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- /*
- ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
- Orginal Cmd von LAdmin 2.2
- Link zum Orginal Thread: http://forum.sa-mp.com/showthread.php?t=19819
- Umgewandelt von The_Capone
- Das es nun normal genutzt werden kann z.b für einen Fun Server.
- ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
- */
- #include <a_samp>
- #define red 0xFF0000AA
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Tuned Car Spawner geladen ");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(strcmp(cmdtext, "/ltunedcar", true)==0 || strcmp(cmdtext, "/ltc", true)==0) {
- if(IsPlayerInAnyVehicle(playerid)) {
- SendClientMessage(playerid,red,"Error: Du bist schon in einem Auto!");
- } else {
- new Float:X,Float:Y,Float:Z,Float:Angle,LVehicleIDt; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
- LVehicleIDt = CreateVehicle(560,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,LVehicleIDt,0);
- AddVehicleComponent(LVehicleIDt, 1028); AddVehicleComponent(LVehicleIDt, 1030); AddVehicleComponent(LVehicleIDt, 1031); AddVehicleComponent(LVehicleIDt, 1138); AddVehicleComponent(LVehicleIDt, 1140); AddVehicleComponent(LVehicleIDt, 1170);
- AddVehicleComponent(LVehicleIDt, 1028); AddVehicleComponent(LVehicleIDt, 1030); AddVehicleComponent(LVehicleIDt, 1031); AddVehicleComponent(LVehicleIDt, 1138); AddVehicleComponent(LVehicleIDt, 1140); AddVehicleComponent(LVehicleIDt, 1170);
- AddVehicleComponent(LVehicleIDt, 1080); AddVehicleComponent(LVehicleIDt, 1086); AddVehicleComponent(LVehicleIDt, 1087); AddVehicleComponent(LVehicleIDt, 1010); PlayerPlaySound(playerid,1133,0.0,0.0,0.0); ChangeVehiclePaintjob(LVehicleIDt,0);
- SetVehicleVirtualWorld(LVehicleIDt, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(LVehicleIDt, GetPlayerInterior(playerid)); }
- return 1; }
- //------------------------------------------------------------------------------
- if(strcmp(cmdtext, "/ltunedcar2", true)==0 || strcmp(cmdtext, "/ltc2", true)==0) {
- if(IsPlayerInAnyVehicle(playerid)) {
- SendClientMessage(playerid,red,"Error: Du bist schon in einem Auto!");
- } else {
- new Float:X,Float:Y,Float:Z,Float:Angle,LVehicleIDt; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
- LVehicleIDt = CreateVehicle(560,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,LVehicleIDt,0); AddVehicleComponent(LVehicleIDt, 1028); AddVehicleComponent(LVehicleIDt, 1030); AddVehicleComponent(LVehicleIDt, 1031); AddVehicleComponent(LVehicleIDt, 1138); AddVehicleComponent(LVehicleIDt, 1140); AddVehicleComponent(LVehicleIDt, 1170);
- AddVehicleComponent(LVehicleIDt, 1028); AddVehicleComponent(LVehicleIDt, 1030); AddVehicleComponent(LVehicleIDt, 1031); AddVehicleComponent(LVehicleIDt, 1138); AddVehicleComponent(LVehicleIDt, 1140); AddVehicleComponent(LVehicleIDt, 1170);
- AddVehicleComponent(LVehicleIDt, 1080); AddVehicleComponent(LVehicleIDt, 1086); AddVehicleComponent(LVehicleIDt, 1087); AddVehicleComponent(LVehicleIDt, 1010); PlayerPlaySound(playerid,1133,0.0,0.0,0.0); ChangeVehiclePaintjob(LVehicleIDt,1);
- SetVehicleVirtualWorld(LVehicleIDt, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(LVehicleIDt, GetPlayerInterior(playerid)); }
- return 1; }
- //------------------------------------------------------------------------------
- if(strcmp(cmdtext, "/ltunedcar3", true)==0 || strcmp(cmdtext, "/ltc3", true)==0) {
- if(IsPlayerInAnyVehicle(playerid)) {
- SendClientMessage(playerid,red,"Error: Du bist schon in einem Auto!");
- } else {
- new Float:X,Float:Y,Float:Z,Float:Angle,LVehicleIDt; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
- LVehicleIDt = CreateVehicle(560,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,LVehicleIDt,0); AddVehicleComponent(LVehicleIDt, 1028); AddVehicleComponent(LVehicleIDt, 1030); AddVehicleComponent(LVehicleIDt, 1031); AddVehicleComponent(LVehicleIDt, 1138); AddVehicleComponent(LVehicleIDt, 1140); AddVehicleComponent(LVehicleIDt, 1170);
- AddVehicleComponent(LVehicleIDt, 1080); AddVehicleComponent(LVehicleIDt, 1086); AddVehicleComponent(LVehicleIDt, 1087); AddVehicleComponent(LVehicleIDt, 1010); PlayerPlaySound(playerid,1133,0.0,0.0,0.0); ChangeVehiclePaintjob(LVehicleIDt,2);
- SetVehicleVirtualWorld(LVehicleIDt, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(LVehicleIDt, GetPlayerInterior(playerid)); }
- return 1; }
- //------------------------------------------------------------------------------
- if(strcmp(cmdtext, "/ltunedcar4", true)==0 || strcmp(cmdtext, "/ltc4", true)==0) {
- if(IsPlayerInAnyVehicle(playerid)) {
- SendClientMessage(playerid,red,"Error: Du bist schon in einem Auto!");
- } else {
- new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
- carid = CreateVehicle(559,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,carid,0);
- AddVehicleComponent(carid,1065); AddVehicleComponent(carid,1067); AddVehicleComponent(carid,1162); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073); ChangeVehiclePaintjob(carid,1);
- SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid)); }
- return 1; }
- //------------------------------------------------------------------------------
- if(strcmp(cmdtext, "/ltunedcar5", true)==0 || strcmp(cmdtext, "/ltc5", true)==0) {
- if(IsPlayerInAnyVehicle(playerid)) {
- SendClientMessage(playerid,red,"Error: Du bist schon in einem Auto!");
- } else {
- new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
- carid = CreateVehicle(565,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,carid,0);
- AddVehicleComponent(carid,1046); AddVehicleComponent(carid,1049); AddVehicleComponent(carid,1053); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073); ChangeVehiclePaintjob(carid,1);
- SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid)); }
- return 1; }
- //------------------------------------------------------------------------------
- if(strcmp(cmdtext, "/ltunedcar6", true)==0 || strcmp(cmdtext, "/ltc6", true)==0) {
- if(IsPlayerInAnyVehicle(playerid)) {
- SendClientMessage(playerid,red,"Error: Du bist schon in einem Auto!");
- } else {
- new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
- carid = CreateVehicle(558,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,carid,0);
- AddVehicleComponent(carid,1088); AddVehicleComponent(carid,1092); AddVehicleComponent(carid,1139); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073); ChangeVehiclePaintjob(carid,1);
- SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid)); }
- return 1; }
- //------------------------------------------------------------------------------
- if(strcmp(cmdtext, "/ltunedcar7", true)==0 || strcmp(cmdtext, "/ltc7", true)==0) {
- if(IsPlayerInAnyVehicle(playerid)) {
- SendClientMessage(playerid,red,"Error: Du bist schon in einem Auto!");
- } else {
- new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
- carid = CreateVehicle(561,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,carid,0);
- AddVehicleComponent(carid,1055); AddVehicleComponent(carid,1058); AddVehicleComponent(carid,1064); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073); ChangeVehiclePaintjob(carid,1);
- SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid)); }
- return 1; }
- //------------------------------------------------------------------------------
- if(strcmp(cmdtext, "/ltunedcar8", true)==0 || strcmp(cmdtext, "/ltc8", true)==0) {
- if(IsPlayerInAnyVehicle(playerid)) {
- SendClientMessage(playerid,red,"Error: Du bist schon in einem Auto!");
- } else {
- new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
- carid = CreateVehicle(562,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,carid,0);
- AddVehicleComponent(carid,1034); AddVehicleComponent(carid,1038); AddVehicleComponent(carid,1147); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073); ChangeVehiclePaintjob(carid,1);
- SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid)); }
- return 1; }
- //------------------------------------------------------------------------------
- if(strcmp(cmdtext, "/ltunedcar9", true)==0 || strcmp(cmdtext, "/ltc9", true)==0) {
- if(IsPlayerInAnyVehicle(playerid)) {
- SendClientMessage(playerid,red,"Error: Du bist schon in einem Auto!");
- } else {
- new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
- carid = CreateVehicle(567,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,carid,0);
- AddVehicleComponent(carid,1102); AddVehicleComponent(carid,1129); AddVehicleComponent(carid,1133); AddVehicleComponent(carid,1186); AddVehicleComponent(carid,1188); ChangeVehiclePaintjob(carid,1); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1085); AddVehicleComponent(carid,1087); AddVehicleComponent(carid,1086);
- SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid)); }
- return 1; }
- //------------------------------------------------------------------------------
- if(strcmp(cmdtext, "/ltunedcar10", true)==0 || strcmp(cmdtext, "/ltc10", true)==0) {
- if(IsPlayerInAnyVehicle(playerid)) {
- SendClientMessage(playerid,red,"Error: Du bist schon in einem Auto!");
- } else {
- new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
- carid = CreateVehicle(558,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,carid,0);
- AddVehicleComponent(carid,1092); AddVehicleComponent(carid,1166); AddVehicleComponent(carid,1165); AddVehicleComponent(carid,1090);
- AddVehicleComponent(carid,1094); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1087); AddVehicleComponent(carid,1163);//SPOILER
- AddVehicleComponent(carid,1091); ChangeVehiclePaintjob(carid,2);
- SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid)); }
- return 1; }
- //------------------------------------------------------------------------------
- if(strcmp(cmdtext, "/ltunedcar11", true)==0 || strcmp(cmdtext, "/ltc11", true)==0) {
- if(IsPlayerInAnyVehicle(playerid)) {
- SendClientMessage(playerid,red,"Error: Du bist schon in einem Auto!");
- } else {
- new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
- carid = CreateVehicle(557,X,Y,Z,Angle,1,1,-1); PutPlayerInVehicle(playerid,carid,0);
- AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1081);
- SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid)); }
- return 1; }
- //------------------------------------------------------------------------------
- if(strcmp(cmdtext, "/ltunedcar12", true)==0 || strcmp(cmdtext, "/ltc12", true)==0) {
- if(IsPlayerInAnyVehicle(playerid)) {
- SendClientMessage(playerid,red,"Error: Du bist schon in einem Auto!");
- } else {
- new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
- carid = CreateVehicle(535,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,carid,0);
- ChangeVehiclePaintjob(carid,1); AddVehicleComponent(carid,1109); AddVehicleComponent(carid,1115); AddVehicleComponent(carid,1117); AddVehicleComponent(carid,1073); AddVehicleComponent(carid,1010);
- AddVehicleComponent(carid,1087); AddVehicleComponent(carid,1114); AddVehicleComponent(carid,1081); AddVehicleComponent(carid,1119); AddVehicleComponent(carid,1121);
- SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid)); }
- return 1; }
- //------------------------------------------------------------------------------
- if(strcmp(cmdtext, "/ltunedcar13", true)==0 || strcmp(cmdtext, "/ltc13", true)==0) {
- if(IsPlayerInAnyVehicle(playerid)) {
- SendClientMessage(playerid,red,"Error: Du bist schon in einem Auto!");
- } else {
- new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
- carid = CreateVehicle(562,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,carid,0);
- AddVehicleComponent(carid,1034); AddVehicleComponent(carid,1038); AddVehicleComponent(carid,1147);
- AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073); ChangeVehiclePaintjob(carid,0);
- SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid)); }
- return 1; }
- return 0;
- }
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