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- using UnityEngine;
- using System.Collections;
- public class PlayerController : MonoBehaviour
- {
- public float moveSpeed;
- private Animator anim;
- private bool playerMoving;
- private Vector2 lastMove;
- // Use this for initialization
- void Start()
- {
- anim = GetComponent<Animator>();
- }
- // Update is called once per frame
- void Update()
- {
- playerMoving = false;
- if (Input.GetAxisRaw("Horizontal") > 0.5f || Input.GetAxisRaw("Horizontal") < -0.5f)
- {
- transform.Translate(new Vector3(Input.GetAxisRaw("Horizontal") * moveSpeed * Time.deltaTime, 0f, 0f));
- playerMoving = true;
- lastMove = new Vector2(Input.GetAxisRaw("Horizontal"), 0f);
- }
- if (Input.GetAxisRaw("Vertical") > 0.5f || Input.GetAxisRaw("Vertical") < -0.5f)
- {
- transform.Translate(new Vector3(0f, Input.GetAxisRaw("Vertical") * moveSpeed * Time.deltaTime, 0f));
- playerMoving = true;
- lastMove = new Vector2(0f, Input.GetAxisRaw("Vertical"));
- }
- if (transform.position.y > Object.transform.position.y) {
- {
- // doesn't work
- transform.position.Set(transform.position.x, transform.position.y, -1);
- }
- anim.SetFloat("MoveX", Input.GetAxisRaw("Horizontal"));
- anim.SetFloat("MoveY", Input.GetAxisRaw("Vertical"));
- anim.SetBool("PlayerMoving", playerMoving);
- anim.SetFloat("LastMoveX", lastMove.x);
- anim.SetFloat("LastMoveY", lastMove.y);
- }
- }
- }
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