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burnout6010

Lethal Traps details

Nov 11th, 2016
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  1. THIS IS THE LIST OF CHANGES DONE BY THE "LETHAL TRAPS" MOD BY BURNOUT6010:
  2.  
  3. BASE GAME:
  4. -Spike Wall: 900 Damage + 5% chance of disease + Stagger (1.5) + Sound detection event (400)
  5. -Dwemer Slicer: 1000 Damage + 10% chance of disease + Stagger (1.5) + Sound detection event (400)
  6. -Falmer Claw: 500 Damage + 15% chance of disease + Stagger (1.5) + Sound detection event (400)
  7. -Riekling Claw: 250 Damage + 15% chance of disease + Stagger (1.5) + Sound detection event (400)
  8.  
  9. -Ceiling Spikes: 2000 Damage
  10.  
  11. -Battering Ram: 350 Damage + Stagger (1.5)
  12. -Skull Ram: 500 Damage + Stagger (1.5)
  13. -Mace: 200 Damage + 5% chance of disease + Stagger (1.5)
  14. -Swinging Blade: 250 Damage + 5% chance of disease + Sound detection event (100)
  15. -Dwemer Swinging Blades: 300 Damage + 10% chance of disease
  16.  
  17. -Bear Trap: 75 Damage + 15% chance of disease + Sound detection event (100) + Stagger (1.5)
  18. -Flame Spout: Burns 2 seconds for 100 damage per second + Sound detection event (100)
  19. -Spike Bed: 850 Damage + Sound detection event (100)
  20.  
  21. -Dwemer Ballista: 400 Damage in 600 units radius + Knockdown (100 Force) + Sound detection event (Very loud)
  22. -Darts: 5 Damage per dart + Poisons 7 seconds for 15 damage per second
  23. -Dwemer Darts: 10 Damage per dart + Poisons 9 seconds for 15 damager per second
  24.  
  25. -Spear: 175 Damage + 5% chance of disease + Sound detection event (100)
  26. -Falmer Spear: 150 Damage + 15% chance of disease + Sound detection event (100)
  27. -Dwemer Spear: 200 Damage + 10% chance of disease + Sound detection event (100)
  28.  
  29. -Flammable Gas: Burns 2 seconds for 300 damage per second + Sound detection event (Very loud)
  30. -Flamethrowers: 70 Damage per second
  31. -Dwemer Flame Pillars: Burns 3 seconds for 40 damage per second
  32. -Oil Slick/Lantern: Burns 2 seconds for 100 damage per second + Sound detection event (Loud)
  33. -Falling Oil Lantern (without oil beneath): Burns 5 seconds for 20 damage per second
  34. -Fire Hazards (manually placed & forge fire): Burns 3 seconds for 20 damage per second
  35. -Fire in Helgen during the intro: Burns 2 seconds for 20 damage per second
  36.  
  37. -Soul Gem - Flames & Frostbite & Sparks: 50 Damage per second
  38. -Soul Gem - Firebolt & Ice Spike & Lightning Bolt: 80 Damage
  39. -Soul Gem - Fireball & Ice Storm & Chain Lightning: 125 Damage
  40.  
  41. -Runes - Fire & Frost & Lightning: 175 Damage
  42.  
  43. -Poison Gas in Calcelmo's Laboratory: Poisons 3 seconds for 50 damage per second
  44.  
  45. -Boulders - Small & Large: 100 and 150 Damage respectively per rock that crushes you + Sound detection event (800) + Stagger (1.5)
  46.  
  47. DAWNGUARD:
  48. -Lava: 300 Damage per second + Burns 4 seconds for 25 damage per second
  49. -Poison Bloom: Poisons 6 seconds for 25 damage per second
  50.  
  51. -Crossbow Mount: 125 Damage per bolt
  52.  
  53. -Infected Bones: 50 Damage + 50% chance of disease
  54.  
  55. DRAGONBORN:
  56. -Apocrypha Tentacle: 500 Damage + 25% chance of disease + Stagger (1.5)
  57. -Darkness: 20% of your total health per second
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