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- private void updateButtons() {
- skin.dispose();
- skin.addRegions(pack);
- System.out.println(pack);
- for(Actor a : stage.getActors()) {
- if( a instanceof Table) {
- for( Cell c : ((Table) a).getCells() ) {
- if(c.getActor() == null) {
- continue;
- }
- if (c.getActor().equals(left) ) {
- leftStyle = new ButtonStyle();
- leftStyle.up = skin.getDrawable("left");
- leftStyle.down = skin.getDrawable("leftpressed");
- ((Button)c.getActor()).setStyle(this.leftStyle);
- } else if (c.getActor().equals(right)) {
- rightStyle.up = skin.getDrawable("right");
- rightStyle.down = skin.getDrawable("rightpressed");
- ((Button)c.getActor()).setStyle(this.rightStyle);
- } else if (c.getActor().equals(play)) {
- playStyle.up = skin.getDrawable("play");
- playStyle.down = skin.getDrawable("playpressed");
- ((Button)c.getActor()).setStyle(this.playStyle);
- }
- }
- }
- }
- }
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