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  1. TTRIV GUIDE PART 2: ITEMS
  2. potato :)
  3. nothing much to see here
  4.  
  5. Adaptability- stab moves do 2x
  6. Aerilate- normal attacks become flying and get x1.3 power boost
  7. Aftermath- when faints 1/4 of opponents health is removed
  8. Air Lock- negates all opposing weather abilities
  9. Analytic-if this moves last its attack gets a 1.3x boost
  10. Anger Point- if hit by a crit, attack +6
  11. Anticipation- pokemon detects opponents strongest move
  12. Arena Trap- opponent cannot switch if they are grounded
  13. Aroma Veil- protects allies from Attract, Disable, Encore, Heal Block, Taunt, and Torment.
  14. Aura Break- reverses all auras
  15. Bad Dreams- sleeping pokemon have 1/8 health stripped
  16. Battle Armor- cannot be critted
  17. Big Pecks- defense cannot be dropped
  18. Blaze- fire moves x1.5 boost when under 1/3 hp
  19. Bulletproof- not affected by bomb and ball moves
  20. Cheek Pouch- berries restore 1/3 max hp after consumed
  21. Chlorophyll- speed doubled under sun
  22. Clear Body- stats cannot be lowered
  23. Cloud Nine- negates all weather related abilities
  24. Color Change- type changes to the move with which it was last hit
  25. Competitive- when one stat is lowered, SpA goes up by 2
  26. Compound Eyes- x1.3 accuracy
  27. Contrary- all stat changes are inversed
  28. Cursed Body- 30% chance to disable last move used if hit by a contact move
  29. Cute Charm- 30% chance of infatuation if contacted by opposing gender
  30. Damp- cannot be exploded on
  31. Dark Aura- dark attacks have x1.2 power
  32. Defeatist- atk and spa are halved when hp goes below half
  33. Defiant- when one stat is lowered, attack goes up by 2
  34. Delta Stream- strong winds begin until pokemon is removed
  35. Desolate Land- harsh sun until pokemon is removed
  36. Download- atk or spa are raised based upon opposing pokemons stats
  37. Drizzle- makes it rain(summons rain dance)
  38. Drought- makes it sun(summons sunny day)
  39. Dry Skin- heals 25% from water attack is twice as weak to fire
  40. Early Bird- sleep turns are halved
  41. Effect Spore- may poison, paralyze, or sleep contacting opponents
  42. Fairy Aura- fairy attacks do x1.2 damage
  43. Filter- supereffective attacks do 1.5x of usual
  44. Flame Body- 30% chance to burn contacting opponents
  45. Flare Boost- special attack x1.5 when burned
  46. Flash Fire- fire moves are boosted x1.5 when hit with a fire move
  47. Flower Gift- cherrim and allies have atk and spd x1.5 when in sun
  48. Flower Veil- grass mons cant be statused or have stats lowered
  49. Forecast- form changes according to weather
  50. Forewarn- alerts highest bp of attack
  51. Friend Guard- allies recieve 3/4 damage from attacks
  52. Frisk- determines opponent's item upon switching in
  53. Fur Coat- defense is doubled
  54. Gale Wings- flying moves have +1 priority
  55. Gluttony- berries are consumed at 50% hp
  56. Gooey- contacter's speed is lowered by 1 stage after contact is made
  57. Grass Pelt- if grassy terrain activated, defense is x1.5
  58. Guts- when statused, attack is x1.5
  59. Harvest- has a 25% chance of regetting berries that have been consumed
  60. Healer- 30% chance of curing an adjacent ally's status at the end of each turn.
  61. Heatproof- takes half damage from fire damage
  62. Heavy Metal- weight doubles
  63. Honey Gather- no competitive effect.
  64. Huge Power- attack is doubled
  65. Hustle- accuracy of physical attacks is .8 and power is x1.5
  66. Hydration- cannot be statused in rain
  67. Hyper Cutter- attack cannot be lowered
  68. Ice Body- heals 1/16 hp in hail
  69. Illuminate- no competitive effect
  70. Illusion- this mon is disguised as another pokemon
  71. Immunity- cannot be poisoned
  72. Imposter- transforms ditto into opposing pokemon on switching in
  73. Infiltrator- hits through screens and sub
  74. Inner Focus- cannot be flinched
  75. Insomnia- cannot be put to sleep
  76. Intimidate- lowers opponents attack by 1 upon switching in
  77. Iron Barbs- contact moves contacter loses 1/8 hp
  78. Iron Fist- punch moves do x1.2
  79. Justified- atk +1 when hit by dark move
  80. Keen Eye- accuracy can't be lowered
  81. Klutz- items have no effect on this mon
  82. Leaf Guard- mon cannot be statused under sun
  83. Levitate- immune to ground
  84. Light Metal- weight is halved
  85. Lightning Rod- when hit by electric attack, spa +1
  86. Limber- mon cannot be paralyzed
  87. Liquid Ooze- this Pokemon damages those draining HP from it for as much as they would heal.
  88. Magic Bounce- bounces off all status maves targeted at the mon/its side
  89. Magic Guard- cannot be damaged by residual damage
  90. Magician- steals items if does not have one
  91. Magma Armor- cannot be frozen
  92. Magnet Pull- steel type pokemon cannot switch out
  93. Marvel Scale- def x1.5 if statused
  94. Mega Launcher- pulse moves have x1.5 power
  95. Minus- if ally has plus spa is x1.5
  96. Mold Breaker- ignores abilities when attacking
  97. Moody- raises random stat by 2 and decreases random stat by 1 every turn
  98. Motor Drive- raises speed by one stage when hit with electric attack
  99. Mountaineer- immune to entry hazards
  100. Moxie- when this pokemon gets a kill, its attack goes up one stage
  101. Multiscale- when this mon's health is at full, the damage it takes from first hit is halved
  102. Multitype- this pokemon changes type based on its plate
  103. Mummy- when contact is made, the opponent's ability is replaced with mummy
  104. Natural Cure- status conditions cured when it switches out
  105. No Guard- all attacks used by and targeting this pokemon will never miss
  106. Normalize- all attacks are normal type
  107. Oblivious- cannot be taunted/infatuated
  108. Overcoat- not affected by weather and powder moves
  109. Overgrow- when hp less than 33%, grass type attacks x1.5 power
  110. Own Tempo- cannot be confused
  111. Poison Point- 30% chance a Pokemon making contact with this Pokemon will be poisoned.
  112. Parental Bond- attacks hit twice; second is half power of first
  113. Persistent- field effects last 2 turns longer than usual
  114. Pickpocket- If this Pokemon has no item, it steals the item off a Pokemon making contact with it.
  115. Pickup- if this Pokemon has no item, it finds one used by an adjacent Pokemon this turn.
  116. Pixilate- turns normal moves to fairy types and makes them x1.3 more powerful
  117. Plus- if ally with Minus, gets x1.5 SpA boost
  118. Poison Heal- heals 1/8 hp if poisoned
  119. Poison Touch- contact moves have a 30% chance to poison
  120. Prankster- status moves have +1 priority
  121. Pressure- 2pp is used every time instead of one
  122. Primordial Sea- summons heavy rain until ability is removed
  123. Protean- gets stab on every move + type changes to the type of move that its using
  124. Pure Power- attack is doubled
  125. Quick Feet- gets x1.5 speed if statused
  126. Rain DishIllegal
  127. Rattled- speed +1 when hit by bug, dark, or ghost attack
  128. ReboundIllegal
  129. Reckless- recoil moves do more damage
  130. Refrigerate- turns normal moves to ice and gives them x1.3 boost in power
  131. Regenerator- heals 1/3 hp when it switches out
  132. Rivalry- does moer to opposite sex but less to same
  133. Rock Head- takes no damage from recoil
  134. Rough Skin- attackeres lose 1/8 hp if they make contact
  135. Run Away- no competitive use
  136. Sand Force- rock, ground and steel attacks moer powerful in sand
  137. Sand Rush- speed doubled in sand
  138. Sand Stream- summons sandstorm
  139. Sand Veil- evasion boosted in sand
  140. Sap Sipper- atk +1 when hit with grass move
  141. Scrappy- normal and fighting moves can have ghosts
  142. Serene Grace- secondary effects of moves doubled
  143. Shadow Tag- opposing mon cannot switch out
  144. Shed Skin- status has 30% chance to be removed at end of every turn
  145. Sheer Force- moves x1.3 if they have side effects, but side effects are removed
  146. Shell Armor- cannot get crit
  147. Shield Dust- this Pokemon is not affected by the secondary effect of another Pokemon's attack.
  148. Simple- stat changes doubled
  149. Skill Link- all multihit moves hit for max time
  150. Slow Start- halves attack and speed for 5 first turns
  151. Sniper- crits do 3x
  152. Snow Cloak- more evasive in hail
  153. Snow Warning- summons hail
  154. Solar Power- attacks are x1.5 more powerful in sun b
  155. Solid Rock- supereffective moves only do x1.5 of usual
  156. Soundproof- cannot be hit by sound moves
  157. Speed Boost- +1 speed at end of every turn
  158. Stall- goes last in priority bracket
  159. Stance Change- allows aegislash to change between sword and shield forms
  160. Static- chance to paralyze contacting pokemon
  161. Steadfast-when flinched, +1 speed
  162. Stench- gives moves chance to flinch
  163. Sticky Hold- this pokemons item cannot be removed
  164. Storm Drain- when hit with water move, spa +1
  165. Strong Jaw- "bite" moves gain power
  166. Sturdy- cannot be ohkod by any one hit
  167. Suction Cups- cannot be forced out
  168. Super Luck- higher crit rate
  169. Swarm- when lower than 33% hp, bug attacks get x1.5 power
  170. Sweet Veil- mon and allies can fall asleep
  171. Swift Swim- speed doubled in rain
  172. Symbiosis- If an ally uses its item, this Pokemon gives its item to that ally immediately.
  173. Synchronize- if user is statused, the opposing mon also gets same status
  174. Tangled Feet- evasion +50% when confused
  175. Technician- moves with 60 bp or less have x1.5 bp
  176. Telepathy- doesnt take damage from allies attacks
  177. Teravolt- ignores abilities when attacking
  178. Thick Fat- takes half damage from ice and fire attacks
  179. Tinted Lens- resisted moves do more damage
  180. Torrent- when at less than a third of health, water attacks do x1.5 more
  181. Tough Claws-contact moves x1.33 more powerful
  182. Toxic Boost- attack x1.5 when poisoned
  183. Trace- traces opponent's ability
  184. Truant- can only move once every two turns
  185. Turboblaze- ignores abilities when attacking
  186. Unaware- ignores opponents stat changes
  187. Unburden- speed doubled when item removed
  188. Unnerve- opposing team cannot eat berries
  189. Victory Star- attacks have x1.2 power
  190. Vital Spirit- cannot be put to sleep
  191. Volt Absorb- restores 1/4 hp after hit with an electric move
  192. Water Absorb- 1/4 hp restored when hit by water attack
  193. Water Veil- cannot be burned
  194. Weak Armor- +1 spe and -1 def after hit with a physical move
  195. White Smoke- stats cannot be lowered
  196. Wonder Guard- takes damage only residually/from se moves
  197. Zen Mode- allows darmanitan to change between regular and zen formes
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