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  1. 20:10:40: Open Broadcaster Software v0.625b - 64bit ( ^ω^)
  2. 20:10:40: -------------------------------
  3. 20:10:40: CPU Name: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
  4. 20:10:40: CPU Speed: 3193MHz
  5. 20:10:40: Physical Memory: 7998MB Total, 4144MB Free
  6. 20:10:40: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  7. 20:10:40: monitor 1: pos={2560, 0}, size={1280, 1024}
  8. 20:10:40: monitor 2: pos={0, 0}, size={2560, 1440}
  9. 20:10:40: Windows Version: 6.2 Build 9200
  10. 20:10:40: Aero is Enabled
  11. 20:10:40: -------------------------------
  12. 20:10:40: OBS Modules:
  13. 20:10:40: Base Address Module
  14. 20:10:40: 00000000B02A0000 OBS.exe
  15. 20:10:40: 00000000A8350000 OBSApi.dll
  16. 20:10:40: 00000000B1A30000 DShowPlugin.dll
  17. 20:10:40: 00000000B3690000 GraphicsCapture.dll
  18. 20:10:40: 00000000B2E10000 NoiseGate.dll
  19. 20:10:40: 00000000B1A00000 PSVPlugin.dll
  20. 20:10:40: ------------------------------------------
  21. 20:10:40: Adapter 1
  22. 20:10:40: Video Adapter: AMD Radeon R9 200 Series
  23. 20:10:40: Video Adapter Dedicated Video Memory: 3202543616
  24. 20:10:40: Video Adapter Shared System Memory: 4026531840
  25. 20:10:40: Video Adapter Output 1: pos={0, 0}, size={2560, 1440}, attached=true
  26. 20:10:40: ------------------------------------------
  27. 20:10:40: Adapter 2
  28. 20:10:40: Video Adapter: Intel(R) HD Graphics 4600
  29. 20:10:40: Video Adapter Dedicated Video Memory: 100663296
  30. 20:10:40: Video Adapter Shared System Memory: 1778384896
  31. 20:10:40: Video Adapter Output 1: pos={2560, 0}, size={1280, 1024}, attached=true
  32. 20:10:40: =====Stream Start: 2014-06-28, 20:10:40===============================================
  33. 20:10:40: Multithreaded optimizations: On
  34. 20:10:40: Base resolution: 2560x1440
  35. 20:10:40: Output resolution: 2560x1440
  36. 20:10:40: ------------------------------------------
  37. 20:10:40: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  38. 20:10:40: ------------------------------------------
  39. 20:10:40: Audio Format: 48000 Hz
  40. 20:10:40: ------------------------------------------
  41. 20:10:40: Audio Channels: 2 Ch
  42. 20:10:40: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
  43. 20:10:40: ------------------------------------------
  44. 20:10:40: Using desktop audio input: Line 1 (Virtual Audio Cable)
  45. 20:10:40: Global Audio time adjust: 0
  46. 20:10:40: ------------------------------------------
  47. 20:10:40: Using auxilary audio input: Microphone (2- USB Audio Device)
  48. 20:10:40: Mic time offset: 0
  49. 20:10:40: ------------------------------------------
  50. 20:10:40: Audio Encoding: AAC
  51. 20:10:40: bitrate: 128
  52. 20:10:40: Using graphics capture
  53. 20:10:40: Trying to hook process: DayZ.exe
  54. 20:10:40: Scene buffering time set to 400
  55. 20:10:40: Found QSV hardware support
  56. 20:10:40: ------------------------------------------
  57. 20:10:40: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
  58. 20:10:40: Using 14 bitstreams and 14 frame buffers
  59. 20:10:40: ------------------------------------------
  60. 20:10:40: Video Encoding: QSV
  61. 20:10:40: fps: 30
  62. 20:10:40: width: 2560, height: 1440
  63. 20:10:40: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
  64. 20:10:40: profile: MFX_PROFILE_AVC_HIGH
  65. 20:10:40: CBR: yes
  66. 20:10:40: CFR: yes
  67. 20:10:40: max bitrate: 10000
  68. 20:10:40: ------------------------------------------
  69. 20:11:02: Total frames encoded: 659, total frames duplicated: 13 (1.97%)
  70. 20:11:02: Total frames rendered: 654, number of late frames: 1 (0.15%) (it's okay for some frames to be late)
  71. 20:11:02:
  72. 20:11:02: Profiler time results:
  73. 20:11:02:
  74. 20:11:02: ==============================================================
  75. 20:11:02: video thread frame - [100%] [avg time: 1.483 ms] [children: 11.3%] [unaccounted: 88.7%]
  76. 20:11:02: | scene->Preprocess - [0.135%] [avg time: 0.002 ms]
  77. 20:11:02: | GPU download and conversion - [11.2%] [avg time: 0.166 ms] [children: 10.2%] [unaccounted: 1.01%]
  78. 20:11:02: | | flush - [9.1%] [avg time: 0.135 ms]
  79. 20:11:02: | | CopyResource - [0.809%] [avg time: 0.012 ms]
  80. 20:11:02: | | conversion to 4:2:0 - [0.27%] [avg time: 0.004 ms]
  81. 20:11:02: Convert444Threads - [100%] [avg time: 3.098 ms] [children: 99.8%] [unaccounted: 0.194%]
  82. 20:11:02: | Convert444toNV12 - [99.8%] [avg time: 3.092 ms]
  83. 20:11:02: encoder thread frame - [100%] [avg time: 0.284 ms] [children: 86.6%] [unaccounted: 13.4%]
  84. 20:11:02: | QueueEncodeTask - [30.3%] [avg time: 0.086 ms]
  85. 20:11:02: | ProcessEncodedFrame - [56%] [avg time: 0.159 ms]
  86. 20:11:02: | sending stuff out - [0.352%] [avg time: 0.001 ms]
  87. 20:11:02: ==============================================================
  88. 20:11:02:
  89. 20:11:02:
  90. 20:11:02: Profiler CPU results:
  91. 20:11:02:
  92. 20:11:02: ==============================================================
  93. 20:11:02: video thread frame - [cpu time: avg 0.071 ms, total 46.875 ms] [avg calls per frame: 1]
  94. 20:11:02: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  95. 20:11:02: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  96. 20:11:02: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  97. 20:11:02: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  98. 20:11:02: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  99. 20:11:02: Convert444Threads - [cpu time: avg 2.628 ms, total 3359.38 ms] [avg calls per frame: 2]
  100. 20:11:02: | Convert444toNV12 - [cpu time: avg 2.628 ms, total 3359.38 ms] [avg calls per frame: 2]
  101. 20:11:02: encoder thread frame - [cpu time: avg 0.024 ms, total 15.625 ms] [avg calls per frame: 1]
  102. 20:11:02: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  103. 20:11:02: | ProcessEncodedFrame - [cpu time: avg 0.024 ms, total 15.625 ms] [avg calls per frame: 1]
  104. 20:11:02: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  105. 20:11:02: ==============================================================
  106. 20:11:02:
  107. 20:11:02: =====Stream End: 2014-06-28, 20:11:02=================================================
  108. 20:19:51: =====Stream Start: 2014-06-28, 20:19:51===============================================
  109. 20:19:51: Multithreaded optimizations: On
  110. 20:19:51: Base resolution: 2560x1440
  111. 20:19:51: Output resolution: 2560x1440
  112. 20:19:51: ------------------------------------------
  113. 20:19:51: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  114. 20:19:51: ------------------------------------------
  115. 20:19:51: Audio Format: 48000 Hz
  116. 20:19:51: ------------------------------------------
  117. 20:19:51: Audio Channels: 2 Ch
  118. 20:19:52: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
  119. 20:19:52: ------------------------------------------
  120. 20:19:52: Using desktop audio input: Line 1 (Virtual Audio Cable)
  121. 20:19:52: Global Audio time adjust: 0
  122. 20:19:52: ------------------------------------------
  123. 20:19:52: Using auxilary audio input: Microphone (2- USB Audio Device)
  124. 20:19:52: Mic time offset: 0
  125. 20:19:52: ------------------------------------------
  126. 20:19:52: Audio Encoding: AAC
  127. 20:19:52: bitrate: 128
  128. 20:19:52: Using graphics capture
  129. 20:19:52: Trying to hook process: DayZ.exe
  130. 20:19:52: Scene buffering time set to 400
  131. 20:19:52: Found QSV hardware support
  132. 20:19:52: ------------------------------------------
  133. 20:19:52: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
  134. 20:19:52: Using 14 bitstreams and 14 frame buffers
  135. 20:19:52: ------------------------------------------
  136. 20:19:52: Video Encoding: QSV
  137. 20:19:52: fps: 30
  138. 20:19:52: width: 2560, height: 1440
  139. 20:19:52: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
  140. 20:19:52: profile: MFX_PROFILE_AVC_HIGH
  141. 20:19:52: CBR: yes
  142. 20:19:52: CFR: yes
  143. 20:19:52: max bitrate: 10000
  144. 20:19:52: ------------------------------------------
  145. 20:19:52: SharedTexCapture hooked
  146. 20:19:52: Total frames encoded: 1, total frames duplicated: 0 (0.00%)
  147. 20:19:52: Total frames rendered: 18, number of late frames: 1 (5.56%) (it's okay for some frames to be late)
  148. 20:19:52:
  149. 20:19:52: Profiler time results:
  150. 20:19:52:
  151. 20:19:52: ==============================================================
  152. 20:19:52: video thread frame - [100%] [avg time: 1.035 ms] [children: 33.1%] [unaccounted: 66.9%]
  153. 20:19:52: | scene->Preprocess - [0.0966%] [avg time: 0.001 ms]
  154. 20:19:52: | GPU download and conversion - [33%] [avg time: 0.342 ms] [children: 33.4%] [unaccounted: -0.386%]
  155. 20:19:52: | | flush - [32.7%] [avg time: 0.338 ms]
  156. 20:19:52: | | CopyResource - [0.483%] [avg time: 0.005 ms]
  157. 20:19:52: | | conversion to 4:2:0 - [0.29%] [avg time: 0.003 ms]
  158. 20:19:52: Convert444Threads - [100%] [avg time: 2.407 ms] [children: 99.8%] [unaccounted: 0.166%]
  159. 20:19:52: | Convert444toNV12 - [99.8%] [avg time: 2.403 ms]
  160. 20:19:52: encoder thread frame - [100%] [avg time: 0.006 ms] [children: 33.3%] [unaccounted: 66.7%]
  161. 20:19:52: | ProcessEncodedFrame - [16.7%] [avg time: 0.001 ms]
  162. 20:19:52: | sending stuff out - [16.7%] [avg time: 0.001 ms]
  163. 20:19:52: ==============================================================
  164. 20:19:52:
  165. 20:19:52:
  166. 20:19:52: Profiler CPU results:
  167. 20:19:52:
  168. 20:19:52: ==============================================================
  169. 20:19:52: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  170. 20:19:52: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  171. 20:19:52: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  172. 20:19:52: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  173. 20:19:52: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
  174. 20:19:52: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
  175. 20:19:52: Convert444Threads - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
  176. 20:19:52: | Convert444toNV12 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
  177. 20:19:52: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  178. 20:19:52: | ProcessEncodedFrame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  179. 20:19:52: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  180. 20:19:52: ==============================================================
  181. 20:19:52:
  182. 20:19:52: =====Stream End: 2014-06-28, 20:19:52=================================================
  183. 20:25:03: =====Stream Start: 2014-06-28, 20:25:03===============================================
  184. 20:25:03: Multithreaded optimizations: On
  185. 20:25:03: Base resolution: 2560x1440
  186. 20:25:03: Output resolution: 2560x1440
  187. 20:25:03: ------------------------------------------
  188. 20:25:03: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  189. 20:25:03: ------------------------------------------
  190. 20:25:03: Audio Format: 48000 Hz
  191. 20:25:03: ------------------------------------------
  192. 20:25:03: Audio Channels: 2 Ch
  193. 20:25:03: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
  194. 20:25:03: ------------------------------------------
  195. 20:25:03: Using desktop audio input: Line 1 (Virtual Audio Cable)
  196. 20:25:03: Global Audio time adjust: 0
  197. 20:25:03: ------------------------------------------
  198. 20:25:03: Using auxilary audio input: Microphone (2- USB Audio Device)
  199. 20:25:03: Mic time offset: 0
  200. 20:25:03: ------------------------------------------
  201. 20:25:03: Audio Encoding: AAC
  202. 20:25:03: bitrate: 128
  203. 20:25:03: Using graphics capture
  204. 20:25:03: Trying to hook process: DayZ.exe
  205. 20:25:03: Scene buffering time set to 400
  206. 20:25:03: Found QSV hardware support
  207. 20:25:03: ------------------------------------------
  208. 20:25:03: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
  209. 20:25:03: Using 14 bitstreams and 14 frame buffers
  210. 20:25:03: ------------------------------------------
  211. 20:25:03: Video Encoding: QSV
  212. 20:25:03: fps: 30
  213. 20:25:03: width: 2560, height: 1440
  214. 20:25:03: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
  215. 20:25:03: profile: MFX_PROFILE_AVC_HIGH
  216. 20:25:03: CBR: yes
  217. 20:25:03: CFR: yes
  218. 20:25:03: max bitrate: 10000
  219. 20:25:03: ------------------------------------------
  220. 20:25:03: SharedTexCapture hooked
  221. 20:25:12: Total frames encoded: 175, total frames duplicated: 149 (85.14%)
  222. 20:25:12: Number of frames skipped due to encoder lag: 147 (84.00%)
  223. 20:25:12: Total frames rendered: 44, number of late frames: 2 (4.55%) (it's okay for some frames to be late)
  224. 20:25:12:
  225. 20:25:12: Profiler time results:
  226. 20:25:12:
  227. 20:25:12: ==============================================================
  228. 20:25:12: video thread frame - [100%] [avg time: 3.173 ms] [children: 63.2%] [unaccounted: 36.8%]
  229. 20:25:12: | scene->Preprocess - [0.063%] [avg time: 0.002 ms]
  230. 20:25:12: | GPU download and conversion - [63.1%] [avg time: 2.002 ms] [children: 56.1%] [unaccounted: 7.03%]
  231. 20:25:12: | | flush - [55.2%] [avg time: 1.752 ms]
  232. 20:25:12: | | CopyResource - [0.473%] [avg time: 0.015 ms]
  233. 20:25:12: | | conversion to 4:2:0 - [0.378%] [avg time: 0.012 ms]
  234. 20:25:12: Convert444Threads - [100%] [avg time: 2.838 ms] [children: 99.8%] [unaccounted: 0.176%]
  235. 20:25:12: | Convert444toNV12 - [99.8%] [avg time: 2.833 ms]
  236. 20:25:12: encoder thread frame - [100%] [avg time: 41.565 ms] [children: 99.9%] [unaccounted: 0.111%]
  237. 20:25:12: | QueueEncodeTask - [64.5%] [avg time: 26.816 ms]
  238. 20:25:12: | ProcessEncodedFrame - [35.3%] [avg time: 14.676 ms]
  239. 20:25:12: | sending stuff out - [0.065%] [avg time: 0.027 ms]
  240. 20:25:12: ==============================================================
  241. 20:25:12:
  242. 20:25:12:
  243. 20:25:12: Profiler CPU results:
  244. 20:25:12:
  245. 20:25:12: ==============================================================
  246. 20:25:12: video thread frame - [cpu time: avg 0.355 ms, total 15.625 ms] [avg calls per frame: 1]
  247. 20:25:12: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  248. 20:25:12: | GPU download and conversion - [cpu time: avg 0.355 ms, total 15.625 ms] [avg calls per frame: 1]
  249. 20:25:12: | | flush - [cpu time: avg 0.355 ms, total 15.625 ms] [avg calls per frame: 1]
  250. 20:25:12: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  251. 20:25:12: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  252. 20:25:12: Convert444Threads - [cpu time: avg 3.627 ms, total 203.125 ms] [avg calls per frame: 2]
  253. 20:25:12: | Convert444toNV12 - [cpu time: avg 3.627 ms, total 203.125 ms] [avg calls per frame: 2]
  254. 20:25:12: encoder thread frame - [cpu time: avg 0.451 ms, total 78.125 ms] [avg calls per frame: 1]
  255. 20:25:12: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  256. 20:25:12: | ProcessEncodedFrame - [cpu time: avg 0.451 ms, total 78.125 ms] [avg calls per frame: 1]
  257. 20:25:12: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  258. 20:25:12: ==============================================================
  259. 20:25:12:
  260. 20:25:12: =====Stream End: 2014-06-28, 20:25:12=================================================
  261. 20:25:13: =====Stream Start: 2014-06-28, 20:25:13===============================================
  262. 20:25:13: Multithreaded optimizations: On
  263. 20:25:13: Base resolution: 2560x1440
  264. 20:25:13: Output resolution: 2560x1440
  265. 20:25:13: ------------------------------------------
  266. 20:25:13: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  267. 20:25:13: ------------------------------------------
  268. 20:25:13: Audio Format: 48000 Hz
  269. 20:25:13: ------------------------------------------
  270. 20:25:13: Audio Channels: 2 Ch
  271. 20:25:13: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
  272. 20:25:13: ------------------------------------------
  273. 20:25:13: Using desktop audio input: Line 1 (Virtual Audio Cable)
  274. 20:25:13: Global Audio time adjust: 0
  275. 20:25:13: ------------------------------------------
  276. 20:25:13: Using auxilary audio input: Microphone (2- USB Audio Device)
  277. 20:25:13: Mic time offset: 0
  278. 20:25:13: ------------------------------------------
  279. 20:25:13: Audio Encoding: AAC
  280. 20:25:13: bitrate: 128
  281. 20:25:13: Using graphics capture
  282. 20:25:13: Trying to hook process: DayZ.exe
  283. 20:25:13: Scene buffering time set to 400
  284. 20:25:13: Found QSV hardware support
  285. 20:25:13: ------------------------------------------
  286. 20:25:13: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
  287. 20:25:13: Using 14 bitstreams and 14 frame buffers
  288. 20:25:13: ------------------------------------------
  289. 20:25:13: Video Encoding: QSV
  290. 20:25:13: fps: 30
  291. 20:25:13: width: 2560, height: 1440
  292. 20:25:13: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
  293. 20:25:13: profile: MFX_PROFILE_AVC_HIGH
  294. 20:25:13: CBR: yes
  295. 20:25:13: CFR: yes
  296. 20:25:13: max bitrate: 10000
  297. 20:25:13: ------------------------------------------
  298. 20:25:13: SharedTexCapture hooked
  299. 20:25:19: Total frames encoded: 155, total frames duplicated: 115 (74.19%)
  300. 20:25:19: Number of frames skipped due to encoder lag: 110 (70.97%)
  301. 20:25:19: Total frames rendered: 54, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  302. 20:25:20:
  303. 20:25:20: Profiler time results:
  304. 20:25:20:
  305. 20:25:20: ==============================================================
  306. 20:25:20: video thread frame - [100%] [avg time: 3.334 ms] [children: 59.9%] [unaccounted: 40.1%]
  307. 20:25:20: | scene->Preprocess - [0.06%] [avg time: 0.002 ms]
  308. 20:25:20: | GPU download and conversion - [59.8%] [avg time: 1.994 ms] [children: 58%] [unaccounted: 1.83%]
  309. 20:25:20: | | flush - [51.1%] [avg time: 1.705 ms]
  310. 20:25:20: | | CopyResource - [6.72%] [avg time: 0.224 ms]
  311. 20:25:20: | | conversion to 4:2:0 - [0.12%] [avg time: 0.004 ms]
  312. 20:25:20: Convert444Threads - [100%] [avg time: 2.835 ms] [children: 99.9%] [unaccounted: 0.141%]
  313. 20:25:20: | Convert444toNV12 - [99.9%] [avg time: 2.831 ms]
  314. 20:25:20: encoder thread frame - [100%] [avg time: 32.44 ms] [children: 99.9%] [unaccounted: 0.12%]
  315. 20:25:20: | QueueEncodeTask - [64.4%] [avg time: 20.88 ms]
  316. 20:25:20: | ProcessEncodedFrame - [35.4%] [avg time: 11.492 ms]
  317. 20:25:20: | sending stuff out - [0.0894%] [avg time: 0.029 ms]
  318. 20:25:20: ==============================================================
  319. 20:25:20:
  320. 20:25:20:
  321. 20:25:20: Profiler CPU results:
  322. 20:25:20:
  323. 20:25:20: ==============================================================
  324. 20:25:20: video thread frame - [cpu time: avg 0.289 ms, total 15.625 ms] [avg calls per frame: 1]
  325. 20:25:20: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  326. 20:25:20: | GPU download and conversion - [cpu time: avg 0.289 ms, total 15.625 ms] [avg calls per frame: 1]
  327. 20:25:20: | | flush - [cpu time: avg 0.289 ms, total 15.625 ms] [avg calls per frame: 1]
  328. 20:25:20: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  329. 20:25:20: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  330. 20:25:20: Convert444Threads - [cpu time: avg 2.003 ms, total 156.25 ms] [avg calls per frame: 2]
  331. 20:25:20: | Convert444toNV12 - [cpu time: avg 2.003 ms, total 156.25 ms] [avg calls per frame: 2]
  332. 20:25:20: encoder thread frame - [cpu time: avg 0.316 ms, total 46.875 ms] [avg calls per frame: 1]
  333. 20:25:20: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  334. 20:25:20: | ProcessEncodedFrame - [cpu time: avg 0.105 ms, total 15.625 ms] [avg calls per frame: 1]
  335. 20:25:20: | sending stuff out - [cpu time: avg 0.105 ms, total 15.625 ms] [avg calls per frame: 1]
  336. 20:25:20: ==============================================================
  337. 20:25:20:
  338. 20:25:20: =====Stream End: 2014-06-28, 20:25:20=================================================
  339. 20:25:21: =====Stream Start: 2014-06-28, 20:25:21===============================================
  340. 20:25:21: Multithreaded optimizations: On
  341. 20:25:21: Base resolution: 2560x1440
  342. 20:25:21: Output resolution: 2560x1440
  343. 20:25:21: ------------------------------------------
  344. 20:25:21: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  345. 20:25:21: ------------------------------------------
  346. 20:25:21: Audio Format: 48000 Hz
  347. 20:25:21: ------------------------------------------
  348. 20:25:21: Audio Channels: 2 Ch
  349. 20:25:21: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
  350. 20:25:21: ------------------------------------------
  351. 20:25:21: Using desktop audio input: Line 1 (Virtual Audio Cable)
  352. 20:25:21: Global Audio time adjust: 0
  353. 20:25:21: ------------------------------------------
  354. 20:25:21: Using auxilary audio input: Microphone (2- USB Audio Device)
  355. 20:25:21: Mic time offset: 0
  356. 20:25:21: ------------------------------------------
  357. 20:25:21: Audio Encoding: AAC
  358. 20:25:21: bitrate: 128
  359. 20:25:21: Using graphics capture
  360. 20:25:21: Trying to hook process: DayZ.exe
  361. 20:25:21: Scene buffering time set to 400
  362. 20:25:21: Found QSV hardware support
  363. 20:25:21: ------------------------------------------
  364. 20:25:21: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
  365. 20:25:21: Using 14 bitstreams and 14 frame buffers
  366. 20:25:21: ------------------------------------------
  367. 20:25:21: Video Encoding: QSV
  368. 20:25:21: fps: 30
  369. 20:25:21: width: 2560, height: 1440
  370. 20:25:21: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
  371. 20:25:21: profile: MFX_PROFILE_AVC_HIGH
  372. 20:25:21: CBR: yes
  373. 20:25:21: CFR: yes
  374. 20:25:21: max bitrate: 10000
  375. 20:25:21: ------------------------------------------
  376. 20:25:21: SharedTexCapture hooked
  377. 20:25:28: Total frames encoded: 181, total frames duplicated: 35 (19.34%)
  378. 20:25:28: Total frames rendered: 190, number of late frames: 1 (0.53%) (it's okay for some frames to be late)
  379. 20:25:28:
  380. 20:25:28: Profiler time results:
  381. 20:25:28:
  382. 20:25:28: ==============================================================
  383. 20:25:28: video thread frame - [100%] [avg time: 1.692 ms] [children: 68.1%] [unaccounted: 31.9%]
  384. 20:25:28: | scene->Preprocess - [0.0591%] [avg time: 0.001 ms]
  385. 20:25:28: | GPU download and conversion - [68.1%] [avg time: 1.152 ms] [children: 60%] [unaccounted: 8.1%]
  386. 20:25:28: | | flush - [54.3%] [avg time: 0.919 ms]
  387. 20:25:28: | | CopyResource - [5.38%] [avg time: 0.091 ms]
  388. 20:25:28: | | conversion to 4:2:0 - [0.296%] [avg time: 0.005 ms]
  389. 20:25:28: Convert444Threads - [100%] [avg time: 2.137 ms] [children: 99.8%] [unaccounted: 0.234%]
  390. 20:25:28: | Convert444toNV12 - [99.8%] [avg time: 2.132 ms]
  391. 20:25:28: encoder thread frame - [100%] [avg time: 14.852 ms] [children: 100%] [unaccounted: -0.0135%]
  392. 20:25:28: | QueueEncodeTask - [72.2%] [avg time: 10.717 ms]
  393. 20:25:28: | ProcessEncodedFrame - [27.6%] [avg time: 4.105 ms]
  394. 20:25:28: | sending stuff out - [0.215%] [avg time: 0.032 ms]
  395. 20:25:28: ==============================================================
  396. 20:25:28:
  397. 20:25:28:
  398. 20:25:28: Profiler CPU results:
  399. 20:25:28:
  400. 20:25:28: ==============================================================
  401. 20:25:28: video thread frame - [cpu time: avg 0.328 ms, total 62.5 ms] [avg calls per frame: 1]
  402. 20:25:28: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  403. 20:25:28: | GPU download and conversion - [cpu time: avg 0.082 ms, total 15.625 ms] [avg calls per frame: 1]
  404. 20:25:28: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  405. 20:25:28: | | CopyResource - [cpu time: avg 0.089 ms, total 15.625 ms] [avg calls per frame: 1]
  406. 20:25:28: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  407. 20:25:28: Convert444Threads - [cpu time: avg 1.84 ms, total 640.625 ms] [avg calls per frame: 2]
  408. 20:25:28: | Convert444toNV12 - [cpu time: avg 1.84 ms, total 640.625 ms] [avg calls per frame: 2]
  409. 20:25:28: encoder thread frame - [cpu time: avg 0.09 ms, total 15.625 ms] [avg calls per frame: 1]
  410. 20:25:28: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  411. 20:25:28: | ProcessEncodedFrame - [cpu time: avg 0.09 ms, total 15.625 ms] [avg calls per frame: 1]
  412. 20:25:28: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  413. 20:25:28: ==============================================================
  414. 20:25:28:
  415. 20:25:28: =====Stream End: 2014-06-28, 20:25:28=================================================
  416. 20:27:51: Failed loading CUDA dll
  417. 20:40:14: =====Stream Start: 2014-06-28, 20:40:14===============================================
  418. 20:40:14: Multithreaded optimizations: On
  419. 20:40:14: Base resolution: 2560x1440
  420. 20:40:14: Output resolution: 2560x1440
  421. 20:40:14: ------------------------------------------
  422. 20:40:14: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  423. 20:40:14: ------------------------------------------
  424. 20:40:14: Audio Format: 48000 Hz
  425. 20:40:14: ------------------------------------------
  426. 20:40:14: Audio Channels: 2 Ch
  427. 20:40:14: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
  428. 20:40:14: ------------------------------------------
  429. 20:40:14: Using desktop audio input: Line 1 (Virtual Audio Cable)
  430. 20:40:14: Global Audio time adjust: 0
  431. 20:40:14: ------------------------------------------
  432. 20:40:14: Using auxilary audio input: Microphone (2- USB Audio Device)
  433. 20:40:14: Mic time offset: 0
  434. 20:40:14: ------------------------------------------
  435. 20:40:14: Audio Encoding: AAC
  436. 20:40:14: bitrate: 128
  437. 20:40:14: Using graphics capture
  438. 20:40:14: Trying to hook process: DayZ.exe
  439. 20:40:14: Scene buffering time set to 400
  440. 20:40:14: Found QSV hardware support
  441. 20:40:15: ------------------------------------------
  442. 20:40:15: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
  443. 20:40:15: Using 14 bitstreams and 14 frame buffers
  444. 20:40:15: ------------------------------------------
  445. 20:40:15: Video Encoding: QSV
  446. 20:40:15: fps: 30
  447. 20:40:15: width: 2560, height: 1440
  448. 20:40:15: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
  449. 20:40:15: profile: MFX_PROFILE_AVC_HIGH
  450. 20:40:15: CBR: yes
  451. 20:40:15: CFR: yes
  452. 20:40:15: max bitrate: 10000
  453. 20:40:15: ------------------------------------------
  454. 20:40:15: SharedTexCapture hooked
  455. 20:40:17: Total frames encoded: 61, total frames duplicated: 0 (0.00%)
  456. 20:40:17: Total frames rendered: 70, number of late frames: 1 (1.43%) (it's okay for some frames to be late)
  457. 20:40:17:
  458. 20:40:17: Profiler time results:
  459. 20:40:17:
  460. 20:40:17: ==============================================================
  461. 20:40:17: video thread frame - [100%] [avg time: 2.025 ms] [children: 53.6%] [unaccounted: 46.4%]
  462. 20:40:17: | scene->Preprocess - [0.247%] [avg time: 0.005 ms]
  463. 20:40:17: | GPU download and conversion - [53.4%] [avg time: 1.081 ms] [children: 51.3%] [unaccounted: 2.07%]
  464. 20:40:17: | | flush - [50.5%] [avg time: 1.022 ms]
  465. 20:40:17: | | CopyResource - [0.494%] [avg time: 0.01 ms]
  466. 20:40:17: | | conversion to 4:2:0 - [0.346%] [avg time: 0.007 ms]
  467. 20:40:17: Convert444Threads - [100%] [avg time: 2.179 ms] [children: 99.8%] [unaccounted: 0.184%]
  468. 20:40:17: | Convert444toNV12 - [99.8%] [avg time: 2.175 ms]
  469. 20:40:17: encoder thread frame - [100%] [avg time: 0.559 ms] [children: 71.6%] [unaccounted: 28.4%]
  470. 20:40:17: | QueueEncodeTask - [29.5%] [avg time: 0.165 ms]
  471. 20:40:17: | ProcessEncodedFrame - [38.1%] [avg time: 0.213 ms]
  472. 20:40:17: | sending stuff out - [3.94%] [avg time: 0.022 ms]
  473. 20:40:17: ==============================================================
  474. 20:40:17:
  475. 20:40:17:
  476. 20:40:17: Profiler CPU results:
  477. 20:40:17:
  478. 20:40:17: ==============================================================
  479. 20:40:17: video thread frame - [cpu time: avg 0.892 ms, total 62.5 ms] [avg calls per frame: 1]
  480. 20:40:17: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  481. 20:40:17: | GPU download and conversion - [cpu time: avg 0.223 ms, total 15.625 ms] [avg calls per frame: 1]
  482. 20:40:17: | | flush - [cpu time: avg 0.223 ms, total 15.625 ms] [avg calls per frame: 1]
  483. 20:40:17: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  484. 20:40:17: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  485. 20:40:17: Convert444Threads - [cpu time: avg 1.88 ms, total 203.125 ms] [avg calls per frame: 2]
  486. 20:40:17: | Convert444toNV12 - [cpu time: avg 1.88 ms, total 203.125 ms] [avg calls per frame: 2]
  487. 20:40:17: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  488. 20:40:17: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  489. 20:40:17: | ProcessEncodedFrame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  490. 20:40:17: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  491. 20:40:17: ==============================================================
  492. 20:40:17:
  493. 20:40:17: =====Stream End: 2014-06-28, 20:40:17=================================================
  494. 20:50:50: =====Stream Start: 2014-06-28, 20:50:50===============================================
  495. 20:50:50: Multithreaded optimizations: On
  496. 20:50:50: Base resolution: 2560x1440
  497. 20:50:50: Output resolution: 2560x1440
  498. 20:50:50: ------------------------------------------
  499. 20:50:50: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  500. 20:50:50: ------------------------------------------
  501. 20:50:50: Audio Format: 48000 Hz
  502. 20:50:50: ------------------------------------------
  503. 20:50:50: Audio Channels: 2 Ch
  504. 20:50:50: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
  505. 20:50:50: ------------------------------------------
  506. 20:50:50: Using desktop audio input: Line 1 (Virtual Audio Cable)
  507. 20:50:50: Global Audio time adjust: 0
  508. 20:50:50: ------------------------------------------
  509. 20:50:50: Using auxilary audio input: Microphone (2- USB Audio Device)
  510. 20:50:50: Mic time offset: 0
  511. 20:50:50: ------------------------------------------
  512. 20:50:50: Audio Encoding: AAC
  513. 20:50:50: bitrate: 128
  514. 20:50:50: Using graphics capture
  515. 20:50:50: Trying to hook process: DayZ.exe
  516. 20:50:50: Scene buffering time set to 400
  517. 20:50:50: Found QSV hardware support
  518. 20:50:50: ------------------------------------------
  519. 20:50:50: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
  520. 20:50:50: Using 14 bitstreams and 14 frame buffers
  521. 20:50:50: ------------------------------------------
  522. 20:50:50: Video Encoding: QSV
  523. 20:50:50: fps: 30
  524. 20:50:50: width: 2560, height: 1440
  525. 20:50:50: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
  526. 20:50:50: profile: MFX_PROFILE_AVC_HIGH
  527. 20:50:50: CBR: yes
  528. 20:50:50: CFR: yes
  529. 20:50:50: max bitrate: 10000
  530. 20:50:50: ------------------------------------------
  531. 20:50:50: SharedTexCapture hooked
  532. 20:50:51: Audio timestamp for device 'Microphone (2- USB Audio Device)' was behind target timestamp by 36661764
  533. 20:50:54: Total frames encoded: 103, total frames duplicated: 0 (0.00%)
  534. 20:50:54: Total frames rendered: 110, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  535. 20:50:54:
  536. 20:50:54: Profiler time results:
  537. 20:50:54:
  538. 20:50:54: ==============================================================
  539. 20:50:54: video thread frame - [100%] [avg time: 1.538 ms] [children: 59.2%] [unaccounted: 40.8%]
  540. 20:50:54: | scene->Preprocess - [0.065%] [avg time: 0.001 ms]
  541. 20:50:54: | GPU download and conversion - [59.1%] [avg time: 0.909 ms] [children: 58.6%] [unaccounted: 0.455%]
  542. 20:50:54: | | flush - [57.7%] [avg time: 0.888 ms]
  543. 20:50:54: | | CopyResource - [0.65%] [avg time: 0.01 ms]
  544. 20:50:54: | | conversion to 4:2:0 - [0.26%] [avg time: 0.004 ms]
  545. 20:50:54: Convert444Threads - [100%] [avg time: 1.962 ms] [children: 99.8%] [unaccounted: 0.204%]
  546. 20:50:54: | Convert444toNV12 - [99.8%] [avg time: 1.958 ms]
  547. 20:50:54: encoder thread frame - [100%] [avg time: 0.205 ms] [children: 81.5%] [unaccounted: 18.5%]
  548. 20:50:54: | QueueEncodeTask - [15.6%] [avg time: 0.032 ms]
  549. 20:50:54: | ProcessEncodedFrame - [56.6%] [avg time: 0.116 ms]
  550. 20:50:54: | sending stuff out - [9.27%] [avg time: 0.019 ms]
  551. 20:50:54: ==============================================================
  552. 20:50:54:
  553. 20:50:54:
  554. 20:50:54: Profiler CPU results:
  555. 20:50:54:
  556. 20:50:54: ==============================================================
  557. 20:50:54: video thread frame - [cpu time: avg 0.142 ms, total 15.625 ms] [avg calls per frame: 1]
  558. 20:50:54: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  559. 20:50:54: | GPU download and conversion - [cpu time: avg 0.142 ms, total 15.625 ms] [avg calls per frame: 1]
  560. 20:50:54: | | flush - [cpu time: avg 0.142 ms, total 15.625 ms] [avg calls per frame: 1]
  561. 20:50:54: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  562. 20:50:54: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  563. 20:50:54: Convert444Threads - [cpu time: avg 2.22 ms, total 421.875 ms] [avg calls per frame: 2]
  564. 20:50:54: | Convert444toNV12 - [cpu time: avg 2.22 ms, total 421.875 ms] [avg calls per frame: 2]
  565. 20:50:54: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  566. 20:50:54: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  567. 20:50:54: | ProcessEncodedFrame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  568. 20:50:54: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  569. 20:50:54: ==============================================================
  570. 20:50:54:
  571. 20:50:54: =====Stream End: 2014-06-28, 20:50:54=================================================
  572. 20:52:47: =====Stream Start: 2014-06-28, 20:52:47===============================================
  573. 20:52:47: Multithreaded optimizations: On
  574. 20:52:47: Base resolution: 2560x1440
  575. 20:52:47: Output resolution: 2560x1440
  576. 20:52:47: ------------------------------------------
  577. 20:52:47: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  578. 20:52:47: ------------------------------------------
  579. 20:52:47: Audio Format: 48000 Hz
  580. 20:52:47: ------------------------------------------
  581. 20:52:47: Audio Channels: 2 Ch
  582. 20:52:47: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
  583. 20:52:47: ------------------------------------------
  584. 20:52:47: Using desktop audio input: Line 1 (Virtual Audio Cable)
  585. 20:52:47: Global Audio time adjust: 0
  586. 20:52:47: ------------------------------------------
  587. 20:52:47: Using auxilary audio input: Microphone (2- USB Audio Device)
  588. 20:52:47: Mic time offset: 0
  589. 20:52:47: ------------------------------------------
  590. 20:52:47: Audio Encoding: AAC
  591. 20:52:47: bitrate: 128
  592. 20:52:47: Using graphics capture
  593. 20:52:47: Trying to hook process: DayZ.exe
  594. 20:52:47: Scene buffering time set to 400
  595. 20:52:47: Found QSV hardware support
  596. 20:52:47: ------------------------------------------
  597. 20:52:47: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
  598. 20:52:47: Using 14 bitstreams and 14 frame buffers
  599. 20:52:47: ------------------------------------------
  600. 20:52:47: Video Encoding: QSV
  601. 20:52:47: fps: 30
  602. 20:52:47: width: 2560, height: 1440
  603. 20:52:47: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
  604. 20:52:47: profile: MFX_PROFILE_AVC_HIGH
  605. 20:52:47: CBR: yes
  606. 20:52:47: CFR: yes
  607. 20:52:47: max bitrate: 10000
  608. 20:52:47: ------------------------------------------
  609. 20:52:47: SharedTexCapture hooked
  610. 20:52:47: Audio timestamp for device 'Microphone (2- USB Audio Device)' was behind target timestamp by 36778285
  611. 20:52:47: Total frames encoded: 6, total frames duplicated: 0 (0.00%)
  612. 20:52:47: Total frames rendered: 21, number of late frames: 1 (4.76%) (it's okay for some frames to be late)
  613. 20:52:47:
  614. 20:52:47: Profiler time results:
  615. 20:52:47:
  616. 20:52:47: ==============================================================
  617. 20:52:47: video thread frame - [100%] [avg time: 1.672 ms] [children: 38.1%] [unaccounted: 61.9%]
  618. 20:52:47: | scene->Preprocess - [0.0598%] [avg time: 0.001 ms]
  619. 20:52:47: | GPU download and conversion - [38%] [avg time: 0.636 ms] [children: 38.3%] [unaccounted: -0.299%]
  620. 20:52:47: | | flush - [37.7%] [avg time: 0.63 ms]
  621. 20:52:47: | | CopyResource - [0.478%] [avg time: 0.008 ms]
  622. 20:52:47: | | conversion to 4:2:0 - [0.179%] [avg time: 0.003 ms]
  623. 20:52:47: Convert444Threads - [100%] [avg time: 2.732 ms] [children: 99.9%] [unaccounted: 0.146%]
  624. 20:52:47: | Convert444toNV12 - [99.9%] [avg time: 2.728 ms]
  625. 20:52:47: encoder thread frame - [100%] [avg time: 0.419 ms] [children: 51.6%] [unaccounted: 48.4%]
  626. 20:52:47: | QueueEncodeTask - [5.73%] [avg time: 0.024 ms]
  627. 20:52:47: | ProcessEncodedFrame - [45.8%] [avg time: 0.192 ms]
  628. 20:52:47: | sending stuff out - [0%] [avg time: 0 ms]
  629. 20:52:47: ==============================================================
  630. 20:52:47:
  631. 20:52:47:
  632. 20:52:47: Profiler CPU results:
  633. 20:52:47:
  634. 20:52:47: ==============================================================
  635. 20:52:47: video thread frame - [cpu time: avg 0.744 ms, total 15.625 ms] [avg calls per frame: 1]
  636. 20:52:47: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  637. 20:52:47: | GPU download and conversion - [cpu time: avg 0.744 ms, total 15.625 ms] [avg calls per frame: 1]
  638. 20:52:47: | | flush - [cpu time: avg 0.744 ms, total 15.625 ms] [avg calls per frame: 1]
  639. 20:52:47: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
  640. 20:52:47: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
  641. 20:52:47: Convert444Threads - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
  642. 20:52:47: | Convert444toNV12 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
  643. 20:52:47: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  644. 20:52:47: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  645. 20:52:47: | ProcessEncodedFrame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  646. 20:52:47: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  647. 20:52:47: ==============================================================
  648. 20:52:47:
  649. 20:52:47: =====Stream End: 2014-06-28, 20:52:47=================================================
  650. 21:06:03: =====Stream Start: 2014-06-28, 21:06:03===============================================
  651. 21:06:03: Multithreaded optimizations: On
  652. 21:06:03: Base resolution: 2560x1440
  653. 21:06:03: Output resolution: 2560x1440
  654. 21:06:03: ------------------------------------------
  655. 21:06:03: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  656. 21:06:03: ------------------------------------------
  657. 21:06:03: Audio Format: 48000 Hz
  658. 21:06:03: ------------------------------------------
  659. 21:06:03: Audio Channels: 2 Ch
  660. 21:06:03: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
  661. 21:06:03: ------------------------------------------
  662. 21:06:03: Using desktop audio input: Line 1 (Virtual Audio Cable)
  663. 21:06:03: Global Audio time adjust: 0
  664. 21:06:03: ------------------------------------------
  665. 21:06:03: Using auxilary audio input: Microphone (2- USB Audio Device)
  666. 21:06:03: Mic time offset: 0
  667. 21:06:03: ------------------------------------------
  668. 21:06:03: Audio Encoding: AAC
  669. 21:06:03: bitrate: 128
  670. 21:06:03: Using graphics capture
  671. 21:06:03: Trying to hook process: DayZ.exe
  672. 21:06:03: Scene buffering time set to 400
  673. 21:06:03: Found QSV hardware support
  674. 21:06:03: ------------------------------------------
  675. 21:06:03: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
  676. 21:06:03: Using 14 bitstreams and 14 frame buffers
  677. 21:06:03: ------------------------------------------
  678. 21:06:03: Video Encoding: QSV
  679. 21:06:03: fps: 30
  680. 21:06:03: width: 2560, height: 1440
  681. 21:06:03: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
  682. 21:06:03: profile: MFX_PROFILE_AVC_HIGH
  683. 21:06:03: CBR: yes
  684. 21:06:03: CFR: yes
  685. 21:06:03: max bitrate: 10000
  686. 21:06:03: ------------------------------------------
  687. 21:06:03: SharedTexCapture hooked
  688. 21:06:24: Total frames encoded: 621, total frames duplicated: 283 (45.57%)
  689. 21:06:24: Number of frames skipped due to encoder lag: 208 (33.49%)
  690. 21:06:24: Total frames rendered: 429, number of late frames: 9 (2.10%) (it's okay for some frames to be late)
  691. 21:06:24:
  692. 21:06:24: Profiler time results:
  693. 21:06:24:
  694. 21:06:24: ==============================================================
  695. 21:06:24: video thread frame - [100%] [avg time: 2.661 ms] [children: 61.6%] [unaccounted: 38.4%]
  696. 21:06:24: | scene->Preprocess - [0.0752%] [avg time: 0.002 ms]
  697. 21:06:24: | GPU download and conversion - [61.5%] [avg time: 1.636 ms] [children: 53.3%] [unaccounted: 8.19%]
  698. 21:06:24: | | flush - [49.5%] [avg time: 1.317 ms]
  699. 21:06:24: | | CopyResource - [3.61%] [avg time: 0.096 ms]
  700. 21:06:24: | | conversion to 4:2:0 - [0.188%] [avg time: 0.005 ms]
  701. 21:06:24: Convert444Threads - [100%] [avg time: 2.436 ms] [children: 99.8%] [unaccounted: 0.205%]
  702. 21:06:24: | Convert444toNV12 - [99.8%] [avg time: 2.431 ms]
  703. 21:06:24: encoder thread frame - [100%] [avg time: 20.434 ms] [children: 99.8%] [unaccounted: 0.245%]
  704. 21:06:24: | QueueEncodeTask - [63.7%] [avg time: 13.008 ms]
  705. 21:06:24: | ProcessEncodedFrame - [35.9%] [avg time: 7.343 ms]
  706. 21:06:24: | sending stuff out - [0.161%] [avg time: 0.033 ms]
  707. 21:06:24: ==============================================================
  708. 21:06:24:
  709. 21:06:24:
  710. 21:06:24: Profiler CPU results:
  711. 21:06:24:
  712. 21:06:24: ==============================================================
  713. 21:06:24: video thread frame - [cpu time: avg 0.437 ms, total 187.5 ms] [avg calls per frame: 1]
  714. 21:06:24: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  715. 21:06:24: | GPU download and conversion - [cpu time: avg 0.145 ms, total 62.5 ms] [avg calls per frame: 1]
  716. 21:06:24: | | flush - [cpu time: avg 0.109 ms, total 46.875 ms] [avg calls per frame: 1]
  717. 21:06:24: | | CopyResource - [cpu time: avg 0.037 ms, total 15.625 ms] [avg calls per frame: 1]
  718. 21:06:24: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  719. 21:06:24: Convert444Threads - [cpu time: avg 1.834 ms, total 1515.63 ms] [avg calls per frame: 2]
  720. 21:06:24: | Convert444toNV12 - [cpu time: avg 1.834 ms, total 1515.63 ms] [avg calls per frame: 2]
  721. 21:06:24: encoder thread frame - [cpu time: avg 0.1 ms, total 62.5 ms] [avg calls per frame: 1]
  722. 21:06:24: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  723. 21:06:24: | ProcessEncodedFrame - [cpu time: avg 0.1 ms, total 62.5 ms] [avg calls per frame: 1]
  724. 21:06:24: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  725. 21:06:24: ==============================================================
  726. 21:06:24:
  727. 21:06:24: =====Stream End: 2014-06-28, 21:06:24=================================================
  728. 21:19:01: =====Stream Start: 2014-06-28, 21:19:01===============================================
  729. 21:19:01: Multithreaded optimizations: On
  730. 21:19:01: Base resolution: 2560x1440
  731. 21:19:01: Output resolution: 2560x1440
  732. 21:19:01: ------------------------------------------
  733. 21:19:01: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  734. 21:19:01: ------------------------------------------
  735. 21:19:01: Audio Format: 48000 Hz
  736. 21:19:01: ------------------------------------------
  737. 21:19:01: Audio Channels: 2 Ch
  738. 21:19:01: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
  739. 21:19:01: ------------------------------------------
  740. 21:19:01: Using desktop audio input: Line 1 (Virtual Audio Cable)
  741. 21:19:01: Global Audio time adjust: 0
  742. 21:19:01: ------------------------------------------
  743. 21:19:01: Using auxilary audio input: Microphone (2- USB Audio Device)
  744. 21:19:01: Mic time offset: 0
  745. 21:19:01: ------------------------------------------
  746. 21:19:01: Audio Encoding: AAC
  747. 21:19:01: bitrate: 128
  748. 21:19:01: Using graphics capture
  749. 21:19:01: Trying to hook process: DayZ.exe
  750. 21:19:01: Scene buffering time set to 400
  751. 21:19:01: Found QSV hardware support
  752. 21:19:01: ------------------------------------------
  753. 21:19:01: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
  754. 21:19:01: Using 14 bitstreams and 14 frame buffers
  755. 21:19:01: ------------------------------------------
  756. 21:19:01: Video Encoding: QSV
  757. 21:19:01: fps: 30
  758. 21:19:01: width: 2560, height: 1440
  759. 21:19:01: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
  760. 21:19:01: profile: MFX_PROFILE_AVC_HIGH
  761. 21:19:01: CBR: yes
  762. 21:19:01: CFR: yes
  763. 21:19:01: max bitrate: 10000
  764. 21:19:01: ------------------------------------------
  765. 21:19:01: SharedTexCapture hooked
  766. 21:23:51: Total frames encoded: 7503, total frames duplicated: 4211 (56.12%)
  767. 21:23:51: Number of frames skipped due to encoder lag: 3730 (49.71%)
  768. 21:23:51: Total frames rendered: 3782, number of late frames: 28 (0.74%) (it's okay for some frames to be late)
  769. 21:23:51:
  770. 21:23:51: Profiler time results:
  771. 21:23:51:
  772. 21:23:51: ==============================================================
  773. 21:23:51: video thread frame - [100%] [avg time: 3.246 ms] [children: 66%] [unaccounted: 34%]
  774. 21:23:51: | scene->Preprocess - [0.154%] [avg time: 0.005 ms]
  775. 21:23:51: | GPU download and conversion - [65.9%] [avg time: 2.138 ms] [children: 60.5%] [unaccounted: 5.33%]
  776. 21:23:51: | | flush - [58.5%] [avg time: 1.899 ms]
  777. 21:23:51: | | CopyResource - [1.69%] [avg time: 0.055 ms]
  778. 21:23:51: | | conversion to 4:2:0 - [0.339%] [avg time: 0.011 ms]
  779. 21:23:51: Convert444Threads - [100%] [avg time: 2.736 ms] [children: 99.7%] [unaccounted: 0.292%]
  780. 21:23:51: | Convert444toNV12 - [99.7%] [avg time: 2.728 ms]
  781. 21:23:51: encoder thread frame - [100%] [avg time: 27.186 ms] [children: 99.7%] [unaccounted: 0.28%]
  782. 21:23:51: | QueueEncodeTask - [75.5%] [avg time: 20.538 ms]
  783. 21:23:51: | ProcessEncodedFrame - [23.9%] [avg time: 6.511 ms]
  784. 21:23:51: | sending stuff out - [0.224%] [avg time: 0.061 ms]
  785. 21:23:51: ==============================================================
  786. 21:23:51:
  787. 21:23:51:
  788. 21:23:51: Profiler CPU results:
  789. 21:23:51:
  790. 21:23:51: ==============================================================
  791. 21:23:51: video thread frame - [cpu time: avg 0.355 ms, total 1343.75 ms] [avg calls per frame: 1]
  792. 21:23:51: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  793. 21:23:51: | GPU download and conversion - [cpu time: avg 0.115 ms, total 437.5 ms] [avg calls per frame: 1]
  794. 21:23:51: | | flush - [cpu time: avg 0.086 ms, total 328.125 ms] [avg calls per frame: 1]
  795. 21:23:51: | | CopyResource - [cpu time: avg 0.008 ms, total 31.25 ms] [avg calls per frame: 1]
  796. 21:23:51: | | conversion to 4:2:0 - [cpu time: avg 0.004 ms, total 15.625 ms] [avg calls per frame: 1]
  797. 21:23:51: Convert444Threads - [cpu time: avg 1.833 ms, total 13812.5 ms] [avg calls per frame: 2]
  798. 21:23:51: | Convert444toNV12 - [cpu time: avg 1.829 ms, total 13781.3 ms] [avg calls per frame: 2]
  799. 21:23:51: encoder thread frame - [cpu time: avg 0.25 ms, total 1875 ms] [avg calls per frame: 1]
  800. 21:23:51: | QueueEncodeTask - [cpu time: avg 0.008 ms, total 62.5 ms] [avg calls per frame: 1]
  801. 21:23:51: | ProcessEncodedFrame - [cpu time: avg 0.15 ms, total 1125 ms] [avg calls per frame: 1]
  802. 21:23:51: | sending stuff out - [cpu time: avg 0.037 ms, total 281.25 ms] [avg calls per frame: 1]
  803. 21:23:51: ==============================================================
  804. 21:23:51:
  805. 21:23:51: =====Stream End: 2014-06-28, 21:23:51=================================================
  806. 21:23:51: =====Stream Start: 2014-06-28, 21:23:51===============================================
  807. 21:23:51: Multithreaded optimizations: On
  808. 21:23:51: Base resolution: 2560x1440
  809. 21:23:51: Output resolution: 2560x1440
  810. 21:23:51: ------------------------------------------
  811. 21:23:51: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  812. 21:23:52: ------------------------------------------
  813. 21:23:52: Audio Format: 48000 Hz
  814. 21:23:52: ------------------------------------------
  815. 21:23:52: Audio Channels: 2 Ch
  816. 21:23:52: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
  817. 21:23:52: ------------------------------------------
  818. 21:23:52: Using desktop audio input: Line 1 (Virtual Audio Cable)
  819. 21:23:52: Global Audio time adjust: 0
  820. 21:23:52: ------------------------------------------
  821. 21:23:52: Using auxilary audio input: Microphone (2- USB Audio Device)
  822. 21:23:52: Mic time offset: 0
  823. 21:23:52: ------------------------------------------
  824. 21:23:52: Audio Encoding: AAC
  825. 21:23:52: bitrate: 128
  826. 21:23:52: Using graphics capture
  827. 21:23:52: Trying to hook process: DayZ.exe
  828. 21:23:52: Scene buffering time set to 400
  829. 21:23:52: Found QSV hardware support
  830. 21:23:52: ------------------------------------------
  831. 21:23:52: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
  832. 21:23:52: Using 14 bitstreams and 14 frame buffers
  833. 21:23:52: ------------------------------------------
  834. 21:23:52: Video Encoding: QSV
  835. 21:23:52: fps: 30
  836. 21:23:52: width: 2560, height: 1440
  837. 21:23:52: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
  838. 21:23:52: profile: MFX_PROFILE_AVC_HIGH
  839. 21:23:52: CBR: yes
  840. 21:23:52: CFR: yes
  841. 21:23:52: max bitrate: 10000
  842. 21:23:52: ------------------------------------------
  843. 21:23:52: SharedTexCapture hooked
  844. 21:25:20: Total frames encoded: 2551, total frames duplicated: 468 (18.35%)
  845. 21:25:20: Number of frames skipped due to encoder lag: 349 (13.68%)
  846. 21:25:20: Total frames rendered: 2209, number of late frames: 6 (0.27%) (it's okay for some frames to be late)
  847. 21:25:20:
  848. 21:25:20: Profiler time results:
  849. 21:25:20:
  850. 21:25:20: ==============================================================
  851. 21:25:20: video thread frame - [100%] [avg time: 2.93 ms] [children: 65.8%] [unaccounted: 34.2%]
  852. 21:25:20: | scene->Preprocess - [0.137%] [avg time: 0.004 ms]
  853. 21:25:20: | GPU download and conversion - [65.7%] [avg time: 1.924 ms] [children: 61.9%] [unaccounted: 3.75%]
  854. 21:25:20: | | flush - [60.6%] [avg time: 1.775 ms]
  855. 21:25:20: | | CopyResource - [0.99%] [avg time: 0.029 ms]
  856. 21:25:20: | | conversion to 4:2:0 - [0.341%] [avg time: 0.01 ms]
  857. 21:25:20: Convert444Threads - [100%] [avg time: 2.51 ms] [children: 99.7%] [unaccounted: 0.279%]
  858. 21:25:20: | Convert444toNV12 - [99.7%] [avg time: 2.503 ms]
  859. 21:25:20: encoder thread frame - [100%] [avg time: 10.196 ms] [children: 99.1%] [unaccounted: 0.922%]
  860. 21:25:20: | QueueEncodeTask - [74.7%] [avg time: 7.615 ms]
  861. 21:25:20: | ProcessEncodedFrame - [23.9%] [avg time: 2.432 ms]
  862. 21:25:20: | sending stuff out - [0.539%] [avg time: 0.055 ms]
  863. 21:25:20: ==============================================================
  864. 21:25:20:
  865. 21:25:20:
  866. 21:25:20: Profiler CPU results:
  867. 21:25:20:
  868. 21:25:20: ==============================================================
  869. 21:25:20: video thread frame - [cpu time: avg 0.339 ms, total 750 ms] [avg calls per frame: 1]
  870. 21:25:20: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  871. 21:25:20: | GPU download and conversion - [cpu time: avg 0.113 ms, total 250 ms] [avg calls per frame: 1]
  872. 21:25:20: | | flush - [cpu time: avg 0.063 ms, total 140.625 ms] [avg calls per frame: 1]
  873. 21:25:20: | | CopyResource - [cpu time: avg 0.014 ms, total 31.25 ms] [avg calls per frame: 1]
  874. 21:25:20: | | conversion to 4:2:0 - [cpu time: avg 0.007 ms, total 15.625 ms] [avg calls per frame: 1]
  875. 21:25:20: Convert444Threads - [cpu time: avg 1.962 ms, total 8609.38 ms] [avg calls per frame: 2]
  876. 21:25:20: | Convert444toNV12 - [cpu time: avg 1.959 ms, total 8593.75 ms] [avg calls per frame: 2]
  877. 21:25:20: encoder thread frame - [cpu time: avg 0.11 ms, total 281.25 ms] [avg calls per frame: 1]
  878. 21:25:20: | QueueEncodeTask - [cpu time: avg 0.012 ms, total 31.25 ms] [avg calls per frame: 1]
  879. 21:25:20: | ProcessEncodedFrame - [cpu time: avg 0.086 ms, total 218.75 ms] [avg calls per frame: 1]
  880. 21:25:20: | sending stuff out - [cpu time: avg 0.006 ms, total 15.625 ms] [avg calls per frame: 1]
  881. 21:25:20: ==============================================================
  882. 21:25:20:
  883. 21:25:20: =====Stream End: 2014-06-28, 21:25:20=================================================
  884. 21:25:21: =====Stream Start: 2014-06-28, 21:25:21===============================================
  885. 21:25:21: Multithreaded optimizations: On
  886. 21:25:21: Base resolution: 2560x1440
  887. 21:25:21: Output resolution: 2560x1440
  888. 21:25:21: ------------------------------------------
  889. 21:25:21: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  890. 21:25:21: ------------------------------------------
  891. 21:25:21: Audio Format: 48000 Hz
  892. 21:25:21: ------------------------------------------
  893. 21:25:21: Audio Channels: 2 Ch
  894. 21:25:21: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
  895. 21:25:21: ------------------------------------------
  896. 21:25:21: Using desktop audio input: Line 1 (Virtual Audio Cable)
  897. 21:25:21: Global Audio time adjust: 0
  898. 21:25:21: ------------------------------------------
  899. 21:25:21: Using auxilary audio input: Microphone (2- USB Audio Device)
  900. 21:25:21: Mic time offset: 0
  901. 21:25:21: ------------------------------------------
  902. 21:25:21: Audio Encoding: AAC
  903. 21:25:21: bitrate: 128
  904. 21:25:21: Using graphics capture
  905. 21:25:21: Trying to hook process: DayZ.exe
  906. 21:25:21: Scene buffering time set to 400
  907. 21:25:21: Found QSV hardware support
  908. 21:25:21: ------------------------------------------
  909. 21:25:21: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
  910. 21:25:21: Using 14 bitstreams and 14 frame buffers
  911. 21:25:21: ------------------------------------------
  912. 21:25:21: Video Encoding: QSV
  913. 21:25:21: fps: 30
  914. 21:25:21: width: 2560, height: 1440
  915. 21:25:21: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
  916. 21:25:21: profile: MFX_PROFILE_AVC_HIGH
  917. 21:25:21: CBR: yes
  918. 21:25:21: CFR: yes
  919. 21:25:21: max bitrate: 10000
  920. 21:25:21: ------------------------------------------
  921. 21:25:21: SharedTexCapture hooked
  922. 21:26:47: Total frames encoded: 2067, total frames duplicated: 1482 (71.70%)
  923. 21:26:47: Number of frames skipped due to encoder lag: 1427 (69.04%)
  924. 21:26:47: Total frames rendered: 648, number of late frames: 8 (1.23%) (it's okay for some frames to be late)
  925. 21:26:47:
  926. 21:26:47: Profiler time results:
  927. 21:26:47:
  928. 21:26:47: ==============================================================
  929. 21:26:47: video thread frame - [100%] [avg time: 3.227 ms] [children: 66.3%] [unaccounted: 33.7%]
  930. 21:26:47: | scene->Preprocess - [0.155%] [avg time: 0.005 ms]
  931. 21:26:47: | GPU download and conversion - [66.2%] [avg time: 2.135 ms] [children: 62.7%] [unaccounted: 3.44%]
  932. 21:26:47: | | flush - [60.7%] [avg time: 1.958 ms]
  933. 21:26:47: | | CopyResource - [1.86%] [avg time: 0.06 ms]
  934. 21:26:47: | | conversion to 4:2:0 - [0.186%] [avg time: 0.006 ms]
  935. 21:26:47: Convert444Threads - [100%] [avg time: 2.755 ms] [children: 99.7%] [unaccounted: 0.327%]
  936. 21:26:47: | Convert444toNV12 - [99.7%] [avg time: 2.746 ms]
  937. 21:26:47: encoder thread frame - [100%] [avg time: 33.561 ms] [children: 99.8%] [unaccounted: 0.244%]
  938. 21:26:47: | QueueEncodeTask - [76.5%] [avg time: 25.681 ms]
  939. 21:26:47: | ProcessEncodedFrame - [23.1%] [avg time: 7.747 ms]
  940. 21:26:47: | sending stuff out - [0.152%] [avg time: 0.051 ms]
  941. 21:26:47: ==============================================================
  942. 21:26:47:
  943. 21:26:47:
  944. 21:26:47: Profiler CPU results:
  945. 21:26:47:
  946. 21:26:47: ==============================================================
  947. 21:26:47: video thread frame - [cpu time: avg 0.361 ms, total 234.375 ms] [avg calls per frame: 1]
  948. 21:26:47: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  949. 21:26:47: | GPU download and conversion - [cpu time: avg 0.12 ms, total 78.125 ms] [avg calls per frame: 1]
  950. 21:26:47: | | flush - [cpu time: avg 0.072 ms, total 46.875 ms] [avg calls per frame: 1]
  951. 21:26:47: | | CopyResource - [cpu time: avg 0.024 ms, total 15.625 ms] [avg calls per frame: 1]
  952. 21:26:47: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  953. 21:26:47: Convert444Threads - [cpu time: avg 1.703 ms, total 2156.25 ms] [avg calls per frame: 2]
  954. 21:26:47: | Convert444toNV12 - [cpu time: avg 1.703 ms, total 2156.25 ms] [avg calls per frame: 2]
  955. 21:26:47: encoder thread frame - [cpu time: avg 0.273 ms, total 562.5 ms] [avg calls per frame: 1]
  956. 21:26:47: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  957. 21:26:47: | ProcessEncodedFrame - [cpu time: avg 0.197 ms, total 406.25 ms] [avg calls per frame: 1]
  958. 21:26:47: | sending stuff out - [cpu time: avg 0.03 ms, total 62.5 ms] [avg calls per frame: 1]
  959. 21:26:47: ==============================================================
  960. 21:26:47:
  961. 21:26:47: =====Stream End: 2014-06-28, 21:26:47=================================================
  962. 21:26:47: =====Stream Start: 2014-06-28, 21:26:47===============================================
  963. 21:26:47: Multithreaded optimizations: On
  964. 21:26:47: Base resolution: 2560x1440
  965. 21:26:47: Output resolution: 2560x1440
  966. 21:26:47: ------------------------------------------
  967. 21:26:47: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  968. 21:26:47: ------------------------------------------
  969. 21:26:47: Audio Format: 48000 Hz
  970. 21:26:47: ------------------------------------------
  971. 21:26:47: Audio Channels: 2 Ch
  972. 21:26:47: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
  973. 21:26:47: ------------------------------------------
  974. 21:26:47: Using desktop audio input: Line 1 (Virtual Audio Cable)
  975. 21:26:47: Global Audio time adjust: 0
  976. 21:26:47: ------------------------------------------
  977. 21:26:47: Using auxilary audio input: Microphone (2- USB Audio Device)
  978. 21:26:47: Mic time offset: 0
  979. 21:26:47: ------------------------------------------
  980. 21:26:47: Audio Encoding: AAC
  981. 21:26:47: bitrate: 128
  982. 21:26:47: Using graphics capture
  983. 21:26:47: Trying to hook process: DayZ.exe
  984. 21:26:47: Scene buffering time set to 400
  985. 21:26:47: Found QSV hardware support
  986. 21:26:48: ------------------------------------------
  987. 21:26:48: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
  988. 21:26:48: Using 14 bitstreams and 14 frame buffers
  989. 21:26:48: ------------------------------------------
  990. 21:26:48: Video Encoding: QSV
  991. 21:26:48: fps: 30
  992. 21:26:48: width: 2560, height: 1440
  993. 21:26:48: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
  994. 21:26:48: profile: MFX_PROFILE_AVC_HIGH
  995. 21:26:48: CBR: yes
  996. 21:26:48: CFR: yes
  997. 21:26:48: max bitrate: 10000
  998. 21:26:48: ------------------------------------------
  999. 21:26:48: SharedTexCapture hooked
  1000. 21:27:00: Total frames encoded: 328, total frames duplicated: 101 (30.79%)
  1001. 21:27:00: Number of frames skipped due to encoder lag: 76 (23.17%)
  1002. 21:27:00: Total frames rendered: 261, number of late frames: 6 (2.30%) (it's okay for some frames to be late)
  1003. 21:27:00:
  1004. 21:27:00: Profiler time results:
  1005. 21:27:00:
  1006. 21:27:00: ==============================================================
  1007. 21:27:00: video thread frame - [100%] [avg time: 3.195 ms] [children: 63.2%] [unaccounted: 36.8%]
  1008. 21:27:00: | scene->Preprocess - [0.0939%] [avg time: 0.003 ms]
  1009. 21:27:00: | GPU download and conversion - [63.1%] [avg time: 2.017 ms] [children: 59.2%] [unaccounted: 3.94%]
  1010. 21:27:00: | | flush - [58%] [avg time: 1.853 ms]
  1011. 21:27:00: | | CopyResource - [1%] [avg time: 0.032 ms]
  1012. 21:27:00: | | conversion to 4:2:0 - [0.188%] [avg time: 0.006 ms]
  1013. 21:27:00: Convert444Threads - [100%] [avg time: 2.688 ms] [children: 99.8%] [unaccounted: 0.186%]
  1014. 21:27:00: | Convert444toNV12 - [99.8%] [avg time: 2.683 ms]
  1015. 21:27:00: encoder thread frame - [100%] [avg time: 16.638 ms] [children: 99.2%] [unaccounted: 0.841%]
  1016. 21:27:00: | QueueEncodeTask - [71.3%] [avg time: 11.856 ms]
  1017. 21:27:00: | ProcessEncodedFrame - [27.6%] [avg time: 4.596 ms]
  1018. 21:27:00: | sending stuff out - [0.276%] [avg time: 0.046 ms]
  1019. 21:27:00: ==============================================================
  1020. 21:27:00:
  1021. 21:27:00:
  1022. 21:27:00: Profiler CPU results:
  1023. 21:27:00:
  1024. 21:27:00: ==============================================================
  1025. 21:27:00: video thread frame - [cpu time: avg 0.239 ms, total 62.5 ms] [avg calls per frame: 1]
  1026. 21:27:00: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  1027. 21:27:00: | GPU download and conversion - [cpu time: avg 0.059 ms, total 15.625 ms] [avg calls per frame: 1]
  1028. 21:27:00: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  1029. 21:27:00: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  1030. 21:27:00: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  1031. 21:27:00: Convert444Threads - [cpu time: avg 1.969 ms, total 968.75 ms] [avg calls per frame: 2]
  1032. 21:27:00: | Convert444toNV12 - [cpu time: avg 1.969 ms, total 968.75 ms] [avg calls per frame: 2]
  1033. 21:27:00: encoder thread frame - [cpu time: avg 0.146 ms, total 46.875 ms] [avg calls per frame: 1]
  1034. 21:27:00: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  1035. 21:27:00: | ProcessEncodedFrame - [cpu time: avg 0.097 ms, total 31.25 ms] [avg calls per frame: 1]
  1036. 21:27:00: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  1037. 21:27:00: ==============================================================
  1038. 21:27:00:
  1039. 21:27:00: =====Stream End: 2014-06-28, 21:27:00=================================================
  1040. 21:27:30: =====Stream Start: 2014-06-28, 21:27:30===============================================
  1041. 21:27:30: Multithreaded optimizations: On
  1042. 21:27:30: Base resolution: 2560x1440
  1043. 21:27:30: Output resolution: 2560x1440
  1044. 21:27:30: ------------------------------------------
  1045. 21:27:30: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  1046. 21:27:30: ------------------------------------------
  1047. 21:27:30: Audio Format: 48000 Hz
  1048. 21:27:30: ------------------------------------------
  1049. 21:27:30: Audio Channels: 2 Ch
  1050. 21:27:30: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
  1051. 21:27:30: ------------------------------------------
  1052. 21:27:30: Using desktop audio input: Line 1 (Virtual Audio Cable)
  1053. 21:27:30: Global Audio time adjust: 0
  1054. 21:27:30: ------------------------------------------
  1055. 21:27:30: Using auxilary audio input: Microphone (2- USB Audio Device)
  1056. 21:27:30: Mic time offset: 0
  1057. 21:27:30: ------------------------------------------
  1058. 21:27:30: Audio Encoding: AAC
  1059. 21:27:30: bitrate: 128
  1060. 21:27:30: Using graphics capture
  1061. 21:27:30: Trying to hook process: DayZ.exe
  1062. 21:27:30: Scene buffering time set to 400
  1063. 21:27:30: Found QSV hardware support
  1064. 21:27:30: ------------------------------------------
  1065. 21:27:30: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
  1066. 21:27:30: Using 14 bitstreams and 14 frame buffers
  1067. 21:27:30: ------------------------------------------
  1068. 21:27:30: Video Encoding: QSV
  1069. 21:27:30: fps: 30
  1070. 21:27:30: width: 2560, height: 1440
  1071. 21:27:30: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
  1072. 21:27:30: profile: MFX_PROFILE_AVC_HIGH
  1073. 21:27:30: CBR: yes
  1074. 21:27:30: CFR: yes
  1075. 21:27:30: max bitrate: 10000
  1076. 21:27:30: ------------------------------------------
  1077. 21:27:30: SharedTexCapture hooked
  1078. 21:27:31: Audio timestamp for device 'Microphone (2- USB Audio Device)' was behind target timestamp by 38861938
  1079. 21:27:49: Total frames encoded: 475, total frames duplicated: 210 (44.21%)
  1080. 21:27:49: Number of frames skipped due to encoder lag: 178 (37.47%)
  1081. 21:27:49: Total frames rendered: 308, number of late frames: 3 (0.97%) (it's okay for some frames to be late)
  1082. 21:27:49:
  1083. 21:27:49: Profiler time results:
  1084. 21:27:49:
  1085. 21:27:49: ==============================================================
  1086. 21:27:49: video thread frame - [100%] [avg time: 3.197 ms] [children: 66.5%] [unaccounted: 33.5%]
  1087. 21:27:49: | scene->Preprocess - [0.0938%] [avg time: 0.003 ms]
  1088. 21:27:49: | GPU download and conversion - [66.4%] [avg time: 2.124 ms] [children: 59.6%] [unaccounted: 6.79%]
  1089. 21:27:49: | | flush - [58.4%] [avg time: 1.868 ms]
  1090. 21:27:49: | | CopyResource - [0.97%] [avg time: 0.031 ms]
  1091. 21:27:49: | | conversion to 4:2:0 - [0.25%] [avg time: 0.008 ms]
  1092. 21:27:49: Convert444Threads - [100%] [avg time: 2.656 ms] [children: 99.8%] [unaccounted: 0.188%]
  1093. 21:27:49: | Convert444toNV12 - [99.8%] [avg time: 2.651 ms]
  1094. 21:27:49: encoder thread frame - [100%] [avg time: 21.879 ms] [children: 99.6%] [unaccounted: 0.425%]
  1095. 21:27:49: | QueueEncodeTask - [71.9%] [avg time: 15.722 ms]
  1096. 21:27:49: | ProcessEncodedFrame - [27.4%] [avg time: 5.994 ms]
  1097. 21:27:49: | sending stuff out - [0.32%] [avg time: 0.07 ms]
  1098. 21:27:49: ==============================================================
  1099. 21:27:49:
  1100. 21:27:49:
  1101. 21:27:49: Profiler CPU results:
  1102. 21:27:49:
  1103. 21:27:49: ==============================================================
  1104. 21:27:49: video thread frame - [cpu time: avg 0.456 ms, total 140.625 ms] [avg calls per frame: 1]
  1105. 21:27:49: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  1106. 21:27:49: | GPU download and conversion - [cpu time: avg 0.202 ms, total 62.5 ms] [avg calls per frame: 1]
  1107. 21:27:49: | | flush - [cpu time: avg 0.101 ms, total 31.25 ms] [avg calls per frame: 1]
  1108. 21:27:49: | | CopyResource - [cpu time: avg 0.053 ms, total 15.625 ms] [avg calls per frame: 1]
  1109. 21:27:49: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  1110. 21:27:49: Convert444Threads - [cpu time: avg 1.866 ms, total 1093.75 ms] [avg calls per frame: 2]
  1111. 21:27:49: | Convert444toNV12 - [cpu time: avg 1.866 ms, total 1093.75 ms] [avg calls per frame: 2]
  1112. 21:27:49: encoder thread frame - [cpu time: avg 0.199 ms, total 93.75 ms] [avg calls per frame: 1]
  1113. 21:27:49: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  1114. 21:27:49: | ProcessEncodedFrame - [cpu time: avg 0.132 ms, total 62.5 ms] [avg calls per frame: 1]
  1115. 21:27:49: | sending stuff out - [cpu time: avg 0.033 ms, total 15.625 ms] [avg calls per frame: 1]
  1116. 21:27:49: ==============================================================
  1117. 21:27:49:
  1118. 21:27:49: =====Stream End: 2014-06-28, 21:27:49=================================================
  1119. 21:28:23: =====Stream Start: 2014-06-28, 21:28:23===============================================
  1120. 21:28:23: Multithreaded optimizations: On
  1121. 21:28:23: Base resolution: 2560x1440
  1122. 21:28:23: Output resolution: 2560x1440
  1123. 21:28:23: ------------------------------------------
  1124. 21:28:23: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  1125. 21:28:23: ------------------------------------------
  1126. 21:28:23: Audio Format: 48000 Hz
  1127. 21:28:23: ------------------------------------------
  1128. 21:28:23: Audio Channels: 2 Ch
  1129. 21:28:23: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
  1130. 21:28:23: ------------------------------------------
  1131. 21:28:23: Using desktop audio input: Line 1 (Virtual Audio Cable)
  1132. 21:28:23: Global Audio time adjust: 0
  1133. 21:28:23: ------------------------------------------
  1134. 21:28:23: Using auxilary audio input: Microphone (2- USB Audio Device)
  1135. 21:28:23: Mic time offset: 0
  1136. 21:28:23: ------------------------------------------
  1137. 21:28:23: Audio Encoding: AAC
  1138. 21:28:23: bitrate: 128
  1139. 21:28:23: Using graphics capture
  1140. 21:28:23: Trying to hook process: DayZ.exe
  1141. 21:28:23: Scene buffering time set to 400
  1142. 21:28:23: Found QSV hardware support
  1143. 21:28:23: ------------------------------------------
  1144. 21:28:23: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
  1145. 21:28:23: Using 14 bitstreams and 14 frame buffers
  1146. 21:28:23: ------------------------------------------
  1147. 21:28:23: Video Encoding: QSV
  1148. 21:28:23: fps: 30
  1149. 21:28:23: width: 2560, height: 1440
  1150. 21:28:23: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
  1151. 21:28:23: profile: MFX_PROFILE_AVC_HIGH
  1152. 21:28:23: CBR: yes
  1153. 21:28:23: CFR: yes
  1154. 21:28:23: max bitrate: 10000
  1155. 21:28:23: ------------------------------------------
  1156. 21:28:23: SharedTexCapture hooked
  1157. 21:32:14: Total frames encoded: 6671, total frames duplicated: 2249 (33.71%)
  1158. 21:32:14: Number of frames skipped due to encoder lag: 1853 (27.78%)
  1159. 21:32:14: Total frames rendered: 4832, number of late frames: 29 (0.60%) (it's okay for some frames to be late)
  1160. 21:32:14:
  1161. 21:32:14: Profiler time results:
  1162. 21:32:14:
  1163. 21:32:14: ==============================================================
  1164. 21:32:14: video thread frame - [100%] [avg time: 3.187 ms] [children: 68.4%] [unaccounted: 31.6%]
  1165. 21:32:14: | scene->Preprocess - [0.126%] [avg time: 0.004 ms]
  1166. 21:32:14: | GPU download and conversion - [68.2%] [avg time: 2.175 ms] [children: 63.3%] [unaccounted: 4.93%]
  1167. 21:32:14: | | flush - [61.4%] [avg time: 1.957 ms]
  1168. 21:32:14: | | CopyResource - [1.44%] [avg time: 0.046 ms]
  1169. 21:32:14: | | conversion to 4:2:0 - [0.471%] [avg time: 0.015 ms]
  1170. 21:32:14: Convert444Threads - [100%] [avg time: 2.736 ms] [children: 99.7%] [unaccounted: 0.292%]
  1171. 21:32:14: | Convert444toNV12 - [99.7%] [avg time: 2.728 ms]
  1172. 21:32:14: encoder thread frame - [100%] [avg time: 15.572 ms] [children: 99.5%] [unaccounted: 0.546%]
  1173. 21:32:14: | QueueEncodeTask - [72.2%] [avg time: 11.238 ms]
  1174. 21:32:14: | ProcessEncodedFrame - [26.9%] [avg time: 4.195 ms]
  1175. 21:32:14: | sending stuff out - [0.347%] [avg time: 0.054 ms]
  1176. 21:32:14: ==============================================================
  1177. 21:32:14:
  1178. 21:32:14:
  1179. 21:32:14: Profiler CPU results:
  1180. 21:32:14:
  1181. 21:32:14: ==============================================================
  1182. 21:32:14: video thread frame - [cpu time: avg 0.336 ms, total 1625 ms] [avg calls per frame: 1]
  1183. 21:32:14: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  1184. 21:32:14: | GPU download and conversion - [cpu time: avg 0.106 ms, total 515.625 ms] [avg calls per frame: 1]
  1185. 21:32:14: | | flush - [cpu time: avg 0.077 ms, total 375 ms] [avg calls per frame: 1]
  1186. 21:32:14: | | CopyResource - [cpu time: avg 0.012 ms, total 62.5 ms] [avg calls per frame: 1]
  1187. 21:32:14: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  1188. 21:32:14: Convert444Threads - [cpu time: avg 1.949 ms, total 18781.3 ms] [avg calls per frame: 2]
  1189. 21:32:14: | Convert444toNV12 - [cpu time: avg 1.948 ms, total 18765.6 ms] [avg calls per frame: 2]
  1190. 21:32:14: encoder thread frame - [cpu time: avg 0.149 ms, total 1000 ms] [avg calls per frame: 1]
  1191. 21:32:14: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  1192. 21:32:14: | ProcessEncodedFrame - [cpu time: avg 0.079 ms, total 531.25 ms] [avg calls per frame: 1]
  1193. 21:32:14: | sending stuff out - [cpu time: avg 0.035 ms, total 234.375 ms] [avg calls per frame: 1]
  1194. 21:32:14: ==============================================================
  1195. 21:32:14:
  1196. 21:32:14: =====Stream End: 2014-06-28, 21:32:14=================================================
  1197. 21:50:13: =====Stream Start: 2014-06-28, 21:50:13===============================================
  1198. 21:50:13: Multithreaded optimizations: On
  1199. 21:50:13: Base resolution: 2560x1440
  1200. 21:50:13: Output resolution: 2560x1440
  1201. 21:50:13: ------------------------------------------
  1202. 21:50:13: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  1203. 21:50:13: ------------------------------------------
  1204. 21:50:13: Audio Format: 48000 Hz
  1205. 21:50:13: ------------------------------------------
  1206. 21:50:13: Audio Channels: 2 Ch
  1207. 21:50:13: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
  1208. 21:50:13: ------------------------------------------
  1209. 21:50:13: Using desktop audio input: Line 1 (Virtual Audio Cable)
  1210. 21:50:13: Global Audio time adjust: 0
  1211. 21:50:13: ------------------------------------------
  1212. 21:50:13: Using auxilary audio input: Microphone (2- USB Audio Device)
  1213. 21:50:13: Mic time offset: 0
  1214. 21:50:13: ------------------------------------------
  1215. 21:50:13: Audio Encoding: AAC
  1216. 21:50:13: bitrate: 128
  1217. 21:50:13: Using graphics capture
  1218. 21:50:13: Trying to hook process: DayZ.exe
  1219. 21:50:13: Scene buffering time set to 400
  1220. 21:50:13: Found QSV hardware support
  1221. 21:50:13: ------------------------------------------
  1222. 21:50:13: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
  1223. 21:50:13: Using 14 bitstreams and 14 frame buffers
  1224. 21:50:13: ------------------------------------------
  1225. 21:50:13: Video Encoding: QSV
  1226. 21:50:13: fps: 30
  1227. 21:50:13: width: 2560, height: 1440
  1228. 21:50:13: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
  1229. 21:50:13: profile: MFX_PROFILE_AVC_HIGH
  1230. 21:50:13: CBR: yes
  1231. 21:50:13: CFR: yes
  1232. 21:50:13: max bitrate: 10000
  1233. 21:50:13: ------------------------------------------
  1234. 21:50:13: SharedTexCapture hooked
  1235. 21:50:32: Total frames encoded: 566, total frames duplicated: 100 (17.67%)
  1236. 21:50:32: Number of frames skipped due to encoder lag: 35 (6.18%)
  1237. 21:50:32: Total frames rendered: 545, number of late frames: 6 (1.10%) (it's okay for some frames to be late)
  1238. 21:50:32:
  1239. 21:50:32: Profiler time results:
  1240. 21:50:32:
  1241. 21:50:32: ==============================================================
  1242. 21:50:32: video thread frame - [100%] [avg time: 3.188 ms] [children: 64.7%] [unaccounted: 35.3%]
  1243. 21:50:32: | scene->Preprocess - [0.125%] [avg time: 0.004 ms]
  1244. 21:50:32: | GPU download and conversion - [64.6%] [avg time: 2.058 ms] [children: 58.5%] [unaccounted: 6.09%]
  1245. 21:50:32: | | flush - [56.6%] [avg time: 1.803 ms]
  1246. 21:50:32: | | CopyResource - [1.57%] [avg time: 0.05 ms]
  1247. 21:50:32: | | conversion to 4:2:0 - [0.345%] [avg time: 0.011 ms]
  1248. 21:50:32: Convert444Threads - [100%] [avg time: 2.71 ms] [children: 99.7%] [unaccounted: 0.332%]
  1249. 21:50:32: | Convert444toNV12 - [99.7%] [avg time: 2.701 ms]
  1250. 21:50:32: encoder thread frame - [100%] [avg time: 12.002 ms] [children: 99.2%] [unaccounted: 0.758%]
  1251. 21:50:32: | QueueEncodeTask - [67.6%] [avg time: 8.111 ms]
  1252. 21:50:32: | ProcessEncodedFrame - [31.2%] [avg time: 3.74 ms]
  1253. 21:50:32: | sending stuff out - [0.5%] [avg time: 0.06 ms]
  1254. 21:50:32: ==============================================================
  1255. 21:50:32:
  1256. 21:50:32:
  1257. 21:50:32: Profiler CPU results:
  1258. 21:50:32:
  1259. 21:50:32: ==============================================================
  1260. 21:50:32: video thread frame - [cpu time: avg 0.344 ms, total 187.5 ms] [avg calls per frame: 1]
  1261. 21:50:32: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  1262. 21:50:32: | GPU download and conversion - [cpu time: avg 0.057 ms, total 31.25 ms] [avg calls per frame: 1]
  1263. 21:50:32: | | flush - [cpu time: avg 0.057 ms, total 31.25 ms] [avg calls per frame: 1]
  1264. 21:50:32: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  1265. 21:50:32: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  1266. 21:50:32: Convert444Threads - [cpu time: avg 1.757 ms, total 1859.38 ms] [avg calls per frame: 2]
  1267. 21:50:32: | Convert444toNV12 - [cpu time: avg 1.757 ms, total 1859.38 ms] [avg calls per frame: 2]
  1268. 21:50:32: encoder thread frame - [cpu time: avg 0.139 ms, total 78.125 ms] [avg calls per frame: 1]
  1269. 21:50:32: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  1270. 21:50:32: | ProcessEncodedFrame - [cpu time: avg 0.111 ms, total 62.5 ms] [avg calls per frame: 1]
  1271. 21:50:32: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  1272. 21:50:32: ==============================================================
  1273. 21:50:32:
  1274. 21:50:32: =====Stream End: 2014-06-28, 21:50:32=================================================
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