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- 14:52:15: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
- 14:52:15: CUDA loaded successfully
- 14:52:15: 1 CUDA capable devices found
- 14:52:15: [ GPU #0 - < GeForce GTX 1080 > has Compute SM 6.1, NVENC Available ]
- 14:53:12: Open Broadcaster Software v0.659b - 32bit (´・ω・`)
- 14:53:12: -------------------------------
- 14:53:12: CPU Name: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
- 14:53:12: CPU Speed: 4008MHz
- 14:53:12: Physical Memory: 4095MB Total, 4095MB Free
- 14:53:12: stepping id: 3, model 94, family 6, type 0, extmodel 2, extfamily 0, HTT 1, logical cores 8, total cores 4
- 14:53:12: monitor 1: pos={0, 0}, size={1920, 1080}
- 14:53:12: Windows Version: 10.0 Build 14393 (revision 0)
- 14:53:12: Aero is Enabled
- 14:53:12: -------------------------------
- 14:53:12: OBS Modules:
- 14:53:12: Base Address Module
- 14:53:12: 00F30000 OBS.exe
- 14:53:12: 64CA0000 OBSApi.dll
- 14:53:12: 64C00000 DShowPlugin.dll
- 14:53:12: 64BD0000 GraphicsCapture.dll
- 14:53:12: 64BA0000 NoiseGate.dll
- 14:53:12: 664B0000 PSVPlugin.dll
- 14:53:12: 64B80000 scenesw.dll
- 14:53:12: ------------------------------------------
- 14:53:12: Adapter 1
- 14:53:12: Video Adapter: NVIDIA GeForce GTX 1080
- 14:53:12: Video Adapter Dedicated Video Memory: 3221225472
- 14:53:12: Video Adapter Shared System Memory: 1073676288
- 14:53:12: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
- 14:53:12: =====Stream Start: 2017-02-11, 14:53:12===============================================
- 14:53:12: Multithreaded optimizations: On
- 14:53:12: Base resolution: 1920x1080
- 14:53:12: Output resolution: 1920x1080
- 14:53:12: ------------------------------------------
- 14:53:12: Loading up D3D10 on NVIDIA GeForce GTX 1080 (Adapter 1)...
- 14:53:12: ------------------------------------------
- 14:53:12: Audio Format: 48000 Hz
- 14:53:12: ------------------------------------------
- 14:53:12: Audio Channels: 2 Ch
- 14:53:12: Playback device Default
- 14:53:12: ------------------------------------------
- 14:53:12: Using desktop audio input: E50-E3-4 (NVIDIA High Definition Audio)
- 14:53:12: Global Audio time adjust: 0
- 14:53:12: ------------------------------------------
- 14:53:12: Audio Encoding: AAC
- 14:53:12: bitrate: 192
- 14:53:12: Using graphics capture
- 14:53:12: Trying to hook process: EoCApp.exe
- 14:53:12: Scene buffering time set to 700
- 14:53:12: Using custom x264 settings: "crf=15"
- 14:53:12: ------------------------------------------
- 14:53:12: Video Encoding: x264
- 14:53:12: fps: 60
- 14:53:12: width: 1920, height: 1080
- 14:53:12: preset: ultrafast
- 14:53:12: profile: high
- 14:53:12: keyint: 250
- 14:53:12: CBR: no
- 14:53:12: CFR: no
- 14:53:12: max bitrate: 68000
- 14:53:12: buffer size: 68000
- 14:53:12: quality: 17
- 14:53:12: ------------------------------------------
- 14:53:15: Capture window 0x001504BC invalid or changing, terminating capture
- 14:53:16: FlushBufferedVideo: Flushing 33 packets over 534 ms
- 14:53:16: Total frames encoded: 210, total frames duplicated: 0 (0.00%)
- 14:53:16: Total frames rendered: 226, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
- 14:53:16:
- 14:53:16: Profiler time results:
- 14:53:16:
- 14:53:16: ==============================================================
- 14:53:16: video thread frame - [100%] [avg time: 0.309 ms] [children: 72.5%] [unaccounted: 27.5%]
- 14:53:16: | scene->Preprocess - [0.324%] [avg time: 0.001 ms]
- 14:53:16: | GPU download and conversion - [72.2%] [avg time: 0.223 ms] [children: 71.2%] [unaccounted: 0.971%]
- 14:53:16: | | flush - [69.9%] [avg time: 0.216 ms]
- 14:53:16: | | CopyResource - [0.971%] [avg time: 0.003 ms]
- 14:53:16: | | conversion to 4:2:0 - [0.324%] [avg time: 0.001 ms]
- 14:53:16: Convert444Threads - [100%] [avg time: 0.89 ms] [children: 99.7%] [unaccounted: 0.337%]
- 14:53:16: | Convert444toNV12 - [99.7%] [avg time: 0.887 ms]
- 14:53:16: encoder thread frame - [100%] [avg time: 0.725 ms] [children: 0.414%] [unaccounted: 99.6%]
- 14:53:16: | sending stuff out - [0.414%] [avg time: 0.003 ms]
- 14:53:16: ==============================================================
- 14:53:16:
- 14:53:16:
- 14:53:16: Profiler CPU results:
- 14:53:16:
- 14:53:16: ==============================================================
- 14:53:16: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 14:53:16: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 14:53:16: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 14:53:16: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 14:53:16: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 14:53:16: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 14:53:16: Convert444Threads - [cpu time: avg 0.438 ms, total 156.25 ms] [avg calls per frame: 2]
- 14:53:16: | Convert444toNV12 - [cpu time: avg 0.438 ms, total 156.25 ms] [avg calls per frame: 2]
- 14:53:16: encoder thread frame - [cpu time: avg 0.529 ms, total 93.75 ms] [avg calls per frame: 1]
- 14:53:16: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 14:53:16: ==============================================================
- 14:53:16:
- 14:53:16: =====Stream End: 2017-02-11, 14:53:16=================================================
- 14:53:59: =====Stream Start: 2017-02-11, 14:53:59===============================================
- 14:53:59: Multithreaded optimizations: On
- 14:53:59: Base resolution: 1920x1080
- 14:53:59: Output resolution: 1920x1080
- 14:53:59: ------------------------------------------
- 14:53:59: Loading up D3D10 on NVIDIA GeForce GTX 1080 (Adapter 1)...
- 14:53:59: ------------------------------------------
- 14:53:59: Audio Format: 48000 Hz
- 14:53:59: ------------------------------------------
- 14:53:59: Audio Channels: 2 Ch
- 14:53:59: Playback device Default
- 14:53:59: ------------------------------------------
- 14:53:59: Using desktop audio input: E50-E3-4 (NVIDIA High Definition Audio)
- 14:53:59: Global Audio time adjust: 0
- 14:53:59: ------------------------------------------
- 14:53:59: Audio Encoding: AAC
- 14:53:59: bitrate: 192
- 14:53:59: Using graphics capture
- 14:53:59: Trying to hook process: EoCApp.exe
- 14:53:59: Scene buffering time set to 700
- 14:53:59: Using custom x264 settings: "crf=15"
- 14:53:59: ------------------------------------------
- 14:53:59: Video Encoding: x264
- 14:53:59: fps: 60
- 14:53:59: width: 1920, height: 1080
- 14:53:59: preset: ultrafast
- 14:53:59: profile: high
- 14:53:59: keyint: 250
- 14:53:59: CBR: no
- 14:53:59: CFR: no
- 14:53:59: max bitrate: 68000
- 14:53:59: buffer size: 68000
- 14:53:59: quality: 17
- 14:53:59: ------------------------------------------
- 14:54:04: FlushBufferedVideo: Flushing 33 packets over 534 ms
- 14:54:04: Total frames encoded: 238, total frames duplicated: 0 (0.00%)
- 14:54:04: Total frames rendered: 255, number of late frames: 1 (0.39%) (it's okay for some frames to be late)
- 14:54:04:
- 14:54:04: Profiler time results:
- 14:54:04:
- 14:54:04: ==============================================================
- 14:54:04: video thread frame - [100%] [avg time: 0.303 ms] [children: 72.3%] [unaccounted: 27.7%]
- 14:54:04: | scene->Preprocess - [0.33%] [avg time: 0.001 ms]
- 14:54:04: | GPU download and conversion - [71.9%] [avg time: 0.218 ms] [children: 70.6%] [unaccounted: 1.32%]
- 14:54:04: | | flush - [69.3%] [avg time: 0.21 ms]
- 14:54:04: | | CopyResource - [0.99%] [avg time: 0.003 ms]
- 14:54:04: | | conversion to 4:2:0 - [0.33%] [avg time: 0.001 ms]
- 14:54:04: Convert444Threads - [100%] [avg time: 0.895 ms] [children: 99.6%] [unaccounted: 0.447%]
- 14:54:04: | Convert444toNV12 - [99.6%] [avg time: 0.891 ms]
- 14:54:04: encoder thread frame - [100%] [avg time: 0.731 ms] [children: 0.41%] [unaccounted: 99.6%]
- 14:54:04: | sending stuff out - [0.41%] [avg time: 0.003 ms]
- 14:54:04: ==============================================================
- 14:54:04:
- 14:54:04:
- 14:54:04: Profiler CPU results:
- 14:54:04:
- 14:54:04: ==============================================================
- 14:54:04: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 14:54:04: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 14:54:04: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 14:54:04: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 14:54:04: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 14:54:04: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 14:54:04: Convert444Threads - [cpu time: avg 0.758 ms, total 312.5 ms] [avg calls per frame: 2]
- 14:54:04: | Convert444toNV12 - [cpu time: avg 0.758 ms, total 312.5 ms] [avg calls per frame: 2]
- 14:54:04: encoder thread frame - [cpu time: avg 0.609 ms, total 125 ms] [avg calls per frame: 1]
- 14:54:04: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 14:54:04: ==============================================================
- 14:54:04:
- 14:54:04: =====Stream End: 2017-02-11, 14:54:04=================================================
- 14:54:05: Terminating 0x2678
- 14:54:05: Terminating 0x33b8
- Last game capture log:
- 2017-02-11, 14:53:59: we're booting up:
- 14:53:59: CaptureThread: attached to process EoCApp.exe
- 14:53:59: D3D9 Present
- 14:53:59: DXGI Present
- 14:53:59: GL Present
- 14:53:59: DirectDraw capture: Windows 8 not supported yet
- 14:53:59: (half life scientist) everything.. seems to be in order
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