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FinsServerXml

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Oct 31st, 2014
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  1. <?xml version="1.0"?>
  2. <ServerSettings>
  3. <property name="ServerPort" value="25000"/> <!-- Port you want the server to listen on. -->
  4. <property name="ServerIsPublic" value="true"/> <!-- Should this server register to master server -->
  5. <property name="ServerName" value="TheCardiffApocolypse"/> <!-- Whatever you want the name to be. -->
  6. <property name="ServerPassword" value="cardiff"/> <!-- Password to gain entry to the server -->
  7. <property name="ServerMaxPlayerCount" value="8"/> <!-- Maximum Concurrent Players -->
  8.  
  9. <property name="GameWorld" value="Random Gen"/> <!-- Navezgane, MP Wasteland Horde, MP Wasteland Skirmish, MP Wasteland War, Random Gen -->
  10. <property name="GameName" value="twatbadger"/> <!-- Whatever you want the game name to be THIS CONTROLS THE RANDOM GENERATION SEED -->
  11. <property name="GameDifficulty" value="2"/> <!-- 0 - 4, 0=easiest, 4=hardest -->
  12. <property name="GameMode" value="GameModeSurvivalMP"/> <!-- GameModeSurvivalMP, GameModeSurvivalSP (MP has land protection) -->
  13.  
  14. <property name="ZombiesRun" value="0" /> <!-- 0 = default day/night walk/run, 1 = never run, 2 = always run -->
  15. <property name="BuildCreate" value="false" /> <!-- cheat mode on/off -->
  16. <property name="DayNightLength" value="45" /> <!-- 45 minutes -->
  17. <property name="FriendlyFire" value="false" /> <!-- Can friendly players damage each other (PvP) -->
  18.  
  19. <property name="DayCount" value="0" /> <!-- only for horde mode, use 0 for unlimited -->
  20. <property name="FragLimit" value="0" /> <!-- only for deathmatch, use 0 for disabled -->
  21. <property name="MatchLength" value="0" /> <!-- only for deathmatch, use 0 for unlimited -->
  22. <property name="RebuildMap" value="false" /> <!-- true=map is rebuild on next round, false=not -->
  23.  
  24. <property name="ControlPanelEnabled" value="true"/> <!-- Enable/Disable the control panel -->
  25. <property name="ControlPanelPort" value="8080"/> <!-- Port of the control panel webpage -->
  26. <property name="ControlPanelPassword" value="root1974"/> <!-- Password to gain entry to the control panel -->
  27.  
  28. <property name="TelnetEnabled" value="true"/> <!-- Enable/Disable the telnet -->
  29. <property name="TelnetPort" value="8081"/> <!-- Port of the telnet server -->
  30. <property name="TelnetPassword" value="CHANGEME"/> <!-- Password to gain entry to telnet interface -->
  31.  
  32. <property name="DisableNAT" value="false"/> <!-- set this to true if your router doesn't support NAT -->
  33. <property name="AdminFileName" value="serveradmin.xml"/> <!-- Server admin file name -->
  34.  
  35. <property name="DropOnDeath" value="0" /> <!-- 0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all -->
  36. <property name="DropOnQuit" value="0" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->
  37.  
  38. <property name="CraftTimer" value="1" /> <!-- 0 = None (instant), 1 = Normal, 2 = Fast (double speed) -->
  39. <property name="LootTimer" value="1" /> <!-- 0 = None (instant), 1 = Normal, 2 = Fast (double speed) -->
  40.  
  41. <property name="PlayerDamageGiven" value="2" /> <!-- 0 = Very Low 50%, 1 = Low 75%, 2 = Medium 100%, 3 = High 150%, 4 = Very High 200% -->
  42. <property name="PlayerDamageRecieved" value="2" /> <!-- 0 = Very Low 50%, 1 = Low 75%, 2 = Medium 100%, 3 = High 150%, 4 = Very High 200% -->
  43. <property name="EnemySenseMemory" value="60" /> <!-- Time, in seconds, that a zombie will pursue something that has been sensed. -->
  44. <property name="EnemySpawnMode" value="3" /> <!-- 0 = Disabled 0%, 1 = Very Low 50%, 2 = Low 75%, 3 = Medium 100%, 4 = High 125%, 5 = Very High 150% -->
  45. <property name="EnemyDifficulty" value="0" /> <!-- 0 = Normal, 1 = Feral -->
  46.  
  47. <property name="NightPercentage" value="35" /> <!-- percentage in whole numbers -->
  48. <property name="BlockDurabilityModifier" value="100" /> <!-- percentage in whole numbers -->
  49.  
  50. <property name="LootAbundance" value="100" /> <!-- percentage in whole numbers -->
  51. <property name="LootRespawnDays" value="7" /> <!-- days in whole numbers -->
  52.  
  53. <property name="LandClaimSize" value="11"/> <!-- Size in blocks that is protected by a keystone -->
  54. <property name="LandClaimDeadZone" value="30"/> <!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->
  55. <property name="LandClaimExpiryTime" value="3"/> <!-- The number of days a player can be offline before their claims expire and are no longer protected -->
  56. <property name="LandClaimDecayMode" value="0"/> <!-- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. -->
  57. <property name="LandClaimOnlineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 32x -->
  58. <property name="LandClaimOfflineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 32x -->
  59. <property name="AirDropFrequency" value="24"/> <!-- How often airdrop occur in game-hours, 0 == never -->
  60.  
  61. <property name="MaxSpawnedZombies" value="60"/> <!-- Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients. -->
  62. <property name="VACEnabled" value="true"/> <!-- Enables/Disables Valve Anti Cheat -->
  63.  
  64. <!--property name="SaveGameFolder" value="absolute path" /--> <!-- use this to override the default save game path -->
  65. </ServerSettings>
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