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mp_weapon_rspn101.txt for rspn101_og

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  1. WeaponData
  2. {
  3. // General
  4. "printname" "#WPN_RSPN101"
  5. "shortprintname" "#WPN_RSPN101_SHORT"
  6. "description" "#WPN_RSPN101_DESC"
  7. "longdesc" "#WPN_RSPN101_LONGDESC"
  8.  
  9. "menu_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_r102"
  10. "hud_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_r102"
  11.  
  12. "weaponClass" "human"
  13. "weaponSubClass" "rifle"
  14. "body_type" "medium"
  15. "fire_mode" "auto"
  16. "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]"
  17. "pickup_press_prompt" "[USE] [WEAPONNAME]"
  18. "minimap_reveal_distance" "32000"
  19. "leveled_pickup" "1"
  20.  
  21. // Menu
  22. "menu_category" "ar"
  23. "menu_anim_class" "medium"
  24. "stat_damage" "55"
  25. "stat_range" "65"
  26. "stat_accuracy" "90"
  27. "stat_rof" "80"
  28.  
  29. // Models
  30. "viewmodel" "models/weapons/rspn101/ptpov_rspn101.mdl"
  31. "playermodel" "models/weapons/rspn101/w_rspn101.mdl"
  32. "holstermodel" "models/weapons/rspn101/w_rspn101_stow.mdl"
  33. "holster_type" "rifle"
  34.  
  35. // Effects
  36. "tracer_effect_first_person" "P_wpn_tracer"
  37. "tracer_effect" "P_wpn_tracer"
  38. "vortex_absorb_effect" "wpn_vortex_projectile_rifle_FP"
  39. "vortex_absorb_effect_third_person" "wpn_vortex_projectile_rifle"
  40. "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletSmall"
  41. "vortex_absorb_sound_1P_VS_3P" "Vortex_Shield_AbsorbBulletSmall_1P_VS_3P"
  42. "projectile_adjust_to_gun_barrel" "1"
  43.  
  44. "fx_shell_eject_view" "wpn_shelleject_rifle_assault_FP"
  45. "fx_shell_eject_world" "wpn_shelleject_rifle_assault"
  46. "fx_shell_eject_attach" "shell"
  47.  
  48. "fx_muzzle_flash_view" "wpn_muzzleflash_smg_FP"
  49. "fx_muzzle_flash_world" "wpn_muzzleflash_smg"
  50. "fx_muzzle_flash_attach" "muzzle_flash"
  51.  
  52. //Sounds
  53. "sound_dryfire" "assault_rifle_dryfire"
  54. "sound_pickup" "wpn_pickup_Rifle_1P"
  55. "sound_trigger_pull" "assault_rifle_dryfire"
  56. "fire_sound_1_player_1p" "R101_shell"
  57. "fire_sound_1_player_3p" "R101_shell"
  58. "fire_sound_2_player_1p" "Weapon_R101_SecondShot_1P"
  59. "fire_sound_2_player_3p" "Weapon_R101_SecondShot_3P"
  60. "fire_sound_2_npc" "Weapon_r101_secondshot_npc"
  61. "sound_zoom_in" "Weapon_R101_ADS_In"
  62. "sound_zoom_out" "Weapon_R101_ADS_Out"
  63.  
  64. "looping_sounds" "1"
  65.  
  66. "burst_or_looping_fire_sound_start_1p" "Weapon_R101_FirstShot_1P"
  67. "burst_or_looping_fire_sound_middle_1p" "Weapon_R101_Loop_1P"
  68. "burst_or_looping_fire_sound_end_1p" "Weapon_R101_LoopEnd_1P"
  69.  
  70. "burst_or_looping_fire_sound_start_3p" ""
  71. "burst_or_looping_fire_sound_middle_3p" "Weapon_R101_Loop_3P"
  72. "burst_or_looping_fire_sound_end_3p" "Weapon_R101_LoopEnd_3P"
  73.  
  74. "burst_or_looping_fire_sound_start_npc" ""
  75. "burst_or_looping_fire_sound_middle_npc" "weapon_r101_loop_3p_npc_a"
  76. "burst_or_looping_fire_sound_end_npc" ""
  77.  
  78. "low_ammo_sound_name_1" "R101_LowAmmo_Shot1"
  79.  
  80. // Network
  81. "net_optimize" "1"
  82.  
  83. // Damage - When Used by Players
  84. "damage_type" "bullet"
  85.  
  86. "explosion_damage" "0"
  87. "damage_rodeo" "100"
  88.  
  89. "explosionradius" "0"
  90. "critical_hit_damage_scale" "1"
  91.  
  92.  
  93. "titanarmor_critical_hit_required" "1"
  94. "critical_hit" "1"
  95.  
  96.  
  97.  
  98. MP_BASE
  99. {
  100. "ammo_clip_size" "24"
  101. "ammo_default_total" "240"
  102. "ammo_stockpile_max" "240"
  103. "ammo_no_remove_from_stockpile" "1"
  104. "ammo_min_to_fire" "1"
  105.  
  106. "aimassist_adspull_weaponclass" "precise"
  107.  
  108. "damage_flags" "DF_BULLET | DF_INSTANT | DF_DISMEMBERMENT"
  109.  
  110. "damage_near_value" "25"//33
  111. "damage_far_value" "17"//15
  112.  
  113. "damage_near_value_titanarmor" "70"
  114. "damage_far_value_titanarmor" "50"
  115.  
  116. "damage_near_distance" "1500"
  117. "damage_far_distance" "2000"
  118.  
  119. "damage_very_far_value" "10"
  120. "damage_very_far_distance" "3500"
  121.  
  122.  
  123.  
  124. "damage_headshot_scale" "1.5"
  125.  
  126. "red_crosshair_range" "1500"
  127.  
  128. // NPC
  129. "proficiency_poor_spreadscale" "5.0"
  130. "proficiency_average_spreadscale" "2.0"
  131. "proficiency_good_spreadscale" "3.0"
  132. "proficiency_very_good_spreadscale" "2.5"
  133. "proficiency_perfect_spreadscale" "<KEEP_DEFAULT>"
  134.  
  135. "npc_damage_near_value" "10"
  136. "npc_damage_far_value" "8"
  137. "npc_damage_near_value_titanarmor" "0"
  138. "npc_damage_far_value_titanarmor" "0"
  139.  
  140. "npc_min_engage_range" "0"
  141.  
  142. "npc_max_range" "2500"
  143. "npc_max_engage_range" "2000"
  144. "npc_min_engage_range_heavy_armor" "500"
  145. "npc_max_engage_range_heavy_armor" "2000"
  146.  
  147. "enable_highlight_networking_on_creation" "<KEEP_DEFAULT>"
  148.  
  149. "viewkick_air_scale_ads" "2.0"
  150. "spread_air_hip" "2.0"
  151.  
  152. "damage_heavyarmor_nontitan_scale" "0.35"
  153. }
  154.  
  155. SP_BASE
  156. {
  157. "ammo_clip_size" "32"
  158. "ammo_default_total" "160"
  159. "ammo_stockpile_max" "256"
  160. "ammo_no_remove_from_stockpile" "0"
  161. "ammo_min_to_fire" "1"
  162.  
  163. "aimassist_adspull_weaponclass" "precise_sp"
  164.  
  165. "damage_flags" "DF_BULLET | DF_DISMEMBERMENT"
  166.  
  167. "damage_near_value" "25"
  168. "damage_far_value" "15"
  169. "damage_near_value_titanarmor" "30"
  170. "damage_far_value_titanarmor" "22"
  171. "damage_near_distance" "1250"
  172. "damage_far_distance" "1400"
  173.  
  174. "damage_very_far_value" "<KEEP_DEFAULT>"
  175. "damage_very_far_distance" "<KEEP_DEFAULT>"
  176.  
  177. "damage_headshot_scale" "3"
  178.  
  179. "red_crosshair_range" "1250"
  180.  
  181. "enable_highlight_networking_on_creation" "1"
  182.  
  183. "viewkick_air_scale_ads" "1"
  184. "spread_air_hip" "0"
  185.  
  186. // NPC
  187. "proficiency_poor_spreadscale" "5.0"
  188. "proficiency_average_spreadscale" "3.5"
  189. "proficiency_good_spreadscale" "3.0"
  190. "proficiency_very_good_spreadscale" "2.5"
  191. "proficiency_perfect_spreadscale" "1.75"
  192.  
  193. // new settings incoming:
  194. // "proficiency_very_good_spreadscale" "1.66667"
  195. // "proficiency_very_good_bias" "0.9"
  196.  
  197. "npc_min_engage_range" "0"
  198. "npc_min_engage_range_heavy_armor" "500"
  199.  
  200. "npc_damage_near_value" "13"
  201. "npc_damage_far_value" "8"
  202. "npc_damage_near_value_titanarmor" "<KEEP_DEFAULT>"
  203. "npc_damage_far_value_titanarmor" "<KEEP_DEFAULT>"
  204.  
  205. "npc_max_range" "4000"
  206. "npc_max_engage_range" "2000"
  207. "npc_max_engage_range_heavy_armor" "3000"
  208.  
  209. "damage_heavyarmor_nontitan_scale" "1"
  210. }
  211.  
  212. "proficiency_poor_additional_rest" "0.2"
  213. "proficiency_average_additional_rest" "0.2"
  214. "proficiency_good_additional_rest" "0.2"
  215.  
  216. "npc_min_burst" "2"
  217. "npc_max_burst" "4"
  218. "npc_rest_time_between_bursts_min" "0.5"
  219. "npc_rest_time_between_bursts_max" "0.8"
  220.  
  221. // Behavior
  222. "fire_rate" "13.5"
  223.  
  224. "zoom_time_in" "0.25"
  225. "zoom_time_out" "0.2"
  226. "zoom_fov" "30"
  227.  
  228. "viewmodel_offset_ads" "0 0 -0.86"
  229.  
  230. "dof_zoom_nearDepthStart" "1.750"
  231. "dof_zoom_nearDepthEnd" "11.000"
  232. "dof_nearDepthStart" "1.241"
  233. "dof_nearDepthEnd" "5.652"
  234.  
  235. "reload_time" "2.2"
  236. "reload_time_late1" "1.65"
  237. "reloadempty_time" "2.92"
  238. "reloadempty_time_late1" "2.38"
  239. "reloadempty_time_late2" "1.46"
  240. "holster_time" "0.5"
  241. "deploy_time" "0.7"
  242. "lower_time" "0.25"
  243. "raise_time" "0.3"
  244. "vortex_refire_behavior" "bullet"
  245. "allow_empty_fire" "0"
  246. "reload_enabled" "1"
  247. "allow_empty_click" "1"
  248. "empty_reload_only" "0"
  249. "trigger_snipercam" "0"
  250. "allow_headshots" "1"
  251. "headshot_distance" "1400"
  252. "primary_fire_does_not_block_sprint" "0"
  253. "ads_move_speed_scale" "0.5"
  254. "aimassist_disable_hipfire" "0"
  255. "aimassist_disable_ads" "0"
  256. "aimassist_disable_hipfire_titansonly" "0"
  257. "aimassist_disable_ads_titansonly" "0"
  258. "sprint_fractional_anims" "0"
  259.  
  260. // Spread
  261.  
  262. "spread_stand_hip" "0.0"
  263. "spread_stand_hip_run" "0.0"
  264. "spread_stand_hip_sprint" "0.0"
  265. "spread_crouch_hip" "0.0"
  266.  
  267.  
  268. "spread_stand_ads" "0"
  269. "spread_crouch_ads" "0"
  270. "spread_air_ads" "0"
  271.  
  272. "spread_kick_on_fire_stand_hip" "0.5"
  273. "spread_kick_on_fire_crouch_hip" "0.5"
  274. "spread_kick_on_fire_air_hip" "0.5"
  275.  
  276.  
  277. "spread_kick_on_fire_stand_ads" "0"
  278. "spread_kick_on_fire_crouch_ads" "0"
  279. "spread_kick_on_fire_air_ads" "0"
  280.  
  281. "spread_max_kick_stand_hip" "8.0"
  282. "spread_max_kick_crouch_hip" "5.0"
  283. "spread_max_kick_air_hip" "8.0"
  284.  
  285. "spread_max_kick_stand_ads" "0"
  286. "spread_max_kick_crouch_ads" "0"
  287. "spread_max_kick_air_ads" "0"
  288.  
  289. "spread_wallhanging" "6.5"
  290.  
  291. "spread_decay_delay" "0.05"
  292. "spread_decay_rate" "5"
  293.  
  294. "ammo_suck_behavior" "primary_weapons"
  295.  
  296. // View Kick
  297. "viewkick_spring" "rspn101"
  298.  
  299. "viewkick_pitch_base" "-0.25"
  300. "viewkick_pitch_random" "0.5"
  301. "viewkick_pitch_softScale" "1"
  302. "viewkick_pitch_hardScale" "0.5"
  303.  
  304. "viewkick_yaw_base" "0.0"
  305. "viewkick_yaw_random" "0.5"
  306. "viewkick_yaw_random_innerexclude" "0.15"
  307. "viewkick_yaw_softScale" "1.2"
  308. "viewkick_yaw_hardScale" "0.8"
  309.  
  310. "viewkick_roll_base" "0"
  311. "viewkick_roll_randomMin" "0.3"
  312. "viewkick_roll_randomMax" "0.4"
  313. "viewkick_roll_softScale" "0.2"
  314. "viewkick_roll_hardScale" "1.85"
  315.  
  316. "viewkick_hipfire_weaponFraction" "0.5"
  317. "viewkick_hipfire_weaponFraction_vmScale" "1.5"
  318. "viewkick_ads_weaponFraction" "0.0"
  319. "viewkick_ads_weaponFraction_vmScale" "1.0"
  320.  
  321. //"viewkick_scale_firstshot_hipfire" "0.0"
  322. "viewkick_scale_firstshot_ads" "1.25"
  323. "viewkick_scale_min_hipfire" "1.0"
  324. "viewkick_scale_max_hipfire" "1.5"
  325. "viewkick_scale_min_ads" "1.0"
  326. "viewkick_scale_max_ads" "1.5"
  327. "viewkick_scale_valuePerShot" "1.0"
  328. "viewkick_scale_valueLerpStart" "0"
  329. "viewkick_scale_valueLerpEnd" "2"
  330. "viewkick_scale_valueDecayDelay" "0.3"
  331. "viewkick_scale_valueDecayRate" "25"
  332.  
  333.  
  334. "viewkick_perm_pitch_base" "0.0"
  335. "viewkick_perm_pitch_random" "0.0"
  336. "viewkick_perm_yaw_base" "0.0"
  337. "viewkick_perm_yaw_random" "0.0"
  338.  
  339. "viewkick_duck_scale" "0.9"
  340.  
  341.  
  342.  
  343. //
  344. "viewmodel_shake_forward" "0.0"
  345. "viewmodel_shake_up" "0.0"
  346. "viewmodel_shake_right" "0.0"
  347.  
  348.  
  349. // Bob
  350. "bob_cycle_time" "0.4"
  351. "bob_vert_dist" "0.19"
  352. "bob_horz_dist" "0.1"
  353. "bob_max_speed" "173"
  354. "bob_pitch" "0.75"
  355. "bob_yaw" "-1.7"
  356. "bob_roll" "1.2"
  357.  
  358. // Bob_Zoomed
  359. "bob_cycle_time_zoomed" "0.4"
  360. "bob_vert_dist_zoomed" "0.01"
  361. "bob_horz_dist_zoomed" "0.01"
  362. "bob_max_speed_zoomed" "150"
  363. //"bob_pitch_zoomed" "0.002"
  364. //"bob_yaw_zoomed" "-.002"
  365. //"bob_roll_zoomed" ".002"
  366.  
  367. // Rumble
  368. "fire_rumble" "rumble_assault_rifle"
  369.  
  370. // Sway
  371. "sway_rotate_attach" "SWAY_ROTATE"
  372. "sway_min_x" "-0.5"
  373. "sway_min_y" "-0.5"
  374. "sway_min_z" "-0.6"
  375. "sway_max_x" "0.5"
  376. "sway_max_y" "0.5"
  377. "sway_max_z" "0.6"
  378. "sway_min_pitch" "-3"
  379. "sway_min_yaw" "-2.5"
  380. "sway_min_roll" "-4"
  381. "sway_max_pitch" "3"
  382. "sway_max_yaw" "2.5"
  383. "sway_max_roll" "4"
  384. "sway_translate_gain" "2.5"
  385. "sway_rotate_gain" "7"
  386. "sway_move_forward_translate_x" "-0.1"
  387. "sway_move_forward_translate_z" "-0.5"
  388. "sway_move_back_translate_x" "0.2"
  389. "sway_move_back_translate_z" "-0.2"
  390. "sway_move_left_translate_y" "-1"
  391. "sway_move_left_translate_z" "-0.5"
  392. "sway_move_left_rotate_roll" "-4"
  393. "sway_move_right_translate_y" "1"
  394. "sway_move_right_translate_z" "-0.5"
  395. "sway_move_right_rotate_roll" "4"
  396. "sway_move_up_translate_z" "-1"
  397. "sway_move_down_translate_z" "1"
  398. "sway_turn_left_rotate_yaw" "-2.5"
  399. "sway_turn_right_rotate_yaw" "2.5"
  400.  
  401. "sway_turn_left_translate_y" ".5"
  402. "sway_turn_right_translate_y" "-.5"
  403. "sway_turn_up_translate_z" ".2"
  404. "sway_turn_down_translate_z" "-.2"
  405. "sway_turn_up_translate_x" ".1"
  406. "sway_turn_down_translate_x" "-.1"
  407.  
  408. "sway_turn_left_rotate_roll" "4"
  409. "sway_turn_right_rotate_roll" "-4"
  410. "sway_turn_up_rotate_pitch" "3"
  411. "sway_turn_down_rotate_pitch" "-3"
  412. "sway_turn_up_rotate_roll" "-0.8"
  413. "sway_turn_down_rotate_roll" "0.8"
  414.  
  415. // Zoomed Sway
  416. "sway_rotate_attach_zoomed" "SWAY_ROTATE_ZOOMED"
  417. "sway_rotate_attach_blend_time_zoomed" "0.2"
  418. "sway_rotate_gain_zoomed" "5"
  419.  
  420. "sway_min_yaw_zoomed" "-0.04"
  421. "sway_max_yaw_zoomed" "0.04"
  422. "sway_turn_left_rotate_yaw_zoomed" "-0.085"
  423. "sway_turn_right_rotate_yaw_zoomed" "0.085"
  424.  
  425. "sway_min_roll_zoomed" "-1"
  426. "sway_max_roll_zoomed" "1"
  427. "sway_turn_left_rotate_roll_zoomed" "-1"
  428. "sway_turn_right_rotate_roll_zoomed" "1"
  429.  
  430. "sway_move_right_rotate_roll_zoomed" "0.2"
  431. "sway_move_left_rotate_roll_zoomed" "-0.2"
  432.  
  433. "sway_min_pitch_zoomed" "-0.03"
  434. "sway_max_pitch_zoomed" "0.04"
  435. "sway_turn_up_rotate_pitch_zoomed" "0.07"
  436. "sway_turn_down_rotate_pitch_zoomed" "-0.07"
  437.  
  438. // WeaponED Unhandled Key/Values and custom script Key/Values
  439. "deployfirst_time" "1.25"
  440. "sprintcycle_time" ".55"
  441.  
  442. // Bodygroups:
  443. "bodygroup1_name" "r101_sight_on"
  444. "bodygroup1_set" "1"
  445. "bodygroup2_name" "sight_acgs"
  446. "bodygroup2_set" "0"
  447. "bodygroup3_name" "sight_hcog"
  448. "bodygroup3_set" "0"
  449. "bodygroup4_name" "sight_cro"
  450. "bodygroup4_set" "0"
  451. "bodygroup5_name" "proscreen"
  452. "bodygroup5_set" "0"
  453. "bodygroup6_name" "sight_aog_r1"
  454. "bodygroup6_set" "1"
  455.  
  456. "clip_bodygroup" "r101_magazine"
  457. "clip_bodygroup_index_shown" "0"
  458. "clip_bodygroup_index_hidden" "1"
  459. "clip_bodygroup_show_for_milestone_0" "1"
  460. "clip_bodygroup_show_for_milestone_1" "0"
  461. "clip_bodygroup_show_for_milestone_2" "1"
  462. "clip_bodygroup_show_for_milestone_3" "1"
  463.  
  464.  
  465. dof_zoom_focusArea_horizontal 0.061
  466. dof_zoom_focusArea_top 0.064
  467. dof_zoom_focusArea_bottom -0.016
  468.  
  469. Mods
  470. {
  471.  
  472. iron_sights
  473. {
  474.  
  475. }
  476. hcog
  477. {
  478. //"anim_alt_idleAttack" "1"
  479. "bodygroup1_set" "0"
  480. "bodygroup2_set" "0"
  481. "bodygroup3_set" "1"
  482. "bodygroup4_set" "0"
  483. "bodygroup6_set" "0"
  484.  
  485. "ui1_enable" "0"
  486. "ui5_enable" "1"
  487. "ui6_enable" "1"
  488.  
  489. //"sway_min_yaw_zoomed" "-0.13"
  490. //"sway_max_yaw_zoomed" "0.13"
  491. //"sway_min_pitch_zoomed" "-0.11"
  492. //"sway_max_pitch_zoomed" "0.11"
  493.  
  494. "dof_zoom_nearDepthStart" "6.652"
  495. "dof_zoom_nearDepthEnd" "8.734"
  496. "viewmodel_offset_ads" "0 -2 -.75"
  497.  
  498. dof_zoom_focusArea_horizontal 0.085
  499. dof_zoom_focusArea_top 0.18
  500. dof_zoom_focusArea_bottom -0.06
  501. }
  502.  
  503. redline_sight
  504. {
  505. "ui1_enable" "0"
  506. "ui3_enable" "1"
  507.  
  508. "bodygroup1_set" "0"
  509. "bodygroup2_set" "1"
  510. "bodygroup3_set" "0"
  511. "bodygroup4_set" "0"
  512. "bodygroup6_set" "0"
  513. "dof_zoom_nearDepthStart" "5.691"
  514. "dof_zoom_nearDepthEnd" "6.745"
  515. "viewmodel_offset_ads" "0 -2.6 -.385"
  516. "zoom_fov" "25"
  517. dof_zoom_focusArea_horizontal 0.073
  518. dof_zoom_focusArea_top 0.080
  519. dof_zoom_focusArea_bottom -0.041
  520. }
  521.  
  522. threat_scope
  523. {
  524. "bodygroup1_set" "0"
  525. "bodygroup2_set" "0"
  526. "bodygroup3_set" "0"
  527. "bodygroup4_set" "1"
  528. "bodygroup6_set" "0"
  529. "dof_zoom_nearDepthStart" "5.737"
  530. "dof_zoom_nearDepthEnd" "6.226"
  531. "viewmodel_offset_ads" "0 -3 -.405"
  532.  
  533. "ui1_enable" "0"
  534. "ui4_enable" "1"
  535.  
  536. "threat_scope_enabled" "1"
  537. "threat_scope_bounds_tagname1" "SCR_TR_CRO"
  538. "threat_scope_bounds_tagname2" "SCR_BL_CRO"
  539. dof_zoom_focusArea_horizontal 0.068
  540. dof_zoom_focusArea_top 0.065
  541. dof_zoom_focusArea_bottom -0.046
  542. }
  543.  
  544. extended_ammo
  545. {
  546. "ammo_stockpile_max" "450"
  547. "ammo_clip_size" "30"
  548. "ammo_default_total" "450"
  549. }
  550. tactical_cdr_on_kill
  551. {
  552.  
  553. }
  554. pas_run_and_gun
  555. {
  556. "primary_fire_does_not_block_sprint" "1"
  557. "crosshair_force_sprint_fade_disabled" "1"
  558. }
  559. smart_lock
  560. {
  561.  
  562. }
  563.  
  564. pro_screen
  565. {
  566. "ui8_enable" "1"
  567. "bodygroup5_set" "1"
  568. }
  569.  
  570. pas_fast_reload
  571. {
  572. "reload_time" "*0.7"
  573. "reload_time_late1" "*0.7"
  574. "reloadempty_time" "*0.7"
  575. "reloadempty_time_late1" "*0.7"
  576. }
  577. pas_fast_ads
  578. {
  579. //Fast ADS
  580. "zoom_time_in" "*0.5"
  581. "zoom_time_out" "*0.6"
  582. }
  583. pas_fast_swap
  584. {
  585. //Fast Swap
  586. "fast_swap_to" "1"
  587. }
  588. burn_mod_rspn101
  589. {
  590. "is_burn_mod" "1"
  591.  
  592. //FX
  593. "tracer_effect" "P_wpn_tracer_BC"
  594. "tracer_effect_first_person" "P_wpn_tracer_BC"
  595. "fx_muzzle_flash_view" "wpn_muzzleflash_smg_elec_FP"
  596. "fx_muzzle_flash_world" "wpn_muzzleflash_smg_elec"
  597.  
  598. "damage_near_value" "35"
  599. "damage_far_value" "35"
  600. "damage_very_far_value" "25"
  601. "damage_near_value_titanarmor" "170"
  602. "damage_far_value_titanarmor" "150"
  603. }
  604.  
  605. }
  606.  
  607. "ui1_enable" "1"
  608. "ui1_draw_cloaked" "1"
  609. UiData1
  610. {
  611. "ui" "ui/aog_multi_reticles"
  612. "mesh" "models/weapons/attachments/aog_rui_upper"
  613. Args
  614. {
  615. vis player_zoomfrac
  616. ammo weapon_ammo
  617. clipSize weapon_clipSize
  618. }
  619. }
  620.  
  621. "ui2_enable" "1"
  622. UiData2
  623. {
  624. "ui" "ui/r101_ammo_counter"
  625. "mesh" "models/weapons/attachments/r101_rui_lower"
  626. Args
  627. {
  628. vis player_zoomfrac
  629. ammo weapon_ammo
  630. clipSize weapon_clipSize
  631. }
  632. }
  633.  
  634. "ui3_enable" "0"
  635. "ui3_draw_cloaked" "1"
  636. UiData3
  637. {
  638. "ui" "ui/acgs_redline"
  639. "mesh" "models/weapons/attachments/acgs_rui_upper"
  640. Args
  641. {
  642. vis player_zoomfrac
  643. ammo weapon_ammo
  644. clipSize weapon_clipSize
  645. }
  646. }
  647.  
  648. "ui4_enable" "0"
  649. "ui4_draw_cloaked" "1"
  650. UiData4
  651. {
  652. "ui" "ui/cro_threat_front"
  653. "mesh" "models/weapons/attachments/cro_rui_upper"
  654. Args
  655. {
  656. zoomFrac player_zoomfrac
  657. ammo weapon_ammo
  658. clipSize weapon_clipSize
  659. }
  660. }
  661.  
  662. "ui5_enable" "0"
  663. "ui5_draw_cloaked" "1"
  664. UiData5
  665. {
  666. "ui" "ui/hcog_upper"
  667. "mesh" "models/weapons/attachments/hcog2_rui_upper"
  668. Args
  669. {
  670. vis player_zoomfrac
  671. ammo weapon_ammo
  672. clipSize weapon_clipSize
  673. }
  674. }
  675.  
  676. "ui6_enable" "0"
  677. "ui6_draw_cloaked" "1"
  678. UiData6
  679. {
  680. "ui" "ui/hcog_lower"
  681. "mesh" "models/weapons/attachments/hcog2_rui_lower"
  682. Args
  683. {
  684. vis player_zoomfrac
  685. ammo weapon_ammo
  686. clipSize weapon_clipSize
  687. }
  688. }
  689.  
  690. "ui8_enable" "0"
  691. UiData8
  692. {
  693. "ui" "ui/pro_screen_panel"
  694. "mesh" "models/weapons/attachments/pro_screen_rui_upper"
  695. Args
  696. {
  697. proValue proscreen_int0
  698. proOwnedByPlayer proscreen_owner_is_player
  699. }
  700. }
  701.  
  702. active_crosshair_count "2"
  703. rui_crosshair_index "0"
  704.  
  705. RUI_CrosshairData
  706. {
  707. DefaultArgs
  708. {
  709. adjustedSpread weapon_spread
  710. adsFrac player_zoomFrac
  711. isSprinting player_is_sprinting
  712. isReloading weapon_is_reloading
  713. teamColor crosshair_team_color
  714. isAmped weapon_is_amped
  715. crosshairMovementX crosshair_movement_x
  716. crosshairMovementY crosshair_movement_y
  717. }
  718.  
  719. Crosshair_0
  720. {
  721. "ui" "ui/crosshair_plus"
  722. "base_spread" "0.0"
  723. Args
  724. {
  725. isFiring weapon_is_firing
  726. }
  727. }
  728.  
  729. Crosshair_1
  730. {
  731. "ui" "ui/crosshair_wingman_n"
  732. "base_spread" "1.5"
  733. Args
  734. {
  735. isFiring weapon_is_firing
  736. }
  737. }
  738. }
  739. }
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