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- TTRIV GUIDE PART 2: ITEMS
- potato :)
- nothing much to see here
- Adaptability- stab moves do 2x
- Aerilate- normal attacks become flying and get x1.3 power boost
- Aftermath- when faints 1/4 of opponents health is removed
- Air Lock- negates all opposing weather abilities
- Analytic-if this moves last its attack gets a 1.3x boost
- Anger Point- if hit by a crit, attack +6
- Anticipation- pokemon detects opponents strongest move
- Arena Trap- opponent cannot switch if they are grounded
- Aroma Veil- protects allies from Attract, Disable, Encore, Heal Block, Taunt, and Torment.
- Aura Break- reverses all auras
- Bad Dreams- sleeping pokemon have 1/8 health stripped
- Battle Armor- cannot be critted
- Big Pecks- defense cannot be dropped
- Blaze- fire moves x1.5 boost when under 1/3 hp
- Bulletproof- not affected by bomb and ball moves
- Cheek Pouch- berries restore 1/3 max hp after consumed
- Chlorophyll- speed doubled under sun
- Clear Body- stats cannot be lowered
- Cloud Nine- negates all weather related abilities
- Color Change- type changes to the move with which it was last hit
- Competitive- when one stat is lowered, SpA goes up by 2
- Compound Eyes- x1.3 accuracy
- Contrary- all stat changes are inversed
- Cursed Body- 30% chance to disable last move used if hit by a contact move
- Cute Charm- 30% chance of infatuation if contacted by opposing gender
- Damp- cannot be exploded on
- Dark Aura- dark attacks have x1.2 power
- Defeatist- atk and spa are halved when hp goes below half
- Defiant- when one stat is lowered, attack goes up by 2
- Delta Stream- strong winds begin until pokemon is removed
- Desolate Land- harsh sun until pokemon is removed
- Download- atk or spa are raised based upon opposing pokemons stats
- Drizzle- makes it rain(summons rain dance)
- Drought- makes it sun(summons sunny day)
- Dry Skin- heals 25% from water attack is twice as weak to fire
- Early Bird- sleep turns are halved
- Effect Spore- may poison, paralyze, or sleep contacting opponents
- Fairy Aura- fairy attacks do x1.2 damage
- Filter- supereffective attacks do 1.5x of usual
- Flame Body- 30% chance to burn contacting opponents
- Flare Boost- special attack x1.5 when burned
- Flash Fire- fire moves are boosted x1.5 when hit with a fire move
- Flower Gift- cherrim and allies have atk and spd x1.5 when in sun
- Flower Veil- grass mons cant be statused or have stats lowered
- Forecast- form changes according to weather
- Forewarn- alerts highest bp of attack
- Friend Guard- allies recieve 3/4 damage from attacks
- Frisk- determines opponent's item upon switching in
- Fur Coat- defense is doubled
- Gale Wings- flying moves have +1 priority
- Gluttony- berries are consumed at 50% hp
- Gooey- contacter's speed is lowered by 1 stage after contact is made
- Grass Pelt- if grassy terrain activated, defense is x1.5
- Guts- when statused, attack is x1.5
- Harvest- has a 25% chance of regetting berries that have been consumed
- Healer- 30% chance of curing an adjacent ally's status at the end of each turn.
- Heatproof- takes half damage from fire damage
- Heavy Metal- weight doubles
- Honey Gather- no competitive effect.
- Huge Power- attack is doubled
- Hustle- accuracy of physical attacks is .8 and power is x1.5
- Hydration- cannot be statused in rain
- Hyper Cutter- attack cannot be lowered
- Ice Body- heals 1/16 hp in hail
- Illuminate- no competitive effect
- Illusion- this mon is disguised as another pokemon
- Immunity- cannot be poisoned
- Imposter- transforms ditto into opposing pokemon on switching in
- Infiltrator- hits through screens and sub
- Inner Focus- cannot be flinched
- Insomnia- cannot be put to sleep
- Intimidate- lowers opponents attack by 1 upon switching in
- Iron Barbs- contact moves contacter loses 1/8 hp
- Iron Fist- punch moves do x1.2
- Justified- atk +1 when hit by dark move
- Keen Eye- accuracy can't be lowered
- Klutz- items have no effect on this mon
- Leaf Guard- mon cannot be statused under sun
- Levitate- immune to ground
- Light Metal- weight is halved
- Lightning Rod- when hit by electric attack, spa +1
- Limber- mon cannot be paralyzed
- Liquid Ooze- this Pokemon damages those draining HP from it for as much as they would heal.
- Magic Bounce- bounces off all status maves targeted at the mon/its side
- Magic Guard- cannot be damaged by residual damage
- Magician- steals items if does not have one
- Magma Armor- cannot be frozen
- Magnet Pull- steel type pokemon cannot switch out
- Marvel Scale- def x1.5 if statused
- Mega Launcher- pulse moves have x1.5 power
- Minus- if ally has plus spa is x1.5
- Mold Breaker- ignores abilities when attacking
- Moody- raises random stat by 2 and decreases random stat by 1 every turn
- Motor Drive- raises speed by one stage when hit with electric attack
- Mountaineer- immune to entry hazards
- Moxie- when this pokemon gets a kill, its attack goes up one stage
- Multiscale- when this mon's health is at full, the damage it takes from first hit is halved
- Multitype- this pokemon changes type based on its plate
- Mummy- when contact is made, the opponent's ability is replaced with mummy
- Natural Cure- status conditions cured when it switches out
- No Guard- all attacks used by and targeting this pokemon will never miss
- Normalize- all attacks are normal type
- Oblivious- cannot be taunted/infatuated
- Overcoat- not affected by weather and powder moves
- Overgrow- when hp less than 33%, grass type attacks x1.5 power
- Own Tempo- cannot be confused
- Poison Point- 30% chance a Pokemon making contact with this Pokemon will be poisoned.
- Parental Bond- attacks hit twice; second is half power of first
- Persistent- field effects last 2 turns longer than usual
- Pickpocket- If this Pokemon has no item, it steals the item off a Pokemon making contact with it.
- Pickup- if this Pokemon has no item, it finds one used by an adjacent Pokemon this turn.
- Pixilate- turns normal moves to fairy types and makes them x1.3 more powerful
- Plus- if ally with Minus, gets x1.5 SpA boost
- Poison Heal- heals 1/8 hp if poisoned
- Poison Touch- contact moves have a 30% chance to poison
- Prankster- status moves have +1 priority
- Pressure- 2pp is used every time instead of one
- Primordial Sea- summons heavy rain until ability is removed
- Protean- gets stab on every move + type changes to the type of move that its using
- Pure Power- attack is doubled
- Quick Feet- gets x1.5 speed if statused
- Rain DishIllegal
- Rattled- speed +1 when hit by bug, dark, or ghost attack
- ReboundIllegal
- Reckless- recoil moves do more damage
- Refrigerate- turns normal moves to ice and gives them x1.3 boost in power
- Regenerator- heals 1/3 hp when it switches out
- Rivalry- does moer to opposite sex but less to same
- Rock Head- takes no damage from recoil
- Rough Skin- attackeres lose 1/8 hp if they make contact
- Run Away- no competitive use
- Sand Force- rock, ground and steel attacks moer powerful in sand
- Sand Rush- speed doubled in sand
- Sand Stream- summons sandstorm
- Sand Veil- evasion boosted in sand
- Sap Sipper- atk +1 when hit with grass move
- Scrappy- normal and fighting moves can have ghosts
- Serene Grace- secondary effects of moves doubled
- Shadow Tag- opposing mon cannot switch out
- Shed Skin- status has 30% chance to be removed at end of every turn
- Sheer Force- moves x1.3 if they have side effects, but side effects are removed
- Shell Armor- cannot get crit
- Shield Dust- this Pokemon is not affected by the secondary effect of another Pokemon's attack.
- Simple- stat changes doubled
- Skill Link- all multihit moves hit for max time
- Slow Start- halves attack and speed for 5 first turns
- Sniper- crits do 3x
- Snow Cloak- more evasive in hail
- Snow Warning- summons hail
- Solar Power- attacks are x1.5 more powerful in sun b
- Solid Rock- supereffective moves only do x1.5 of usual
- Soundproof- cannot be hit by sound moves
- Speed Boost- +1 speed at end of every turn
- Stall- goes last in priority bracket
- Stance Change- allows aegislash to change between sword and shield forms
- Static- chance to paralyze contacting pokemon
- Steadfast-when flinched, +1 speed
- Stench- gives moves chance to flinch
- Sticky Hold- this pokemons item cannot be removed
- Storm Drain- when hit with water move, spa +1
- Strong Jaw- "bite" moves gain power
- Sturdy- cannot be ohkod by any one hit
- Suction Cups- cannot be forced out
- Super Luck- higher crit rate
- Swarm- when lower than 33% hp, bug attacks get x1.5 power
- Sweet Veil- mon and allies can fall asleep
- Swift Swim- speed doubled in rain
- Symbiosis- If an ally uses its item, this Pokemon gives its item to that ally immediately.
- Synchronize- if user is statused, the opposing mon also gets same status
- Tangled Feet- evasion +50% when confused
- Technician- moves with 60 bp or less have x1.5 bp
- Telepathy- doesnt take damage from allies attacks
- Teravolt- ignores abilities when attacking
- Thick Fat- takes half damage from ice and fire attacks
- Tinted Lens- resisted moves do more damage
- Torrent- when at less than a third of health, water attacks do x1.5 more
- Tough Claws-contact moves x1.33 more powerful
- Toxic Boost- attack x1.5 when poisoned
- Trace- traces opponent's ability
- Truant- can only move once every two turns
- Turboblaze- ignores abilities when attacking
- Unaware- ignores opponents stat changes
- Unburden- speed doubled when item removed
- Unnerve- opposing team cannot eat berries
- Victory Star- attacks have x1.2 power
- Vital Spirit- cannot be put to sleep
- Volt Absorb- restores 1/4 hp after hit with an electric move
- Water Absorb- 1/4 hp restored when hit by water attack
- Water Veil- cannot be burned
- Weak Armor- +1 spe and -1 def after hit with a physical move
- White Smoke- stats cannot be lowered
- Wonder Guard- takes damage only residually/from se moves
- Zen Mode- allows darmanitan to change between regular and zen formes
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