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  1.  
  2. version:
  3. # This is the current version of Towny. Please do not edit.
  4. version: 0.80.0.0
  5. # This is for showing the changelog on updates. Please do not edit.
  6. last_run_version: 0.80.0.0
  7. # Minimum required version of CraftBukkit. Please do not edit.
  8. bukkit_version: '2126'
  9. # If enabled we will not check the CraftBukkit version at startup.
  10. bypass_version_check: 'false'
  11.  
  12. # The language file you wish to use
  13. language: english.yml
  14.  
  15. ############################################################
  16. # +------------------------------------------------------+ #
  17. # | Permission nodes | #
  18. # +------------------------------------------------------+ #
  19. ############################################################
  20.  
  21. # Possible permission nodes
  22. #
  23. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  24. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  25. # towny.top : User can access the command towny top
  26. # towny.town.* : User has access to all town permission nodes.
  27. # towny.town.new :User is able to create a town
  28. # towny.town.delete :User is able to delete their town
  29. # towny.town.claim : User is able to expand his town with /town claim
  30. # towny.town.plot : User is able to use the /plot commands
  31. # towny.town.resident : User is able to join towns upon invite.
  32. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  33. # towny.town.toggle.pvp
  34. # towny.town.toggle.public
  35. # towny.town.toggle.explosions
  36. # towny.town.toggle.fire
  37. # towny.town.toggle.mobs
  38. # towny.nation.* : User has access to all town permission nodes.
  39. # towny.nation.new :User is able to create a nation
  40. # towny.nation.delete :User is able to delete their nation (if king)
  41. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  42. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  43. # towny.wild.*: User is able to build/destroy in wild regardless.
  44. # towny.wild.build
  45. # towny.wild.destroy
  46. # towny.wild.switch
  47. # towny.wild.item_use
  48. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  49. # towny.wild.build.[block id]
  50. # towny.wild.destroy.[block id]
  51. # towny.wild.switch.[block id]
  52. # towny.wild.item_use.[block id]
  53. #
  54. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  55. # towny.claimed.build : User can build in all towns.
  56. # towny.claimed.destroy : User can destroy in all towns.
  57. # towny.claimed.switch : User can switch in all towns.
  58. # towny.claimed.item_use : User can use use items in all towns.
  59. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  60. # towny.claimed.alltown.build.[block id]
  61. # towny.claimed.alltown.destroy.[block id]
  62. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  63. # towny.claimed.alltown.item_use.[block id]
  64. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town.
  65. # towny.claimed.owntown.build.[block id]
  66. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  67. # towny.claimed.owntown.switch.[block id]
  68. # towny.claimed.owntown.item_use.[block id]
  69. #
  70. # towny.town.spawn.*: Grants all Spawn travel nodes
  71. # towny.town.spawn.town : Ability to spawn to your own town.
  72. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  73. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  74. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  75. #
  76. # these will be moved to permissions nodes at a later date
  77. permissions:
  78. town_creation_admin_only: 'false'
  79. nation_creation_admin_only: 'false'
  80.  
  81. ############################################################
  82. # +------------------------------------------------------+ #
  83. # | Town and Nation levels | #
  84. # +------------------------------------------------------+ #
  85. ############################################################
  86.  
  87. levels:
  88.  
  89. # default Town levels.
  90. town_level:
  91. - upkeepModifier: 1.0
  92. namePostfix: ' Ruins'
  93. mayorPrefix: 'Spirit '
  94. mayorPostfix: ''
  95. townBlockLimit: 1
  96. namePrefix: ''
  97. numResidents: 0
  98. - upkeepModifier: 1.0
  99. namePostfix: ' (Settlement)'
  100. mayorPrefix: 'Hermit '
  101. mayorPostfix: ''
  102. townBlockLimit: 16
  103. namePrefix: ''
  104. numResidents: 1
  105. - upkeepModifier: 1.0
  106. namePostfix: ' (Hamlet)'
  107. mayorPrefix: 'Chief '
  108. mayorPostfix: ''
  109. townBlockLimit: 32
  110. namePrefix: ''
  111. numResidents: 2
  112. - upkeepModifier: 1.0
  113. namePostfix: ' (Village)'
  114. mayorPrefix: 'Baron Von '
  115. mayorPostfix: ''
  116. townBlockLimit: 96
  117. namePrefix: ''
  118. numResidents: 6
  119. - upkeepModifier: 1.0
  120. namePostfix: ' (Town)'
  121. mayorPrefix: 'Viscount '
  122. mayorPostfix: ''
  123. townBlockLimit: 160
  124. namePrefix: ''
  125. numResidents: 10
  126. - upkeepModifier: 1.0
  127. namePostfix: ' (Large Town)'
  128. mayorPrefix: 'Count Von '
  129. mayorPostfix: ''
  130. townBlockLimit: 224
  131. namePrefix: ''
  132. numResidents: 14
  133. - upkeepModifier: 1.0
  134. namePostfix: ' (City)'
  135. mayorPrefix: 'Earl '
  136. mayorPostfix: ''
  137. townBlockLimit: 320
  138. namePrefix: ''
  139. numResidents: 20
  140. - upkeepModifier: 1.0
  141. namePostfix: ' (Large City)'
  142. mayorPrefix: 'Duke '
  143. mayorPostfix: ''
  144. townBlockLimit: 384
  145. namePrefix: ''
  146. numResidents: 24
  147. - upkeepModifier: 1.0
  148. namePostfix: ' (Metropolis)'
  149. mayorPrefix: 'Lord '
  150. mayorPostfix: ''
  151. townBlockLimit: 448
  152. namePrefix: ''
  153. numResidents: 28
  154.  
  155. # default Nation levels.
  156. nation_level:
  157. - capitalPostfix: ''
  158. upkeepModifier: 1.0
  159. namePostfix: ' (Nation)'
  160. kingPrefix: 'Leader '
  161. townBlockLimitBonus: 10
  162. namePrefix: 'Land of '
  163. numResidents: 1.0
  164. capitalPrefix: ''
  165. kingPostfix: ''
  166. - capitalPostfix: ''
  167. upkeepModifier: 1.0
  168. namePostfix: ' (Nation)'
  169. kingPrefix: 'Count '
  170. townBlockLimitBonus: 20
  171. namePrefix: 'Federation of '
  172. numResidents: 10
  173. capitalPrefix: ''
  174. kingPostfix: ''
  175. - capitalPostfix: ''
  176. upkeepModifier: 1.0
  177. namePostfix: ' (Nation)'
  178. kingPrefix: 'Duke '
  179. townBlockLimitBonus: 40
  180. namePrefix: 'Dominion of '
  181. numResidents: 20
  182. capitalPrefix: ''
  183. kingPostfix: ''
  184. - capitalPostfix: ''
  185. upkeepModifier: 1.0
  186. namePostfix: ' (Nation)'
  187. kingPrefix: 'King '
  188. townBlockLimitBonus: 60
  189. namePrefix: 'Kingdom of '
  190. numResidents: 30
  191. capitalPrefix: ''
  192. kingPostfix: ''
  193. - capitalPostfix: ''
  194. upkeepModifier: 1.0
  195. namePostfix: ' Empire'
  196. kingPrefix: 'Emperor '
  197. townBlockLimitBonus: 100
  198. namePrefix: 'The '
  199. numResidents: 40
  200. capitalPrefix: ''
  201. kingPostfix: ''
  202. - capitalPostfix: ''
  203. upkeepModifier: 1.0
  204. namePostfix: ' Realm'
  205. kingPrefix: 'God Emperor '
  206. townBlockLimitBonus: 140
  207. namePrefix: 'The '
  208. numResidents: 60
  209. capitalPrefix: ''
  210. kingPostfix: ''
  211.  
  212. ############################################################
  213. # +------------------------------------------------------+ #
  214. # | Town Claim/new defaults | #
  215. # +------------------------------------------------------+ #
  216. ############################################################
  217.  
  218. town:
  219. # Default public status of the town (used for /town spawn)
  220. default_public: 'true'
  221. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  222. default_open: 'false'
  223. # Limits the maximum amount of bonus blocks a town can buy.
  224. max_purchased_blocks: '0'
  225. # maximum number of plots any single resident can own
  226. max_plots_per_resident: '100'
  227. # Maximum number of towns allowed on the server.
  228. town_limit: '3000'
  229.  
  230. # Minimum number of plots any towns home plot must be from the next town.
  231. # This will prevent someone founding a town right on your doorstep
  232. min_distance_from_town_homeblock: '5'
  233.  
  234. # Maximum distance between homblocks.
  235. # This will force players to build close together.
  236. max_distance_between_homeblocks: '0'
  237.  
  238. # The maximum townblocks available to a town is (numResidents * ratio).
  239. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  240. town_block_ratio: '16'
  241. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  242. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  243. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  244. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  245. town_block_size: '16'
  246.  
  247.  
  248. ############################################################
  249. # +------------------------------------------------------+ #
  250. # | Default new world settings | #
  251. # +------------------------------------------------------+ #
  252. ############################################################
  253.  
  254. # These flags are only used at the initial setp of a new world.
  255.  
  256. # Once Towny is running each world can be altered from within game
  257. # using '/townyworld toggle'
  258.  
  259. new_world_settings:
  260.  
  261. pvp:
  262. # Set if PVP is enabled in this world
  263. world_pvp: 'true'
  264. # force_pvp_on is a global flag and overrides any towns flag setting
  265. force_pvp_on: 'false'
  266.  
  267. mobs:
  268. # world_monsters_on is a global flag setting per world.
  269. world_monsters_on: 'true'
  270. # force_town_monsters_on is a global flag and overrides any towns flag setting
  271. force_town_monsters_on: 'false'
  272.  
  273. explosions:
  274. # Allow explosions in this world
  275. world_explosions_enabled: 'true'
  276. # force_explosions_on is a global flag and overrides any towns flag setting
  277. force_explosions_on: 'true'
  278.  
  279. fire:
  280. # Allow fire to be lit and spread in this world.
  281. world_firespread_enabled: 'true'
  282. # force_fire_on is a global flag and overrides any towns flag setting
  283. force_fire_on: 'false'
  284.  
  285. # Prevent Endermen from picking up and placing blocks.
  286. enderman_protect: 'true'
  287. # Disable players trampling crops
  288. disable_player_crop_trampling: 'true'
  289. # Disable creatures trampling crops
  290. disable_creature_crop_trampling: 'true'
  291.  
  292. # World management settings to deal with un/claiming plots
  293. plot_management:
  294.  
  295. block_delete:
  296. enabled: 'false'
  297. # These items will be deleted upon a plot being unclaimed
  298. unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94
  299.  
  300. mayor_plotblock_delete:
  301. enabled: 'false'
  302. # These items will be deleted upon a mayor using /plot clear
  303. # To disable deleting replace the current entries with NONE.
  304. mayor_plot_delete: WALL_SIGN,SIGN_POST
  305.  
  306. revert_on_unclaim:
  307. # *** WARNING***
  308. # If this is enabled any town plots which become unclaimed will
  309. # slowly be reverted to a snapshot taken before the plot was claimed.
  310. #
  311. # Regeneration will only work if the plot was
  312. # claimed under version 0.76.2, or
  313. # later with this feature enabled
  314. #
  315. # If you allow players to break/build in the wild the snapshot will
  316. # include any changes made before the plot was claimed.
  317. enabled: 'false'
  318. speed: 1s
  319. # These block types will NOT be regenerated
  320. block_ignore: 14,21,22,41,42,48,50,52,56,57,63,68,89
  321.  
  322. wild_revert_on_mob_explosion:
  323. # Enabling this will slowly regenerate holes created in the
  324. # wilderness by monsters exploding.
  325. enabled: 'false'
  326. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball
  327. delay: 20s
  328.  
  329.  
  330. ############################################################
  331. # +------------------------------------------------------+ #
  332. # | Global town settings | #
  333. # +------------------------------------------------------+ #
  334. ############################################################
  335.  
  336. global_town_settings:
  337. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  338. friendly_fire: 'true'
  339. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  340. health_regen:
  341. speed: 180s
  342. enable: 'true'
  343. # Allow towns to claim outposts (a townblock not connected to town).
  344. allow_outposts: 'true'
  345. # Allow the use of /town spawn
  346. allow_town_spawn: 'true'
  347. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  348. allow_town_spawn_travel: 'false'
  349. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  350. allow_town_spawn_travel_nation: 'false'
  351. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  352. allow_town_spawn_travel_ally: 'false'
  353. # If non zero it delays any spawn request by x seconds.
  354. teleport_warmup_time: '0'
  355. # Respawn the player at his town spawn point when he/she dies
  356. town_respawn: 'false'
  357. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  358. town_respawn_same_world_only: 'false'
  359. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  360. # Allowed options: unclaimed,enemy,neutral
  361. prevent_town_spawn_in: enemy
  362. # Enables the [~Home] message.
  363. # If false it will make it harder for enemies to find the home block during a war
  364. show_town_notifications: 'true'
  365.  
  366.  
  367. ############################################################
  368. # +------------------------------------------------------+ #
  369. # | Plugin interfacing | #
  370. # +------------------------------------------------------+ #
  371. ############################################################
  372.  
  373. plugin:
  374.  
  375. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  376. database:
  377. database_load: flatfile
  378. database_save: flatfile
  379.  
  380. # SQL database connection details (IF set to use SQL).
  381. sql:
  382. hostname: localhost
  383. port: '3306'
  384. dbname: towny
  385. table_prefix: towny_
  386. username: root
  387. password: ''
  388.  
  389. # Flatfile backup settings.
  390. daily_backups: 'true'
  391. backups_are_deleted_after: 90d
  392.  
  393. # Valid entries are: zip, none.
  394. flatfile_backup: zip
  395.  
  396. interfacing:
  397.  
  398. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  399. using_essentials: 'false'
  400.  
  401. # This will attempt to use Register (if present)
  402. # Then it will attempt to access iConomy 5.01 directly
  403. # Enable if you have either iConomy 5.01, or Register.jar to
  404. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  405. # https://github.com/iConomy/Register/tree/master/dist
  406. using_economy: 'true'
  407.  
  408. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  409. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  410. using_questioner:
  411. enable: 'true'
  412. # The command to accept invitations.
  413. accept: accept
  414. # The command to refuse invitations.
  415. deny: deny
  416.  
  417. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  418. # False to disable permission checks and rely on Towny settings.
  419. using_permissions: 'true'
  420.  
  421. day_timer:
  422. # The number of hours in each "day".
  423. # You can configure for 10 hour days. Default is 24 hours.
  424. day_interval: 1d
  425. # The time each "day", when taxes will be collected.
  426. # MUST be less than day_interval. Default is 12h (midday).
  427. new_day_time: 12h
  428.  
  429. # Lots of messages to tell you what's going on in the server with time taken for events.
  430. debug_mode: 'false'
  431.  
  432. # Spams the player named in dev_name with all messages related to towny.
  433. dev_mode:
  434. enable: 'false'
  435. dev_name: ElgarL
  436.  
  437. # Record all messages to the towny.log
  438. logging: 'true'
  439. # If true this will cause the log to be wiped at every startup.
  440. reset_log_on_boot: 'true'
  441.  
  442.  
  443. ############################################################
  444. # +------------------------------------------------------+ #
  445. # | Filters colour and chat | #
  446. # +------------------------------------------------------+ #
  447. ############################################################
  448.  
  449. filters_colour_chat:
  450. # This is the name given to any NPC assigned mayor.
  451. npc_prefix: NPC
  452. # Regex fields used in validating inputs.
  453. regex:
  454. name_filter_regex: '[ /]'
  455. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  456. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  457.  
  458. modify_chat:
  459. # Maximum length of Town and Nation names.
  460. max_name_length: '20'
  461. # Maximum length of titles and surnames.
  462. max_title_length: '10'
  463.  
  464.  
  465. ############################################################
  466. # +------------------------------------------------------+ #
  467. # | block/item/mob protection | #
  468. # +------------------------------------------------------+ #
  469. ############################################################
  470.  
  471. protection:
  472.  
  473. # Items that can be blocked within towns via town/plot flags
  474. # 259 - flint and steel
  475. # 325 - bucket
  476. # 326 - water bucket
  477. # 327 - lava bucket
  478. # 351 - bone/bonemeal
  479. # 385 - fire charge
  480. item_use_ids: 259,325,326,327,351,385
  481.  
  482. # Items which can be blocked or enabled via town/plot flags
  483. # 25 - noteblock
  484. # 54 - chest
  485. # 61 - furnace
  486. # 62 - lit furnace
  487. # 64 - wooden door
  488. # 69 - lever
  489. # 70 - stone pressure plate
  490. # 71 - iron door
  491. # 72 - wooden pressure plate
  492. # 77 - stone button
  493. # 96 - trap door
  494. # 84 - jukebox
  495. # 93/94 - redstone repeater
  496. switch_ids: 23,25,54,61,62,64,69,70,71,72,77,96,84,93,94,107
  497.  
  498. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  499. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  500. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  501.  
  502. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  503. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  504.  
  505. # Globally remove living entities in all worlds that have their flag set.
  506. world_mob_removal_entities: WaterMob,Flying,Slime
  507.  
  508. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  509. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  510. # NEVER set below 1.
  511. mob_removal_speed: 5s
  512.  
  513. # Prevent fly and double block jump cheats.
  514. cheat_protection: 'true'
  515.  
  516. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  517. regen_delay: 0s
  518.  
  519.  
  520. ############################################################
  521. # +------------------------------------------------------+ #
  522. # | Wilderness settings | #
  523. # +------------------------------------------------------+ #
  524. ############################################################
  525.  
  526. # These Settings defaults only. They are copied to each worlds data files upon first detection
  527. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  528.  
  529. unclaimed:
  530. unclaimed_zone_build: 'false'
  531. unclaimed_zone_destroy: 'false'
  532. unclaimed_zone_item_use: 'false'
  533. unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89
  534. unclaimed_zone_switch: 'false'
  535.  
  536.  
  537. ############################################################
  538. # +------------------------------------------------------+ #
  539. # | Town Notifications | #
  540. # +------------------------------------------------------+ #
  541. ############################################################
  542.  
  543. # This is the format for the notifications sent as players move between plots.
  544. # Empty a particular format for it to be ignored.
  545.  
  546. # Example:
  547. # [notification.format]
  548. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  549. # ... [notification.plot.format]
  550. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  551. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  552.  
  553. notification:
  554. format: '&6 ~ %s'
  555. splitter: '&7 - '
  556. area_wilderness: '&2%s'
  557. area_town: '&6%s'
  558. owner: '&a%s'
  559. no_owner: '&a%s'
  560. plot:
  561. splitter: ' '
  562. format: '%s'
  563. homeblock: '&b[Home]'
  564. outpostblock: '&b[Outpost]'
  565. forsale: '&e[For Sale: %s]'
  566. type: '&6[%s]'
  567.  
  568.  
  569. ############################################################
  570. # +------------------------------------------------------+ #
  571. # | Default Town/Plot flags | #
  572. # +------------------------------------------------------+ #
  573. ############################################################
  574.  
  575.  
  576. default_perm_flags:
  577.  
  578. # Default permission flags for residents plots within a town
  579. #
  580. # Can allies/friends/outsiders perform certain actions in the town
  581. #
  582. # build - place blocks and other items
  583. # destroy - break blocks and other items
  584. # itemuse - use items such as furnaces (as defined in item_use_ids)
  585. # switch - trigger or activate switches (as defined in switch_ids)
  586. resident:
  587. friend:
  588. build: 'true'
  589. destroy: 'true'
  590. item_use: 'true'
  591. switch: 'true'
  592. ally:
  593. build: 'false'
  594. destroy: 'false'
  595. item_use: 'false'
  596. switch: 'false'
  597. outsider:
  598. build: 'false'
  599. destroy: 'false'
  600. item_use: 'false'
  601. switch: 'false'
  602.  
  603. # Default permission flags for towns
  604. # These are copied into the town data file at creation
  605. #
  606. # Can allies/outsiders/residents perform certain actions in the town
  607. #
  608. # build - place blocks and other items
  609. # destroy - break blocks and other items
  610. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  611. # switch - trigger or activate switches (as defined in switch_ids)
  612. town:
  613. default:
  614. pvp: 'true'
  615. fire: 'false'
  616. explosion: 'true'
  617. mobs: 'false'
  618. resident:
  619. build: 'true'
  620. destroy: 'true'
  621. item_use: 'true'
  622. switch: 'true'
  623. ally:
  624. build: 'false'
  625. destroy: 'false'
  626. item_use: 'false'
  627. switch: 'false'
  628. outsider:
  629. build: 'false'
  630. destroy: 'false'
  631. item_use: 'false'
  632. switch: 'false'
  633.  
  634.  
  635. ############################################################
  636. # +------------------------------------------------------+ #
  637. # | Resident settings | #
  638. # +------------------------------------------------------+ #
  639. ############################################################
  640.  
  641. resident_settings:
  642. # player is flagged as inactive after 1 hour (default)
  643. inactive_after_time: 1h
  644. # if enabled old residents will be kicked and deleted from a town
  645. # after Two months (default) of not logging in
  646. delete_old_residents:
  647. enable: 'false'
  648. deleted_after_time: 60d
  649. delete_economy_account: 'true'
  650. # The name of the town a resident will automatically join when he first registers.
  651. default_town_name: ''
  652.  
  653.  
  654. ############################################################
  655. # +------------------------------------------------------+ #
  656. # | Economy settings | #
  657. # +------------------------------------------------------+ #
  658. ############################################################
  659.  
  660. economy:
  661.  
  662. spawn_travel:
  663. # Cost to use /town spawn
  664. price_town_spawn_travel: '0.0'
  665. # Cost to use '/town spawn [town]' to another town in your nation.
  666. price_town_nation_spawn_travel: '5.0'
  667. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  668. price_town_ally_spawn_travel: '10.0'
  669. # Cost to use /town spawn [town]
  670. # This is paid to the town you goto.
  671. price_town_public_spawn_travel: '10.0'
  672.  
  673. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  674. price_nation_neutrality: '100.0'
  675.  
  676. new_expand:
  677. # How much it costs to start a nation.
  678. price_new_nation: '1000.0'
  679. # How much it costs to start a town.
  680. price_new_town: '250.0'
  681. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  682. price_outpost: '500.0'
  683. # The price for a town to expand one townblock.
  684. price_claim_townblock: '25.0'
  685. # How much it costs a player to buy extra blocks.
  686. price_purchased_bonus_townblock: '25.0'
  687.  
  688. price_death: '1.0'
  689.  
  690. banks:
  691. # Maximum amount of money allowed in town bank
  692. # Use 0 for no limit
  693. town_bank_cap: '0.0'
  694. # Set to true to allow withdrawls from town banks
  695. town_allow_withdrawls: 'true'
  696. # Maximum amount of money allowed in nation bank
  697. # Use 0 for no limit
  698. nation_bank_cap: '0.0'
  699. # Set to true to allow withdrawls from nation banks
  700. nation_allow_withdrawls: 'true'
  701.  
  702. daily_taxes:
  703. # Enables taxes to be collected daily by town/nation
  704. # If a town can't pay it's tax then it is kicked from the nation.
  705. # if a resident can't pay his plot tax he loses his plot.
  706. # if a resident can't pay his town tax then he is kicked from the town.
  707. # if a town or nation fails to pay it's upkeep it is deleted.
  708. enabled: 'true'
  709. # Maximum tax amount allowed when using flat taxes
  710. max_tax_amount: '1000.0'
  711. # maximum tax percentage allowed when taxing by percentages
  712. max_tax_percent: '25'
  713. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  714. # all of it's member town are kicked and the Nation is removed.
  715. price_nation_upkeep: '0'
  716. # The server's daily charge on each town. If a town fails to pay this upkeep
  717. # all of it's residents are kicked and the town is removed.
  718. price_town_upkeep: '0'
  719. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  720. # calculated by (number of claimed plots X price_town_upkeep).
  721. town_plotbased_upkeep: 'false'
  722. # If enabled and you set a negative upkeep for the town
  723. # any funds the town gains via upkeep at a new day
  724. # will be shared out between the plot owners.
  725. use_plot_payments: 'false'
  726.  
  727.  
  728. ############################################################
  729. # +------------------------------------------------------+ #
  730. # | War settings | #
  731. # +------------------------------------------------------+ #
  732. ############################################################
  733.  
  734. war:
  735. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  736. nation_can_be_neutral: 'true'
  737.  
  738.  
  739. ############################################################
  740. # +------------------------------------------------------+ #
  741. # | Economy Transfers During War settings | #
  742. # +------------------------------------------------------+ #
  743. ############################################################
  744.  
  745. economy:
  746. enemy:
  747. # Amount charged to place a warflag (payed to server).
  748. place_flag: '10'
  749. # Amount payed from the flagbearer to the defender after defending the area.
  750. defended_attack: '10'
  751. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  752. # and the attacker can't pay, the attack is canceled.
  753. townblock_won: '10'
  754. # Same as townblock_won but for the special case of winning the homeblock.
  755. homeblock_won: '100'
  756.  
  757.  
  758. ############################################################
  759. # +------------------------------------------------------+ #
  760. # | War Event settings | #
  761. # +------------------------------------------------------+ #
  762. ############################################################
  763.  
  764. # This is started with /townyadmnin toggle war
  765.  
  766. # In peace time War spoils are accumulated from towns and nations being
  767. # deleted with any money left in the bank.
  768. #
  769. # These funds are increased during a war event upon a player death.
  770. # An additional bonus to the war chest is set in base_spoils.
  771. #
  772. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  773. # The war is won when the only nations left in the battle are allies, or only a single nation.
  774. #
  775. # The winning nations share half of the war spoils.
  776. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  777.  
  778. event:
  779. warning_delay: '30'
  780. #If false all towns not in nations can be attacked during a war event.
  781. towns_are_neutral: 'true'
  782.  
  783. # If true and the monarch/king dies the nation is removed from the war.
  784. remove_on_monarch_death: 'false'
  785. # If enabled players will be able to break/place blocks in enemy plots during a war.
  786. allow_block_griefing: 'true'
  787.  
  788. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  789. block_hp:
  790. town_block_hp: '60'
  791. home_block_hp: '120'
  792.  
  793. eco:
  794. # This amount is new money injected into the economy with a war event.
  795. base_spoils: '100.0'
  796. # This amount is taken from the losing town for each plot lost.
  797. wartime_town_block_loss_price: '100.0'
  798. # This amount is taken from the player if they die during the event
  799. price_death_wartime: '200.0'
  800.  
  801. points:
  802. points_townblock: '1'
  803. points_town: '10'
  804. points_nation: '100'
  805. points_kill: '1'
  806.  
  807. # The minimum height at which a player must stand to count as an attacker.
  808. min_height: '60'
  809.  
  810. ############################################################
  811. # +------------------------------------------------------+ #
  812. # | Flag war settings | #
  813. # +------------------------------------------------------+ #
  814. ############################################################
  815.  
  816. enemy:
  817. # If false, players won't be able to place war flags, effectively disabling warzones.
  818. allow_attacks: 'false'
  819. # This many people must be online in target town in order to place a war flag in their domain.
  820. min_players_online_in_town: '2'
  821. # This many people must be online in target nation in order to place a war flag in their domain.
  822. min_players_online_in_nation: '3'
  823. max_active_flags_per_player: '1'
  824. flag:
  825. waiting_time: 1m
  826. # This is the block a player must place to trigger the attack event.
  827. base_block: fence
  828. # This is the block a player must place to trigger the attack event.
  829. light_block: torch
  830. beacon:
  831. # Must be smaller than half the size of town_block_size.
  832. radius: '3'
  833. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  834. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  835. height_above_flag:
  836. min: '3'
  837. max: '64'
  838. draw: 'true'
  839. wireframe_block: glowstone
  840. ############################################################
  841. # +------------------------------------------------------+ #
  842. # | Warzone Block Permissions | #
  843. # +------------------------------------------------------+ #
  844. ############################################################
  845.  
  846. warzone:
  847. # List of materaials that can be modified in a warzone.
  848. # '*' = Allow all materials.
  849. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  850. # Eg: '*,-chest,-furnace'
  851. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  852. item_use: 'true'
  853. switch: 'true'
  854. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  855. fire: 'true'
  856. explosions: 'true'
  857. explosions_break_blocks: 'true'
  858. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  859. # Only under affect when explosions_break_blocks is true.
  860. explosions_regen_blocks: 'true'
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