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RaZors, ANTI poussin !

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Oct 30th, 2014
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  1. version=12;
  2. class Mission
  3. {
  4. addOns[] = {};
  5. addOnsAuto[] = {};
  6. randomSeed = 35971.8;
  7. class Intel
  8. {
  9. resistanceWest=1;
  10. resistanceEast=0;
  11. startWeather=0.302743;
  12. startFog=0.0338014;
  13. startWind=0.302884;
  14. startWindDir=353.189;
  15. startRain=0;
  16. startLightnings=0.1;
  17. startWaves=0.1;
  18. startGust=0.211921;
  19. forecastWeather=0.302743;
  20. forecastWind=0.302884;
  21. forecastWaves=0.1;
  22. rainForced=1;
  23. lightningsForced=1;
  24. wavesForced=1;
  25. windForced=1;
  26. year=2035;
  27. month=7;
  28. day=7;
  29. hour=15;
  30. minute=56;
  31. startFogDecay=0.0049333;
  32. forecastFogDecay=0.0049333;
  33. };
  34. class Groups
  35. {
  36. items= 11;
  37. class Item0
  38. {
  39. side= "CIV";
  40. class Vehicles
  41. {
  42. items=1;
  43. class Item0
  44. {
  45. position[]={14640.1,0.00144577,16227.8};
  46. azimut=351;
  47. id=0;
  48. side= "CIV";
  49. vehicle="C_man_w_worker_F";
  50. leader=1;
  51. rank=PRIVATE;
  52. skill=0.6;
  53. health=1;
  54. fuel=1;
  55. offsetY=0.00144577;
  56. };
  57. };
  58. };
  59. class Item1
  60. {
  61. side= "CIV";
  62. class Vehicles
  63. {
  64. items=1;
  65. class Item0
  66. {
  67. position[]={14640.4,0.00144196,16228.1};
  68. azimut=9.00001;
  69. id=1;
  70. side= "CIV";
  71. vehicle="C_man_w_worker_F";
  72. leader=1;
  73. rank=PRIVATE;
  74. skill=0.6;
  75. health=1;
  76. fuel=1;
  77. offsetY=0.00144196;
  78. };
  79. };
  80. };
  81. class Item2
  82. {
  83. side= "CIV";
  84. class Vehicles
  85. {
  86. items=1;
  87. class Item0
  88. {
  89. position[]={14640.1,0.00144577,16227.8};
  90. azimut=351;
  91. id=2;
  92. side= "CIV";
  93. vehicle="C_man_w_worker_F";
  94. leader=1;
  95. rank=PRIVATE;
  96. skill=0.6;
  97. health=1;
  98. fuel=1;
  99. offsetY=0.00144577;
  100. };
  101. };
  102. };
  103. class Item3
  104. {
  105. side= "CIV";
  106. class Vehicles
  107. {
  108. items=1;
  109. class Item0
  110. {
  111. position[]={14640.6,0.00144386,16228.1};
  112. azimut=351;
  113. id=3;
  114. side= "CIV";
  115. vehicle="C_man_w_worker_F";
  116. leader=1;
  117. rank=PRIVATE;
  118. skill=0.6;
  119. health=1;
  120. fuel=1;
  121. offsetY=0.00144386;
  122. };
  123. };
  124. };
  125. class Item4
  126. {
  127. side= "CIV";
  128. class Vehicles
  129. {
  130. items=1;
  131. class Item0
  132. {
  133. position[]={14640,0.00144577,16227.6};
  134. azimut=351;
  135. id=4;
  136. side= "CIV";
  137. vehicle="C_man_w_worker_F";
  138. leader=1;
  139. rank=PRIVATE;
  140. skill=0.6;
  141. health=1;
  142. fuel=1;
  143. offsetY=0.00144577;
  144. };
  145. };
  146. };
  147. class Item5
  148. {
  149. side= "CIV";
  150. class Vehicles
  151. {
  152. items=1;
  153. class Item0
  154. {
  155. position[]={14640.5,0.00144577,16227.7};
  156. azimut=351;
  157. id=5;
  158. side= "CIV";
  159. vehicle="C_man_w_worker_F";
  160. leader=1;
  161. rank=PRIVATE;
  162. skill=0.6;
  163. health=1;
  164. fuel=1;
  165. offsetY=0.00144577;
  166. };
  167. };
  168. };
  169. class Item6
  170. {
  171. side= "CIV";
  172. class Vehicles
  173. {
  174. items=1;
  175. class Item0
  176. {
  177. position[]={14640.1,0.00145149,16227.1};
  178. azimut=351.452;
  179. id=6;
  180. side= "CIV";
  181. vehicle="C_man_w_worker_F";
  182. leader=1;
  183. rank=PRIVATE;
  184. skill=0.6;
  185. health=1;
  186. fuel=1;
  187. offsetY=0.00145149;
  188. };
  189. };
  190. };
  191. class Item7
  192. {
  193. side= "CIV";
  194. class Vehicles
  195. {
  196. items=1;
  197. class Item0
  198. {
  199. position[]={14640.5,0.00144577,16227.4};
  200. azimut=351;
  201. id=7;
  202. side= "CIV";
  203. vehicle="C_man_w_worker_F";
  204. leader=1;
  205. rank=PRIVATE;
  206. skill=0.6;
  207. health=1;
  208. fuel=1;
  209. offsetY=0.00144577;
  210. };
  211. };
  212. };
  213. class Item8
  214. {
  215. side= "WEST";
  216. class Vehicles
  217. {
  218. items=1;
  219. class Item0
  220. {
  221. position[]={14644.2,0.00140381,16243.3};
  222. azimut=144.181;
  223. id=8;
  224. side= "WEST";
  225. vehicle="B_Soldier_F";
  226. leader=1;
  227. rank=PRIVATE;
  228. skill=1;
  229. health=1;
  230. fuel=1;
  231. offsetY=0.00140381;
  232. };
  233. };
  234. };
  235. class Item9
  236. {
  237. side= "CIV";
  238. class Vehicles
  239. {
  240. items=1;
  241. class Item0
  242. {
  243. position[]={14588.8,0.00143814,16754.7};
  244. azimut=0;
  245. id=9;
  246. side= "CIV";
  247. vehicle="C_man_w_worker_F";
  248. leader=1;
  249. rank=PRIVATE;
  250. skill=0.6;
  251. health=1;
  252. fuel=1;
  253. offsetY=0.00143814;
  254. };
  255. };
  256. };
  257. class Item10
  258. {
  259. side= "CIV";
  260. class Vehicles
  261. {
  262. items=1;
  263. class Item0
  264. {
  265. position[]={14583.3,0.00144005,16757.7};
  266. azimut=0;
  267. id=10;
  268. side= "CIV";
  269. vehicle="C_man_w_worker_F";
  270. leader=1;
  271. rank=PRIVATE;
  272. skill=0.6;
  273. health=1;
  274. fuel=1;
  275. offsetY=0.12644;
  276. };
  277. };
  278. };
  279. };
  280. class Vehicles
  281. {
  282. items= 313;
  283. class Item0
  284. {
  285. position[]={14659.8,0.00427628,16167.1};
  286. azimut=315.908;
  287. id=11;
  288. side= "EMPTY";
  289. vehicle="Land_Cargo_Tower_V1_No1_F";
  290. skill=0.6;
  291. offsetY=0.00427246;
  292. };
  293. class Item1
  294. {
  295. position[]={14643.1,-0.0607986,16166.5};
  296. azimut=359.988;
  297. id=12;
  298. side= "EMPTY";
  299. vehicle="O_APC_Tracked_02_cannon_F";
  300. skill=0.6;
  301. offsetY=0.0144444;
  302. };
  303. class Item2
  304. {
  305. position[]={14643.7,0,16169.5};
  306. azimut=8.50896;
  307. id=13;
  308. side= "EMPTY";
  309. vehicle="Land_InvisibleBarrier_F";
  310. skill=0.6;
  311. offsetY=-1.90735e-006;
  312. };
  313. class Item3
  314. {
  315. position[]={14643.2,0,16160.9};
  316. azimut=176.719;
  317. id=14;
  318. side= "EMPTY";
  319. vehicle="Land_InvisibleBarrier_F";
  320. skill=0.6;
  321. offsetY=0;
  322. };
  323. class Item4
  324. {
  325. position[]={14738.7,0.182524,16150.8};
  326. azimut=0.0631951;
  327. id=15;
  328. side= "EMPTY";
  329. vehicle="Land_Wreck_Heli_Attack_01_F";
  330. skill=0.6;
  331. offsetY=0.0933495;
  332. };
  333. class Item5
  334. {
  335. position[]={14613.6,0.00904465,16194.1};
  336. azimut=134.018;
  337. id=16;
  338. side= "EMPTY";
  339. vehicle="Land_Shed_Big_F";
  340. skill=0.6;
  341. offsetY=6.67572e-005;
  342. };
  343. class Item6
  344. {
  345. position[]={14624.7,-0.0495796,16185.1};
  346. azimut=42.7508;
  347. id=17;
  348. side= "EMPTY";
  349. vehicle="B_MBT_01_arty_F";
  350. skill=0.6;
  351. offsetY=0.0267334;
  352. };
  353. class Item7
  354. {
  355. position[]={14620.4,-0.0730991,16189.1};
  356. azimut=45.0515;
  357. id=18;
  358. side= "EMPTY";
  359. vehicle="B_MBT_01_cannon_F";
  360. skill=0.6;
  361. offsetY=0.00202179;
  362. };
  363. class Item8
  364. {
  365. position[]={14629.2,0.0337334,16183.8};
  366. azimut=49.0599;
  367. id=19;
  368. side= "EMPTY";
  369. vehicle="B_APC_Wheeled_01_cannon_F";
  370. skill=0.6;
  371. offsetY=0.0332661;
  372. };
  373. class Item9
  374. {
  375. position[]={14617.3,0.00364685,16194};
  376. azimut=51.2923;
  377. id=20;
  378. side= "EMPTY";
  379. vehicle="O_APC_Wheeled_02_rcws_F";
  380. skill=0.6;
  381. offsetY=0.00715828;
  382. };
  383. class Item10
  384. {
  385. position[]={14613.5,0,16190.7};
  386. azimut=53.2896;
  387. id=21;
  388. side= "EMPTY";
  389. vehicle="Land_InvisibleBarrier_F";
  390. skill=0.6;
  391. offsetY=1.90735e-006;
  392. };
  393. class Item11
  394. {
  395. position[]={14625.3,0,16179.8};
  396. azimut=53.2898;
  397. id=22;
  398. side= "EMPTY";
  399. vehicle="Land_InvisibleBarrier_F";
  400. skill=0.6;
  401. offsetY=0;
  402. };
  403. class Item12
  404. {
  405. position[]={14620.9,0,16181.1};
  406. azimut=43.5127;
  407. id=23;
  408. side= "EMPTY";
  409. vehicle="Land_InvisibleBarrier_F";
  410. skill=0.6;
  411. offsetY=0;
  412. };
  413. class Item13
  414. {
  415. position[]={14616.6,0,16185.5};
  416. azimut=50.2901;
  417. id=24;
  418. side= "EMPTY";
  419. vehicle="Land_InvisibleBarrier_F";
  420. skill=0.6;
  421. offsetY=0;
  422. };
  423. class Item14
  424. {
  425. position[]={14631.4,0,16186};
  426. azimut=53.2896;
  427. id=25;
  428. side= "EMPTY";
  429. vehicle="Land_InvisibleBarrier_F";
  430. skill=0.6;
  431. offsetY=0;
  432. };
  433. class Item15
  434. {
  435. position[]={14626.8,0,16187.5};
  436. azimut=225.515;
  437. id=26;
  438. side= "EMPTY";
  439. vehicle="Land_InvisibleBarrier_F";
  440. skill=0.6;
  441. offsetY=0;
  442. };
  443. class Item16
  444. {
  445. position[]={14623,0,16191.3};
  446. azimut=47.4951;
  447. id=27;
  448. side= "EMPTY";
  449. vehicle="Land_InvisibleBarrier_F";
  450. skill=0.6;
  451. offsetY=-1.90735e-006;
  452. };
  453. class Item17
  454. {
  455. position[]={14619,0,16195.1};
  456. azimut=53.2896;
  457. id=28;
  458. side= "EMPTY";
  459. vehicle="Land_InvisibleBarrier_F";
  460. skill=0.6;
  461. offsetY=0;
  462. };
  463. class Item18
  464. {
  465. position[]={14631.7,0.000865936,16177.6};
  466. azimut=132.213;
  467. id=29;
  468. side= "EMPTY";
  469. vehicle="Land_Cargo20_red_F";
  470. skill=0.6;
  471. offsetY=0.000862122;
  472. };
  473. class Item19
  474. {
  475. position[]={14690.2,0,16175.7};
  476. azimut=0;
  477. id=30;
  478. side= "EMPTY";
  479. vehicle="Land_Wreck_Slammer_F";
  480. skill=0.6;
  481. offsetY=0;
  482. };
  483. class Item20
  484. {
  485. position[]={14603.4,0.00012207,16200.3};
  486. azimut=43.9246;
  487. id=31;
  488. side= "EMPTY";
  489. vehicle="Land_TentHangar_V1_F";
  490. skill=0.6;
  491. offsetY=0.000108719;
  492. };
  493. class Item21
  494. {
  495. position[]={14607,-0.169937,16204.3};
  496. azimut=46.5231;
  497. id=32;
  498. side= "EMPTY";
  499. vehicle="O_Plane_CAS_02_F";
  500. skill=0.6;
  501. offsetY=0.0121441;
  502. };
  503. class Item22
  504. {
  505. position[]={14598.1,0.00875473,16212.4};
  506. azimut=130.313;
  507. id=33;
  508. side= "EMPTY";
  509. vehicle="Land_Tank_rust_F";
  510. skill=0.6;
  511. offsetY=0.0080471;
  512. };
  513. class Item23
  514. {
  515. position[]={14602.5,0,16200.1};
  516. azimut=53.2871;
  517. id=34;
  518. side= "EMPTY";
  519. vehicle="Land_InvisibleBarrier_F";
  520. skill=0.6;
  521. offsetY=0;
  522. };
  523. class Item24
  524. {
  525. position[]={14611.5,0,16208.6};
  526. azimut=53.2898;
  527. id=35;
  528. side= "EMPTY";
  529. vehicle="Land_InvisibleBarrier_F";
  530. skill=0.6;
  531. offsetY=0;
  532. };
  533. class Item25
  534. {
  535. position[]={14651.2,-0.00363731,16223.2};
  536. azimut=222.934;
  537. id=36;
  538. side= "EMPTY";
  539. vehicle="Land_Mil_WiredFence_F";
  540. skill=0.6;
  541. offsetY=-2.86102e-005;
  542. };
  543. class Item26
  544. {
  545. position[]={14659,0.00158119,16227.5};
  546. azimut=134.471;
  547. id=37;
  548. side= "EMPTY";
  549. vehicle="Land_ScrapHeap_1_F";
  550. skill=0.6;
  551. offsetY=0.000816345;
  552. };
  553. class Item27
  554. {
  555. position[]={14646,3.8147e-006,16228};
  556. azimut=222.794;
  557. id=38;
  558. side= "EMPTY";
  559. vehicle="Land_Cargo20_brick_red_F";
  560. skill=0.6;
  561. offsetY=1.90735e-006;
  562. };
  563. class Item28
  564. {
  565. position[]={14657.7,0.00426674,16216.9};
  566. azimut=337.495;
  567. id=39;
  568. side= "EMPTY";
  569. vehicle="Land_Wreck_Skodovka_F";
  570. skill=0.6;
  571. offsetY=0.000253677;
  572. };
  573. class Item29
  574. {
  575. position[]={14667.3,3.24249e-005,16229.2};
  576. azimut=17.4963;
  577. id=40;
  578. side= "EMPTY";
  579. vehicle="Land_Shoot_House_Wall_Long_Stand_F";
  580. skill=0.6;
  581. offsetY=3.8147e-005;
  582. };
  583. class Item30
  584. {
  585. position[]={14663.5,4.57764e-005,16215.8};
  586. azimut=1.00179e-005;
  587. id=41;
  588. side= "EMPTY";
  589. vehicle="Land_PaperBox_open_full_F";
  590. skill=0.6;
  591. offsetY=3.24249e-005;
  592. };
  593. class Item31
  594. {
  595. position[]={14664.6,-0.00291634,16211.8};
  596. azimut=127.497;
  597. id=42;
  598. side= "EMPTY";
  599. vehicle="Land_ShelvesMetal_F";
  600. skill=0.6;
  601. offsetY=-0.00291634;
  602. };
  603. class Item32
  604. {
  605. position[]={14667.7,-3.8147e-006,16221.9};
  606. azimut=359.999;
  607. id=43;
  608. side= "EMPTY";
  609. vehicle="Land_PaperBox_closed_F";
  610. skill=0.6;
  611. offsetY=2.47955e-005;
  612. };
  613. class Item33
  614. {
  615. position[]={14651.1,0.00163078,16226.3};
  616. azimut=1.00179e-005;
  617. id=44;
  618. side= "EMPTY";
  619. vehicle="Oil_Spill_F";
  620. skill=0.6;
  621. offsetY=0.00162888;
  622. };
  623. class Item34
  624. {
  625. position[]={14665.7,0.000131607,16226.4};
  626. azimut=43.7249;
  627. id=45;
  628. side= "EMPTY";
  629. vehicle="Land_Metal_wooden_rack_F";
  630. skill=0.6;
  631. offsetY=0.000131607;
  632. };
  633. class Item35
  634. {
  635. position[]={14651,5.72205e-006,16225.8};
  636. azimut=359.6;
  637. id=46;
  638. side= "EMPTY";
  639. vehicle="Land_WaterBarrel_F";
  640. skill=0.6;
  641. offsetY=5.72205e-006;
  642. };
  643. class Item36
  644. {
  645. position[]={14669.7,0.000110626,16211};
  646. azimut=263.655;
  647. id=47;
  648. side= "EMPTY";
  649. vehicle="Land_Rack_F";
  650. skill=0.6;
  651. offsetY=0.000110626;
  652. };
  653. class Item37
  654. {
  655. position[]={14652.9,-0.000240326,16228.2};
  656. azimut=360;
  657. id=48;
  658. side= "EMPTY";
  659. vehicle="Land_Garbage_square5_F";
  660. skill=0.6;
  661. offsetY=1.90735e-006;
  662. };
  663. class Item38
  664. {
  665. position[]={14695.8,-0.00321007,16217.9};
  666. azimut=144.252;
  667. id=49;
  668. side= "EMPTY";
  669. vehicle="Land_Mil_WiredFence_F";
  670. skill=0.6;
  671. offsetY=0.0552654;
  672. };
  673. class Item39
  674. {
  675. position[]={14691.2,-0.0428352,16217.6};
  676. azimut=138.178;
  677. id=50;
  678. side= "EMPTY";
  679. vehicle="Land_Wreck_Van_F";
  680. skill=0.6;
  681. offsetY=-0.000404358;
  682. };
  683. class Item40
  684. {
  685. position[]={14691.5,0.00149536,16229.6};
  686. azimut=45.0419;
  687. id=51;
  688. side= "EMPTY";
  689. vehicle="Land_CncWall4_F";
  690. skill=0.6;
  691. offsetY=0.00075531;
  692. };
  693. class Item41
  694. {
  695. position[]={14698.3,-0.000793457,16227.2};
  696. azimut=39.2511;
  697. id=52;
  698. side= "EMPTY";
  699. vehicle="Land_Wreck_CarDismantled_F";
  700. skill=0.6;
  701. offsetY=-0.000387192;
  702. };
  703. class Item42
  704. {
  705. position[]={14679.1,8.2016e-005,16224.4};
  706. azimut=8.67618;
  707. id=53;
  708. side= "EMPTY";
  709. vehicle="Land_Shoot_House_Wall_Long_Stand_F";
  710. skill=0.6;
  711. offsetY=0.00385475;
  712. };
  713. class Item43
  714. {
  715. position[]={14687.7,-0.000137329,16222.1};
  716. azimut=141.077;
  717. id=54;
  718. side= "EMPTY";
  719. vehicle="Land_Shoot_House_Wall_Long_Crouch_F";
  720. skill=0.6;
  721. offsetY=0.0395012;
  722. };
  723. class Item44
  724. {
  725. position[]={14679.2,0.00015831,16226};
  726. azimut=138.402;
  727. id=55;
  728. side= "EMPTY";
  729. vehicle="Land_Shoot_House_Wall_Long_Stand_F";
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  3293. class Item301
  3294. {
  3295. position[]={14806.4,0,16362.4};
  3296. azimut=0;
  3297. id=312;
  3298. side= "EMPTY";
  3299. vehicle="Land_WIP_F";
  3300. skill=0.6;
  3301. offsetY=0;
  3302. };
  3303. class Item302
  3304. {
  3305. position[]={14687.6,0,16397.3};
  3306. azimut=0;
  3307. id=313;
  3308. side= "EMPTY";
  3309. vehicle="Land_Wreck_Skodovka_F";
  3310. skill=0.6;
  3311. offsetY=-0.00288582;
  3312. };
  3313. class Item303
  3314. {
  3315. position[]={14747.7,-0.00338364,16398.7};
  3316. azimut=233.206;
  3317. id=314;
  3318. side= "EMPTY";
  3319. vehicle="Land_dp_mainFactory_F";
  3320. skill=0.6;
  3321. offsetY=0.000120163;
  3322. };
  3323. class Item304
  3324. {
  3325. position[]={14609.4,-0.082695,16471.3};
  3326. azimut=97.7761;
  3327. id=315;
  3328. side= "EMPTY";
  3329. vehicle="Land_Crane_F";
  3330. skill=0.6;
  3331. offsetY=0;
  3332. };
  3333. class Item305
  3334. {
  3335. position[]={14598.2,-0.0249138,16446.9};
  3336. azimut=0;
  3337. id=316;
  3338. side= "EMPTY";
  3339. vehicle="Land_Unfinished_Building_02_F";
  3340. skill=0.6;
  3341. offsetY=0;
  3342. };
  3343. class Item306
  3344. {
  3345. position[]={14597.7,-0.0315266,16466};
  3346. azimut=0;
  3347. id=317;
  3348. side= "EMPTY";
  3349. vehicle="Land_Unfinished_Building_01_F";
  3350. skill=0.6;
  3351. offsetY=0;
  3352. };
  3353. class Item307
  3354. {
  3355. position[]={14623.4,1.76176,16460.4};
  3356. azimut=241.262;
  3357. id=318;
  3358. side= "EMPTY";
  3359. vehicle="Land_Unfinished_Building_02_F";
  3360. skill=0.6;
  3361. offsetY=1.76277;
  3362. };
  3363. class Item308
  3364. {
  3365. position[]={14624.6,0.722099,16443.1};
  3366. azimut=94.5512;
  3367. id=319;
  3368. side= "EMPTY";
  3369. vehicle="Land_u_Addon_01_V1_F";
  3370. skill=0.6;
  3371. offsetY=0.824617;
  3372. };
  3373. class Item309
  3374. {
  3375. position[]={14730.8,0.000102997,16465.5};
  3376. azimut=0.000203707;
  3377. id=320;
  3378. side= "EMPTY";
  3379. vehicle="Land_Wreck_Truck_F";
  3380. skill=0.6;
  3381. offsetY=5.53131e-005;
  3382. };
  3383. class Item310
  3384. {
  3385. position[]={14595.5,0,16747.5};
  3386. azimut=313.762;
  3387. id=321;
  3388. side= "EMPTY";
  3389. vehicle="Box_NATO_WpsLaunch_F";
  3390. skill=0.6;
  3391. offsetY=0;
  3392. };
  3393. class Item311
  3394. {
  3395. position[]={14602.2,-1.90735e-006,16753.6};
  3396. azimut=313.762;
  3397. id=322;
  3398. side= "EMPTY";
  3399. vehicle="Box_NATO_WpsLaunch_F";
  3400. skill=0.6;
  3401. offsetY=-1.90735e-006;
  3402. };
  3403. class Item312
  3404. {
  3405. position[]={14669.1,-0.030241,16784.6};
  3406. azimut=304.674;
  3407. id=323;
  3408. side= "EMPTY";
  3409. vehicle="B_G_Offroad_01_armed_F";
  3410. skill=0.6;
  3411. offsetY=-0.0404968;
  3412. };
  3413. };
  3414. class Markers
  3415. {
  3416. items=5;
  3417. class Item0
  3418. {
  3419. position[]={14614.9,0,16741.5};
  3420. name="respawn_civilian";
  3421. text="Civils ICI";
  3422. markerType="RECTANGLE";
  3423. type="Empty";
  3424. colorName="ColorRed";
  3425. a=20;
  3426. b=20;
  3427. angle=-45.6654;
  3428. };
  3429. class Item1
  3430. {
  3431. position[]={14642.8,0,16769.3};
  3432. name="respawn_west";
  3433. text="BlueFOR ICI";
  3434. markerType="RECTANGLE";
  3435. type="Empty";
  3436. colorName="ColorBlue";
  3437. a=20;
  3438. b=20;
  3439. angle=134.836;
  3440. };
  3441. class Item2
  3442. {
  3443. position[]={14596.2,0,16746.5};
  3444. name="Vehicules";
  3445. text="Vehicules";
  3446. markerType="ICON";
  3447. type="mil_pickup";
  3448. colorName="ColorRed";
  3449. a=1;
  3450. b=1;
  3451. angle=0;
  3452. };
  3453. class Item3
  3454. {
  3455. position[]={14603,0,16753.5};
  3456. name="Armes";
  3457. text="Armes";
  3458. markerType="ICON";
  3459. type="mil_arrow";
  3460. colorName="ColorYellow";
  3461. a=1;
  3462. b=1;
  3463. angle=0;
  3464. };
  3465. class Item4
  3466. {
  3467. position[]={14627.2,0,16725.4};
  3468. name="VVS_all_1";
  3469. text="Spawn des véhicules";
  3470. markerType="ICON";
  3471. type="respawn_para";
  3472. colorName="ColorRed";
  3473. a=1;
  3474. b=1;
  3475. angle=0;
  3476. };
  3477. };
  3478. };
  3479. class Intro {
  3480. addOns[] = {};
  3481. addOnsAuto[] = {};
  3482. randomSeed = 35971.8;
  3483. class Intel {};
  3484. };
  3485. class OutroWin {
  3486. addOns[] = {};
  3487. addOnsAuto[] = {};
  3488. randomSeed = 35971.8;
  3489. class Intel {};
  3490. };
  3491. class OutroLoose {
  3492. addOns[] = {};
  3493. addOnsAuto[] = {};
  3494. randomSeed = 35971.8;
  3495. class Intel {};
  3496. };
  3497. z
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