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  1. Time is Sat Jul 30 09:29:49 CEST 2016
  2. Running client version 3.99zd
  3.  
  4. === System information ===
  5. Executing from C:\Users\USERNAME\Desktop\
  6. Operating system: Windows 10 (arch: x86, version: 10.0)
  7. Java version: 1.8.0_66 (Oracle Corporation) <http://java.oracle.com/>
  8. Jvm version: 25.66-b18 (Oracle Corporation) [Java HotSpot(TM) Client VM]
  9. Available CPUs: 4
  10.  
  11. Jul 30, 2016 9:29:49 AM java.util.prefs.WindowsPreferences <init>
  12. WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
  13. >>> Main thread exiting.
  14. Loading character soba
  15. Loading config default
  16. Loading props file j:\wurm\configs\default\gamesettings.txt
  17. Executing j:\wurm\configs\default\keybindings.txt
  18. Loading props file j:\wurm\players\soba\password.txt
  19. >>> LoginFrame queue entry exiting.
  20. Saving props file j:\wurm\players\soba\password.txt
  21. Saving props file j:\wurm\configs\default\gamesettings.txt
  22. Keybindings saved.
  23. Loaded pack sound.jar (r1)
  24. Loaded pack pmk.jar (r2759)
  25. Loaded pack graphics.jar (r2809)
  26. Options up-to-date!
  27. Loading props file j:\wurm\players\soba\playerdata.txt
  28. Loading props file j:\wurm\players\soba\stats.txt
  29.  
  30. Preparing to enable console logging.
  31. Now logging to j:\wurm\console.soba.log
  32.  
  33. === Wurm options ===
  34. animation_playback_self = 0
  35. auto_mipmaps_enabled = 2
  36. auto_run_source = 0
  37. cavedetail = 2
  38. censor_chat = false
  39. collada_animations = 3
  40. color_black = 0.0,0.0,0.0
  41. color_cyan = 0.0,1.0,1.0
  42. color_error = 1.0,0.3,0.3
  43. color_fuchsia = 1.0,0.0,1.0
  44. color_green = 0.08,1.0,0.08
  45. color_grey = 0.5,0.5,0.5
  46. color_lime = 0.0,1.0,0.0
  47. color_maroon = 0.5,0.0,0.0
  48. color_navy_blue = 0.23,0.39,1.0
  49. color_orange = 1.0,0.5,0.0
  50. color_purple = 0.5,0.0,0.5
  51. color_red = 1.0,0.0,0.0
  52. color_royal_blue = 0.23,0.39,1.0
  53. color_silver = 0.75,0.75,0.75
  54. color_system = 0.5,1.0,0.5
  55. color_teal = 0.0,0.5,0.5
  56. color_white = 1.0,1.0,1.0
  57. color_yellow = 1.0,1.0,0.0
  58. compressed_textures = false
  59. compressed_textures_S3TC = true
  60. contribution_culling = 150
  61. custim_timer_source = 1
  62. customTimer1 = -1|-1
  63. customTimer2 = -1|-1
  64. customTimer3 = -1|-1
  65. customTimer4 = -1|-1
  66. customTimer5 = -1|-1
  67. debug_mode = false
  68. depth_clamp_enabled = 2
  69. disable_select_all_shortcut = false
  70. display_settings = false:false:0:1920:1080:32:-1:false:true
  71. enable_contribution_culling = false
  72. enable_debugs = false
  73. enable_lod = true
  74. enable_shift_drag = false
  75. enable_vsync = true
  76. engine_multithreaded = 0
  77. event_log_rotation = 2
  78. exec_source = 0
  79. fast_yield = false
  80. fbo_enabled = 2
  81. fog_coord_src = 0
  82. font_antialias = 2
  83. font_bold = 11
  84. font_default = 11
  85. font_header = 24
  86. font_italian = 11
  87. font_monospaced = 11
  88. font_static = 11
  89. fov_horizontal = 110
  90. fps_limit = 60
  91. fps_limit_background = 30
  92. fps_limit_enabled = true
  93. free_look_mode_disable_on_close_component = false
  94. free_look_mode_disable_on_combat = false
  95. free_look_mode_disable_on_open_component = false
  96. free_look_mode_sensitivity = 10
  97. game_client_thread_priority = 2
  98. glsl_debug_loading = false
  99. glsl_enabled = 2
  100. gpu_skinning = true
  101. gui_opacity = 3
  102. gui_skin = 1
  103. has_read_eula = true
  104. hide_inactive_friends = false
  105. hide_menu_examine = false
  106. hide_menu_no_target = false
  107. hide_menu_spam_mode = true
  108. hide_menu_stop = false
  109. hide_onscreen_fail_messages = false
  110. hide_onscreen_hostile_messages = false
  111. hide_onscreen_info_messages = false
  112. hide_personal_goal = false
  113. high_res_binoculars = true
  114. hint_texture_scaling = 1
  115. impColumn = true
  116. inverse_mouse = false
  117. irc_log_rotation = 2
  118. irc_notif = 0
  119. item_creature_render_distance = 4
  120. key_bindings_source = 0
  121. keyboard_layout = 0
  122. loadInventoryStartup = true
  123. local_list_in_event = true
  124. lod = 1
  125. log_extra_errors = false
  126. log_gl_errors = false
  127. mark_text_read = false
  128. material_as_suffix = true
  129. max_texture_size = 2
  130. mega_texture_size = 5
  131. model_loader_thread_priority = 2
  132. model_loading_threads = 1
  133. mount_rotation = false
  134. multidraw_enabled = 2
  135. no_brightness = false
  136. no_terrain_render = false
  137. no_world_render = false
  138. non_power_of_two = 2
  139. occlusion_queries_enabled = 2
  140. offscreen_texture_size = 1
  141. other_log_rotation = 2
  142. outline_picking = true
  143. player_texture_size = 2
  144. reflection_texture_size = 0
  145. reflections = 0
  146. release_context = false
  147. release_context_on_jogl_sleep = false
  148. remember_password = true
  149. render_distant_terrain = true
  150. render_glow = false
  151. render_sun_glare = true
  152. resident_models = false
  153. save_skills_on_quit = true
  154. screenshot_file_format = 1
  155. season_override = 0
  156. send_extra_tile_data = false
  157. setting_timestamps = true
  158. settings_version = 3
  159. shadow_level = 0
  160. shift_drag_default = 10
  161. showKChat = true
  162. show_body_in_inventory = false
  163. show_old_quickbar = false
  164. silent_friends_update = false
  165. skillgain_minimum = 5
  166. skillgain_no_alignment = false
  167. skillgain_no_favor = true
  168. skydetail = 0
  169. sound_al_gain = 6
  170. sound_buzzlevel = 2
  171. sound_cache_enabled = false
  172. sound_doppler_enabled = false
  173. sound_engine = 2
  174. sound_footstepslevel = 10
  175. sound_music_level = 5
  176. sound_play_PMAlert = false
  177. sound_play_ambients = true
  178. sound_play_buzz = false
  179. sound_play_combat = true
  180. sound_play_door = true
  181. sound_play_emotes = true
  182. sound_play_footsteps = true
  183. sound_play_music = false
  184. sound_play_weather = true
  185. sound_play_work = true
  186. stipple_enabled = true
  187. structure_render_distance = 4
  188. submit_client_data = 1
  189. terrain_bump = true
  190. terrain_res = 1
  191. test_attach_equipment = false
  192. test_mode = 0
  193. thirdPerson = false
  194. tile_transitions = true
  195. tiledecorations = 2
  196. togglePushToTalk = true
  197. treelist_outline = true
  198. trees = 2
  199. update_optional = true
  200. use_alpha_particles = true
  201. use_anisotropic_filtering = 0
  202. use_antialiasing = 0
  203. use_color_picking = true
  204. use_fast_clock_work_around = true
  205. use_fbo_color_picking = true
  206. use_nagles_algorithm = false
  207. use_nano_timer = false
  208. use_non_alpha_particles = false
  209. use_phobia_models = false
  210. use_tree_models = true
  211. use_weather_particles = true
  212. vbo_enabled = 2
  213. viewport_bob = true
  214. water_detail = 0
  215.  
  216. Setting up Collada Model Loader
  217. Setting up WurmModel Model Loader
  218. Executing j:\wurm\configs\default\keybindings.txt
  219. Translating legacy key PAGE_UP to PRIOR
  220. Translating legacy key PAGE_DOWN to NEXT
  221. Translating legacy key ENTER to RETURN
  222. Word filter loaded: 23
  223. Starting job manager with 3 worker threads
  224. >>> Launch queue entry exiting.
  225. Using LWJGL display 1920:1080:0:0 (false)
  226.  
  227. Setting up OpenAL Sound Engine
  228. OpenAL version: 1.1 ALSOFT 1.15.1
  229. OpenAL renderer: OpenAL Soft
  230. OpenAL vendor: OpenAL Community
  231. OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
  232. Generating: 128 source channels.
  233.  
  234. === OpenGL information ===
  235. LWJGL version: 2.9.1
  236. Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx,nvwgf2umx (null)
  237. OpenGL vendor: NVIDIA Corporation
  238. OpenGL renderer: GeForce GTX 650/PCIe/SSE2
  239. OpenGL version: 4.5.0 NVIDIA 359.06
  240. OpenGL extensions:
  241. GL_AMD_multi_draw_indirect
  242. GL_AMD_seamless_cubemap_per_texture
  243. GL_ARB_arrays_of_arrays
  244. GL_ARB_base_instance
  245. GL_ARB_bindless_texture
  246. GL_ARB_blend_func_extended
  247. GL_ARB_buffer_storage
  248. GL_ARB_clear_buffer_object
  249. GL_ARB_clear_texture
  250. GL_ARB_clip_control
  251. GL_ARB_color_buffer_float
  252. GL_ARB_compatibility
  253. GL_ARB_compressed_texture_pixel_storage
  254. GL_ARB_conservative_depth
  255. GL_ARB_compute_shader
  256. GL_ARB_compute_variable_group_size
  257. GL_ARB_conditional_render_inverted
  258. GL_ARB_copy_buffer
  259. GL_ARB_copy_image
  260. GL_ARB_cull_distance
  261. GL_ARB_debug_output
  262. GL_ARB_depth_buffer_float
  263. GL_ARB_depth_clamp
  264. GL_ARB_depth_texture
  265. GL_ARB_derivative_control
  266. GL_ARB_direct_state_access
  267. GL_ARB_draw_buffers
  268. GL_ARB_draw_buffers_blend
  269. GL_ARB_draw_indirect
  270. GL_ARB_draw_elements_base_vertex
  271. GL_ARB_draw_instanced
  272. GL_ARB_enhanced_layouts
  273. GL_ARB_ES2_compatibility
  274. GL_ARB_ES3_compatibility
  275. GL_ARB_ES3_1_compatibility
  276. GL_ARB_ES3_2_compatibility
  277. GL_ARB_explicit_attrib_location
  278. GL_ARB_explicit_uniform_location
  279. GL_ARB_fragment_coord_conventions
  280. GL_ARB_fragment_layer_viewport
  281. GL_ARB_fragment_program
  282. GL_ARB_fragment_program_shadow
  283. GL_ARB_fragment_shader
  284. GL_ARB_framebuffer_no_attachments
  285. GL_ARB_framebuffer_object
  286. GL_ARB_framebuffer_sRGB
  287. GL_ARB_geometry_shader4
  288. GL_ARB_get_program_binary
  289. GL_ARB_get_texture_sub_image
  290. GL_ARB_gpu_shader5
  291. GL_ARB_gpu_shader_fp64
  292. GL_ARB_gpu_shader_int64
  293. GL_ARB_half_float_pixel
  294. GL_ARB_half_float_vertex
  295. GL_ARB_imaging
  296. GL_ARB_indirect_parameters
  297. GL_ARB_instanced_arrays
  298. GL_ARB_internalformat_query
  299. GL_ARB_internalformat_query2
  300. GL_ARB_invalidate_subdata
  301. GL_ARB_map_buffer_alignment
  302. GL_ARB_map_buffer_range
  303. GL_ARB_multi_bind
  304. GL_ARB_multi_draw_indirect
  305. GL_ARB_multisample
  306. GL_ARB_multitexture
  307. GL_ARB_occlusion_query
  308. GL_ARB_occlusion_query2
  309. GL_ARB_parallel_shader_compile
  310. GL_ARB_pipeline_statistics_query
  311. GL_ARB_pixel_buffer_object
  312. GL_ARB_point_parameters
  313. GL_ARB_point_sprite
  314. GL_ARB_program_interface_query
  315. GL_ARB_provoking_vertex
  316. GL_ARB_query_buffer_object
  317. GL_ARB_robust_buffer_access_behavior
  318. GL_ARB_robustness
  319. GL_ARB_sample_shading
  320. GL_ARB_sampler_objects
  321. GL_ARB_seamless_cube_map
  322. GL_ARB_seamless_cubemap_per_texture
  323. GL_ARB_separate_shader_objects
  324. GL_ARB_shader_atomic_counter_ops
  325. GL_ARB_shader_atomic_counters
  326. GL_ARB_shader_ballot
  327. GL_ARB_shader_bit_encoding
  328. GL_ARB_shader_clock
  329. GL_ARB_shader_draw_parameters
  330. GL_ARB_shader_group_vote
  331. GL_ARB_shader_image_load_store
  332. GL_ARB_shader_image_size
  333. GL_ARB_shader_objects
  334. GL_ARB_shader_precision
  335. GL_ARB_shader_storage_buffer_object
  336. GL_ARB_shader_subroutine
  337. GL_ARB_shader_texture_image_samples
  338. GL_ARB_shader_texture_lod
  339. GL_ARB_shading_language_100
  340. GL_ARB_shading_language_420pack
  341. GL_ARB_shading_language_include
  342. GL_ARB_shading_language_packing
  343. GL_ARB_shadow
  344. GL_ARB_sparse_buffer
  345. GL_ARB_sparse_texture
  346. GL_ARB_stencil_texturing
  347. GL_ARB_sync
  348. GL_ARB_tessellation_shader
  349. GL_ARB_texture_barrier
  350. GL_ARB_texture_border_clamp
  351. GL_ARB_texture_buffer_object
  352. GL_ARB_texture_buffer_object_rgb32
  353. GL_ARB_texture_buffer_range
  354. GL_ARB_texture_compression
  355. GL_ARB_texture_compression_bptc
  356. GL_ARB_texture_compression_rgtc
  357. GL_ARB_texture_cube_map
  358. GL_ARB_texture_cube_map_array
  359. GL_ARB_texture_env_add
  360. GL_ARB_texture_env_combine
  361. GL_ARB_texture_env_crossbar
  362. GL_ARB_texture_env_dot3
  363. GL_ARB_texture_float
  364. GL_ARB_texture_gather
  365. GL_ARB_texture_mirror_clamp_to_edge
  366. GL_ARB_texture_mirrored_repeat
  367. GL_ARB_texture_multisample
  368. GL_ARB_texture_non_power_of_two
  369. GL_ARB_texture_query_levels
  370. GL_ARB_texture_query_lod
  371. GL_ARB_texture_rectangle
  372. GL_ARB_texture_rg
  373. GL_ARB_texture_rgb10_a2ui
  374. GL_ARB_texture_stencil8
  375. GL_ARB_texture_storage
  376. GL_ARB_texture_storage_multisample
  377. GL_ARB_texture_swizzle
  378. GL_ARB_texture_view
  379. GL_ARB_timer_query
  380. GL_ARB_transform_feedback2
  381. GL_ARB_transform_feedback3
  382. GL_ARB_transform_feedback_instanced
  383. GL_ARB_transform_feedback_overflow_query
  384. GL_ARB_transpose_matrix
  385. GL_ARB_uniform_buffer_object
  386. GL_ARB_vertex_array_bgra
  387. GL_ARB_vertex_array_object
  388. GL_ARB_vertex_attrib_64bit
  389. GL_ARB_vertex_attrib_binding
  390. GL_ARB_vertex_buffer_object
  391. GL_ARB_vertex_program
  392. GL_ARB_vertex_shader
  393. GL_ARB_vertex_type_10f_11f_11f_rev
  394. GL_ARB_vertex_type_2_10_10_10_rev
  395. GL_ARB_viewport_array
  396. GL_ARB_window_pos
  397. GL_ATI_draw_buffers
  398. GL_ATI_texture_float
  399. GL_ATI_texture_mirror_once
  400. GL_S3_s3tc
  401. GL_EXT_texture_env_add
  402. GL_EXT_abgr
  403. GL_EXT_bgra
  404. GL_EXT_bindable_uniform
  405. GL_EXT_blend_color
  406. GL_EXT_blend_equation_separate
  407. GL_EXT_blend_func_separate
  408. GL_EXT_blend_minmax
  409. GL_EXT_blend_subtract
  410. GL_EXT_compiled_vertex_array
  411. GL_EXT_Cg_shader
  412. GL_EXT_depth_bounds_test
  413. GL_EXT_direct_state_access
  414. GL_EXT_draw_buffers2
  415. GL_EXT_draw_instanced
  416. GL_EXT_draw_range_elements
  417. GL_EXT_fog_coord
  418. GL_EXT_framebuffer_blit
  419. GL_EXT_framebuffer_multisample
  420. GL_EXTX_framebuffer_mixed_formats
  421. GL_EXT_framebuffer_multisample_blit_scaled
  422. GL_EXT_framebuffer_object
  423. GL_EXT_framebuffer_sRGB
  424. GL_EXT_geometry_shader4
  425. GL_EXT_gpu_program_parameters
  426. GL_EXT_gpu_shader4
  427. GL_EXT_multi_draw_arrays
  428. GL_EXT_packed_depth_stencil
  429. GL_EXT_packed_float
  430. GL_EXT_packed_pixels
  431. GL_EXT_pixel_buffer_object
  432. GL_EXT_point_parameters
  433. GL_EXT_polygon_offset_clamp
  434. GL_EXT_provoking_vertex
  435. GL_EXT_rescale_normal
  436. GL_EXT_secondary_color
  437. GL_EXT_separate_shader_objects
  438. GL_EXT_separate_specular_color
  439. GL_EXT_shader_image_load_store
  440. GL_EXT_shader_integer_mix
  441. GL_EXT_shadow_funcs
  442. GL_EXT_stencil_two_side
  443. GL_EXT_stencil_wrap
  444. GL_EXT_texture3D
  445. GL_EXT_texture_array
  446. GL_EXT_texture_buffer_object
  447. GL_EXT_texture_compression_dxt1
  448. GL_EXT_texture_compression_latc
  449. GL_EXT_texture_compression_rgtc
  450. GL_EXT_texture_compression_s3tc
  451. GL_EXT_texture_cube_map
  452. GL_EXT_texture_edge_clamp
  453. GL_EXT_texture_env_combine
  454. GL_EXT_texture_env_dot3
  455. GL_EXT_texture_filter_anisotropic
  456. GL_EXT_texture_integer
  457. GL_EXT_texture_lod
  458. GL_EXT_texture_lod_bias
  459. GL_EXT_texture_mirror_clamp
  460. GL_EXT_texture_object
  461. GL_EXT_texture_shared_exponent
  462. GL_EXT_texture_sRGB
  463. GL_EXT_texture_sRGB_decode
  464. GL_EXT_texture_storage
  465. GL_EXT_texture_swizzle
  466. GL_EXT_timer_query
  467. GL_EXT_transform_feedback2
  468. GL_EXT_vertex_array
  469. GL_EXT_vertex_array_bgra
  470. GL_EXT_vertex_attrib_64bit
  471. GL_EXT_import_sync_object
  472. GL_IBM_rasterpos_clip
  473. GL_IBM_texture_mirrored_repeat
  474. GL_KHR_context_flush_control
  475. GL_KHR_debug
  476. GL_KHR_no_error
  477. GL_KHR_robust_buffer_access_behavior
  478. GL_KHR_robustness
  479. GL_KTX_buffer_region
  480. GL_NV_bindless_multi_draw_indirect
  481. GL_NV_bindless_multi_draw_indirect_count
  482. GL_NV_bindless_texture
  483. GL_NV_blend_equation_advanced
  484. GL_NV_blend_square
  485. GL_NV_command_list
  486. GL_NV_compute_program5
  487. GL_NV_conditional_render
  488. GL_NV_copy_depth_to_color
  489. GL_NV_copy_image
  490. GL_NV_depth_buffer_float
  491. GL_NV_depth_clamp
  492. GL_NV_draw_texture
  493. GL_NV_ES1_1_compatibility
  494. GL_NV_ES3_1_compatibility
  495. GL_NV_explicit_multisample
  496. GL_NV_fence
  497. GL_NV_float_buffer
  498. GL_NV_fog_distance
  499. GL_NV_fragment_program
  500. GL_NV_fragment_program_option
  501. GL_NV_fragment_program2
  502. GL_NV_framebuffer_multisample_coverage
  503. GL_NV_geometry_shader4
  504. GL_NV_gpu_program4
  505. GL_NV_internalformat_sample_query
  506. GL_NV_gpu_program4_1
  507. GL_NV_gpu_program5
  508. GL_NV_gpu_program5_mem_extended
  509. GL_NV_gpu_program_fp64
  510. GL_NV_gpu_shader5
  511. GL_NV_half_float
  512. GL_NV_light_max_exponent
  513. GL_NV_multisample_coverage
  514. GL_NV_multisample_filter_hint
  515. GL_NV_occlusion_query
  516. GL_NV_packed_depth_stencil
  517. GL_NV_parameter_buffer_object
  518. GL_NV_parameter_buffer_object2
  519. GL_NV_path_rendering
  520. GL_NV_pixel_data_range
  521. GL_NV_point_sprite
  522. GL_NV_primitive_restart
  523. GL_NV_register_combiners
  524. GL_NV_register_combiners2
  525. GL_NV_shader_atomic_counters
  526. GL_NV_shader_atomic_float
  527. GL_NV_shader_buffer_load
  528. GL_NV_shader_storage_buffer_object
  529. GL_NV_texgen_reflection
  530. GL_NV_texture_barrier
  531. GL_NV_texture_compression_vtc
  532. GL_NV_texture_env_combine4
  533. GL_NV_texture_multisample
  534. GL_NV_texture_rectangle
  535. GL_NV_texture_shader
  536. GL_NV_texture_shader2
  537. GL_NV_texture_shader3
  538. GL_NV_transform_feedback
  539. GL_NV_transform_feedback2
  540. GL_NV_uniform_buffer_unified_memory
  541. GL_NV_vertex_array_range
  542. GL_NV_vertex_array_range2
  543. GL_NV_vertex_attrib_integer_64bit
  544. GL_NV_vertex_buffer_unified_memory
  545. GL_NV_vertex_program
  546. GL_NV_vertex_program1_1
  547. GL_NV_vertex_program2
  548. GL_NV_vertex_program2_option
  549. GL_NV_vertex_program3
  550. GL_NVX_conditional_render
  551. GL_NVX_gpu_memory_info
  552. GL_NVX_nvenc_interop
  553. GL_NV_shader_thread_group
  554. GL_NV_shader_thread_shuffle
  555. GL_KHR_blend_equation_advanced
  556. GL_SGIS_generate_mipmap
  557. GL_SGIS_texture_lod
  558. GL_SGIX_depth_texture
  559. GL_SGIX_shadow
  560. GL_SUN_slice_accum
  561. GL_WIN_swap_hint
  562. WGL_EXT_swap_control
  563.  
  564. GLSL version: 4.50 NVIDIA
  565. GLSL max vertex uniforms: 4096 (4096)
  566. GLSL max fragment uniforms: 4096 (4096)
  567. GLSL max varyings: 124 (124)
  568. Preloading builtin materials
  569. Preloading builtin materials done
  570. Launching Collada Model Loader threads
  571. Launching WOM Loader threads
  572. Starting workaround for fast running clocks
  573. Using LWJGL timer.
  574. Initialized mouse with 5 buttons.
  575. Experimental direct buffer cleaner init successful
  576. Startup Phase - Setting up..
  577. Initializing font texture for SansSerif (11). Texture Size: 512
  578. Initializing font texture for SansSerif (11, italic). Texture Size: 128
  579. Loading window positions from j:\wurm\players\soba\windows_1920x1080.txt
  580. Loading props file j:\wurm\players\soba\windows_1920x1080.txt
  581. Gui initialized
  582. Startup Phase - Preparing terrain
  583. Startup Phase - Connecting ..
  584. Disabling Nagles
  585. Writing to j:\wurm\players\soba\logs\_Event.2016-07.txt
  586. Disabling Nagles
  587. Writing to j:\wurm\players\soba\logs\_Friends.2016-07.txt
  588. Writing to j:\wurm\players\soba\logs\Alliance.2016-07.txt
  589. Writing to j:\wurm\players\soba\logs\Village.2016-07.txt
  590. Login successful
  591. Executing j:\wurm\configs\default\autorun.txt
  592. Starting update of login splash image...
  593. Finished loading new login splash image!
  594. Resized terrain FBOs to 512
  595. Initializing font texture for SansSerif (12). Texture Size: 128
  596. Saving window positions to j:\wurm\players\soba\windows_1920x1080.txt
  597. Saving props file j:\wurm\players\soba\windows_1920x1080.txt
  598. Loading window positions from j:\wurm\players\soba\windows_1920x1057.txt
  599. Loading props file j:\wurm\players\soba\windows_1920x1057.txt
  600. Writing to j:\wurm\players\soba\logs\_Combat.2016-07.txt
  601. Writing to j:\wurm\players\soba\logs\_Skills.2016-07.txt
  602. Saving window positions to j:\wurm\players\soba\windows_1920x1057.txt
  603. Saving props file j:\wurm\players\soba\windows_1920x1057.txt
  604. Loading window positions from j:\wurm\players\soba\windows_1024x745.txt
  605. Loading props file j:\wurm\players\soba\windows_1024x745.txt
  606. No mapping found for hair0
  607. Saving window positions to j:\wurm\players\soba\windows_1024x745.txt
  608. Saving props file j:\wurm\players\soba\windows_1024x745.txt
  609. Loading window positions from j:\wurm\players\soba\windows_1920x1057.txt
  610. Loading props file j:\wurm\players\soba\windows_1920x1057.txt
  611. Initializing font texture for SansSerif (11, bold). Texture Size: 128
  612. Quit confirmed, closing client. (This is usually from going to sleep.)
  613. Time is Sat Jul 30 10:28:49 CEST 2016
  614. Performing final cleanup after playing 49m
  615. Saving props file j:\wurm\players\soba\playerdata.txt
  616. Saving props file j:\wurm\configs\default\gamesettings.txt
  617. Saving props file j:\wurm\players\soba\stats.txt
  618. Dumped skills to j:\wurm\players\soba\dumps\skills.20160730.1028.txt
  619. Saving window positions to j:\wurm\players\soba\windows_1920x1057.txt
  620. Saving props file j:\wurm\players\soba\windows_1920x1057.txt
  621. Destroying game window
  622. Shutting down OpenAL subsystem.
  623. WOM Loader exited.
  624. Collada Model Loader exited.
  625. Job executor 0 terminating
  626. WOM Loader exited.
  627. Job executor 1 terminating
  628. Job executor 2 terminating
  629. Running garbage collector...
  630. Running finalization...
  631. Fast Clock Workaround Thread exited.
  632. Goodbye.
  633. Exit.
  634. WARNING: OpenAL was already stopped.
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