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- /*
- For DayZ Epoch
- Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
- */
- startLoadingScreen ["","RscDisplayLoadCustom"];
- cutText ["","BLACK OUT"];
- enableSaving [false, false];
- //REALLY IMPORTANT VALUES
- dayZ_instance = 11; //The instance
- dayzHiveRequest = [];
- initialized = false;
- dayz_previousID = 0;
- //disable greeting menu
- player setVariable ["BIS_noCoreConversations", true];
- //disable radio messages to be heard and shown in the left lower corner of the screen
- enableRadio true;
- // May prevent "how are you civillian?" messages from NPC
- enableSentences false;
- // Player kills in chat
- DZE_DeathMsgGlobal = false;
- DZE_DeathMsgTitleText = false;
- // DayZ Epochconfig
- spawnShoremode = 1; // Default = 1 (on shore)
- spawnArea= 1500; // This is the overall area used to determine where to spawn vehicles, road debris, and helicopter crashes. (Default: 10000)
- MaxVehicleLimit = 300; // Controls the max overall vehicle limit if this limit is reached no new vehicles will spawn.
- MaxDynamicDebris = 150; // Default = 100
- MaxMineVeins = 40;
- MaxAmmoBoxes = 15;
- dayz_MapArea = 14000; // Default = 10000
- dayz_minpos = -1;
- dayz_maxpos = 16000;
- dayz_paraSpawn = false; // Experimental feature that will parachute spawn all players into the game. (Default: false)
- dayz_sellDistance_vehicle = 80;
- dayz_sellDistance_boat = 80;
- dayz_sellDistance_air = 80;
- dayz_maxLocalZombies = 25;
- dayz_maxGlobalZombiesInit = 30;
- dayz_maxGlobalZombiesIncrease = 10;
- dayz_maxZeds = 500;
- dayz_maxAnimals = 5; // Default: 8
- dayz_tameDogs = true;
- DynamicVehicleDamageLow = 5; // Default: 0
- DynamicVehicleDamageHigh = 50; // Default: 100
- DynamicVehicleFuelLow = 3;
- DynamicVehicleFuelHigh = 35;
- DZE_vehicleAmmo = 1; //Default = 0, deletes ammo from vehicles with machine guns every restart if set to 0.
- DZE_BackpackGuard = false; //Default = True, deletes backpack contents if logging out or losing connection beside another player if set to true.
- DZE_BuildingLimit = 1000; //Default = 150, decides how many objects can be built on the server before allowing any others to be built. Change value for more buildings.
- DZE_TRADER_SPAWNMODE = false; //Vehicles bought with traders will parachute in instead of just spawning on the ground.
- DZE_BuildOnRoads = false; // Default: False
- DZE_GodModeBase = true; //unbreakable bases
- DZE_requireplot = 1; //removes need for plot pole
- DZE_HeliLift = false; //epoch default heli lifting
- DZE_R3F_WEIGHT = true; //remove weight system
- DZE_PlotPole = [50,30]; //plot pole radius, exclusion zone
- DZE_PlayerZed = false; //player spawns back as zed
- DZE_ForceNameTagsInTrader = true; //Forces player names in traders
- DZE_SelfTransfuse = true; //Solf blood transfusion
- DZE_selfTransfuse_Values = [6000, 200, 240]; //[blood amount, infection chance, cool-down (seconds)]
- setViewDistance 2200; //sets view distance
- setTerrainGrid 20; //sets terrain detail
- EpochEvents = [["any","any","any","any",30,"crash_spawner"],
- ["any","any","any","any",0,"crash_spawner"],
- ["any","any","any","any",15,"supply_drop"]];
- dayz_fullMoonNights = true;
- //Load in compiled functions
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
- progressLoadingScreen 0.1;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
- progressLoadingScreen 0.2;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
- progressLoadingScreen 0.4;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
- call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
- call compile preprocessFileLineNumbers "addons\bike\init.sqf"; //Deployable Bike Init
- progressLoadingScreen 0.5;
- call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
- call compile preprocessFileLineNumbers "admintools\AdminList.sqf"; // Epoch admin Tools variables/UIDs
- call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
- progressLoadingScreen 1.0;
- "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
- if (isServer) then {
- call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
- //Compile vehicle configs
- // Add trader citys
- _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
- _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
- };
- if (!isDedicated) then {
- //Conduct map operations
- 0 fadeSound 0;
- waitUntil {!isNil "dayz_loadScreenMsg"};
- dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
- //Run the player monitor
- _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
- _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
- execVM "spawn\start.sqf";
- execVM "dzgm\init.sqf";
- // Epoch Admin Tools
- if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList)) then
- {
- [] execVM "admintools\antihack\antihack.sqf"; // Epoch Antihack with bypass
- };
- //Lights
- //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
- execVM "service_point\service_point.sqf"; //Auto Refuel, Repair and Rearm
- if (isNil 'debugMonitor') then
- {
- debugMonitor = true;
- _nill = execvm "custom\debug_monitor.sqf";
- };
- };
- #include "\z\addons\dayz_code\system\REsec.sqf"
- //Start Dynamic Weather
- execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
- #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
- //Load custom scripts
- [] execVM "R3F_ARTY_AND_LOG\init.sqf"; //R3F Lift and Tow
- [] execvm 'AGN\agn_SafeZoneCommander.sqf'; //Trader Safe Zones
- [] execVM "admintools\Activate.sqf"; // Epoch admin tools
- [] ExecVM "bsb_updates\bsb_chernarus_plus_v2.sqf";
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