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Weapon Damages

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May 30th, 2015
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  1. Weapon damages
  2.  
  3. Rocket
  4. Damage: Varies, direct hit = 120
  5. Reload Time: 0,8s
  6. Pickups Give: 5 ammo each
  7. Maximum Ammo: 15
  8. Usage:
  9. When you can approximately guess the route the enemy is going to take (teleport, jumppad etc.)
  10. When you can NOT see your enemy directly, or only partially, and know that he's hiding behind a thin wall.
  11. When your enemy is below you.
  12. When your enemy is standing close to a wall, in front of or behind it (or something similar like a box, pillar, etc.)
  13. When an enemy is coming around the corner, can be used to hit them before they see you or to scare them and force them to take a different route.
  14.  
  15.  
  16. Machine Gun
  17. Damage: 30 per bullet
  18. Reload Time: 0,1s
  19. Pickups Give: 20 ammo each
  20. Maximum Ammo: 60
  21. Usage:
  22. Strongest weapon for close and mid-range attacks.
  23. Especially useful when rockets and shotgun can't be used, e.g. when you directly have to face your enemy on a plain territory.
  24. Due to spread of the shots, it is not very handy for long-range fights.
  25.  
  26.  
  27. Rifle
  28. Damage: 100
  29. Reload Time: 1,5s
  30. Pickups Give: 5 ammo each
  31. Maximum Ammo: 15
  32. Usage:
  33. Only true long-range weapon in Sauer, making it very powerful.
  34. Not very handy for close combat due to high reload time.
  35. Useful to quickly kill an enemy when they have less than 100 total health/armor left.
  36.  
  37.  
  38. Shotgun
  39. Damage: Varies, 20 bullets at 10 damage per bullet, direct hit = 200
  40. Reload Time: 1,4s
  41. Pickups Give: 10 ammo each
  42. Maximum Ammo: 30
  43. Usage:
  44. Best for close combat
  45. Very strong weapon, with two well-aimed shots an enemy with full health and yellow armour will still die
  46. When you go around corners and think an enemy might appear on the other side
  47. When you are about to die and you can only fire one quick shot before doing so
  48. When you are in a narrow hallway.
  49.  
  50.  
  51. Grenades
  52. Damage: Varies, direct hit ~70
  53. Reload Time: 0,5s
  54. Pickups Give: 10 ammo each
  55. Maximum Ammo: 30
  56. Usage:
  57. Spamming, similar to the rocket, when you can guess where the enemy might go
  58. When there are lots of enemies in one certain spot
  59. Very useful for trick jumps, quickly getting to different areas of the map.
  60.  
  61.  
  62. Pistol
  63. Damage: 35
  64. Reload Time: 0,5s
  65. Pickups Give: 30ammo each
  66. Maximum Ammo: 120
  67. Usage:
  68. Mainly useful when long range attacks are necessary and rifles are not available
  69. Backup weapon, should rarely be used unless you are entirely out of ammo.
  70.  
  71.  
  72. Chainsaw
  73. Damage: 50
  74. Reload Time: 0,25s
  75. Pickups Give: N/A
  76. Maximum Ammo: Infinite
  77. Usage:
  78. Attacking enemies that are standing still
  79. Attacking a large group of enemies in instagib.
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