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- command(lock, playerid, params[])
- {
- new vehslot, string[128];
- if(sscanf(params, "d", vehslot))
- {
- SendClientMessage(playerid, WHITE, "SYNTAX: /lock ");
- }
- else
- {
- if(Player[playerid][PlayerCarModel] > 0)
- {
- if(Player[playerid][LockedCar] == 0)
- {
- Player[playerid][LockedCar] = 1;
- SendClientMessage(playerid, WHITE, "You have locked your vehicle.");
- format(string, sizeof(string), "%s locks their vehicle.", GetName(playerid));
- NearByMessage(playerid, NICESKY, string);
- for(new i = 0; i < MAX_PLAYERS; i++)
- Player[playerid][LockedCar] = 0;
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- }
- SendClientMessage(playerid, WHITE, "You have un-locked your vehicle.");
- format(string, sizeof(string), "%s unlocks their vehicle.", GetName(playerid));
- NearByMessage(playerid, NICESKY, string);
- return 1;
- }
- }
- SendClientMessage(playerid, WHITE, "You're too far away.");
- }
- }
- }
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