G4U55

Untitled

Jun 22nd, 2021 (edited)
76
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 11.00 KB | None | 0 0
  1. Update 1.2 Patch Notes
  2.  
  3. CRITICAL FIXES
  4. • Fixed Crash that would happen if you max out on outposts
  5. • Changes to the save profile algorithm that includes multiple backups.
  6. • Crashfix for edge case when module gets added to combat suit before the system is fully ready.
  7. • Fixed crash when certain buff would fail to appear over network
  8. • Fixed 3 crashes in campaign
  9. • Fixed a bug where players could have joined Skimirsh matches with executor setup if they came from campaign
  10. • Skill tree will cost only 1% XP instead of 10% now
  11. • Players can now change difficulty anytime during the campaign
  12. • Major fixes and optimization to chat
  13. • If player gets revived, he will be shown as alive normally to everyone involved in the squad menu
  14. • corrected rank progression table
  15. • removed intro movie logo so people don’t crash with certain configurations
  16. • reduced size of story videos and encoded them in more friendly environment so that people encounter less problems
  17. • Temporary disabled skill swapping in armory because it led to extremely bad breakages in some edge cases until we fix it
  18.  
  19. NETWORK
  20. • Skirmish match will now return players back to armory
  21. • Capture trap will no longer block player progression if objective was to kill creature and you captured it
  22.  
  23. HOTJOIN
  24. • Players who hotjoin games will be hidden from ai for 30 seconds or until they start doing damage, they will also always spawn on the nearest spot near the rest of the squad
  25.  
  26. DIFFICULTY
  27. • Normalized earlier and later waves
  28. • Removed spam of monsters from same type
  29.  
  30. PLAYABLE MAP
  31. • Fixed unreachable power relay
  32. • Fixed location where player can get stuck
  33. • Fixed evac points on outskirts level
  34. • Fixed issue with outpost02 spawning and blocking path on mining colony
  35. • Reloaded old foliage prefab with new ones
  36. • Fixed navigation issue where players could not pass destroyed walls
  37. • Same site will no longer block players on living soil
  38.  
  39. OPTIMIZATION
  40. • Slightly optimized monsters
  41. • Monsters should be smarter and will not try to break door if there is passage nearby
  42.  
  43. UI
  44. • Pressing the default button will now set you to default
  45. • Added SKIRMISH/CAMPAIGN info next to game lobby row
  46. • SHIVA and FLARE GUN items have special mission icons now
  47. • Storm icon inside region list will now show proper tooltip
  48. • Tech tree will now show which class you will unlock by researching it
  49. • Removed add soldier button from non-campaign
  50.  
  51. WORLD MAP
  52. • Reduced number of missions that spawn per week from 4 to 3 to reduce repetitiveness of missions
  53. • Fixed bug where failing to defend outpost would add +1 global infestation
  54. • Reduced number of specialists needed for zero cell exposure and outpost relay
  55. • Storm in region will no longer cap horde arrival slider or air support slider
  56. • Successful colony siege defense missions will reduce infestation in its region
  57. • Removed a bug in data entry so that defend (Howell Barrex, insurgents, blacklight) missions gives you proper infestation reduce in regions
  58. • Get supplies mercs give better rewards now
  59. • Get supplies mercs can only spawn in colony region
  60. • Get supplies can only spawn in outpost below 3 infestation region
  61. • Decreased the rate of spawning defense missions at the same time
  62. • Defense outpost now requires infestation level 4 instead of 3 to spawn
  63. • Experimental stimulants last longer now
  64.  
  65. FOLLOWERS
  66. • If follower arrives with certain weapon, you will be able to reequip it even if you don't have it researched
  67. • Non assigned followers will automatically use zipline without waiting for player when player uses it
  68. • Fix for followers not reloading an empty weapon
  69. • slightly improved follower behavior when against the wall
  70.  
  71. MISSIONS
  72. • Rescue troops will spawn 4 ppl evac now
  73. • Disable jammer will not power up the power relay now
  74. • Changed insurgent gauntlet so that any player can trigger it instead of entire team
  75. • Armageddon will now properly spawn nukes while staying on evac, increased hunter spawn time by 10 sec
  76. • Center mass and Howell will have 4 ppl evac now
  77. • Armageddon and Center mass explosions will now have 4 man evacs
  78. • Center Mass Explosion has been changed to remove blocker that was happening in certain cases
  79. • Helipad resupply will not repeat dialogue twice
  80. • SHIVA will not have a chance to drop on your head anymore when Armageddon starts
  81. • Removed 2 nuke obsolete missions from game that were causing problems
  82. • Rescue troops drops 4 rope evac now
  83. • Removed Mrityunjaya from insurgent gauntlet
  84.  
  85. MISC
  86. • Thanatos Armor will have skeletal mesh now
  87. • Looting supply cache completely will destroy it now to prevent any item getting stuck in it
  88. • Removed wishlist button
  89. • Certain numbered terminal can only be used in specific cases
  90. • Maximum and initial suit level will now properly display which max level you can achieve during that match
  91. • Fix for mission XP display mistake for Horde Timings
  92. • Sandworm will no longer one shot HAPC from mechanized force
  93. • CELL marines have more health
  94. • Lockers cannot give nothing anymore
  95. • Temporary removed intro video until we find proper solution
  96. • Door blocker now has 12000 instead of 3000 health
  97.  
  98. SKILLS & ITEMS
  99. • Elpida targeting will have correct radius now
  100. • Safety zone charging increased
  101. • Disruptor radius increased by 500
  102. • Explosive turret builds in 1 second now
  103. • Conceal will now be visible to pick from start
  104. • Armor plating available from the start in skirmish
  105.  
  106. ###########################################################################################################
  107.  
  108. Update v 1.1 Patch Notes (June 18th 2021)
  109.  
  110. CRITICAL FIXES
  111.  
  112. • You can no longer lose more than few minutes of progress in the game if your game crashes or ends in any way
  113.  
  114. • Fix for Map Desync on Hotjoin
  115.  
  116. • Fix for crash on Strategy Layer when Dropship found an invalid location
  117.  
  118. • Crash fix for joining lobbies
  119.  
  120. • Improved networking
  121.  
  122. QUALITY OF LIFE
  123.  
  124. • Fixed InviteFriend and AddBot from not displaying at all. Also changed the buttons at the bottom of Overview to update correctly. No more temporary overlap of the InvitePlayer and Add Bot buttons.
  125.  
  126. • Potential fix for observer camera not snapping as it should
  127.  
  128. • Thanatos Armor visuals now work properly
  129.  
  130. • Revive from Executor will now display range each time it's used to show players what is the range
  131.  
  132. SAVE GAMES
  133.  
  134. • Clients will not lose their progress when they crash anymore
  135.  
  136. • Host will not lose everything if it crashes on combat layer, saves profile every 1 minute
  137.  
  138. NETWORK
  139.  
  140. • Set the ServerBrowser's IgnoreStartedGames setting to true by default.
  141.  
  142. CRASHFIX
  143.  
  144. • Campaign will not crash after loading a campaign campaigns that were crashing will be able to progress normally now
  145.  
  146. • Fixed several other crashes related to targeting and player controller being invalid
  147.  
  148. GAMEPLAY / CAMPAGIN
  149.  
  150. • You can now evacuate on colony doors at wave 15 onwards, no restrictions anymore
  151.  
  152. • Partial success victories will give rewards (pyrhic, partial, total victory)
  153.  
  154. • Removed unused reaction snipe from marksman skill tree
  155.  
  156. • 2nd Visual Gar will also get bonuses from gar upgrade
  157.  
  158. • Ker Glitching out and not burrowing/unburrowing properly.
  159.  
  160. • Field status mission fix with atrocity boss.
  161.  
  162. • Hunter Tail spike causing of players getting stuck if hunter dies.
  163.  
  164. • Follower bots will not glitch when using skills.
  165.  
  166. • Radial group move got fixed
  167.  
  168. • Followers using secondary weapons on interactable objects, not only monsters
  169.  
  170. • Convoy on escort Condatis are faster providing a new take on the mission so it's less boring
  171.  
  172. FIELD STATUS
  173.  
  174. • Boss Atrocity will spawn properly now
  175.  
  176. PARTICLES
  177.  
  178. • Ker Slam animation particle range fix
  179.  
  180. • Remove collision on the BridgeDestructibpe_BP after the bridge gets destroyed
  181.  
  182. • Satellite terminals import new model and textures, material setup, archive interactable picture
  183.  
  184. • Remove receive decal on various dynamic drones in game
  185.  
  186. • Replaced Gar weapon skeletal mesh with correct one
  187.  
  188. • Particle effects for marksman reaper, medic neutralizer
  189.  
  190. • Assign particle effects into skill blueprints for the medic neutralizer, change visuals of the particles
  191.  
  192. • Holer burrowing particle effect more visible
  193.  
  194. • Added more images to interactable tab
  195.  
  196. • Remove collision from trees for projectiles and bullets
  197.  
  198. • Increase rain particle sprite size to make a bit more visible (was 5% visible before)
  199.  
  200. • Fixed particle visuals for waypoint locator, bio sample, hack doors, jetpack jump
  201.  
  202. • Fix door blocker emissive visuals
  203.  
  204. • Add LODs for all monster skeletal meshes that were missing them (avg 70% polygon reduction), increases performance
  205.  
  206. UI IMPROVEMENTS
  207.  
  208. • Changed options menu handling. Right click should now cancel resolution change or exit without applying settings.
  209.  
  210. • Changed research widget's visual handling. Started but not currently being researched tech will show a grey percentage, and "CONTINUE" instead of "PAUSE" or "RESEARCH". This should clarify that only one research is currently active.
  211.  
  212. • Removed the "Type" of item from the in-game item tooltip since it's localization was messed up.
  213.  
  214. • Changed the ranks on the left side in the bot screen to display the correct ranks at which bots gain a new level and get their new skill.
  215.  
  216. • Fixed the layout of the stats in the Profile section. They should take up more screen space to avoid localization overlapping and have correct colouring and size to match the rest of the UI.
  217.  
  218. • Removed three mission type textures that had bad alpha and were incorrectly applied to a couple data tables. Correct texture has been placed and replaced in these tables.
  219.  
  220. • Fixed bot's injury display to correctly display after a mission.
  221.  
  222. • Fixed the popup for interacting with other players Kick/AddFriend/ViewProfile stats.
  223.  
  224. • Fixed doomsday clock not displaying correctly on game load. Also animated the warning icons, also added some spacing to stop jumpy UI when time changes.
  225.  
  226. • Fixed the Small icon on planet when zoomed out not updating correctly for outposts/regions when a region loses an outpost.
  227.  
  228. • Added tooltips to disabled buttons that are disabled because of the player's inability to pick that class due to class limits.
  229.  
  230. • Changed save widget's layout style to clean it up. Better spacing, and more easily read information
  231.  
  232. • Added NewItem indicators to the sliders in MissionSetup of campaigns, to direct the player towards them more once they have unlocked a new research tier for them.
  233.  
  234. • Changed most Archives to be alphabetically sorted. The two not alphabetically sorted is Tutorials, and Story related stuff.
  235.  
  236. • Fixed bots rank displaying wrong on the buttons in the bottom of Overview.
  237.  
  238. • Updated mission widgets on the planet to display their time in orange or red when there are only 2 and only 1 day remaining of time before the mission will expire.
  239.  
  240. • Fix for Bestiary Tab Button's NewItem notification not updating its counter in the button.
Add Comment
Please, Sign In to add comment