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- 20:10:40: Open Broadcaster Software v0.625b - 64bit ( ^ω^)
- 20:10:40: -------------------------------
- 20:10:40: CPU Name: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
- 20:10:40: CPU Speed: 3193MHz
- 20:10:40: Physical Memory: 7998MB Total, 4144MB Free
- 20:10:40: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
- 20:10:40: monitor 1: pos={2560, 0}, size={1280, 1024}
- 20:10:40: monitor 2: pos={0, 0}, size={2560, 1440}
- 20:10:40: Windows Version: 6.2 Build 9200
- 20:10:40: Aero is Enabled
- 20:10:40: -------------------------------
- 20:10:40: OBS Modules:
- 20:10:40: Base Address Module
- 20:10:40: 00000000B02A0000 OBS.exe
- 20:10:40: 00000000A8350000 OBSApi.dll
- 20:10:40: 00000000B1A30000 DShowPlugin.dll
- 20:10:40: 00000000B3690000 GraphicsCapture.dll
- 20:10:40: 00000000B2E10000 NoiseGate.dll
- 20:10:40: 00000000B1A00000 PSVPlugin.dll
- 20:10:40: ------------------------------------------
- 20:10:40: Adapter 1
- 20:10:40: Video Adapter: AMD Radeon R9 200 Series
- 20:10:40: Video Adapter Dedicated Video Memory: 3202543616
- 20:10:40: Video Adapter Shared System Memory: 4026531840
- 20:10:40: Video Adapter Output 1: pos={0, 0}, size={2560, 1440}, attached=true
- 20:10:40: ------------------------------------------
- 20:10:40: Adapter 2
- 20:10:40: Video Adapter: Intel(R) HD Graphics 4600
- 20:10:40: Video Adapter Dedicated Video Memory: 100663296
- 20:10:40: Video Adapter Shared System Memory: 1778384896
- 20:10:40: Video Adapter Output 1: pos={2560, 0}, size={1280, 1024}, attached=true
- 20:10:40: =====Stream Start: 2014-06-28, 20:10:40===============================================
- 20:10:40: Multithreaded optimizations: On
- 20:10:40: Base resolution: 2560x1440
- 20:10:40: Output resolution: 2560x1440
- 20:10:40: ------------------------------------------
- 20:10:40: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
- 20:10:40: ------------------------------------------
- 20:10:40: Audio Format: 48000 Hz
- 20:10:40: ------------------------------------------
- 20:10:40: Audio Channels: 2 Ch
- 20:10:40: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
- 20:10:40: ------------------------------------------
- 20:10:40: Using desktop audio input: Line 1 (Virtual Audio Cable)
- 20:10:40: Global Audio time adjust: 0
- 20:10:40: ------------------------------------------
- 20:10:40: Using auxilary audio input: Microphone (2- USB Audio Device)
- 20:10:40: Mic time offset: 0
- 20:10:40: ------------------------------------------
- 20:10:40: Audio Encoding: AAC
- 20:10:40: bitrate: 128
- 20:10:40: Using graphics capture
- 20:10:40: Trying to hook process: DayZ.exe
- 20:10:40: Scene buffering time set to 400
- 20:10:40: Found QSV hardware support
- 20:10:40: ------------------------------------------
- 20:10:40: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
- 20:10:40: Using 14 bitstreams and 14 frame buffers
- 20:10:40: ------------------------------------------
- 20:10:40: Video Encoding: QSV
- 20:10:40: fps: 30
- 20:10:40: width: 2560, height: 1440
- 20:10:40: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
- 20:10:40: profile: MFX_PROFILE_AVC_HIGH
- 20:10:40: CBR: yes
- 20:10:40: CFR: yes
- 20:10:40: max bitrate: 10000
- 20:10:40: ------------------------------------------
- 20:11:02: Total frames encoded: 659, total frames duplicated: 13 (1.97%)
- 20:11:02: Total frames rendered: 654, number of late frames: 1 (0.15%) (it's okay for some frames to be late)
- 20:11:02:
- 20:11:02: Profiler time results:
- 20:11:02:
- 20:11:02: ==============================================================
- 20:11:02: video thread frame - [100%] [avg time: 1.483 ms] [children: 11.3%] [unaccounted: 88.7%]
- 20:11:02: | scene->Preprocess - [0.135%] [avg time: 0.002 ms]
- 20:11:02: | GPU download and conversion - [11.2%] [avg time: 0.166 ms] [children: 10.2%] [unaccounted: 1.01%]
- 20:11:02: | | flush - [9.1%] [avg time: 0.135 ms]
- 20:11:02: | | CopyResource - [0.809%] [avg time: 0.012 ms]
- 20:11:02: | | conversion to 4:2:0 - [0.27%] [avg time: 0.004 ms]
- 20:11:02: Convert444Threads - [100%] [avg time: 3.098 ms] [children: 99.8%] [unaccounted: 0.194%]
- 20:11:02: | Convert444toNV12 - [99.8%] [avg time: 3.092 ms]
- 20:11:02: encoder thread frame - [100%] [avg time: 0.284 ms] [children: 86.6%] [unaccounted: 13.4%]
- 20:11:02: | QueueEncodeTask - [30.3%] [avg time: 0.086 ms]
- 20:11:02: | ProcessEncodedFrame - [56%] [avg time: 0.159 ms]
- 20:11:02: | sending stuff out - [0.352%] [avg time: 0.001 ms]
- 20:11:02: ==============================================================
- 20:11:02:
- 20:11:02:
- 20:11:02: Profiler CPU results:
- 20:11:02:
- 20:11:02: ==============================================================
- 20:11:02: video thread frame - [cpu time: avg 0.071 ms, total 46.875 ms] [avg calls per frame: 1]
- 20:11:02: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:11:02: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:11:02: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:11:02: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:11:02: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:11:02: Convert444Threads - [cpu time: avg 2.628 ms, total 3359.38 ms] [avg calls per frame: 2]
- 20:11:02: | Convert444toNV12 - [cpu time: avg 2.628 ms, total 3359.38 ms] [avg calls per frame: 2]
- 20:11:02: encoder thread frame - [cpu time: avg 0.024 ms, total 15.625 ms] [avg calls per frame: 1]
- 20:11:02: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:11:02: | ProcessEncodedFrame - [cpu time: avg 0.024 ms, total 15.625 ms] [avg calls per frame: 1]
- 20:11:02: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:11:02: ==============================================================
- 20:11:02:
- 20:11:02: =====Stream End: 2014-06-28, 20:11:02=================================================
- 20:19:51: =====Stream Start: 2014-06-28, 20:19:51===============================================
- 20:19:51: Multithreaded optimizations: On
- 20:19:51: Base resolution: 2560x1440
- 20:19:51: Output resolution: 2560x1440
- 20:19:51: ------------------------------------------
- 20:19:51: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
- 20:19:51: ------------------------------------------
- 20:19:51: Audio Format: 48000 Hz
- 20:19:51: ------------------------------------------
- 20:19:51: Audio Channels: 2 Ch
- 20:19:52: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
- 20:19:52: ------------------------------------------
- 20:19:52: Using desktop audio input: Line 1 (Virtual Audio Cable)
- 20:19:52: Global Audio time adjust: 0
- 20:19:52: ------------------------------------------
- 20:19:52: Using auxilary audio input: Microphone (2- USB Audio Device)
- 20:19:52: Mic time offset: 0
- 20:19:52: ------------------------------------------
- 20:19:52: Audio Encoding: AAC
- 20:19:52: bitrate: 128
- 20:19:52: Using graphics capture
- 20:19:52: Trying to hook process: DayZ.exe
- 20:19:52: Scene buffering time set to 400
- 20:19:52: Found QSV hardware support
- 20:19:52: ------------------------------------------
- 20:19:52: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
- 20:19:52: Using 14 bitstreams and 14 frame buffers
- 20:19:52: ------------------------------------------
- 20:19:52: Video Encoding: QSV
- 20:19:52: fps: 30
- 20:19:52: width: 2560, height: 1440
- 20:19:52: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
- 20:19:52: profile: MFX_PROFILE_AVC_HIGH
- 20:19:52: CBR: yes
- 20:19:52: CFR: yes
- 20:19:52: max bitrate: 10000
- 20:19:52: ------------------------------------------
- 20:19:52: SharedTexCapture hooked
- 20:19:52: Total frames encoded: 1, total frames duplicated: 0 (0.00%)
- 20:19:52: Total frames rendered: 18, number of late frames: 1 (5.56%) (it's okay for some frames to be late)
- 20:19:52:
- 20:19:52: Profiler time results:
- 20:19:52:
- 20:19:52: ==============================================================
- 20:19:52: video thread frame - [100%] [avg time: 1.035 ms] [children: 33.1%] [unaccounted: 66.9%]
- 20:19:52: | scene->Preprocess - [0.0966%] [avg time: 0.001 ms]
- 20:19:52: | GPU download and conversion - [33%] [avg time: 0.342 ms] [children: 33.4%] [unaccounted: -0.386%]
- 20:19:52: | | flush - [32.7%] [avg time: 0.338 ms]
- 20:19:52: | | CopyResource - [0.483%] [avg time: 0.005 ms]
- 20:19:52: | | conversion to 4:2:0 - [0.29%] [avg time: 0.003 ms]
- 20:19:52: Convert444Threads - [100%] [avg time: 2.407 ms] [children: 99.8%] [unaccounted: 0.166%]
- 20:19:52: | Convert444toNV12 - [99.8%] [avg time: 2.403 ms]
- 20:19:52: encoder thread frame - [100%] [avg time: 0.006 ms] [children: 33.3%] [unaccounted: 66.7%]
- 20:19:52: | ProcessEncodedFrame - [16.7%] [avg time: 0.001 ms]
- 20:19:52: | sending stuff out - [16.7%] [avg time: 0.001 ms]
- 20:19:52: ==============================================================
- 20:19:52:
- 20:19:52:
- 20:19:52: Profiler CPU results:
- 20:19:52:
- 20:19:52: ==============================================================
- 20:19:52: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:19:52: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:19:52: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:19:52: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:19:52: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
- 20:19:52: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
- 20:19:52: Convert444Threads - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
- 20:19:52: | Convert444toNV12 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
- 20:19:52: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:19:52: | ProcessEncodedFrame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:19:52: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:19:52: ==============================================================
- 20:19:52:
- 20:19:52: =====Stream End: 2014-06-28, 20:19:52=================================================
- 20:25:03: =====Stream Start: 2014-06-28, 20:25:03===============================================
- 20:25:03: Multithreaded optimizations: On
- 20:25:03: Base resolution: 2560x1440
- 20:25:03: Output resolution: 2560x1440
- 20:25:03: ------------------------------------------
- 20:25:03: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
- 20:25:03: ------------------------------------------
- 20:25:03: Audio Format: 48000 Hz
- 20:25:03: ------------------------------------------
- 20:25:03: Audio Channels: 2 Ch
- 20:25:03: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
- 20:25:03: ------------------------------------------
- 20:25:03: Using desktop audio input: Line 1 (Virtual Audio Cable)
- 20:25:03: Global Audio time adjust: 0
- 20:25:03: ------------------------------------------
- 20:25:03: Using auxilary audio input: Microphone (2- USB Audio Device)
- 20:25:03: Mic time offset: 0
- 20:25:03: ------------------------------------------
- 20:25:03: Audio Encoding: AAC
- 20:25:03: bitrate: 128
- 20:25:03: Using graphics capture
- 20:25:03: Trying to hook process: DayZ.exe
- 20:25:03: Scene buffering time set to 400
- 20:25:03: Found QSV hardware support
- 20:25:03: ------------------------------------------
- 20:25:03: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
- 20:25:03: Using 14 bitstreams and 14 frame buffers
- 20:25:03: ------------------------------------------
- 20:25:03: Video Encoding: QSV
- 20:25:03: fps: 30
- 20:25:03: width: 2560, height: 1440
- 20:25:03: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
- 20:25:03: profile: MFX_PROFILE_AVC_HIGH
- 20:25:03: CBR: yes
- 20:25:03: CFR: yes
- 20:25:03: max bitrate: 10000
- 20:25:03: ------------------------------------------
- 20:25:03: SharedTexCapture hooked
- 20:25:12: Total frames encoded: 175, total frames duplicated: 149 (85.14%)
- 20:25:12: Number of frames skipped due to encoder lag: 147 (84.00%)
- 20:25:12: Total frames rendered: 44, number of late frames: 2 (4.55%) (it's okay for some frames to be late)
- 20:25:12:
- 20:25:12: Profiler time results:
- 20:25:12:
- 20:25:12: ==============================================================
- 20:25:12: video thread frame - [100%] [avg time: 3.173 ms] [children: 63.2%] [unaccounted: 36.8%]
- 20:25:12: | scene->Preprocess - [0.063%] [avg time: 0.002 ms]
- 20:25:12: | GPU download and conversion - [63.1%] [avg time: 2.002 ms] [children: 56.1%] [unaccounted: 7.03%]
- 20:25:12: | | flush - [55.2%] [avg time: 1.752 ms]
- 20:25:12: | | CopyResource - [0.473%] [avg time: 0.015 ms]
- 20:25:12: | | conversion to 4:2:0 - [0.378%] [avg time: 0.012 ms]
- 20:25:12: Convert444Threads - [100%] [avg time: 2.838 ms] [children: 99.8%] [unaccounted: 0.176%]
- 20:25:12: | Convert444toNV12 - [99.8%] [avg time: 2.833 ms]
- 20:25:12: encoder thread frame - [100%] [avg time: 41.565 ms] [children: 99.9%] [unaccounted: 0.111%]
- 20:25:12: | QueueEncodeTask - [64.5%] [avg time: 26.816 ms]
- 20:25:12: | ProcessEncodedFrame - [35.3%] [avg time: 14.676 ms]
- 20:25:12: | sending stuff out - [0.065%] [avg time: 0.027 ms]
- 20:25:12: ==============================================================
- 20:25:12:
- 20:25:12:
- 20:25:12: Profiler CPU results:
- 20:25:12:
- 20:25:12: ==============================================================
- 20:25:12: video thread frame - [cpu time: avg 0.355 ms, total 15.625 ms] [avg calls per frame: 1]
- 20:25:12: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:25:12: | GPU download and conversion - [cpu time: avg 0.355 ms, total 15.625 ms] [avg calls per frame: 1]
- 20:25:12: | | flush - [cpu time: avg 0.355 ms, total 15.625 ms] [avg calls per frame: 1]
- 20:25:12: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:25:12: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:25:12: Convert444Threads - [cpu time: avg 3.627 ms, total 203.125 ms] [avg calls per frame: 2]
- 20:25:12: | Convert444toNV12 - [cpu time: avg 3.627 ms, total 203.125 ms] [avg calls per frame: 2]
- 20:25:12: encoder thread frame - [cpu time: avg 0.451 ms, total 78.125 ms] [avg calls per frame: 1]
- 20:25:12: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:25:12: | ProcessEncodedFrame - [cpu time: avg 0.451 ms, total 78.125 ms] [avg calls per frame: 1]
- 20:25:12: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:25:12: ==============================================================
- 20:25:12:
- 20:25:12: =====Stream End: 2014-06-28, 20:25:12=================================================
- 20:25:13: =====Stream Start: 2014-06-28, 20:25:13===============================================
- 20:25:13: Multithreaded optimizations: On
- 20:25:13: Base resolution: 2560x1440
- 20:25:13: Output resolution: 2560x1440
- 20:25:13: ------------------------------------------
- 20:25:13: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
- 20:25:13: ------------------------------------------
- 20:25:13: Audio Format: 48000 Hz
- 20:25:13: ------------------------------------------
- 20:25:13: Audio Channels: 2 Ch
- 20:25:13: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
- 20:25:13: ------------------------------------------
- 20:25:13: Using desktop audio input: Line 1 (Virtual Audio Cable)
- 20:25:13: Global Audio time adjust: 0
- 20:25:13: ------------------------------------------
- 20:25:13: Using auxilary audio input: Microphone (2- USB Audio Device)
- 20:25:13: Mic time offset: 0
- 20:25:13: ------------------------------------------
- 20:25:13: Audio Encoding: AAC
- 20:25:13: bitrate: 128
- 20:25:13: Using graphics capture
- 20:25:13: Trying to hook process: DayZ.exe
- 20:25:13: Scene buffering time set to 400
- 20:25:13: Found QSV hardware support
- 20:25:13: ------------------------------------------
- 20:25:13: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
- 20:25:13: Using 14 bitstreams and 14 frame buffers
- 20:25:13: ------------------------------------------
- 20:25:13: Video Encoding: QSV
- 20:25:13: fps: 30
- 20:25:13: width: 2560, height: 1440
- 20:25:13: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
- 20:25:13: profile: MFX_PROFILE_AVC_HIGH
- 20:25:13: CBR: yes
- 20:25:13: CFR: yes
- 20:25:13: max bitrate: 10000
- 20:25:13: ------------------------------------------
- 20:25:13: SharedTexCapture hooked
- 20:25:19: Total frames encoded: 155, total frames duplicated: 115 (74.19%)
- 20:25:19: Number of frames skipped due to encoder lag: 110 (70.97%)
- 20:25:19: Total frames rendered: 54, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
- 20:25:20:
- 20:25:20: Profiler time results:
- 20:25:20:
- 20:25:20: ==============================================================
- 20:25:20: video thread frame - [100%] [avg time: 3.334 ms] [children: 59.9%] [unaccounted: 40.1%]
- 20:25:20: | scene->Preprocess - [0.06%] [avg time: 0.002 ms]
- 20:25:20: | GPU download and conversion - [59.8%] [avg time: 1.994 ms] [children: 58%] [unaccounted: 1.83%]
- 20:25:20: | | flush - [51.1%] [avg time: 1.705 ms]
- 20:25:20: | | CopyResource - [6.72%] [avg time: 0.224 ms]
- 20:25:20: | | conversion to 4:2:0 - [0.12%] [avg time: 0.004 ms]
- 20:25:20: Convert444Threads - [100%] [avg time: 2.835 ms] [children: 99.9%] [unaccounted: 0.141%]
- 20:25:20: | Convert444toNV12 - [99.9%] [avg time: 2.831 ms]
- 20:25:20: encoder thread frame - [100%] [avg time: 32.44 ms] [children: 99.9%] [unaccounted: 0.12%]
- 20:25:20: | QueueEncodeTask - [64.4%] [avg time: 20.88 ms]
- 20:25:20: | ProcessEncodedFrame - [35.4%] [avg time: 11.492 ms]
- 20:25:20: | sending stuff out - [0.0894%] [avg time: 0.029 ms]
- 20:25:20: ==============================================================
- 20:25:20:
- 20:25:20:
- 20:25:20: Profiler CPU results:
- 20:25:20:
- 20:25:20: ==============================================================
- 20:25:20: video thread frame - [cpu time: avg 0.289 ms, total 15.625 ms] [avg calls per frame: 1]
- 20:25:20: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:25:20: | GPU download and conversion - [cpu time: avg 0.289 ms, total 15.625 ms] [avg calls per frame: 1]
- 20:25:20: | | flush - [cpu time: avg 0.289 ms, total 15.625 ms] [avg calls per frame: 1]
- 20:25:20: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:25:20: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:25:20: Convert444Threads - [cpu time: avg 2.003 ms, total 156.25 ms] [avg calls per frame: 2]
- 20:25:20: | Convert444toNV12 - [cpu time: avg 2.003 ms, total 156.25 ms] [avg calls per frame: 2]
- 20:25:20: encoder thread frame - [cpu time: avg 0.316 ms, total 46.875 ms] [avg calls per frame: 1]
- 20:25:20: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:25:20: | ProcessEncodedFrame - [cpu time: avg 0.105 ms, total 15.625 ms] [avg calls per frame: 1]
- 20:25:20: | sending stuff out - [cpu time: avg 0.105 ms, total 15.625 ms] [avg calls per frame: 1]
- 20:25:20: ==============================================================
- 20:25:20:
- 20:25:20: =====Stream End: 2014-06-28, 20:25:20=================================================
- 20:25:21: =====Stream Start: 2014-06-28, 20:25:21===============================================
- 20:25:21: Multithreaded optimizations: On
- 20:25:21: Base resolution: 2560x1440
- 20:25:21: Output resolution: 2560x1440
- 20:25:21: ------------------------------------------
- 20:25:21: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
- 20:25:21: ------------------------------------------
- 20:25:21: Audio Format: 48000 Hz
- 20:25:21: ------------------------------------------
- 20:25:21: Audio Channels: 2 Ch
- 20:25:21: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
- 20:25:21: ------------------------------------------
- 20:25:21: Using desktop audio input: Line 1 (Virtual Audio Cable)
- 20:25:21: Global Audio time adjust: 0
- 20:25:21: ------------------------------------------
- 20:25:21: Using auxilary audio input: Microphone (2- USB Audio Device)
- 20:25:21: Mic time offset: 0
- 20:25:21: ------------------------------------------
- 20:25:21: Audio Encoding: AAC
- 20:25:21: bitrate: 128
- 20:25:21: Using graphics capture
- 20:25:21: Trying to hook process: DayZ.exe
- 20:25:21: Scene buffering time set to 400
- 20:25:21: Found QSV hardware support
- 20:25:21: ------------------------------------------
- 20:25:21: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
- 20:25:21: Using 14 bitstreams and 14 frame buffers
- 20:25:21: ------------------------------------------
- 20:25:21: Video Encoding: QSV
- 20:25:21: fps: 30
- 20:25:21: width: 2560, height: 1440
- 20:25:21: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
- 20:25:21: profile: MFX_PROFILE_AVC_HIGH
- 20:25:21: CBR: yes
- 20:25:21: CFR: yes
- 20:25:21: max bitrate: 10000
- 20:25:21: ------------------------------------------
- 20:25:21: SharedTexCapture hooked
- 20:25:28: Total frames encoded: 181, total frames duplicated: 35 (19.34%)
- 20:25:28: Total frames rendered: 190, number of late frames: 1 (0.53%) (it's okay for some frames to be late)
- 20:25:28:
- 20:25:28: Profiler time results:
- 20:25:28:
- 20:25:28: ==============================================================
- 20:25:28: video thread frame - [100%] [avg time: 1.692 ms] [children: 68.1%] [unaccounted: 31.9%]
- 20:25:28: | scene->Preprocess - [0.0591%] [avg time: 0.001 ms]
- 20:25:28: | GPU download and conversion - [68.1%] [avg time: 1.152 ms] [children: 60%] [unaccounted: 8.1%]
- 20:25:28: | | flush - [54.3%] [avg time: 0.919 ms]
- 20:25:28: | | CopyResource - [5.38%] [avg time: 0.091 ms]
- 20:25:28: | | conversion to 4:2:0 - [0.296%] [avg time: 0.005 ms]
- 20:25:28: Convert444Threads - [100%] [avg time: 2.137 ms] [children: 99.8%] [unaccounted: 0.234%]
- 20:25:28: | Convert444toNV12 - [99.8%] [avg time: 2.132 ms]
- 20:25:28: encoder thread frame - [100%] [avg time: 14.852 ms] [children: 100%] [unaccounted: -0.0135%]
- 20:25:28: | QueueEncodeTask - [72.2%] [avg time: 10.717 ms]
- 20:25:28: | ProcessEncodedFrame - [27.6%] [avg time: 4.105 ms]
- 20:25:28: | sending stuff out - [0.215%] [avg time: 0.032 ms]
- 20:25:28: ==============================================================
- 20:25:28:
- 20:25:28:
- 20:25:28: Profiler CPU results:
- 20:25:28:
- 20:25:28: ==============================================================
- 20:25:28: video thread frame - [cpu time: avg 0.328 ms, total 62.5 ms] [avg calls per frame: 1]
- 20:25:28: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:25:28: | GPU download and conversion - [cpu time: avg 0.082 ms, total 15.625 ms] [avg calls per frame: 1]
- 20:25:28: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:25:28: | | CopyResource - [cpu time: avg 0.089 ms, total 15.625 ms] [avg calls per frame: 1]
- 20:25:28: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:25:28: Convert444Threads - [cpu time: avg 1.84 ms, total 640.625 ms] [avg calls per frame: 2]
- 20:25:28: | Convert444toNV12 - [cpu time: avg 1.84 ms, total 640.625 ms] [avg calls per frame: 2]
- 20:25:28: encoder thread frame - [cpu time: avg 0.09 ms, total 15.625 ms] [avg calls per frame: 1]
- 20:25:28: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:25:28: | ProcessEncodedFrame - [cpu time: avg 0.09 ms, total 15.625 ms] [avg calls per frame: 1]
- 20:25:28: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:25:28: ==============================================================
- 20:25:28:
- 20:25:28: =====Stream End: 2014-06-28, 20:25:28=================================================
- 20:27:51: Failed loading CUDA dll
- 20:40:14: =====Stream Start: 2014-06-28, 20:40:14===============================================
- 20:40:14: Multithreaded optimizations: On
- 20:40:14: Base resolution: 2560x1440
- 20:40:14: Output resolution: 2560x1440
- 20:40:14: ------------------------------------------
- 20:40:14: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
- 20:40:14: ------------------------------------------
- 20:40:14: Audio Format: 48000 Hz
- 20:40:14: ------------------------------------------
- 20:40:14: Audio Channels: 2 Ch
- 20:40:14: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
- 20:40:14: ------------------------------------------
- 20:40:14: Using desktop audio input: Line 1 (Virtual Audio Cable)
- 20:40:14: Global Audio time adjust: 0
- 20:40:14: ------------------------------------------
- 20:40:14: Using auxilary audio input: Microphone (2- USB Audio Device)
- 20:40:14: Mic time offset: 0
- 20:40:14: ------------------------------------------
- 20:40:14: Audio Encoding: AAC
- 20:40:14: bitrate: 128
- 20:40:14: Using graphics capture
- 20:40:14: Trying to hook process: DayZ.exe
- 20:40:14: Scene buffering time set to 400
- 20:40:14: Found QSV hardware support
- 20:40:15: ------------------------------------------
- 20:40:15: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
- 20:40:15: Using 14 bitstreams and 14 frame buffers
- 20:40:15: ------------------------------------------
- 20:40:15: Video Encoding: QSV
- 20:40:15: fps: 30
- 20:40:15: width: 2560, height: 1440
- 20:40:15: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
- 20:40:15: profile: MFX_PROFILE_AVC_HIGH
- 20:40:15: CBR: yes
- 20:40:15: CFR: yes
- 20:40:15: max bitrate: 10000
- 20:40:15: ------------------------------------------
- 20:40:15: SharedTexCapture hooked
- 20:40:17: Total frames encoded: 61, total frames duplicated: 0 (0.00%)
- 20:40:17: Total frames rendered: 70, number of late frames: 1 (1.43%) (it's okay for some frames to be late)
- 20:40:17:
- 20:40:17: Profiler time results:
- 20:40:17:
- 20:40:17: ==============================================================
- 20:40:17: video thread frame - [100%] [avg time: 2.025 ms] [children: 53.6%] [unaccounted: 46.4%]
- 20:40:17: | scene->Preprocess - [0.247%] [avg time: 0.005 ms]
- 20:40:17: | GPU download and conversion - [53.4%] [avg time: 1.081 ms] [children: 51.3%] [unaccounted: 2.07%]
- 20:40:17: | | flush - [50.5%] [avg time: 1.022 ms]
- 20:40:17: | | CopyResource - [0.494%] [avg time: 0.01 ms]
- 20:40:17: | | conversion to 4:2:0 - [0.346%] [avg time: 0.007 ms]
- 20:40:17: Convert444Threads - [100%] [avg time: 2.179 ms] [children: 99.8%] [unaccounted: 0.184%]
- 20:40:17: | Convert444toNV12 - [99.8%] [avg time: 2.175 ms]
- 20:40:17: encoder thread frame - [100%] [avg time: 0.559 ms] [children: 71.6%] [unaccounted: 28.4%]
- 20:40:17: | QueueEncodeTask - [29.5%] [avg time: 0.165 ms]
- 20:40:17: | ProcessEncodedFrame - [38.1%] [avg time: 0.213 ms]
- 20:40:17: | sending stuff out - [3.94%] [avg time: 0.022 ms]
- 20:40:17: ==============================================================
- 20:40:17:
- 20:40:17:
- 20:40:17: Profiler CPU results:
- 20:40:17:
- 20:40:17: ==============================================================
- 20:40:17: video thread frame - [cpu time: avg 0.892 ms, total 62.5 ms] [avg calls per frame: 1]
- 20:40:17: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:40:17: | GPU download and conversion - [cpu time: avg 0.223 ms, total 15.625 ms] [avg calls per frame: 1]
- 20:40:17: | | flush - [cpu time: avg 0.223 ms, total 15.625 ms] [avg calls per frame: 1]
- 20:40:17: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:40:17: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:40:17: Convert444Threads - [cpu time: avg 1.88 ms, total 203.125 ms] [avg calls per frame: 2]
- 20:40:17: | Convert444toNV12 - [cpu time: avg 1.88 ms, total 203.125 ms] [avg calls per frame: 2]
- 20:40:17: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:40:17: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:40:17: | ProcessEncodedFrame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:40:17: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:40:17: ==============================================================
- 20:40:17:
- 20:40:17: =====Stream End: 2014-06-28, 20:40:17=================================================
- 20:50:50: =====Stream Start: 2014-06-28, 20:50:50===============================================
- 20:50:50: Multithreaded optimizations: On
- 20:50:50: Base resolution: 2560x1440
- 20:50:50: Output resolution: 2560x1440
- 20:50:50: ------------------------------------------
- 20:50:50: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
- 20:50:50: ------------------------------------------
- 20:50:50: Audio Format: 48000 Hz
- 20:50:50: ------------------------------------------
- 20:50:50: Audio Channels: 2 Ch
- 20:50:50: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
- 20:50:50: ------------------------------------------
- 20:50:50: Using desktop audio input: Line 1 (Virtual Audio Cable)
- 20:50:50: Global Audio time adjust: 0
- 20:50:50: ------------------------------------------
- 20:50:50: Using auxilary audio input: Microphone (2- USB Audio Device)
- 20:50:50: Mic time offset: 0
- 20:50:50: ------------------------------------------
- 20:50:50: Audio Encoding: AAC
- 20:50:50: bitrate: 128
- 20:50:50: Using graphics capture
- 20:50:50: Trying to hook process: DayZ.exe
- 20:50:50: Scene buffering time set to 400
- 20:50:50: Found QSV hardware support
- 20:50:50: ------------------------------------------
- 20:50:50: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
- 20:50:50: Using 14 bitstreams and 14 frame buffers
- 20:50:50: ------------------------------------------
- 20:50:50: Video Encoding: QSV
- 20:50:50: fps: 30
- 20:50:50: width: 2560, height: 1440
- 20:50:50: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
- 20:50:50: profile: MFX_PROFILE_AVC_HIGH
- 20:50:50: CBR: yes
- 20:50:50: CFR: yes
- 20:50:50: max bitrate: 10000
- 20:50:50: ------------------------------------------
- 20:50:50: SharedTexCapture hooked
- 20:50:51: Audio timestamp for device 'Microphone (2- USB Audio Device)' was behind target timestamp by 36661764
- 20:50:54: Total frames encoded: 103, total frames duplicated: 0 (0.00%)
- 20:50:54: Total frames rendered: 110, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
- 20:50:54:
- 20:50:54: Profiler time results:
- 20:50:54:
- 20:50:54: ==============================================================
- 20:50:54: video thread frame - [100%] [avg time: 1.538 ms] [children: 59.2%] [unaccounted: 40.8%]
- 20:50:54: | scene->Preprocess - [0.065%] [avg time: 0.001 ms]
- 20:50:54: | GPU download and conversion - [59.1%] [avg time: 0.909 ms] [children: 58.6%] [unaccounted: 0.455%]
- 20:50:54: | | flush - [57.7%] [avg time: 0.888 ms]
- 20:50:54: | | CopyResource - [0.65%] [avg time: 0.01 ms]
- 20:50:54: | | conversion to 4:2:0 - [0.26%] [avg time: 0.004 ms]
- 20:50:54: Convert444Threads - [100%] [avg time: 1.962 ms] [children: 99.8%] [unaccounted: 0.204%]
- 20:50:54: | Convert444toNV12 - [99.8%] [avg time: 1.958 ms]
- 20:50:54: encoder thread frame - [100%] [avg time: 0.205 ms] [children: 81.5%] [unaccounted: 18.5%]
- 20:50:54: | QueueEncodeTask - [15.6%] [avg time: 0.032 ms]
- 20:50:54: | ProcessEncodedFrame - [56.6%] [avg time: 0.116 ms]
- 20:50:54: | sending stuff out - [9.27%] [avg time: 0.019 ms]
- 20:50:54: ==============================================================
- 20:50:54:
- 20:50:54:
- 20:50:54: Profiler CPU results:
- 20:50:54:
- 20:50:54: ==============================================================
- 20:50:54: video thread frame - [cpu time: avg 0.142 ms, total 15.625 ms] [avg calls per frame: 1]
- 20:50:54: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:50:54: | GPU download and conversion - [cpu time: avg 0.142 ms, total 15.625 ms] [avg calls per frame: 1]
- 20:50:54: | | flush - [cpu time: avg 0.142 ms, total 15.625 ms] [avg calls per frame: 1]
- 20:50:54: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:50:54: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:50:54: Convert444Threads - [cpu time: avg 2.22 ms, total 421.875 ms] [avg calls per frame: 2]
- 20:50:54: | Convert444toNV12 - [cpu time: avg 2.22 ms, total 421.875 ms] [avg calls per frame: 2]
- 20:50:54: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:50:54: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:50:54: | ProcessEncodedFrame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:50:54: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:50:54: ==============================================================
- 20:50:54:
- 20:50:54: =====Stream End: 2014-06-28, 20:50:54=================================================
- 20:52:47: =====Stream Start: 2014-06-28, 20:52:47===============================================
- 20:52:47: Multithreaded optimizations: On
- 20:52:47: Base resolution: 2560x1440
- 20:52:47: Output resolution: 2560x1440
- 20:52:47: ------------------------------------------
- 20:52:47: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
- 20:52:47: ------------------------------------------
- 20:52:47: Audio Format: 48000 Hz
- 20:52:47: ------------------------------------------
- 20:52:47: Audio Channels: 2 Ch
- 20:52:47: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
- 20:52:47: ------------------------------------------
- 20:52:47: Using desktop audio input: Line 1 (Virtual Audio Cable)
- 20:52:47: Global Audio time adjust: 0
- 20:52:47: ------------------------------------------
- 20:52:47: Using auxilary audio input: Microphone (2- USB Audio Device)
- 20:52:47: Mic time offset: 0
- 20:52:47: ------------------------------------------
- 20:52:47: Audio Encoding: AAC
- 20:52:47: bitrate: 128
- 20:52:47: Using graphics capture
- 20:52:47: Trying to hook process: DayZ.exe
- 20:52:47: Scene buffering time set to 400
- 20:52:47: Found QSV hardware support
- 20:52:47: ------------------------------------------
- 20:52:47: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
- 20:52:47: Using 14 bitstreams and 14 frame buffers
- 20:52:47: ------------------------------------------
- 20:52:47: Video Encoding: QSV
- 20:52:47: fps: 30
- 20:52:47: width: 2560, height: 1440
- 20:52:47: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
- 20:52:47: profile: MFX_PROFILE_AVC_HIGH
- 20:52:47: CBR: yes
- 20:52:47: CFR: yes
- 20:52:47: max bitrate: 10000
- 20:52:47: ------------------------------------------
- 20:52:47: SharedTexCapture hooked
- 20:52:47: Audio timestamp for device 'Microphone (2- USB Audio Device)' was behind target timestamp by 36778285
- 20:52:47: Total frames encoded: 6, total frames duplicated: 0 (0.00%)
- 20:52:47: Total frames rendered: 21, number of late frames: 1 (4.76%) (it's okay for some frames to be late)
- 20:52:47:
- 20:52:47: Profiler time results:
- 20:52:47:
- 20:52:47: ==============================================================
- 20:52:47: video thread frame - [100%] [avg time: 1.672 ms] [children: 38.1%] [unaccounted: 61.9%]
- 20:52:47: | scene->Preprocess - [0.0598%] [avg time: 0.001 ms]
- 20:52:47: | GPU download and conversion - [38%] [avg time: 0.636 ms] [children: 38.3%] [unaccounted: -0.299%]
- 20:52:47: | | flush - [37.7%] [avg time: 0.63 ms]
- 20:52:47: | | CopyResource - [0.478%] [avg time: 0.008 ms]
- 20:52:47: | | conversion to 4:2:0 - [0.179%] [avg time: 0.003 ms]
- 20:52:47: Convert444Threads - [100%] [avg time: 2.732 ms] [children: 99.9%] [unaccounted: 0.146%]
- 20:52:47: | Convert444toNV12 - [99.9%] [avg time: 2.728 ms]
- 20:52:47: encoder thread frame - [100%] [avg time: 0.419 ms] [children: 51.6%] [unaccounted: 48.4%]
- 20:52:47: | QueueEncodeTask - [5.73%] [avg time: 0.024 ms]
- 20:52:47: | ProcessEncodedFrame - [45.8%] [avg time: 0.192 ms]
- 20:52:47: | sending stuff out - [0%] [avg time: 0 ms]
- 20:52:47: ==============================================================
- 20:52:47:
- 20:52:47:
- 20:52:47: Profiler CPU results:
- 20:52:47:
- 20:52:47: ==============================================================
- 20:52:47: video thread frame - [cpu time: avg 0.744 ms, total 15.625 ms] [avg calls per frame: 1]
- 20:52:47: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:52:47: | GPU download and conversion - [cpu time: avg 0.744 ms, total 15.625 ms] [avg calls per frame: 1]
- 20:52:47: | | flush - [cpu time: avg 0.744 ms, total 15.625 ms] [avg calls per frame: 1]
- 20:52:47: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
- 20:52:47: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
- 20:52:47: Convert444Threads - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
- 20:52:47: | Convert444toNV12 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
- 20:52:47: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:52:47: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:52:47: | ProcessEncodedFrame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:52:47: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:52:47: ==============================================================
- 20:52:47:
- 20:52:47: =====Stream End: 2014-06-28, 20:52:47=================================================
- 21:06:03: =====Stream Start: 2014-06-28, 21:06:03===============================================
- 21:06:03: Multithreaded optimizations: On
- 21:06:03: Base resolution: 2560x1440
- 21:06:03: Output resolution: 2560x1440
- 21:06:03: ------------------------------------------
- 21:06:03: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
- 21:06:03: ------------------------------------------
- 21:06:03: Audio Format: 48000 Hz
- 21:06:03: ------------------------------------------
- 21:06:03: Audio Channels: 2 Ch
- 21:06:03: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
- 21:06:03: ------------------------------------------
- 21:06:03: Using desktop audio input: Line 1 (Virtual Audio Cable)
- 21:06:03: Global Audio time adjust: 0
- 21:06:03: ------------------------------------------
- 21:06:03: Using auxilary audio input: Microphone (2- USB Audio Device)
- 21:06:03: Mic time offset: 0
- 21:06:03: ------------------------------------------
- 21:06:03: Audio Encoding: AAC
- 21:06:03: bitrate: 128
- 21:06:03: Using graphics capture
- 21:06:03: Trying to hook process: DayZ.exe
- 21:06:03: Scene buffering time set to 400
- 21:06:03: Found QSV hardware support
- 21:06:03: ------------------------------------------
- 21:06:03: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
- 21:06:03: Using 14 bitstreams and 14 frame buffers
- 21:06:03: ------------------------------------------
- 21:06:03: Video Encoding: QSV
- 21:06:03: fps: 30
- 21:06:03: width: 2560, height: 1440
- 21:06:03: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
- 21:06:03: profile: MFX_PROFILE_AVC_HIGH
- 21:06:03: CBR: yes
- 21:06:03: CFR: yes
- 21:06:03: max bitrate: 10000
- 21:06:03: ------------------------------------------
- 21:06:03: SharedTexCapture hooked
- 21:06:24: Total frames encoded: 621, total frames duplicated: 283 (45.57%)
- 21:06:24: Number of frames skipped due to encoder lag: 208 (33.49%)
- 21:06:24: Total frames rendered: 429, number of late frames: 9 (2.10%) (it's okay for some frames to be late)
- 21:06:24:
- 21:06:24: Profiler time results:
- 21:06:24:
- 21:06:24: ==============================================================
- 21:06:24: video thread frame - [100%] [avg time: 2.661 ms] [children: 61.6%] [unaccounted: 38.4%]
- 21:06:24: | scene->Preprocess - [0.0752%] [avg time: 0.002 ms]
- 21:06:24: | GPU download and conversion - [61.5%] [avg time: 1.636 ms] [children: 53.3%] [unaccounted: 8.19%]
- 21:06:24: | | flush - [49.5%] [avg time: 1.317 ms]
- 21:06:24: | | CopyResource - [3.61%] [avg time: 0.096 ms]
- 21:06:24: | | conversion to 4:2:0 - [0.188%] [avg time: 0.005 ms]
- 21:06:24: Convert444Threads - [100%] [avg time: 2.436 ms] [children: 99.8%] [unaccounted: 0.205%]
- 21:06:24: | Convert444toNV12 - [99.8%] [avg time: 2.431 ms]
- 21:06:24: encoder thread frame - [100%] [avg time: 20.434 ms] [children: 99.8%] [unaccounted: 0.245%]
- 21:06:24: | QueueEncodeTask - [63.7%] [avg time: 13.008 ms]
- 21:06:24: | ProcessEncodedFrame - [35.9%] [avg time: 7.343 ms]
- 21:06:24: | sending stuff out - [0.161%] [avg time: 0.033 ms]
- 21:06:24: ==============================================================
- 21:06:24:
- 21:06:24:
- 21:06:24: Profiler CPU results:
- 21:06:24:
- 21:06:24: ==============================================================
- 21:06:24: video thread frame - [cpu time: avg 0.437 ms, total 187.5 ms] [avg calls per frame: 1]
- 21:06:24: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:06:24: | GPU download and conversion - [cpu time: avg 0.145 ms, total 62.5 ms] [avg calls per frame: 1]
- 21:06:24: | | flush - [cpu time: avg 0.109 ms, total 46.875 ms] [avg calls per frame: 1]
- 21:06:24: | | CopyResource - [cpu time: avg 0.037 ms, total 15.625 ms] [avg calls per frame: 1]
- 21:06:24: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:06:24: Convert444Threads - [cpu time: avg 1.834 ms, total 1515.63 ms] [avg calls per frame: 2]
- 21:06:24: | Convert444toNV12 - [cpu time: avg 1.834 ms, total 1515.63 ms] [avg calls per frame: 2]
- 21:06:24: encoder thread frame - [cpu time: avg 0.1 ms, total 62.5 ms] [avg calls per frame: 1]
- 21:06:24: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:06:24: | ProcessEncodedFrame - [cpu time: avg 0.1 ms, total 62.5 ms] [avg calls per frame: 1]
- 21:06:24: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:06:24: ==============================================================
- 21:06:24:
- 21:06:24: =====Stream End: 2014-06-28, 21:06:24=================================================
- 21:19:01: =====Stream Start: 2014-06-28, 21:19:01===============================================
- 21:19:01: Multithreaded optimizations: On
- 21:19:01: Base resolution: 2560x1440
- 21:19:01: Output resolution: 2560x1440
- 21:19:01: ------------------------------------------
- 21:19:01: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
- 21:19:01: ------------------------------------------
- 21:19:01: Audio Format: 48000 Hz
- 21:19:01: ------------------------------------------
- 21:19:01: Audio Channels: 2 Ch
- 21:19:01: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
- 21:19:01: ------------------------------------------
- 21:19:01: Using desktop audio input: Line 1 (Virtual Audio Cable)
- 21:19:01: Global Audio time adjust: 0
- 21:19:01: ------------------------------------------
- 21:19:01: Using auxilary audio input: Microphone (2- USB Audio Device)
- 21:19:01: Mic time offset: 0
- 21:19:01: ------------------------------------------
- 21:19:01: Audio Encoding: AAC
- 21:19:01: bitrate: 128
- 21:19:01: Using graphics capture
- 21:19:01: Trying to hook process: DayZ.exe
- 21:19:01: Scene buffering time set to 400
- 21:19:01: Found QSV hardware support
- 21:19:01: ------------------------------------------
- 21:19:01: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
- 21:19:01: Using 14 bitstreams and 14 frame buffers
- 21:19:01: ------------------------------------------
- 21:19:01: Video Encoding: QSV
- 21:19:01: fps: 30
- 21:19:01: width: 2560, height: 1440
- 21:19:01: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
- 21:19:01: profile: MFX_PROFILE_AVC_HIGH
- 21:19:01: CBR: yes
- 21:19:01: CFR: yes
- 21:19:01: max bitrate: 10000
- 21:19:01: ------------------------------------------
- 21:19:01: SharedTexCapture hooked
- 21:23:51: Total frames encoded: 7503, total frames duplicated: 4211 (56.12%)
- 21:23:51: Number of frames skipped due to encoder lag: 3730 (49.71%)
- 21:23:51: Total frames rendered: 3782, number of late frames: 28 (0.74%) (it's okay for some frames to be late)
- 21:23:51:
- 21:23:51: Profiler time results:
- 21:23:51:
- 21:23:51: ==============================================================
- 21:23:51: video thread frame - [100%] [avg time: 3.246 ms] [children: 66%] [unaccounted: 34%]
- 21:23:51: | scene->Preprocess - [0.154%] [avg time: 0.005 ms]
- 21:23:51: | GPU download and conversion - [65.9%] [avg time: 2.138 ms] [children: 60.5%] [unaccounted: 5.33%]
- 21:23:51: | | flush - [58.5%] [avg time: 1.899 ms]
- 21:23:51: | | CopyResource - [1.69%] [avg time: 0.055 ms]
- 21:23:51: | | conversion to 4:2:0 - [0.339%] [avg time: 0.011 ms]
- 21:23:51: Convert444Threads - [100%] [avg time: 2.736 ms] [children: 99.7%] [unaccounted: 0.292%]
- 21:23:51: | Convert444toNV12 - [99.7%] [avg time: 2.728 ms]
- 21:23:51: encoder thread frame - [100%] [avg time: 27.186 ms] [children: 99.7%] [unaccounted: 0.28%]
- 21:23:51: | QueueEncodeTask - [75.5%] [avg time: 20.538 ms]
- 21:23:51: | ProcessEncodedFrame - [23.9%] [avg time: 6.511 ms]
- 21:23:51: | sending stuff out - [0.224%] [avg time: 0.061 ms]
- 21:23:51: ==============================================================
- 21:23:51:
- 21:23:51:
- 21:23:51: Profiler CPU results:
- 21:23:51:
- 21:23:51: ==============================================================
- 21:23:51: video thread frame - [cpu time: avg 0.355 ms, total 1343.75 ms] [avg calls per frame: 1]
- 21:23:51: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:23:51: | GPU download and conversion - [cpu time: avg 0.115 ms, total 437.5 ms] [avg calls per frame: 1]
- 21:23:51: | | flush - [cpu time: avg 0.086 ms, total 328.125 ms] [avg calls per frame: 1]
- 21:23:51: | | CopyResource - [cpu time: avg 0.008 ms, total 31.25 ms] [avg calls per frame: 1]
- 21:23:51: | | conversion to 4:2:0 - [cpu time: avg 0.004 ms, total 15.625 ms] [avg calls per frame: 1]
- 21:23:51: Convert444Threads - [cpu time: avg 1.833 ms, total 13812.5 ms] [avg calls per frame: 2]
- 21:23:51: | Convert444toNV12 - [cpu time: avg 1.829 ms, total 13781.3 ms] [avg calls per frame: 2]
- 21:23:51: encoder thread frame - [cpu time: avg 0.25 ms, total 1875 ms] [avg calls per frame: 1]
- 21:23:51: | QueueEncodeTask - [cpu time: avg 0.008 ms, total 62.5 ms] [avg calls per frame: 1]
- 21:23:51: | ProcessEncodedFrame - [cpu time: avg 0.15 ms, total 1125 ms] [avg calls per frame: 1]
- 21:23:51: | sending stuff out - [cpu time: avg 0.037 ms, total 281.25 ms] [avg calls per frame: 1]
- 21:23:51: ==============================================================
- 21:23:51:
- 21:23:51: =====Stream End: 2014-06-28, 21:23:51=================================================
- 21:23:51: =====Stream Start: 2014-06-28, 21:23:51===============================================
- 21:23:51: Multithreaded optimizations: On
- 21:23:51: Base resolution: 2560x1440
- 21:23:51: Output resolution: 2560x1440
- 21:23:51: ------------------------------------------
- 21:23:51: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
- 21:23:52: ------------------------------------------
- 21:23:52: Audio Format: 48000 Hz
- 21:23:52: ------------------------------------------
- 21:23:52: Audio Channels: 2 Ch
- 21:23:52: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
- 21:23:52: ------------------------------------------
- 21:23:52: Using desktop audio input: Line 1 (Virtual Audio Cable)
- 21:23:52: Global Audio time adjust: 0
- 21:23:52: ------------------------------------------
- 21:23:52: Using auxilary audio input: Microphone (2- USB Audio Device)
- 21:23:52: Mic time offset: 0
- 21:23:52: ------------------------------------------
- 21:23:52: Audio Encoding: AAC
- 21:23:52: bitrate: 128
- 21:23:52: Using graphics capture
- 21:23:52: Trying to hook process: DayZ.exe
- 21:23:52: Scene buffering time set to 400
- 21:23:52: Found QSV hardware support
- 21:23:52: ------------------------------------------
- 21:23:52: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
- 21:23:52: Using 14 bitstreams and 14 frame buffers
- 21:23:52: ------------------------------------------
- 21:23:52: Video Encoding: QSV
- 21:23:52: fps: 30
- 21:23:52: width: 2560, height: 1440
- 21:23:52: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
- 21:23:52: profile: MFX_PROFILE_AVC_HIGH
- 21:23:52: CBR: yes
- 21:23:52: CFR: yes
- 21:23:52: max bitrate: 10000
- 21:23:52: ------------------------------------------
- 21:23:52: SharedTexCapture hooked
- 21:25:20: Total frames encoded: 2551, total frames duplicated: 468 (18.35%)
- 21:25:20: Number of frames skipped due to encoder lag: 349 (13.68%)
- 21:25:20: Total frames rendered: 2209, number of late frames: 6 (0.27%) (it's okay for some frames to be late)
- 21:25:20:
- 21:25:20: Profiler time results:
- 21:25:20:
- 21:25:20: ==============================================================
- 21:25:20: video thread frame - [100%] [avg time: 2.93 ms] [children: 65.8%] [unaccounted: 34.2%]
- 21:25:20: | scene->Preprocess - [0.137%] [avg time: 0.004 ms]
- 21:25:20: | GPU download and conversion - [65.7%] [avg time: 1.924 ms] [children: 61.9%] [unaccounted: 3.75%]
- 21:25:20: | | flush - [60.6%] [avg time: 1.775 ms]
- 21:25:20: | | CopyResource - [0.99%] [avg time: 0.029 ms]
- 21:25:20: | | conversion to 4:2:0 - [0.341%] [avg time: 0.01 ms]
- 21:25:20: Convert444Threads - [100%] [avg time: 2.51 ms] [children: 99.7%] [unaccounted: 0.279%]
- 21:25:20: | Convert444toNV12 - [99.7%] [avg time: 2.503 ms]
- 21:25:20: encoder thread frame - [100%] [avg time: 10.196 ms] [children: 99.1%] [unaccounted: 0.922%]
- 21:25:20: | QueueEncodeTask - [74.7%] [avg time: 7.615 ms]
- 21:25:20: | ProcessEncodedFrame - [23.9%] [avg time: 2.432 ms]
- 21:25:20: | sending stuff out - [0.539%] [avg time: 0.055 ms]
- 21:25:20: ==============================================================
- 21:25:20:
- 21:25:20:
- 21:25:20: Profiler CPU results:
- 21:25:20:
- 21:25:20: ==============================================================
- 21:25:20: video thread frame - [cpu time: avg 0.339 ms, total 750 ms] [avg calls per frame: 1]
- 21:25:20: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:25:20: | GPU download and conversion - [cpu time: avg 0.113 ms, total 250 ms] [avg calls per frame: 1]
- 21:25:20: | | flush - [cpu time: avg 0.063 ms, total 140.625 ms] [avg calls per frame: 1]
- 21:25:20: | | CopyResource - [cpu time: avg 0.014 ms, total 31.25 ms] [avg calls per frame: 1]
- 21:25:20: | | conversion to 4:2:0 - [cpu time: avg 0.007 ms, total 15.625 ms] [avg calls per frame: 1]
- 21:25:20: Convert444Threads - [cpu time: avg 1.962 ms, total 8609.38 ms] [avg calls per frame: 2]
- 21:25:20: | Convert444toNV12 - [cpu time: avg 1.959 ms, total 8593.75 ms] [avg calls per frame: 2]
- 21:25:20: encoder thread frame - [cpu time: avg 0.11 ms, total 281.25 ms] [avg calls per frame: 1]
- 21:25:20: | QueueEncodeTask - [cpu time: avg 0.012 ms, total 31.25 ms] [avg calls per frame: 1]
- 21:25:20: | ProcessEncodedFrame - [cpu time: avg 0.086 ms, total 218.75 ms] [avg calls per frame: 1]
- 21:25:20: | sending stuff out - [cpu time: avg 0.006 ms, total 15.625 ms] [avg calls per frame: 1]
- 21:25:20: ==============================================================
- 21:25:20:
- 21:25:20: =====Stream End: 2014-06-28, 21:25:20=================================================
- 21:25:21: =====Stream Start: 2014-06-28, 21:25:21===============================================
- 21:25:21: Multithreaded optimizations: On
- 21:25:21: Base resolution: 2560x1440
- 21:25:21: Output resolution: 2560x1440
- 21:25:21: ------------------------------------------
- 21:25:21: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
- 21:25:21: ------------------------------------------
- 21:25:21: Audio Format: 48000 Hz
- 21:25:21: ------------------------------------------
- 21:25:21: Audio Channels: 2 Ch
- 21:25:21: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
- 21:25:21: ------------------------------------------
- 21:25:21: Using desktop audio input: Line 1 (Virtual Audio Cable)
- 21:25:21: Global Audio time adjust: 0
- 21:25:21: ------------------------------------------
- 21:25:21: Using auxilary audio input: Microphone (2- USB Audio Device)
- 21:25:21: Mic time offset: 0
- 21:25:21: ------------------------------------------
- 21:25:21: Audio Encoding: AAC
- 21:25:21: bitrate: 128
- 21:25:21: Using graphics capture
- 21:25:21: Trying to hook process: DayZ.exe
- 21:25:21: Scene buffering time set to 400
- 21:25:21: Found QSV hardware support
- 21:25:21: ------------------------------------------
- 21:25:21: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
- 21:25:21: Using 14 bitstreams and 14 frame buffers
- 21:25:21: ------------------------------------------
- 21:25:21: Video Encoding: QSV
- 21:25:21: fps: 30
- 21:25:21: width: 2560, height: 1440
- 21:25:21: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
- 21:25:21: profile: MFX_PROFILE_AVC_HIGH
- 21:25:21: CBR: yes
- 21:25:21: CFR: yes
- 21:25:21: max bitrate: 10000
- 21:25:21: ------------------------------------------
- 21:25:21: SharedTexCapture hooked
- 21:26:47: Total frames encoded: 2067, total frames duplicated: 1482 (71.70%)
- 21:26:47: Number of frames skipped due to encoder lag: 1427 (69.04%)
- 21:26:47: Total frames rendered: 648, number of late frames: 8 (1.23%) (it's okay for some frames to be late)
- 21:26:47:
- 21:26:47: Profiler time results:
- 21:26:47:
- 21:26:47: ==============================================================
- 21:26:47: video thread frame - [100%] [avg time: 3.227 ms] [children: 66.3%] [unaccounted: 33.7%]
- 21:26:47: | scene->Preprocess - [0.155%] [avg time: 0.005 ms]
- 21:26:47: | GPU download and conversion - [66.2%] [avg time: 2.135 ms] [children: 62.7%] [unaccounted: 3.44%]
- 21:26:47: | | flush - [60.7%] [avg time: 1.958 ms]
- 21:26:47: | | CopyResource - [1.86%] [avg time: 0.06 ms]
- 21:26:47: | | conversion to 4:2:0 - [0.186%] [avg time: 0.006 ms]
- 21:26:47: Convert444Threads - [100%] [avg time: 2.755 ms] [children: 99.7%] [unaccounted: 0.327%]
- 21:26:47: | Convert444toNV12 - [99.7%] [avg time: 2.746 ms]
- 21:26:47: encoder thread frame - [100%] [avg time: 33.561 ms] [children: 99.8%] [unaccounted: 0.244%]
- 21:26:47: | QueueEncodeTask - [76.5%] [avg time: 25.681 ms]
- 21:26:47: | ProcessEncodedFrame - [23.1%] [avg time: 7.747 ms]
- 21:26:47: | sending stuff out - [0.152%] [avg time: 0.051 ms]
- 21:26:47: ==============================================================
- 21:26:47:
- 21:26:47:
- 21:26:47: Profiler CPU results:
- 21:26:47:
- 21:26:47: ==============================================================
- 21:26:47: video thread frame - [cpu time: avg 0.361 ms, total 234.375 ms] [avg calls per frame: 1]
- 21:26:47: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:26:47: | GPU download and conversion - [cpu time: avg 0.12 ms, total 78.125 ms] [avg calls per frame: 1]
- 21:26:47: | | flush - [cpu time: avg 0.072 ms, total 46.875 ms] [avg calls per frame: 1]
- 21:26:47: | | CopyResource - [cpu time: avg 0.024 ms, total 15.625 ms] [avg calls per frame: 1]
- 21:26:47: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:26:47: Convert444Threads - [cpu time: avg 1.703 ms, total 2156.25 ms] [avg calls per frame: 2]
- 21:26:47: | Convert444toNV12 - [cpu time: avg 1.703 ms, total 2156.25 ms] [avg calls per frame: 2]
- 21:26:47: encoder thread frame - [cpu time: avg 0.273 ms, total 562.5 ms] [avg calls per frame: 1]
- 21:26:47: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:26:47: | ProcessEncodedFrame - [cpu time: avg 0.197 ms, total 406.25 ms] [avg calls per frame: 1]
- 21:26:47: | sending stuff out - [cpu time: avg 0.03 ms, total 62.5 ms] [avg calls per frame: 1]
- 21:26:47: ==============================================================
- 21:26:47:
- 21:26:47: =====Stream End: 2014-06-28, 21:26:47=================================================
- 21:26:47: =====Stream Start: 2014-06-28, 21:26:47===============================================
- 21:26:47: Multithreaded optimizations: On
- 21:26:47: Base resolution: 2560x1440
- 21:26:47: Output resolution: 2560x1440
- 21:26:47: ------------------------------------------
- 21:26:47: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
- 21:26:47: ------------------------------------------
- 21:26:47: Audio Format: 48000 Hz
- 21:26:47: ------------------------------------------
- 21:26:47: Audio Channels: 2 Ch
- 21:26:47: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
- 21:26:47: ------------------------------------------
- 21:26:47: Using desktop audio input: Line 1 (Virtual Audio Cable)
- 21:26:47: Global Audio time adjust: 0
- 21:26:47: ------------------------------------------
- 21:26:47: Using auxilary audio input: Microphone (2- USB Audio Device)
- 21:26:47: Mic time offset: 0
- 21:26:47: ------------------------------------------
- 21:26:47: Audio Encoding: AAC
- 21:26:47: bitrate: 128
- 21:26:47: Using graphics capture
- 21:26:47: Trying to hook process: DayZ.exe
- 21:26:47: Scene buffering time set to 400
- 21:26:47: Found QSV hardware support
- 21:26:48: ------------------------------------------
- 21:26:48: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
- 21:26:48: Using 14 bitstreams and 14 frame buffers
- 21:26:48: ------------------------------------------
- 21:26:48: Video Encoding: QSV
- 21:26:48: fps: 30
- 21:26:48: width: 2560, height: 1440
- 21:26:48: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
- 21:26:48: profile: MFX_PROFILE_AVC_HIGH
- 21:26:48: CBR: yes
- 21:26:48: CFR: yes
- 21:26:48: max bitrate: 10000
- 21:26:48: ------------------------------------------
- 21:26:48: SharedTexCapture hooked
- 21:27:00: Total frames encoded: 328, total frames duplicated: 101 (30.79%)
- 21:27:00: Number of frames skipped due to encoder lag: 76 (23.17%)
- 21:27:00: Total frames rendered: 261, number of late frames: 6 (2.30%) (it's okay for some frames to be late)
- 21:27:00:
- 21:27:00: Profiler time results:
- 21:27:00:
- 21:27:00: ==============================================================
- 21:27:00: video thread frame - [100%] [avg time: 3.195 ms] [children: 63.2%] [unaccounted: 36.8%]
- 21:27:00: | scene->Preprocess - [0.0939%] [avg time: 0.003 ms]
- 21:27:00: | GPU download and conversion - [63.1%] [avg time: 2.017 ms] [children: 59.2%] [unaccounted: 3.94%]
- 21:27:00: | | flush - [58%] [avg time: 1.853 ms]
- 21:27:00: | | CopyResource - [1%] [avg time: 0.032 ms]
- 21:27:00: | | conversion to 4:2:0 - [0.188%] [avg time: 0.006 ms]
- 21:27:00: Convert444Threads - [100%] [avg time: 2.688 ms] [children: 99.8%] [unaccounted: 0.186%]
- 21:27:00: | Convert444toNV12 - [99.8%] [avg time: 2.683 ms]
- 21:27:00: encoder thread frame - [100%] [avg time: 16.638 ms] [children: 99.2%] [unaccounted: 0.841%]
- 21:27:00: | QueueEncodeTask - [71.3%] [avg time: 11.856 ms]
- 21:27:00: | ProcessEncodedFrame - [27.6%] [avg time: 4.596 ms]
- 21:27:00: | sending stuff out - [0.276%] [avg time: 0.046 ms]
- 21:27:00: ==============================================================
- 21:27:00:
- 21:27:00:
- 21:27:00: Profiler CPU results:
- 21:27:00:
- 21:27:00: ==============================================================
- 21:27:00: video thread frame - [cpu time: avg 0.239 ms, total 62.5 ms] [avg calls per frame: 1]
- 21:27:00: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:27:00: | GPU download and conversion - [cpu time: avg 0.059 ms, total 15.625 ms] [avg calls per frame: 1]
- 21:27:00: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:27:00: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:27:00: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:27:00: Convert444Threads - [cpu time: avg 1.969 ms, total 968.75 ms] [avg calls per frame: 2]
- 21:27:00: | Convert444toNV12 - [cpu time: avg 1.969 ms, total 968.75 ms] [avg calls per frame: 2]
- 21:27:00: encoder thread frame - [cpu time: avg 0.146 ms, total 46.875 ms] [avg calls per frame: 1]
- 21:27:00: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:27:00: | ProcessEncodedFrame - [cpu time: avg 0.097 ms, total 31.25 ms] [avg calls per frame: 1]
- 21:27:00: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:27:00: ==============================================================
- 21:27:00:
- 21:27:00: =====Stream End: 2014-06-28, 21:27:00=================================================
- 21:27:30: =====Stream Start: 2014-06-28, 21:27:30===============================================
- 21:27:30: Multithreaded optimizations: On
- 21:27:30: Base resolution: 2560x1440
- 21:27:30: Output resolution: 2560x1440
- 21:27:30: ------------------------------------------
- 21:27:30: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
- 21:27:30: ------------------------------------------
- 21:27:30: Audio Format: 48000 Hz
- 21:27:30: ------------------------------------------
- 21:27:30: Audio Channels: 2 Ch
- 21:27:30: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
- 21:27:30: ------------------------------------------
- 21:27:30: Using desktop audio input: Line 1 (Virtual Audio Cable)
- 21:27:30: Global Audio time adjust: 0
- 21:27:30: ------------------------------------------
- 21:27:30: Using auxilary audio input: Microphone (2- USB Audio Device)
- 21:27:30: Mic time offset: 0
- 21:27:30: ------------------------------------------
- 21:27:30: Audio Encoding: AAC
- 21:27:30: bitrate: 128
- 21:27:30: Using graphics capture
- 21:27:30: Trying to hook process: DayZ.exe
- 21:27:30: Scene buffering time set to 400
- 21:27:30: Found QSV hardware support
- 21:27:30: ------------------------------------------
- 21:27:30: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
- 21:27:30: Using 14 bitstreams and 14 frame buffers
- 21:27:30: ------------------------------------------
- 21:27:30: Video Encoding: QSV
- 21:27:30: fps: 30
- 21:27:30: width: 2560, height: 1440
- 21:27:30: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
- 21:27:30: profile: MFX_PROFILE_AVC_HIGH
- 21:27:30: CBR: yes
- 21:27:30: CFR: yes
- 21:27:30: max bitrate: 10000
- 21:27:30: ------------------------------------------
- 21:27:30: SharedTexCapture hooked
- 21:27:31: Audio timestamp for device 'Microphone (2- USB Audio Device)' was behind target timestamp by 38861938
- 21:27:49: Total frames encoded: 475, total frames duplicated: 210 (44.21%)
- 21:27:49: Number of frames skipped due to encoder lag: 178 (37.47%)
- 21:27:49: Total frames rendered: 308, number of late frames: 3 (0.97%) (it's okay for some frames to be late)
- 21:27:49:
- 21:27:49: Profiler time results:
- 21:27:49:
- 21:27:49: ==============================================================
- 21:27:49: video thread frame - [100%] [avg time: 3.197 ms] [children: 66.5%] [unaccounted: 33.5%]
- 21:27:49: | scene->Preprocess - [0.0938%] [avg time: 0.003 ms]
- 21:27:49: | GPU download and conversion - [66.4%] [avg time: 2.124 ms] [children: 59.6%] [unaccounted: 6.79%]
- 21:27:49: | | flush - [58.4%] [avg time: 1.868 ms]
- 21:27:49: | | CopyResource - [0.97%] [avg time: 0.031 ms]
- 21:27:49: | | conversion to 4:2:0 - [0.25%] [avg time: 0.008 ms]
- 21:27:49: Convert444Threads - [100%] [avg time: 2.656 ms] [children: 99.8%] [unaccounted: 0.188%]
- 21:27:49: | Convert444toNV12 - [99.8%] [avg time: 2.651 ms]
- 21:27:49: encoder thread frame - [100%] [avg time: 21.879 ms] [children: 99.6%] [unaccounted: 0.425%]
- 21:27:49: | QueueEncodeTask - [71.9%] [avg time: 15.722 ms]
- 21:27:49: | ProcessEncodedFrame - [27.4%] [avg time: 5.994 ms]
- 21:27:49: | sending stuff out - [0.32%] [avg time: 0.07 ms]
- 21:27:49: ==============================================================
- 21:27:49:
- 21:27:49:
- 21:27:49: Profiler CPU results:
- 21:27:49:
- 21:27:49: ==============================================================
- 21:27:49: video thread frame - [cpu time: avg 0.456 ms, total 140.625 ms] [avg calls per frame: 1]
- 21:27:49: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:27:49: | GPU download and conversion - [cpu time: avg 0.202 ms, total 62.5 ms] [avg calls per frame: 1]
- 21:27:49: | | flush - [cpu time: avg 0.101 ms, total 31.25 ms] [avg calls per frame: 1]
- 21:27:49: | | CopyResource - [cpu time: avg 0.053 ms, total 15.625 ms] [avg calls per frame: 1]
- 21:27:49: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:27:49: Convert444Threads - [cpu time: avg 1.866 ms, total 1093.75 ms] [avg calls per frame: 2]
- 21:27:49: | Convert444toNV12 - [cpu time: avg 1.866 ms, total 1093.75 ms] [avg calls per frame: 2]
- 21:27:49: encoder thread frame - [cpu time: avg 0.199 ms, total 93.75 ms] [avg calls per frame: 1]
- 21:27:49: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:27:49: | ProcessEncodedFrame - [cpu time: avg 0.132 ms, total 62.5 ms] [avg calls per frame: 1]
- 21:27:49: | sending stuff out - [cpu time: avg 0.033 ms, total 15.625 ms] [avg calls per frame: 1]
- 21:27:49: ==============================================================
- 21:27:49:
- 21:27:49: =====Stream End: 2014-06-28, 21:27:49=================================================
- 21:28:23: =====Stream Start: 2014-06-28, 21:28:23===============================================
- 21:28:23: Multithreaded optimizations: On
- 21:28:23: Base resolution: 2560x1440
- 21:28:23: Output resolution: 2560x1440
- 21:28:23: ------------------------------------------
- 21:28:23: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
- 21:28:23: ------------------------------------------
- 21:28:23: Audio Format: 48000 Hz
- 21:28:23: ------------------------------------------
- 21:28:23: Audio Channels: 2 Ch
- 21:28:23: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
- 21:28:23: ------------------------------------------
- 21:28:23: Using desktop audio input: Line 1 (Virtual Audio Cable)
- 21:28:23: Global Audio time adjust: 0
- 21:28:23: ------------------------------------------
- 21:28:23: Using auxilary audio input: Microphone (2- USB Audio Device)
- 21:28:23: Mic time offset: 0
- 21:28:23: ------------------------------------------
- 21:28:23: Audio Encoding: AAC
- 21:28:23: bitrate: 128
- 21:28:23: Using graphics capture
- 21:28:23: Trying to hook process: DayZ.exe
- 21:28:23: Scene buffering time set to 400
- 21:28:23: Found QSV hardware support
- 21:28:23: ------------------------------------------
- 21:28:23: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
- 21:28:23: Using 14 bitstreams and 14 frame buffers
- 21:28:23: ------------------------------------------
- 21:28:23: Video Encoding: QSV
- 21:28:23: fps: 30
- 21:28:23: width: 2560, height: 1440
- 21:28:23: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
- 21:28:23: profile: MFX_PROFILE_AVC_HIGH
- 21:28:23: CBR: yes
- 21:28:23: CFR: yes
- 21:28:23: max bitrate: 10000
- 21:28:23: ------------------------------------------
- 21:28:23: SharedTexCapture hooked
- 21:32:14: Total frames encoded: 6671, total frames duplicated: 2249 (33.71%)
- 21:32:14: Number of frames skipped due to encoder lag: 1853 (27.78%)
- 21:32:14: Total frames rendered: 4832, number of late frames: 29 (0.60%) (it's okay for some frames to be late)
- 21:32:14:
- 21:32:14: Profiler time results:
- 21:32:14:
- 21:32:14: ==============================================================
- 21:32:14: video thread frame - [100%] [avg time: 3.187 ms] [children: 68.4%] [unaccounted: 31.6%]
- 21:32:14: | scene->Preprocess - [0.126%] [avg time: 0.004 ms]
- 21:32:14: | GPU download and conversion - [68.2%] [avg time: 2.175 ms] [children: 63.3%] [unaccounted: 4.93%]
- 21:32:14: | | flush - [61.4%] [avg time: 1.957 ms]
- 21:32:14: | | CopyResource - [1.44%] [avg time: 0.046 ms]
- 21:32:14: | | conversion to 4:2:0 - [0.471%] [avg time: 0.015 ms]
- 21:32:14: Convert444Threads - [100%] [avg time: 2.736 ms] [children: 99.7%] [unaccounted: 0.292%]
- 21:32:14: | Convert444toNV12 - [99.7%] [avg time: 2.728 ms]
- 21:32:14: encoder thread frame - [100%] [avg time: 15.572 ms] [children: 99.5%] [unaccounted: 0.546%]
- 21:32:14: | QueueEncodeTask - [72.2%] [avg time: 11.238 ms]
- 21:32:14: | ProcessEncodedFrame - [26.9%] [avg time: 4.195 ms]
- 21:32:14: | sending stuff out - [0.347%] [avg time: 0.054 ms]
- 21:32:14: ==============================================================
- 21:32:14:
- 21:32:14:
- 21:32:14: Profiler CPU results:
- 21:32:14:
- 21:32:14: ==============================================================
- 21:32:14: video thread frame - [cpu time: avg 0.336 ms, total 1625 ms] [avg calls per frame: 1]
- 21:32:14: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:32:14: | GPU download and conversion - [cpu time: avg 0.106 ms, total 515.625 ms] [avg calls per frame: 1]
- 21:32:14: | | flush - [cpu time: avg 0.077 ms, total 375 ms] [avg calls per frame: 1]
- 21:32:14: | | CopyResource - [cpu time: avg 0.012 ms, total 62.5 ms] [avg calls per frame: 1]
- 21:32:14: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:32:14: Convert444Threads - [cpu time: avg 1.949 ms, total 18781.3 ms] [avg calls per frame: 2]
- 21:32:14: | Convert444toNV12 - [cpu time: avg 1.948 ms, total 18765.6 ms] [avg calls per frame: 2]
- 21:32:14: encoder thread frame - [cpu time: avg 0.149 ms, total 1000 ms] [avg calls per frame: 1]
- 21:32:14: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:32:14: | ProcessEncodedFrame - [cpu time: avg 0.079 ms, total 531.25 ms] [avg calls per frame: 1]
- 21:32:14: | sending stuff out - [cpu time: avg 0.035 ms, total 234.375 ms] [avg calls per frame: 1]
- 21:32:14: ==============================================================
- 21:32:14:
- 21:32:14: =====Stream End: 2014-06-28, 21:32:14=================================================
- 21:50:13: =====Stream Start: 2014-06-28, 21:50:13===============================================
- 21:50:13: Multithreaded optimizations: On
- 21:50:13: Base resolution: 2560x1440
- 21:50:13: Output resolution: 2560x1440
- 21:50:13: ------------------------------------------
- 21:50:13: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
- 21:50:13: ------------------------------------------
- 21:50:13: Audio Format: 48000 Hz
- 21:50:13: ------------------------------------------
- 21:50:13: Audio Channels: 2 Ch
- 21:50:13: Playback device {0.0.0.00000000}.{4d8b0425-ac7c-4fcf-af00-2cbd2cf31b9a}
- 21:50:13: ------------------------------------------
- 21:50:13: Using desktop audio input: Line 1 (Virtual Audio Cable)
- 21:50:13: Global Audio time adjust: 0
- 21:50:13: ------------------------------------------
- 21:50:13: Using auxilary audio input: Microphone (2- USB Audio Device)
- 21:50:13: Mic time offset: 0
- 21:50:13: ------------------------------------------
- 21:50:13: Audio Encoding: AAC
- 21:50:13: bitrate: 128
- 21:50:13: Using graphics capture
- 21:50:13: Trying to hook process: DayZ.exe
- 21:50:13: Scene buffering time set to 400
- 21:50:13: Found QSV hardware support
- 21:50:13: ------------------------------------------
- 21:50:13: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
- 21:50:13: Using 14 bitstreams and 14 frame buffers
- 21:50:13: ------------------------------------------
- 21:50:13: Video Encoding: QSV
- 21:50:13: fps: 30
- 21:50:13: width: 2560, height: 1440
- 21:50:13: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
- 21:50:13: profile: MFX_PROFILE_AVC_HIGH
- 21:50:13: CBR: yes
- 21:50:13: CFR: yes
- 21:50:13: max bitrate: 10000
- 21:50:13: ------------------------------------------
- 21:50:13: SharedTexCapture hooked
- 21:50:32: Total frames encoded: 566, total frames duplicated: 100 (17.67%)
- 21:50:32: Number of frames skipped due to encoder lag: 35 (6.18%)
- 21:50:32: Total frames rendered: 545, number of late frames: 6 (1.10%) (it's okay for some frames to be late)
- 21:50:32:
- 21:50:32: Profiler time results:
- 21:50:32:
- 21:50:32: ==============================================================
- 21:50:32: video thread frame - [100%] [avg time: 3.188 ms] [children: 64.7%] [unaccounted: 35.3%]
- 21:50:32: | scene->Preprocess - [0.125%] [avg time: 0.004 ms]
- 21:50:32: | GPU download and conversion - [64.6%] [avg time: 2.058 ms] [children: 58.5%] [unaccounted: 6.09%]
- 21:50:32: | | flush - [56.6%] [avg time: 1.803 ms]
- 21:50:32: | | CopyResource - [1.57%] [avg time: 0.05 ms]
- 21:50:32: | | conversion to 4:2:0 - [0.345%] [avg time: 0.011 ms]
- 21:50:32: Convert444Threads - [100%] [avg time: 2.71 ms] [children: 99.7%] [unaccounted: 0.332%]
- 21:50:32: | Convert444toNV12 - [99.7%] [avg time: 2.701 ms]
- 21:50:32: encoder thread frame - [100%] [avg time: 12.002 ms] [children: 99.2%] [unaccounted: 0.758%]
- 21:50:32: | QueueEncodeTask - [67.6%] [avg time: 8.111 ms]
- 21:50:32: | ProcessEncodedFrame - [31.2%] [avg time: 3.74 ms]
- 21:50:32: | sending stuff out - [0.5%] [avg time: 0.06 ms]
- 21:50:32: ==============================================================
- 21:50:32:
- 21:50:32:
- 21:50:32: Profiler CPU results:
- 21:50:32:
- 21:50:32: ==============================================================
- 21:50:32: video thread frame - [cpu time: avg 0.344 ms, total 187.5 ms] [avg calls per frame: 1]
- 21:50:32: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:50:32: | GPU download and conversion - [cpu time: avg 0.057 ms, total 31.25 ms] [avg calls per frame: 1]
- 21:50:32: | | flush - [cpu time: avg 0.057 ms, total 31.25 ms] [avg calls per frame: 1]
- 21:50:32: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:50:32: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:50:32: Convert444Threads - [cpu time: avg 1.757 ms, total 1859.38 ms] [avg calls per frame: 2]
- 21:50:32: | Convert444toNV12 - [cpu time: avg 1.757 ms, total 1859.38 ms] [avg calls per frame: 2]
- 21:50:32: encoder thread frame - [cpu time: avg 0.139 ms, total 78.125 ms] [avg calls per frame: 1]
- 21:50:32: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:50:32: | ProcessEncodedFrame - [cpu time: avg 0.111 ms, total 62.5 ms] [avg calls per frame: 1]
- 21:50:32: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:50:32: ==============================================================
- 21:50:32:
- 21:50:32: =====Stream End: 2014-06-28, 21:50:32=================================================
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