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Nov 5th, 2012
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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <project>
  3.     <!-- NMML reference: https://gist.github.com/1763850 -->
  4.    
  5.     <!-- metadata, make sure 'package' is at least 3 segments (ie. com.mycompany.myproject) -->
  6.     <meta title="Diplomatic Doom" package="com.tametick.dipldoom" version="1.0.0"  />
  7.    
  8.     <set name="PRELOADER_NAME" value="Preloader"/>
  9.     <set name="SWF_VERSION" value="10.3" />
  10.    
  11.     <!-- output -->
  12.     <app main="Main" file="buskers2" path="bin" />
  13.    
  14.     <window background="#000000" fps="60" />
  15.     <window width="800" height="480" unless="mobile" />
  16.     <window orientation="landscape" vsync="true" antialiasing="0" if="cpp" />
  17.    
  18.     <!-- classpath, haxe libs -->
  19.     <source path="src" />
  20.     <source path="lib\HaxeFlixel\src" />
  21.     <haxelib name="nme" />
  22.     <haxelib name="actuate" />
  23.    
  24.     <!-- assets -->
  25.     <icon path="assets/nme.svg" />
  26.     <assets path="assets/sounds" rename="sounds" type="sound" include="*.wav" unless="flash" />
  27.     <assets path="assets/soundsflash" rename="sounds" type="sound" include="*.mp3" if="flash" />
  28.     <assets path="assets" include="*.fgr" type="text" />
  29.     <assets path="assets" include="*.csv" type="text" />
  30.     <assets path="assets" include="*.txt" type="text" />
  31.     <assets path="assets" include="*.oel" type="text" />
  32.     <assets path="assets" include="*.png" type="image" />
  33.     <assets path="assets" include="*.ttf" type="font" />
  34.     <assets path="assets" type="music" include="*.mp3" />
  35.    
  36.     <!-- DLLs -->
  37.     <ndll name="std" />
  38.     <ndll name="regexp" />
  39.     <ndll name="zlib" />
  40.     <ndll name="nme" haxelib="nme" />
  41.  
  42.     <!-- optimize JS output -->
  43.     <haxeflag name="--dead-code-elimination" if="html5" />
  44.     <haxeflag name="--js-modern" if="html5" />
  45.    
  46. </project>
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