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- First you need to go to your main Forces of Corruption directory. The default for steam is below.
- X:\Program Files (x86)\Steam\steamapps\common\star wars empire at war\corruption\
- Then go into the DATA folder, then into the XML folder
- Now make a new text document, call it anything for now. Paste the text exactly as show below into the text document you just created.
- <?xml version="1.0" encoding="utf-8"?>
- <GraphicDetailSettings>
- <GraphicDetailLevelEnumeration>
- <!-- -->
- <!-- Default Detail sets -->
- <!-- -->
- <!-- Lowest default detail, de-res the textures, use fixed function pipe and crappy water -->
- <GraphicDetailLevel name="Default_0">
- <ScreenResolutionWidth>800</ScreenResolutionWidth>
- <ScreenResolutionHeight>600</ScreenResolutionHeight>
- <ScreenAALevel>0</ScreenAALevel>
- <TextureMipLevel>2</TextureMipLevel>
- <ShaderDetailLevel>0</ShaderDetailLevel>
- <WaterDetailLevel>0</WaterDetailLevel>
- <ShadowDetail>0</ShadowDetail>
- <ShadowVolumes>No</ShadowVolumes>
- <SoftShadows>No</SoftShadows>
- <HeatDistortions>No</HeatDistortions>
- <Bloom>No</Bloom>
- <DynamicLighting>No</DynamicLighting>
- <ParticleDetail>0.4</ParticleDetail>
- <MeshDetail>0.0</MeshDetail>
- <EnvironmentDetail>0.0</EnvironmentDetail>
- </GraphicDetailLevel>
- <!-- Medium default detail -->
- <GraphicDetailLevel name="Default_1">
- <ScreenResolutionWidth>1024</ScreenResolutionWidth>
- <ScreenResolutionHeight>768</ScreenResolutionHeight>
- <ScreenAALevel>0</ScreenAALevel>
- <TextureMipLevel>1</TextureMipLevel>
- <ShaderDetailLevel>1</ShaderDetailLevel>
- <WaterDetailLevel>1</WaterDetailLevel>
- <ShadowDetail>1</ShadowDetail>
- <ShadowVolumes>Yes</ShadowVolumes>
- <SoftShadows>No</SoftShadows>
- <HeatDistortions>No</HeatDistortions>
- <Bloom>No</Bloom>
- <DynamicLighting>No</DynamicLighting>
- <ParticleDetail>0.6</ParticleDetail>
- <MeshDetail>0.5</MeshDetail>
- <EnvironmentDetail>0.2</EnvironmentDetail>
- </GraphicDetailLevel>
- <!-- High default detail -->
- <GraphicDetailLevel name="Default_2">
- <Based_On>Default_1</Based_On>
- <TextureMipLevel>0</TextureMipLevel>
- <ShaderDetailLevel>2</ShaderDetailLevel>
- <WaterDetailLevel>1</WaterDetailLevel>
- <ShadowDetail>2</ShadowDetail>
- <HeatDistortions>Yes</HeatDistortions>
- <Bloom>Yes</Bloom>
- <DynamicLighting>No</DynamicLighting>
- <ParticleDetail>0.8</ParticleDetail>
- <MeshDetail>1.0</MeshDetail>
- <EnvironmentDetail>0.6</EnvironmentDetail>
- </GraphicDetailLevel>
- <!-- Highest default detail -->
- <GraphicDetailLevel name="Default_3">
- <ScreenResolutionWidth>1280</ScreenResolutionWidth>
- <ScreenResolutionHeight>1024</ScreenResolutionHeight>
- <ScreenAALevel>1</ScreenAALevel>
- <TextureMipLevel>0</TextureMipLevel>
- <ShaderDetailLevel>3</ShaderDetailLevel>
- <WaterDetailLevel>2</WaterDetailLevel>
- <ShadowDetail>3</ShadowDetail>
- <ShadowVolumes>Yes</ShadowVolumes>
- <SoftShadows>Yes</SoftShadows>
- <HeatDistortions>Yes</HeatDistortions>
- <Bloom>Yes</Bloom>
- <DynamicLighting>No</DynamicLighting>
- <ParticleDetail>1.0</ParticleDetail>
- <MeshDetail>1.0</MeshDetail>
- <EnvironmentDetail>1.0</EnvironmentDetail>
- </GraphicDetailLevel>
- <!-- -->
- <!-- Detail sets that only use the FIXED FUNCTION pipeline -->
- <!-- -->
- <GraphicDetailLevel name="FF_0">
- <Based_On>Default_0</Based_On>
- <ScreenResolutionWidth>800</ScreenResolutionWidth>
- <ScreenResolutionHeight>600</ScreenResolutionHeight>
- <TextureMipLevel>2</TextureMipLevel>
- <ShaderDetailLevel>0</ShaderDetailLevel>
- <WaterDetailLevel>0</WaterDetailLevel>
- <ShadowVolumes>No</ShadowVolumes>
- <SoftShadows>No</SoftShadows>
- <HeatDistortions>No</HeatDistortions>
- <Bloom>No</Bloom>
- </GraphicDetailLevel>
- <GraphicDetailLevel name="FF_1">
- <Based_On>Default_1</Based_On>
- <ScreenResolutionWidth>800</ScreenResolutionWidth>
- <ScreenResolutionHeight>600</ScreenResolutionHeight>
- <TextureMipLevel>1</TextureMipLevel>
- <ShaderDetailLevel>0</ShaderDetailLevel>
- <WaterDetailLevel>0</WaterDetailLevel>
- <ShadowVolumes>No</ShadowVolumes>
- <SoftShadows>No</SoftShadows>
- <HeatDistortions>No</HeatDistortions>
- <Bloom>No</Bloom>
- </GraphicDetailLevel>
- <GraphicDetailLevel name="FF_2">
- <Based_On>Default_2</Based_On>
- <ScreenResolutionWidth>1024</ScreenResolutionWidth>
- <ScreenResolutionHeight>768</ScreenResolutionHeight>
- <ShaderDetailLevel>0</ShaderDetailLevel>
- <WaterDetailLevel>0</WaterDetailLevel>
- <ShadowVolumes>No</ShadowVolumes>
- <SoftShadows>No</SoftShadows>
- <HeatDistortions>No</HeatDistortions>
- <Bloom>No</Bloom>
- </GraphicDetailLevel>
- <GraphicDetailLevel name="FF_3">
- <Based_On>Default_3</Based_On>
- <ScreenResolutionWidth>1024</ScreenResolutionWidth>
- <ScreenResolutionHeight>768</ScreenResolutionHeight>
- <ShaderDetailLevel>0</ShaderDetailLevel>
- <WaterDetailLevel>0</WaterDetailLevel>
- <ShadowVolumes>No</ShadowVolumes>
- <SoftShadows>No</SoftShadows>
- <HeatDistortions>No</HeatDistortions>
- <Bloom>No</Bloom>
- </GraphicDetailLevel>
- </GraphicDetailLevelEnumeration>
- <!-- Specify hardware-graphic settings relationship here, highest to lowest, specific VendorID before generic -->
- <!-- <GraphicDetailSettingName>: Specify reference to detail setting lowest to highest IN ORDER!
- This corresponds to GraphicDetail slider in the game. Therefore, the
- number of these settings has to agree with the number of ticks on the slider. -->
- <!-- <DefaultGraphicDetailLevel>: Specifies which setting to choose by default from the list above -->
- <!-- <VendorIDHEX>, <VendorIDHEX>: entries with these should go BEFORE any generic entries so they can be matched first -->
- <!-- 64Mb GF4MX reported 141Mb, so empirically anything below 200Mb is "low" for us -->
- <HardwareConfigurations>
- <!-- -->
- <!-- -->
- <!-- Intel special cases, all Intel HW gets fixed function due to the lack of hardware vertex shaders -->
- <!-- -->
- <!-- -->
- <HardwareConfiguration name="Config_Intel_Fast">
- <GraphicDetailSettingName> FF_0 FF_1 FF_2 FF_3</GraphicDetailSettingName>
- <DefaultGraphicDetailLevel>2</DefaultGraphicDetailLevel>
- <PixelShaderVersionHEX>0x0000</PixelShaderVersionHEX>
- <VertexShaderVersionHEX>0x0000</VertexShaderVersionHEX>
- <TextureMemory>200.0</TextureMemory>
- <CPUSpeed>2.25</CPUSpeed>
- <VendorIDHEX>0x8086</VendorIDHEX>
- </HardwareConfiguration>
- <HardwareConfiguration name="Config_Intel_Slow">
- <GraphicDetailSettingName> FF_0 FF_1 FF_2 FF_3</GraphicDetailSettingName>
- <DefaultGraphicDetailLevel>1</DefaultGraphicDetailLevel>
- <PixelShaderVersionHEX>0x0000</PixelShaderVersionHEX>
- <VertexShaderVersionHEX>0x0000</VertexShaderVersionHEX>
- <TextureMemory>200.0</TextureMemory>
- <CPUSpeed>0.0</CPUSpeed>
- <VendorIDHEX>0x8086</VendorIDHEX>
- </HardwareConfiguration>
- <!-- -->
- <!-- -->
- <!-- Generic Hardware Configs, based on cpu-speed, texture-ram, and reported shader versions -->
- <!-- -->
- <!-- -->
- <!-- Highest detail setting, we want 6800's, X800's and above (primarily filtered by fill-rate) -->
- <HardwareConfiguration name="Config_Highest">
- <GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
- <DefaultGraphicDetailLevel>3</DefaultGraphicDetailLevel>
- <TextureMemory>200.0</TextureMemory>
- <CPUSpeed>2.2</CPUSpeed>
- <!-- <FillRateGPs>2800.0</FillRateGPs> -->
- <FillRateMpsPS13>0.0</FillRateMpsPS13>
- <FillRateMpsPS14>0.0</FillRateMpsPS14>
- <FillRateMpsPS20>300.0</FillRateMpsPS20>
- <VertexRateMvsVS11>5.0</VertexRateMvsVS11>
- <PixelShaderVersionHEX>0x0200</PixelShaderVersionHEX>
- <VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
- </HardwareConfiguration>
- <!-- FX5900, Radeon 9800, etc -->
- <HardwareConfiguration name="Config_High">
- <GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
- <DefaultGraphicDetailLevel>2</DefaultGraphicDetailLevel>
- <TextureMemory>200.0</TextureMemory>
- <CPUSpeed>1.7</CPUSpeed>
- <!-- <FillRateGPs>1200.0</FillRateGPs> -->
- <FillRateMpsPS13>0.0</FillRateMpsPS13>
- <FillRateMpsPS14>200.0</FillRateMpsPS14>
- <FillRateMpsPS20>0.0</FillRateMpsPS20>
- <VertexRateMvsVS11>5.0</VertexRateMvsVS11>
- <PixelShaderVersionHEX>0x0104</PixelShaderVersionHEX>
- <VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
- </HardwareConfiguration>
- <!-- Lower end dx8 and dx9 hardware -->
- <HardwareConfiguration name="Config_Medium">
- <GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
- <DefaultGraphicDetailLevel>1</DefaultGraphicDetailLevel>
- <TextureMemory>100.0</TextureMemory>
- <CPUSpeed>0.0</CPUSpeed>
- <FillRateGPs>750.0</FillRateGPs>
- <FillRateMpsPS13>200.0</FillRateMpsPS13>
- <FillRateMpsPS14>0.0</FillRateMpsPS14>
- <FillRateMpsPS20>0.0</FillRateMpsPS20>
- <VertexRateMvsVS11>3.0</VertexRateMvsVS11>
- <PixelShaderVersionHEX>0x0100</PixelShaderVersionHEX>
- <VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
- </HardwareConfiguration>
- <!-- All others! -->
- <HardwareConfiguration name="Config_Low">
- <GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
- <DefaultGraphicDetailLevel>0</DefaultGraphicDetailLevel>
- <TextureMemory>0.0</TextureMemory>
- <CPUSpeed>0.0</CPUSpeed>
- <PixelShaderVersionHEX>0x0000</PixelShaderVersionHEX>
- <VertexShaderVersionHEX>0x0000</VertexShaderVersionHEX>
- </HardwareConfiguration>
- <!-- Highest detail setting, we want 6800's, X800's and above (primarily filtered by fill-rate) -->
- <!-- Entry added by Mike.nl to work around FoC crash issue -->
- <HardwareConfiguration name="Config_Highest_Fix">
- <GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
- <DefaultGraphicDetailLevel>3</DefaultGraphicDetailLevel>
- <TextureMemory>-2048.0</TextureMemory>
- <CPUSpeed>2.2</CPUSpeed>
- <!-- <FillRateGPs>2800.0</FillRateGPs> -->
- <FillRateMpsPS13>0.0</FillRateMpsPS13>
- <FillRateMpsPS14>0.0</FillRateMpsPS14>
- <FillRateMpsPS20>300.0</FillRateMpsPS20>
- <VertexRateMvsVS11>5.0</VertexRateMvsVS11>
- <PixelShaderVersionHEX>0x0200</PixelShaderVersionHEX>
- <VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
- </HardwareConfiguration>
- </HardwareConfigurations>
- </GraphicDetailSettings>
- After you copied all of the above, save and exit the document. Now rename it to GraphicDetails.xml and your done! Go ahead and enjoy Forces of Corruption.
- BE AWARE THIS MIGHT COUNT AS A MOD AND MAY NOT LET YOU PLAY ONLINE.
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