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ScubaSteve3465

Forces of Corruption Ramfix for Steam

Jul 7th, 2011
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  1. First you need to go to your main Forces of Corruption directory. The default for steam is below.
  2.  
  3. X:\Program Files (x86)\Steam\steamapps\common\star wars empire at war\corruption\
  4.  
  5. Then go into the DATA folder, then into the XML folder
  6.  
  7. Now make a new text document, call it anything for now. Paste the text exactly as show below into the text document you just created.
  8.  
  9.  
  10.  
  11.  
  12.  
  13.  
  14.  
  15.  
  16. <?xml version="1.0" encoding="utf-8"?>
  17. <GraphicDetailSettings>
  18.  
  19. <GraphicDetailLevelEnumeration>
  20.  
  21. <!-- -->
  22. <!-- Default Detail sets -->
  23. <!-- -->
  24.  
  25. <!-- Lowest default detail, de-res the textures, use fixed function pipe and crappy water -->
  26. <GraphicDetailLevel name="Default_0">
  27. <ScreenResolutionWidth>800</ScreenResolutionWidth>
  28. <ScreenResolutionHeight>600</ScreenResolutionHeight>
  29. <ScreenAALevel>0</ScreenAALevel>
  30. <TextureMipLevel>2</TextureMipLevel>
  31. <ShaderDetailLevel>0</ShaderDetailLevel>
  32. <WaterDetailLevel>0</WaterDetailLevel>
  33. <ShadowDetail>0</ShadowDetail>
  34. <ShadowVolumes>No</ShadowVolumes>
  35. <SoftShadows>No</SoftShadows>
  36. <HeatDistortions>No</HeatDistortions>
  37. <Bloom>No</Bloom>
  38. <DynamicLighting>No</DynamicLighting>
  39. <ParticleDetail>0.4</ParticleDetail>
  40. <MeshDetail>0.0</MeshDetail>
  41. <EnvironmentDetail>0.0</EnvironmentDetail>
  42. </GraphicDetailLevel>
  43.  
  44. <!-- Medium default detail -->
  45. <GraphicDetailLevel name="Default_1">
  46. <ScreenResolutionWidth>1024</ScreenResolutionWidth>
  47. <ScreenResolutionHeight>768</ScreenResolutionHeight>
  48. <ScreenAALevel>0</ScreenAALevel>
  49. <TextureMipLevel>1</TextureMipLevel>
  50. <ShaderDetailLevel>1</ShaderDetailLevel>
  51. <WaterDetailLevel>1</WaterDetailLevel>
  52. <ShadowDetail>1</ShadowDetail>
  53. <ShadowVolumes>Yes</ShadowVolumes>
  54. <SoftShadows>No</SoftShadows>
  55. <HeatDistortions>No</HeatDistortions>
  56. <Bloom>No</Bloom>
  57. <DynamicLighting>No</DynamicLighting>
  58. <ParticleDetail>0.6</ParticleDetail>
  59. <MeshDetail>0.5</MeshDetail>
  60. <EnvironmentDetail>0.2</EnvironmentDetail>
  61. </GraphicDetailLevel>
  62.  
  63. <!-- High default detail -->
  64. <GraphicDetailLevel name="Default_2">
  65. <Based_On>Default_1</Based_On>
  66. <TextureMipLevel>0</TextureMipLevel>
  67. <ShaderDetailLevel>2</ShaderDetailLevel>
  68. <WaterDetailLevel>1</WaterDetailLevel>
  69. <ShadowDetail>2</ShadowDetail>
  70. <HeatDistortions>Yes</HeatDistortions>
  71. <Bloom>Yes</Bloom>
  72. <DynamicLighting>No</DynamicLighting>
  73. <ParticleDetail>0.8</ParticleDetail>
  74. <MeshDetail>1.0</MeshDetail>
  75. <EnvironmentDetail>0.6</EnvironmentDetail>
  76. </GraphicDetailLevel>
  77.  
  78. <!-- Highest default detail -->
  79. <GraphicDetailLevel name="Default_3">
  80. <ScreenResolutionWidth>1280</ScreenResolutionWidth>
  81. <ScreenResolutionHeight>1024</ScreenResolutionHeight>
  82. <ScreenAALevel>1</ScreenAALevel>
  83. <TextureMipLevel>0</TextureMipLevel>
  84. <ShaderDetailLevel>3</ShaderDetailLevel>
  85. <WaterDetailLevel>2</WaterDetailLevel>
  86. <ShadowDetail>3</ShadowDetail>
  87. <ShadowVolumes>Yes</ShadowVolumes>
  88. <SoftShadows>Yes</SoftShadows>
  89. <HeatDistortions>Yes</HeatDistortions>
  90. <Bloom>Yes</Bloom>
  91. <DynamicLighting>No</DynamicLighting>
  92. <ParticleDetail>1.0</ParticleDetail>
  93. <MeshDetail>1.0</MeshDetail>
  94. <EnvironmentDetail>1.0</EnvironmentDetail>
  95. </GraphicDetailLevel>
  96.  
  97.  
  98. <!-- -->
  99. <!-- Detail sets that only use the FIXED FUNCTION pipeline -->
  100. <!-- -->
  101. <GraphicDetailLevel name="FF_0">
  102. <Based_On>Default_0</Based_On>
  103. <ScreenResolutionWidth>800</ScreenResolutionWidth>
  104. <ScreenResolutionHeight>600</ScreenResolutionHeight>
  105. <TextureMipLevel>2</TextureMipLevel>
  106. <ShaderDetailLevel>0</ShaderDetailLevel>
  107. <WaterDetailLevel>0</WaterDetailLevel>
  108. <ShadowVolumes>No</ShadowVolumes>
  109. <SoftShadows>No</SoftShadows>
  110. <HeatDistortions>No</HeatDistortions>
  111. <Bloom>No</Bloom>
  112. </GraphicDetailLevel>
  113.  
  114. <GraphicDetailLevel name="FF_1">
  115. <Based_On>Default_1</Based_On>
  116. <ScreenResolutionWidth>800</ScreenResolutionWidth>
  117. <ScreenResolutionHeight>600</ScreenResolutionHeight>
  118. <TextureMipLevel>1</TextureMipLevel>
  119. <ShaderDetailLevel>0</ShaderDetailLevel>
  120. <WaterDetailLevel>0</WaterDetailLevel>
  121. <ShadowVolumes>No</ShadowVolumes>
  122. <SoftShadows>No</SoftShadows>
  123. <HeatDistortions>No</HeatDistortions>
  124. <Bloom>No</Bloom>
  125. </GraphicDetailLevel>
  126.  
  127. <GraphicDetailLevel name="FF_2">
  128. <Based_On>Default_2</Based_On>
  129. <ScreenResolutionWidth>1024</ScreenResolutionWidth>
  130. <ScreenResolutionHeight>768</ScreenResolutionHeight>
  131. <ShaderDetailLevel>0</ShaderDetailLevel>
  132. <WaterDetailLevel>0</WaterDetailLevel>
  133. <ShadowVolumes>No</ShadowVolumes>
  134. <SoftShadows>No</SoftShadows>
  135. <HeatDistortions>No</HeatDistortions>
  136. <Bloom>No</Bloom>
  137. </GraphicDetailLevel>
  138.  
  139. <GraphicDetailLevel name="FF_3">
  140. <Based_On>Default_3</Based_On>
  141. <ScreenResolutionWidth>1024</ScreenResolutionWidth>
  142. <ScreenResolutionHeight>768</ScreenResolutionHeight>
  143. <ShaderDetailLevel>0</ShaderDetailLevel>
  144. <WaterDetailLevel>0</WaterDetailLevel>
  145. <ShadowVolumes>No</ShadowVolumes>
  146. <SoftShadows>No</SoftShadows>
  147. <HeatDistortions>No</HeatDistortions>
  148. <Bloom>No</Bloom>
  149. </GraphicDetailLevel>
  150.  
  151.  
  152. </GraphicDetailLevelEnumeration>
  153.  
  154.  
  155. <!-- Specify hardware-graphic settings relationship here, highest to lowest, specific VendorID before generic -->
  156. <!-- <GraphicDetailSettingName>: Specify reference to detail setting lowest to highest IN ORDER!
  157. This corresponds to GraphicDetail slider in the game. Therefore, the
  158. number of these settings has to agree with the number of ticks on the slider. -->
  159.  
  160. <!-- <DefaultGraphicDetailLevel>: Specifies which setting to choose by default from the list above -->
  161.  
  162. <!-- <VendorIDHEX>, <VendorIDHEX>: entries with these should go BEFORE any generic entries so they can be matched first -->
  163. <!-- 64Mb GF4MX reported 141Mb, so empirically anything below 200Mb is "low" for us -->
  164.  
  165. <HardwareConfigurations>
  166.  
  167.  
  168. <!-- -->
  169. <!-- -->
  170. <!-- Intel special cases, all Intel HW gets fixed function due to the lack of hardware vertex shaders -->
  171. <!-- -->
  172. <!-- -->
  173. <HardwareConfiguration name="Config_Intel_Fast">
  174. <GraphicDetailSettingName> FF_0 FF_1 FF_2 FF_3</GraphicDetailSettingName>
  175. <DefaultGraphicDetailLevel>2</DefaultGraphicDetailLevel>
  176. <PixelShaderVersionHEX>0x0000</PixelShaderVersionHEX>
  177. <VertexShaderVersionHEX>0x0000</VertexShaderVersionHEX>
  178. <TextureMemory>200.0</TextureMemory>
  179. <CPUSpeed>2.25</CPUSpeed>
  180.  
  181. <VendorIDHEX>0x8086</VendorIDHEX>
  182. </HardwareConfiguration>
  183.  
  184. <HardwareConfiguration name="Config_Intel_Slow">
  185. <GraphicDetailSettingName> FF_0 FF_1 FF_2 FF_3</GraphicDetailSettingName>
  186. <DefaultGraphicDetailLevel>1</DefaultGraphicDetailLevel>
  187. <PixelShaderVersionHEX>0x0000</PixelShaderVersionHEX>
  188. <VertexShaderVersionHEX>0x0000</VertexShaderVersionHEX>
  189. <TextureMemory>200.0</TextureMemory>
  190. <CPUSpeed>0.0</CPUSpeed>
  191.  
  192. <VendorIDHEX>0x8086</VendorIDHEX>
  193. </HardwareConfiguration>
  194.  
  195. <!-- -->
  196. <!-- -->
  197. <!-- Generic Hardware Configs, based on cpu-speed, texture-ram, and reported shader versions -->
  198. <!-- -->
  199. <!-- -->
  200.  
  201. <!-- Highest detail setting, we want 6800's, X800's and above (primarily filtered by fill-rate) -->
  202. <HardwareConfiguration name="Config_Highest">
  203. <GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
  204. <DefaultGraphicDetailLevel>3</DefaultGraphicDetailLevel>
  205. <TextureMemory>200.0</TextureMemory>
  206. <CPUSpeed>2.2</CPUSpeed>
  207.  
  208. <!-- <FillRateGPs>2800.0</FillRateGPs> -->
  209. <FillRateMpsPS13>0.0</FillRateMpsPS13>
  210. <FillRateMpsPS14>0.0</FillRateMpsPS14>
  211. <FillRateMpsPS20>300.0</FillRateMpsPS20>
  212. <VertexRateMvsVS11>5.0</VertexRateMvsVS11>
  213.  
  214. <PixelShaderVersionHEX>0x0200</PixelShaderVersionHEX>
  215. <VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
  216. </HardwareConfiguration>
  217.  
  218. <!-- FX5900, Radeon 9800, etc -->
  219. <HardwareConfiguration name="Config_High">
  220. <GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
  221. <DefaultGraphicDetailLevel>2</DefaultGraphicDetailLevel>
  222. <TextureMemory>200.0</TextureMemory>
  223. <CPUSpeed>1.7</CPUSpeed>
  224.  
  225. <!-- <FillRateGPs>1200.0</FillRateGPs> -->
  226. <FillRateMpsPS13>0.0</FillRateMpsPS13>
  227. <FillRateMpsPS14>200.0</FillRateMpsPS14>
  228. <FillRateMpsPS20>0.0</FillRateMpsPS20>
  229. <VertexRateMvsVS11>5.0</VertexRateMvsVS11>
  230.  
  231. <PixelShaderVersionHEX>0x0104</PixelShaderVersionHEX>
  232. <VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
  233. </HardwareConfiguration>
  234.  
  235. <!-- Lower end dx8 and dx9 hardware -->
  236. <HardwareConfiguration name="Config_Medium">
  237. <GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
  238. <DefaultGraphicDetailLevel>1</DefaultGraphicDetailLevel>
  239. <TextureMemory>100.0</TextureMemory>
  240. <CPUSpeed>0.0</CPUSpeed>
  241. <FillRateGPs>750.0</FillRateGPs>
  242.  
  243. <FillRateMpsPS13>200.0</FillRateMpsPS13>
  244. <FillRateMpsPS14>0.0</FillRateMpsPS14>
  245. <FillRateMpsPS20>0.0</FillRateMpsPS20>
  246. <VertexRateMvsVS11>3.0</VertexRateMvsVS11>
  247.  
  248. <PixelShaderVersionHEX>0x0100</PixelShaderVersionHEX>
  249. <VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
  250. </HardwareConfiguration>
  251.  
  252. <!-- All others! -->
  253. <HardwareConfiguration name="Config_Low">
  254. <GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
  255. <DefaultGraphicDetailLevel>0</DefaultGraphicDetailLevel>
  256. <TextureMemory>0.0</TextureMemory>
  257. <CPUSpeed>0.0</CPUSpeed>
  258. <PixelShaderVersionHEX>0x0000</PixelShaderVersionHEX>
  259. <VertexShaderVersionHEX>0x0000</VertexShaderVersionHEX>
  260. </HardwareConfiguration>
  261.  
  262. <!-- Highest detail setting, we want 6800's, X800's and above (primarily filtered by fill-rate) -->
  263. <!-- Entry added by Mike.nl to work around FoC crash issue -->
  264. <HardwareConfiguration name="Config_Highest_Fix">
  265. <GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
  266. <DefaultGraphicDetailLevel>3</DefaultGraphicDetailLevel>
  267. <TextureMemory>-2048.0</TextureMemory>
  268. <CPUSpeed>2.2</CPUSpeed>
  269.  
  270. <!-- <FillRateGPs>2800.0</FillRateGPs> -->
  271. <FillRateMpsPS13>0.0</FillRateMpsPS13>
  272. <FillRateMpsPS14>0.0</FillRateMpsPS14>
  273. <FillRateMpsPS20>300.0</FillRateMpsPS20>
  274. <VertexRateMvsVS11>5.0</VertexRateMvsVS11>
  275.  
  276. <PixelShaderVersionHEX>0x0200</PixelShaderVersionHEX>
  277. <VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
  278. </HardwareConfiguration>
  279.  
  280. </HardwareConfigurations>
  281.  
  282. </GraphicDetailSettings>
  283.  
  284.  
  285.  
  286.  
  287.  
  288.  
  289.  
  290.  
  291.  
  292.  
  293. After you copied all of the above, save and exit the document. Now rename it to GraphicDetails.xml and your done! Go ahead and enjoy Forces of Corruption.
  294.  
  295.  
  296. BE AWARE THIS MIGHT COUNT AS A MOD AND MAY NOT LET YOU PLAY ONLINE.
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