=true
- B:"Enable mod blue slime tools"=true
- B:"Enable mod bone tools"=true
- B:"Enable mod cactus tools"=true
- B:"Enable mod flint tools"=true
- B:"Enable mod netherrack tools"=true
- B:"Enable mod paper tools"=true
- B:"Enable mod slime tools"=true
- B:"Enable mod stone tools"=true
- B:"Enable mod wooden tools"=true
- B:"Keep hunger on death"=true
- B:"Keep levels on death"=true
- B:"Modifiers increase Mining Level"=true
- B:"Remove Vanilla Tool Effectiveness"=false
- B:"Remove Vanilla Tool Recipes"=false
- B:"Spawn beginner book"=true
- B:"Tools lose 10% durability on death"=true
- }
- dimblacklist {
- # True: slime islands wont generate in any ages other than overworld(if enabled); False: will generate in all non-blackisted ages
- B:GenerateSlimeIslandInDim0Only=false
- # Add dimension ID's to prevent slime islands from generating in them
- I:SlimeIslandDimBlacklist <
- >
- # Generate slime islands in flat worlds
- B:genIslandsFlat=false
- # True: slime islands generate in overworld; False they do not generate
- B:slimeIslGenDim0=true
- }
- experimental {
- B:"Allow horses to be melted down for glue"=true
- B:"Items can be thrown into smelteries"=true
- B:"Minimal Textures"=false
- # This fixes very fast tools sometimes resulting in ghost blocks, but causes a bit more network traffic. Should be fine in theory.
- B:"Send additional block updates when using AOE tools"=true
- # Warning: Very buggy
- B:"Use new adaptive Smeltery code"=false
- }
- general {
- # You will always get a TConstruct item from casting an ingot or block.
- B:"Always cast TConstruct ingots"=true
- I:"Sea level"=64
- }
- looks {
- # 0 = disabled, 1 = enabled, 2 = enabled + ignore stained glass meta
- B:"Connected Textures Enabled"=true
- }
- mobs {
- # Set to 0 to disable
- I:"Blue Slime spawn chance"=1
- }
- "smeltery output modification" {
- # Number of ingots returned from smelting Aluminum Brass in the smeltery
- I:"Aluminum Brass ingot return"=4
- # Number of ingots returned from smelting Alumite in the smeltery
- I:"Alumite ingot return"=3
- # Number of ingots returned from smelting Bronze in the smeltery
- I:"Bronze ingot return"=4
- # Number of ingots returned from smelting ores in the smeltery
- I:"Ingots per ore"=2
- # Number of ingots returned from smelting Manyullyn in the smeltery
- I:"Manyullyn ingot return"=1
- # Number of ingots returned from smelting Pig Iron in the smeltery
- I:"Pig Iron ingot return"=1
- }
- superfun {
- B:"All the world is Superfun"=false
- B:Enable-TCon-Capes=true
- }
- "ultra hardcore changes" {
- # Gives all tier 1 patterns when pattern chest is placed
- B:"Add Patterns to Pattern Chests"=false
- B:"Add World Border"=false
- # Makes recipes for gold apples, carrots, and melon potions more expensive
- B:"Change Crafting Recipes"=false
- B:"Change Ghast drops to Gold Ingots"=false
- B:"Necrotic modifier only heals on hostile mob kills"=false
- B:"Passive Health Regen"=true
- B:"Players drop heads on death"=false
- I:"World Border Radius"=1000
- }
- worldgen {
- I:"Aluminum Bush Density"=2
- I:"Aluminum Bush Max Y"=60
- I:"Aluminum Bush Min Y"=0
- I:"Aluminum Bush Rarity"=2
- I:"Aluminum Surface Rarity"=50
- I:"Aluminum Underground Density"=3
- I:"Aluminum Underground Max Y"=64
- I:"Aluminum Underground Min Y"=0
- I:"Cobalt Surface Rarity"=2000
- I:"Copper Bush Density"=2
- I:"Copper Bush Max Y"=60
- I:"Copper Bush Min Y"=20
- I:"Copper Bush Rarity"=3
- # Rarity: 1/num to generate in chunk
- I:"Copper Surface Rarity"=100
- # Density: Chances per chunk
- I:"Copper Underground Density"=2
- I:"Copper Underground Max Y"=60
- I:"Copper Underground Min Y"=20
- I:"Essence Bush Rarity"=6
- I:"Gold Bush Density"=1
- I:"Gold Bush Rarity"=8
- I:"Gold Surface Rarity"=900
- I:"Iron Bush Density"=1
- I:"Iron Bush Rarity"=5
- I:"Iron Surface Rarity"=400
- I:"Nether Ores Density"=8
- I:"Silver Bush Density"=1
- I:"Slime Island Rarity"=1450
- I:"Tin Bush Density"=2
- I:"Tin Bush Max Y"=40
- I:"Tin Bush Min Y"=0
- I:"Tin Bush Rarity"=3
- I:"Tin Surface Rarity"=100
- I:"Tin Underground Density"=2
- I:"Tin Underground Max Y"=40
- I:"Tin Underground Min Y"=0
- }
- "worldgen disabler" {
- B:"Add Village Generation"=true
- B:"Enable the Tinkers Villager to trade for oreberries"=true
- B:"Generate Aluminum"=true
- B:"Generate Aluminum Bushes"=true
- B:"Generate Cobalt and Ardite"=true
- B:"Generate Copper"=false
- B:"Generate Copper Bushes"=true
- B:"Generate Essence Bushes"=true
- B:"Generate Gold Bushes"=true
- B:"Generate Iron Bushes"=true
- B:"Generate Surface Aluminum"=true
- B:"Generate Surface Copper"=true
- B:"Generate Surface Gold"=true
- B:"Generate Surface Iron"=true
- B:"Generate Surface Tin"=true
- B:"Generate Tin"=false
- B:"Generate Tin Bushes"=true
- }
- cofh/world/ThermalFoundation-Ores.json
- {
- "copper": {
- "template": "uniform",
- "block": "ThermalFoundation:Ore",
- "clusterSize": 10,
- "numClusters": 15,
- "minHeight": 40,
- "maxHeight": 75,
- "retrogen": "true",
- "biomeRestriction": "none",
- "biomes": [
- "all"
- ],
- "dimensionRestriction": "blacklist",
- "dimensions": [
- -1,
- 1
- ]
- },
- "tin": {
- "template": "uniform",
- "block": {"name": "ThermalFoundation:Ore", "metadata": 1},
- "clusterSize": 10,
- "numClusters": 15,
- "minHeight": 20,
- "maxHeight": 55,
- "retrogen": "true",
- "biomeRestriction": "none",
- "biomes": [
- "all"
- ],
- "dimensionRestriction": "blacklist",
- "dimensions": [
- -1,
- 1
- ]
- },
- "silver": {
- "template": "uniform",
- "block": [
- {"name": "ThermalFoundation:Ore", "metadata": 2, "weight":90},
- {"name": "ThermalFoundation:Ore", "metadata": 3, "weight":10}
- ],
- "clusterSize": 8,
- "numClusters": 12,
- "minHeight": 5,
- "maxHeight": 30,
- "retrogen": "true",
- "biomeRestriction": "none",
- "biomes": [
- "all"
- ],
- "dimensionRestriction": "blacklist",
- "dimensions": [
- -1,
- 1
- ]
- },
- "lead": {
- "template": "uniform",
- "block": [
- {"name": "ThermalFoundation:Ore", "metadata": 3, "weight": 90},
- {"name": "ThermalFoundation:Ore", "metadata": 2, "weight": 10}
- ],
- "clusterSize": 8,
- "numClusters": 10,
- "minHeight": 10,
- "maxHeight": 35,
- "retrogen": "true",
- "biomeRestriction": "none",
- "biomes": [
- "all"
- ],
- "dimensionRestriction": "blacklist",
- "dimensions": [
- -1,
- 1
- ]
- },
- "nickel": {
- "template": "uniform",
- "block": [
- {"name": "ThermalFoundation:Ore", "metadata": 4, "weight": 90},
- {"name": "ThermalFoundation:Ore", "metadata": 5, "weight": 10}
- ],
- "clusterSize": 6,
- "numClusters": 2,
- "minHeight": 5,
- "maxHeight": 20,
- "retrogen": "true",
- "biomeRestriction": "none",
- "biomes": [
- "all"
- ],
- "dimensionRestriction": "blacklist",
- "dimensions": [
- -1,
- 1
- ]
- }
- }
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