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- local plr = game.Players.LocalPlayer
- local char = game.Workspace:WaitForChild(plr.Name)
- local head = char:WaitForChild("Head")
- local torso = char:WaitForChild("Torso")
- local larm = char:WaitForChild("Left Arm")
- local rarm = char:WaitForChild("Right Arm")
- local lleg = char:WaitForChild("Left Leg")
- local rleg = char:WaitForChild("Right Leg")
- local hweld = Instance.new("Weld", head)
- hweld.Part0 = head
- hweld.Part1 = torso
- hweld.C0 = CFrame.new(0,-1.5,0)
- local laweld = Instance.new("Weld", larm)
- laweld.Part0 = larm
- laweld.Part1 = torso
- laweld.C0 = CFrame.new(1.5,0,0)
- local raweld = Instance.new("Weld", rarm)
- raweld.Part0 = rarm
- raweld.Part1 = torso
- raweld.C0 = CFrame.new(-1.5,0,0)
- local llweld = Instance.new("Weld", lleg)
- llweld.Part0 = lleg
- llweld.Part1 = torso
- llweld.C0 = CFrame.new(0.5,2,0)
- local rlweld = Instance.new("Weld", rleg)
- rlweld.Part0 = rleg
- rlweld.Part1 = torso
- rlweld.C0 = CFrame.new(-0.5,2,0)
- local Anim1 = {
- CFrame.new(1.8,.8,0) * CFrame.Angles(0,0,math.rad(40)), CFrame.new(1.5,0,0) * CFrame.Angles(0,0,math.rad(0))
- }
- local laTarget = CFrame.new(1.8,.8,0) * CFrame.Angles(0,0,math.rad(40))
- --[[local raTarget = CFrame.new(0,0,math.rad(-45))
- local llTarget = CFrame.new(0,math.rad(-90),0)
- local rlTarget = CFrame.new(0,math.rad(-90),0)]]--
- function Animation1()
- laTarget = Anim1[1]
- --[[ [raTarget = Anim1[1]
- llTarget = Anim1[1]
- rlTarget = Anim[1]
- ]]--
- for i,v in pairs(Anim1) do
- laTarget = Anim1[i]
- --[[ [raTarget = Anim1[i]
- llTarget = Anim1[i]
- rlTarget = Anim[i]
- ]]--
- wait()
- end
- laTarget = Anim1[1]
- end
- local Speed = 0.1
- wait(3)
- game:GetService("RunService").RenderStepped:connect(function()
- laweld.C0 = laweld.C0:lerp(laTarget,Speed)
- --[[raweld.C0 = raweld.C0:lerp(raTarget,Speed)
- llweld.C0 = llweld.C0:lerp(llTarget,Speed)
- rlweld.C0 = rlweld.C0:lerp(rlTarget,Speed)]]--
- end)
- while wait(10) do
- Animation1()
- end
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