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  1. 14:52:15: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  2. 14:52:15: CUDA loaded successfully
  3. 14:52:15: 1 CUDA capable devices found
  4. 14:52:15: [ GPU #0 - < GeForce GTX 1080 > has Compute SM 6.1, NVENC Available ]
  5. 14:53:12: Open Broadcaster Software v0.659b - 32bit (´・ω・`)
  6. 14:53:12: -------------------------------
  7. 14:53:12: CPU Name: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
  8. 14:53:12: CPU Speed: 4008MHz
  9. 14:53:12: Physical Memory: 4095MB Total, 4095MB Free
  10. 14:53:12: stepping id: 3, model 94, family 6, type 0, extmodel 2, extfamily 0, HTT 1, logical cores 8, total cores 4
  11. 14:53:12: monitor 1: pos={0, 0}, size={1920, 1080}
  12. 14:53:12: Windows Version: 10.0 Build 14393 (revision 0)
  13. 14:53:12: Aero is Enabled
  14. 14:53:12: -------------------------------
  15. 14:53:12: OBS Modules:
  16. 14:53:12: Base Address Module
  17. 14:53:12: 00F30000 OBS.exe
  18. 14:53:12: 64CA0000 OBSApi.dll
  19. 14:53:12: 64C00000 DShowPlugin.dll
  20. 14:53:12: 64BD0000 GraphicsCapture.dll
  21. 14:53:12: 64BA0000 NoiseGate.dll
  22. 14:53:12: 664B0000 PSVPlugin.dll
  23. 14:53:12: 64B80000 scenesw.dll
  24. 14:53:12: ------------------------------------------
  25. 14:53:12: Adapter 1
  26. 14:53:12: Video Adapter: NVIDIA GeForce GTX 1080
  27. 14:53:12: Video Adapter Dedicated Video Memory: 3221225472
  28. 14:53:12: Video Adapter Shared System Memory: 1073676288
  29. 14:53:12: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  30. 14:53:12: =====Stream Start: 2017-02-11, 14:53:12===============================================
  31. 14:53:12: Multithreaded optimizations: On
  32. 14:53:12: Base resolution: 1920x1080
  33. 14:53:12: Output resolution: 1920x1080
  34. 14:53:12: ------------------------------------------
  35. 14:53:12: Loading up D3D10 on NVIDIA GeForce GTX 1080 (Adapter 1)...
  36. 14:53:12: ------------------------------------------
  37. 14:53:12: Audio Format: 48000 Hz
  38. 14:53:12: ------------------------------------------
  39. 14:53:12: Audio Channels: 2 Ch
  40. 14:53:12: Playback device Default
  41. 14:53:12: ------------------------------------------
  42. 14:53:12: Using desktop audio input: E50-E3-4 (NVIDIA High Definition Audio)
  43. 14:53:12: Global Audio time adjust: 0
  44. 14:53:12: ------------------------------------------
  45. 14:53:12: Audio Encoding: AAC
  46. 14:53:12: bitrate: 192
  47. 14:53:12: Using graphics capture
  48. 14:53:12: Trying to hook process: EoCApp.exe
  49. 14:53:12: Scene buffering time set to 700
  50. 14:53:12: Using custom x264 settings: "crf=15"
  51. 14:53:12: ------------------------------------------
  52. 14:53:12: Video Encoding: x264
  53. 14:53:12: fps: 60
  54. 14:53:12: width: 1920, height: 1080
  55. 14:53:12: preset: ultrafast
  56. 14:53:12: profile: high
  57. 14:53:12: keyint: 250
  58. 14:53:12: CBR: no
  59. 14:53:12: CFR: no
  60. 14:53:12: max bitrate: 68000
  61. 14:53:12: buffer size: 68000
  62. 14:53:12: quality: 17
  63. 14:53:12: ------------------------------------------
  64. 14:53:15: Capture window 0x001504BC invalid or changing, terminating capture
  65. 14:53:16: FlushBufferedVideo: Flushing 33 packets over 534 ms
  66. 14:53:16: Total frames encoded: 210, total frames duplicated: 0 (0.00%)
  67. 14:53:16: Total frames rendered: 226, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  68. 14:53:16:
  69. 14:53:16: Profiler time results:
  70. 14:53:16:
  71. 14:53:16: ==============================================================
  72. 14:53:16: video thread frame - [100%] [avg time: 0.309 ms] [children: 72.5%] [unaccounted: 27.5%]
  73. 14:53:16: | scene->Preprocess - [0.324%] [avg time: 0.001 ms]
  74. 14:53:16: | GPU download and conversion - [72.2%] [avg time: 0.223 ms] [children: 71.2%] [unaccounted: 0.971%]
  75. 14:53:16: | | flush - [69.9%] [avg time: 0.216 ms]
  76. 14:53:16: | | CopyResource - [0.971%] [avg time: 0.003 ms]
  77. 14:53:16: | | conversion to 4:2:0 - [0.324%] [avg time: 0.001 ms]
  78. 14:53:16: Convert444Threads - [100%] [avg time: 0.89 ms] [children: 99.7%] [unaccounted: 0.337%]
  79. 14:53:16: | Convert444toNV12 - [99.7%] [avg time: 0.887 ms]
  80. 14:53:16: encoder thread frame - [100%] [avg time: 0.725 ms] [children: 0.414%] [unaccounted: 99.6%]
  81. 14:53:16: | sending stuff out - [0.414%] [avg time: 0.003 ms]
  82. 14:53:16: ==============================================================
  83. 14:53:16:
  84. 14:53:16:
  85. 14:53:16: Profiler CPU results:
  86. 14:53:16:
  87. 14:53:16: ==============================================================
  88. 14:53:16: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  89. 14:53:16: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  90. 14:53:16: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  91. 14:53:16: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  92. 14:53:16: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  93. 14:53:16: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  94. 14:53:16: Convert444Threads - [cpu time: avg 0.438 ms, total 156.25 ms] [avg calls per frame: 2]
  95. 14:53:16: | Convert444toNV12 - [cpu time: avg 0.438 ms, total 156.25 ms] [avg calls per frame: 2]
  96. 14:53:16: encoder thread frame - [cpu time: avg 0.529 ms, total 93.75 ms] [avg calls per frame: 1]
  97. 14:53:16: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  98. 14:53:16: ==============================================================
  99. 14:53:16:
  100. 14:53:16: =====Stream End: 2017-02-11, 14:53:16=================================================
  101. 14:53:59: =====Stream Start: 2017-02-11, 14:53:59===============================================
  102. 14:53:59: Multithreaded optimizations: On
  103. 14:53:59: Base resolution: 1920x1080
  104. 14:53:59: Output resolution: 1920x1080
  105. 14:53:59: ------------------------------------------
  106. 14:53:59: Loading up D3D10 on NVIDIA GeForce GTX 1080 (Adapter 1)...
  107. 14:53:59: ------------------------------------------
  108. 14:53:59: Audio Format: 48000 Hz
  109. 14:53:59: ------------------------------------------
  110. 14:53:59: Audio Channels: 2 Ch
  111. 14:53:59: Playback device Default
  112. 14:53:59: ------------------------------------------
  113. 14:53:59: Using desktop audio input: E50-E3-4 (NVIDIA High Definition Audio)
  114. 14:53:59: Global Audio time adjust: 0
  115. 14:53:59: ------------------------------------------
  116. 14:53:59: Audio Encoding: AAC
  117. 14:53:59: bitrate: 192
  118. 14:53:59: Using graphics capture
  119. 14:53:59: Trying to hook process: EoCApp.exe
  120. 14:53:59: Scene buffering time set to 700
  121. 14:53:59: Using custom x264 settings: "crf=15"
  122. 14:53:59: ------------------------------------------
  123. 14:53:59: Video Encoding: x264
  124. 14:53:59: fps: 60
  125. 14:53:59: width: 1920, height: 1080
  126. 14:53:59: preset: ultrafast
  127. 14:53:59: profile: high
  128. 14:53:59: keyint: 250
  129. 14:53:59: CBR: no
  130. 14:53:59: CFR: no
  131. 14:53:59: max bitrate: 68000
  132. 14:53:59: buffer size: 68000
  133. 14:53:59: quality: 17
  134. 14:53:59: ------------------------------------------
  135. 14:54:04: FlushBufferedVideo: Flushing 33 packets over 534 ms
  136. 14:54:04: Total frames encoded: 238, total frames duplicated: 0 (0.00%)
  137. 14:54:04: Total frames rendered: 255, number of late frames: 1 (0.39%) (it's okay for some frames to be late)
  138. 14:54:04:
  139. 14:54:04: Profiler time results:
  140. 14:54:04:
  141. 14:54:04: ==============================================================
  142. 14:54:04: video thread frame - [100%] [avg time: 0.303 ms] [children: 72.3%] [unaccounted: 27.7%]
  143. 14:54:04: | scene->Preprocess - [0.33%] [avg time: 0.001 ms]
  144. 14:54:04: | GPU download and conversion - [71.9%] [avg time: 0.218 ms] [children: 70.6%] [unaccounted: 1.32%]
  145. 14:54:04: | | flush - [69.3%] [avg time: 0.21 ms]
  146. 14:54:04: | | CopyResource - [0.99%] [avg time: 0.003 ms]
  147. 14:54:04: | | conversion to 4:2:0 - [0.33%] [avg time: 0.001 ms]
  148. 14:54:04: Convert444Threads - [100%] [avg time: 0.895 ms] [children: 99.6%] [unaccounted: 0.447%]
  149. 14:54:04: | Convert444toNV12 - [99.6%] [avg time: 0.891 ms]
  150. 14:54:04: encoder thread frame - [100%] [avg time: 0.731 ms] [children: 0.41%] [unaccounted: 99.6%]
  151. 14:54:04: | sending stuff out - [0.41%] [avg time: 0.003 ms]
  152. 14:54:04: ==============================================================
  153. 14:54:04:
  154. 14:54:04:
  155. 14:54:04: Profiler CPU results:
  156. 14:54:04:
  157. 14:54:04: ==============================================================
  158. 14:54:04: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  159. 14:54:04: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  160. 14:54:04: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  161. 14:54:04: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  162. 14:54:04: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  163. 14:54:04: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  164. 14:54:04: Convert444Threads - [cpu time: avg 0.758 ms, total 312.5 ms] [avg calls per frame: 2]
  165. 14:54:04: | Convert444toNV12 - [cpu time: avg 0.758 ms, total 312.5 ms] [avg calls per frame: 2]
  166. 14:54:04: encoder thread frame - [cpu time: avg 0.609 ms, total 125 ms] [avg calls per frame: 1]
  167. 14:54:04: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  168. 14:54:04: ==============================================================
  169. 14:54:04:
  170. 14:54:04: =====Stream End: 2017-02-11, 14:54:04=================================================
  171. 14:54:05: Terminating 0x2678
  172. 14:54:05: Terminating 0x33b8
  173.  
  174.  
  175. Last game capture log:
  176. 2017-02-11, 14:53:59: we're booting up:
  177. 14:53:59: CaptureThread: attached to process EoCApp.exe
  178. 14:53:59: D3D9 Present
  179. 14:53:59: DXGI Present
  180. 14:53:59: GL Present
  181. 14:53:59: DirectDraw capture: Windows 8 not supported yet
  182. 14:53:59: (half life scientist) everything.. seems to be in order
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