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- //////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////Swat Gamemode by Kitten v1.0 Verison thanks for downloading///////////
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////
- #include <a_samp>
- #include <streamer>
- // teams statics team info anything here
- new gTeam[MAX_PLAYERS];
- #define TEAM_TERRIOST 0
- #define TEAM_SWAT 1
- new Text:Textdraw0; // SWAT Textdraw
- new Text:Textdraw11; // TERRIOST Textdraw
- new Text:Textdraw00[MAX_PLAYERS];
- new Text:Textdraw1[MAX_PLAYERS]; // Kills Textdraw
- new Text:Textdraw2;
- new Text:Textdraw3;
- new Text:Textdraw4;
- new Text:Textdraw5[MAX_PLAYERS];
- new TerriostZone;
- new SwatZone2;
- new SwatZone;
- new TerriostZone2;
- new kill[MAX_PLAYERS];
- new str[256];
- new Deaths[MAX_PLAYERS];
- new Bomb1[MAX_PLAYERS];
- new Bomb2[MAX_PLAYERS];
- new Bomb3[MAX_PLAYERS];
- new Bomb4[MAX_PLAYERS];
- new Bomb5[MAX_PLAYERS];
- new Bomb6[MAX_PLAYERS];
- new Bomb7[MAX_PLAYERS];
- new Bomb8[MAX_PLAYERS];
- new Bomb9[MAX_PLAYERS];
- new BombDefuse[2];
- // Forwards
- forward TerriostTD(playerid);
- forward SwatTD(playerid);
- forward KillsInfo();
- forward DeathInfo();
- forward BombCP1(playerid);
- forward BombCP2(playerid);
- forward BombCP3(playerid);
- forward BombCP4(playerid);
- forward BombCP5(playerid);
- forward BombCP6(playerid);
- forward NewBombb1(playerid);
- forward NewBombb2(playerid);
- forward NewBombb3(playerid);
- forward NewMap(playerid);
- forward NewMapBound(playerid);
- main()
- {
- print("\n----------------------------------");
- print(" Swat GM By Kitten");
- print("----------------------------------\n");
- }
- public OnGameModeInit()
- {
- // Don't use these lines if it's a filterscript
- SetGameModeText("Swat GM By Kitten");
- AddPlayerClass(285,1681.7203,1099.9380,10.8203,87.5332,24, 50, 31, 300, 17, 5); // SwatSpawn
- AddPlayerClass(211,1681.7203,1099.9380,10.8203,87.5332,24, 50, 31, 300, 17, 5); // SwatSpawn 2
- AddPlayerClass(179,1663.2716,904.9013,10.7951,334.4422,24, 50, 30, 300, 17, 5); // Terriost spawn
- AddPlayerClass(191,1663.2716,904.9013,10.7951,334.4422,24, 50, 30, 300, 17, 5); // Terriost spawn 2
- TerriostZone = GangZoneCreate(1564.303, 893.0443, 1740.021, 997.4821);
- SwatZone = GangZoneCreate(1552.589, 993.614, 1736.117, 1128.996);
- SwatZone2 = GangZoneCreate(2489.752, 1774.963, 2665.47, 1945.158);
- TerriostZone2 = GangZoneCreate(2497.562, 1624.109, 2665.47, 1782.699);
- Textdraw0 = TextDrawCreate(81.000000, 325.000000, "SWAT: Defuse the bombs in terriost side there are currently 6 bombs to defuse");
- TextDrawBackgroundColor(Textdraw0, 255);
- TextDrawFont(Textdraw0, 1);
- TextDrawLetterSize(Textdraw0, 0.400000, 1.000000);
- TextDrawColor(Textdraw0, 65535);
- TextDrawSetOutline(Textdraw0, 0);
- TextDrawSetProportional(Textdraw0, 1);
- TextDrawSetShadow(Textdraw0, 1);
- Textdraw11 = TextDrawCreate(128.000000, 344.000000, "Terriost Team: Defend your bomb bases dont let SWAT Defuse it");
- TextDrawBackgroundColor(Textdraw11, 255);
- TextDrawFont(Textdraw11, 1);
- TextDrawLetterSize(Textdraw11, 0.429999, 1.000000);
- TextDrawColor(Textdraw11, -16776961);
- TextDrawSetOutline(Textdraw11, 0);
- TextDrawSetProportional(Textdraw11, 1);
- TextDrawSetShadow(Textdraw11, 1);
- SetTimer("KillsInfo",300 , 1);
- SetTimer("DeathInfo",300 , 1);
- for(new playerid = 0; playerid < MAX_PLAYERS; playerid++)
- {
- Textdraw1[playerid] = TextDrawCreate(495.000000, 112.000000, "~n~");
- TextDrawBackgroundColor(Textdraw1[playerid], 255);
- TextDrawFont(Textdraw1[playerid], 1);
- TextDrawLetterSize(Textdraw1[playerid], 0.529999, 0.899999);
- TextDrawColor(Textdraw1[playerid], -1);
- TextDrawSetOutline(Textdraw1[playerid], 0);
- TextDrawSetProportional(Textdraw1[playerid], 1);
- TextDrawSetShadow(Textdraw1[playerid], 1);
- Textdraw5[playerid] = TextDrawCreate(495.000000, 119.000000, "Deaths:");
- TextDrawBackgroundColor(Textdraw5[playerid], 255);
- TextDrawFont(Textdraw5[playerid], 1);
- TextDrawLetterSize(Textdraw5[playerid], 0.490000, 1.000000);
- TextDrawColor(Textdraw5[playerid], -1);
- TextDrawSetOutline(Textdraw5[playerid], 0);
- TextDrawSetProportional(Textdraw5[playerid], 1);
- TextDrawSetShadow(Textdraw5[playerid], 1);
- Textdraw00[playerid] = TextDrawCreate(22.000000, 320.000000, "~n~");
- TextDrawBackgroundColor(Textdraw00[playerid], 255);
- TextDrawFont(Textdraw00[playerid], 1);
- TextDrawLetterSize(Textdraw00[playerid], 0.500000, 1.400000);
- TextDrawColor(Textdraw00[playerid], 65535);
- TextDrawSetOutline(Textdraw00[playerid], 0);
- TextDrawSetProportional(Textdraw00[playerid], 1);
- Bomb1[playerid] = CreateDynamicCP(1596.7633,885.2949,10.8203,5,0,0,0,100.0);
- Bomb2[playerid] = CreateDynamicCP(1679.5154,889.6320,10.8129,5,0,0,0,100.0);
- Bomb3[playerid] = CreateDynamicCP(1727.7621,893.7756,10.8129,5,0,0,0,100.0);
- Bomb4[playerid] = CreateDynamicCP(1720.4718,932.5308,10.8129,5,0,0,0,100.0);
- Bomb5[playerid] = CreateDynamicCP(1605.1661,916.0939,10.8129,5,0,0,0,100.0);
- Bomb6[playerid] = CreateDynamicCP(1652.7689,901.3668,10.8129,5,0,0,0,100.0);
- Bomb7[playerid] = CreateDynamicCP(2622.3879,1717.6305,11.0234,5,0,0,0,100.0);
- Bomb8[playerid] = CreateDynamicCP(2621.6570,1824.6542,11.0234,5,0,0,0,100.0);
- Bomb9[playerid] = CreateDynamicCP(2558.7576,1750.7294,11.0234,5,0,0,0,100.0);
- }
- Textdraw2 = TextDrawCreate(496.000000, 101.000000, "Rank: Newbie");
- TextDrawBackgroundColor(Textdraw2, 255);
- TextDrawFont(Textdraw2, 1);
- TextDrawLetterSize(Textdraw2, 0.370000, 1.200000);
- TextDrawColor(Textdraw2, -16776961);
- TextDrawSetOutline(Textdraw2, 0);
- TextDrawSetProportional(Textdraw2, 1);
- TextDrawSetShadow(Textdraw2, 1);
- Textdraw3 = TextDrawCreate(180.000000, 426.000000, "SWAT GM By Kitten");
- TextDrawBackgroundColor(Textdraw3, 255);
- TextDrawFont(Textdraw3, 1);
- TextDrawLetterSize(Textdraw3, 0.860000, 1.000000);
- TextDrawColor(Textdraw3, 65535);
- TextDrawSetOutline(Textdraw3, 0);
- TextDrawSetProportional(Textdraw3, 1);
- TextDrawSetShadow(Textdraw3, 1);
- Textdraw4 = TextDrawCreate(180.000000, 421.000000, "~n~");
- TextDrawBackgroundColor(Textdraw4, 255);
- TextDrawFont(Textdraw4, 1);
- TextDrawLetterSize(Textdraw4, 0.500000, 1.500000);
- TextDrawColor(Textdraw4, -1);
- TextDrawSetOutline(Textdraw4, 0);
- TextDrawSetProportional(Textdraw4, 1);
- TextDrawSetShadow(Textdraw4, 1);
- TextDrawUseBox(Textdraw4, 1);
- TextDrawBoxColor(Textdraw4, -1);
- TextDrawTextSize(Textdraw4, 478.000000, 10.000000);
- return 1;
- }
- public OnGameModeExit()
- {
- TextDrawHideForAll(Textdraw2);
- TextDrawDestroy(Textdraw2);
- TextDrawHideForAll(Textdraw3);
- TextDrawDestroy(Textdraw3);
- TextDrawHideForAll(Textdraw4);
- TextDrawDestroy(Textdraw4);
- for(new i = 0;i < MAX_PLAYERS; i++)
- {
- TextDrawHideForPlayer(i,Textdraw1[i]);
- TextDrawHideForPlayer(i,Textdraw5[i]);
- TextDrawHideForPlayer(i,Textdraw00[i]);
- }
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1644.4078,-1133.8214,58.2172);
- SetPlayerCameraPos(playerid, 1647.6301,-1134.5725,58.2489);
- SetPlayerCameraLookAt(playerid, 1644.4078,-1133.8214,58.2172);
- SetPlayerFacingAngle(playerid,258.5584);
- if(classid == 0)
- {
- GameTextForPlayer(playerid,"~b~Swat 1",5000,3);
- gTeam[playerid] = TEAM_SWAT;
- }
- else if(classid == 1)
- {
- GameTextForPlayer(playerid,"~b~Swat 2",5000,3);
- gTeam[playerid] = TEAM_SWAT;
- }
- else if(classid == 2)
- {
- GameTextForPlayer(playerid,"~r~Terriost 1",5000,3);
- gTeam[playerid] = TEAM_TERRIOST;
- }
- else if(classid == 3)
- {
- GameTextForPlayer(playerid,"~r~Terriost 2",5000,3);
- gTeam[playerid] = TEAM_TERRIOST;
- }
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- KillsInfo();
- TextDrawShowForPlayer(playerid,Textdraw1[playerid]);
- Deaths[playerid] = 0;
- DeathInfo();
- TextDrawShowForPlayer(playerid,Textdraw5[playerid]);
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- if(gTeam[playerid] == TEAM_TERRIOST)
- {
- TextDrawShowForPlayer(playerid,Textdraw11);
- SetTimer("TerriostTD",8000,true);
- SetPlayerTeam(playerid,0);
- SetPlayerWorldBounds(playerid, 1775.165, 1536.969, 1152.205, 881.4401);
- }
- else if(gTeam[playerid] == TEAM_SWAT)
- {
- TextDrawShowForPlayer(playerid,Textdraw0);
- SetTimer("SwatTD",8000,true);
- SetPlayerTeam(playerid,1);
- SetPlayerWorldBounds(playerid, 1775.165, 1536.969, 1152.205, 881.4401);
- }
- GangZoneShowForPlayer(playerid, TerriostZone, 0xFF000096);
- GangZoneShowForPlayer(playerid, SwatZone, 0x0000FF96);
- GangZoneShowForPlayer(playerid, SwatZone2, 0x0000FF96);
- GangZoneShowForPlayer(playerid, TerriostZone2, 0xFF000096);
- TextDrawShowForPlayer(playerid, Textdraw00[playerid]);
- TextDrawShowForPlayer(playerid, Textdraw2);
- TextDrawShowForPlayer(playerid, Textdraw3);
- TextDrawShowForPlayer(playerid, Textdraw4);
- return 1;
- }
- public TerriostTD(playerid)
- {
- TextDrawHideForPlayer(playerid,Textdraw11);
- return 1;
- }
- public SwatTD(playerid)
- {
- TextDrawHideForPlayer(playerid,Textdraw0);
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- kill[playerid]++;
- Deaths[killerid]++;
- SendDeathMessage(killerid, playerid, reason);
- SetTimer("NewMapBound",100,false);
- return 1;
- }
- public KillsInfo()
- {
- for(new i=0;i<MAX_PLAYERS;i++)
- {
- if (IsPlayerConnected(i))
- {
- TextDrawHideForPlayer(i,Textdraw1[i]);
- format(str, sizeof(str), "Kill: %d" , Deaths[0]);
- TextDrawSetString(Textdraw1[i],str);
- TextDrawShowForPlayer(i,Textdraw1[i]);
- }
- }
- return 1;
- }
- public DeathInfo()
- {
- for(new i=0;i<MAX_PLAYERS;i++)
- {
- if (IsPlayerConnected(i))
- {
- TextDrawHideForPlayer(i,Textdraw5[i]);
- format(str, sizeof(str), "Deaths: %d" , kill[0]);
- TextDrawSetString(Textdraw5[i],str);
- TextDrawShowForPlayer(i,Textdraw5[i]);
- }
- }
- return 1;
- }
- public NewMap(playerid)
- {
- if(gTeam[playerid] == TEAM_SWAT)
- for(new i;i<=MAX_PLAYERS;i++)
- {
- if(!IsPlayerConnected(i))continue;
- SetPlayerWorldBounds(i,20000.0000, -20000.0000, 20000.0000, -20000.0000);
- SetPlayerPos(playerid,2605.8599,1891.0757,11.0234);
- SetSpawnInfo(playerid,TEAM_SWAT,285,2605.8599,1891.0757,11.0234,270.8472,24, 50, 31, 300, 17, 5);
- }
- else if(gTeam[playerid] == TEAM_TERRIOST)
- for(new i;i<=MAX_PLAYERS;i++)
- {
- if(!IsPlayerConnected(i))continue;
- SetPlayerWorldBounds(i,20000.0000, -20000.0000, 20000.0000, -20000.0000);
- SetPlayerPos(playerid,2583.1155,1728.6307,11.0234);
- SetSpawnInfo(playerid,TEAM_TERRIOST,179,2583.1155,1728.6307,11.0234,264.5337,24, 50, 30, 300, 17, 5);
- }
- TextDrawHideForPlayer(playerid,Textdraw00[playerid]);
- for(new i=0;i<MAX_PLAYERS;i++)
- {
- if (IsPlayerConnected(i))
- {
- TextDrawHideForPlayer(i,Textdraw00[i]);
- format(str, sizeof(str), "Defused Bombs: 0/3" , BombDefuse[1]);
- TextDrawSetString(Textdraw00[i],str);
- TextDrawShowForPlayer(i,Textdraw00[i]);
- }
- }
- SetTimer("NewMapBound",1000,false);
- return 1;
- }
- public NewMapBound(playerid)
- {
- SetPlayerWorldBounds(playerid, 2673.28, 2493.657, 1937.422, 1616.373);
- return 1;
- }
- public OnPlayerEnterDynamicCP(playerid, checkpointid)
- {
- if(BombDefuse[1] == 6) {
- SetTimerEx("NewMap",5000,false,"i",playerid);
- }
- if(gTeam[playerid] == TEAM_SWAT)
- {
- if(checkpointid == Bomb1[playerid])
- {
- GameTextForPlayer(playerid,"~r~Defusing bomb ~b~10 ~r~seconds left",5000,3);
- SetTimerEx("BombCP1",10000,false,"i",playerid);
- BombDefuse[1]++;
- }
- if(checkpointid == Bomb2[playerid])
- {
- GameTextForPlayer(playerid,"~r~Defusing bomb ~b~10 ~r~seconds left",5000,3);
- SetTimerEx("BombCP2",10000,false,"i",playerid);
- BombDefuse[1]++;
- }
- if(checkpointid == Bomb3[playerid])
- {
- GameTextForPlayer(playerid,"~r~Defusing bomb ~b~10 ~r~seconds left",5000,3);
- SetTimerEx("BombCP3",10000,false,"i",playerid);
- BombDefuse[1]++;
- }
- if(checkpointid == Bomb4[playerid])
- {
- GameTextForPlayer(playerid,"~r~Defusing bomb ~b~10 ~r~seconds left",5000,3);
- SetTimerEx("BombCP4",10000,false,"i",playerid);
- BombDefuse[1]++;
- }
- if(checkpointid == Bomb5[playerid])
- {
- GameTextForPlayer(playerid,"~r~Defusing bomb ~b~10 ~r~seconds left",5000,3);
- SetTimerEx("BombCP5",10000,false,"i",playerid);
- BombDefuse[1]++;
- }
- if(checkpointid == Bomb6[playerid])
- {
- GameTextForPlayer(playerid,"~r~Defusing bomb ~b~10 ~r~seconds left",5000,3);
- SetTimerEx("BombCP6",10000,false,"i",playerid);
- BombDefuse[1]++;
- }
- if(checkpointid == Bomb7[playerid])
- {
- GameTextForPlayer(playerid,"~r~Defusing bomb ~b~10 ~r~seconds left",5000,3);
- SetTimerEx("NewBombb1",10000,false,"i",playerid);
- BombDefuse[1]++;
- }
- if(checkpointid == Bomb8[playerid])
- {
- GameTextForPlayer(playerid,"~r~Defusing bomb ~b~10 ~r~seconds left",5000,3);
- SetTimerEx("NewBombb2",10000,false,"i",playerid);
- BombDefuse[1]++;
- }
- if(checkpointid == Bomb9[playerid])
- {
- GameTextForPlayer(playerid,"~r~Defusing bomb ~b~10 ~r~seconds left",5000,3);
- SetTimerEx("NewBombb3",10000,false,"i",playerid);
- BombDefuse[1]++;
- }
- }
- else if(gTeam[playerid] == TEAM_TERRIOST)
- {
- if(checkpointid == Bomb1[playerid])
- {
- GameTextForPlayer(playerid,"~r~ERROR: Defend it from be defused",5000,3);
- }
- if(checkpointid == Bomb2[playerid])
- {
- GameTextForPlayer(playerid,"~r~ERROR: Defend it from be defused",5000,3);
- }
- if(checkpointid == Bomb3[playerid])
- {
- GameTextForPlayer(playerid,"~r~ERROR: Defend it from be defused",5000,3);
- }
- if(checkpointid == Bomb4[playerid])
- {
- GameTextForPlayer(playerid,"~r~ERROR: Defend it from be defused",5000,3);
- }
- if(checkpointid == Bomb5[playerid])
- {
- GameTextForPlayer(playerid,"~r~ERROR: Defend it from be defused",5000,3);
- }
- if(checkpointid == Bomb6[playerid])
- {
- GameTextForPlayer(playerid,"~r~ERROR: Defend it from be defused",5000,3);
- }
- if(checkpointid == Bomb7[playerid])
- {
- GameTextForPlayer(playerid,"~r~ERROR: Defend it from be defused",5000,3);
- }
- if(checkpointid == Bomb8[playerid])
- {
- GameTextForPlayer(playerid,"~r~ERROR: Defend it from be defused",5000,3);
- }
- if(checkpointid == Bomb9[playerid])
- {
- GameTextForPlayer(playerid,"~r~ERROR: Defend it from be defused",5000,3);
- }
- }
- return 0;
- }
- public BombCP1(playerid)
- {
- GameTextForPlayer(playerid,"~w~ Bomb Successfully Defused",5000,3);
- DestroyDynamicCP(Bomb1[playerid]);
- for(new i=0;i<MAX_PLAYERS;i++)
- {
- if (IsPlayerConnected(i))
- {
- TextDrawHideForPlayer(i,Textdraw00[i]);
- format(str, sizeof(str), "Defused Bombs: %d/6" , BombDefuse[1]);
- TextDrawSetString(Textdraw00[i],str);
- TextDrawShowForPlayer(i,Textdraw00[i]);
- }
- }
- return 1;
- }
- public BombCP2(playerid)
- {
- GameTextForPlayer(playerid,"~w~ Bomb Successfully Defused",5000,3);
- DestroyDynamicCP(Bomb2[playerid]);
- for(new i=0;i<MAX_PLAYERS;i++)
- {
- if (IsPlayerConnected(i))
- {
- TextDrawHideForPlayer(i,Textdraw00[i]);
- format(str, sizeof(str), "Defused Bombs: %d/6" ,BombDefuse[1]);
- TextDrawSetString(Textdraw00[i],str);
- TextDrawShowForPlayer(i,Textdraw00[i]);
- }
- }
- return 1;
- }
- public BombCP3(playerid)
- {
- GameTextForPlayer(playerid,"~w~ Bomb Successfully Defused",5000,3);
- DestroyDynamicCP(Bomb3[playerid]);
- for(new i=0;i<MAX_PLAYERS;i++)
- {
- if (IsPlayerConnected(i))
- {
- TextDrawHideForPlayer(i,Textdraw00[i]);
- format(str, sizeof(str), "Defused Bombs: %d/6" , BombDefuse[1]);
- TextDrawSetString(Textdraw00[i],str);
- TextDrawShowForPlayer(i,Textdraw00[i]);
- }
- }
- return 1;
- }
- public BombCP4(playerid)
- {
- GameTextForPlayer(playerid,"~w~ Bomb Successfully Defused",5000,3);
- DestroyDynamicCP(Bomb4[playerid]);
- for(new i=0;i<MAX_PLAYERS;i++)
- {
- if (IsPlayerConnected(i))
- {
- TextDrawHideForPlayer(i,Textdraw00[i]);
- format(str, sizeof(str), "Defused Bombs: %d/6" , BombDefuse[1]);
- TextDrawSetString(Textdraw00[i],str);
- TextDrawShowForPlayer(i,Textdraw00[i]);
- }
- }
- return 1;
- }
- public BombCP5(playerid)
- {
- GameTextForPlayer(playerid,"~w~ Bomb Successfully Defused",5000,3);
- DestroyDynamicCP(Bomb5[playerid]);
- for(new i=0;i<MAX_PLAYERS;i++)
- {
- if (IsPlayerConnected(i))
- {
- TextDrawHideForPlayer(i,Textdraw00[i]);
- format(str, sizeof(str), "Defused Bombs: %d/6" , BombDefuse[1]);
- TextDrawSetString(Textdraw00[i],str);
- TextDrawShowForPlayer(i,Textdraw00[i]);
- }
- }
- return 1;
- }
- public BombCP6(playerid)
- {
- GameTextForPlayer(playerid,"~w~ Bomb Successfully Defused",5000,3);
- DestroyDynamicCP(Bomb6[playerid]);
- for(new i=0;i<MAX_PLAYERS;i++)
- {
- if (IsPlayerConnected(i))
- {
- TextDrawHideForPlayer(i,Textdraw00[i]);
- format(str, sizeof(str), "Defused Bombs: %d/6" , BombDefuse[1]);
- TextDrawSetString(Textdraw00[i],str);
- TextDrawShowForPlayer(i,Textdraw00[i]);
- }
- }
- return 1;
- }
- public NewBombb1(playerid)
- {
- GameTextForPlayer(playerid,"~w~ Bomb Successfully Defused",5000,3);
- DestroyDynamicCP(Bomb7[playerid]);
- for(new i=0;i<MAX_PLAYERS;i++)
- {
- if (IsPlayerConnected(i))
- {
- TextDrawHideForPlayer(i,Textdraw00[i]);
- format(str, sizeof(str), "Defused Bombs: %d/3" , BombDefuse[1]);
- TextDrawSetString(Textdraw00[i],str);
- TextDrawShowForPlayer(i,Textdraw00[i]);
- }
- }
- return 1;
- }
- public NewBombb2(playerid)
- {
- GameTextForPlayer(playerid,"~w~ Bomb Successfully Defused",5000,3);
- DestroyDynamicCP(Bomb8[playerid]);
- for(new i=0;i<MAX_PLAYERS;i++)
- {
- if (IsPlayerConnected(i))
- {
- TextDrawHideForPlayer(i,Textdraw00[i]);
- format(str, sizeof(str), "Defused Bombs: %d/3" , BombDefuse[1]);
- TextDrawSetString(Textdraw00[i],str);
- TextDrawShowForPlayer(i,Textdraw00[i]);
- }
- }
- return 1;
- }
- public NewBombb3(playerid)
- {
- GameTextForPlayer(playerid,"~w~ Bomb Successfully Defused",5000,3);
- DestroyDynamicCP(Bomb9[playerid]);
- for(new i=0;i<MAX_PLAYERS;i++)
- {
- if (IsPlayerConnected(i))
- {
- TextDrawHideForPlayer(i,Textdraw00[i]);
- format(str, sizeof(str), "Defused Bombs: %d/3" , BombDefuse[1]);
- TextDrawSetString(Textdraw00[i],str);
- TextDrawShowForPlayer(i,Textdraw00[i]);
- }
- }
- return 1;
- }
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