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- Twisted Lances
- Normal Spell
- You can only activate 1 "Twisted Lances" per turn.
- (1) You can send 1 Equip Card that is equipped to a monster you control; draw 2 cards.
- Diamondhead Bounzer
- EARTH Warrior/Xyz/Effect
- R6 2500/1800
- 2 Level 6 monsters
- (1) If this card battles a Defense Position monster, inflict piercing battle damage to your opponent.
- (2) Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; halve that monster's ATK and negate that monster's effects, also this card gains the original effects of the targeted monster, until the end of this turn.
- http://lionheartking.wikia.com/wiki/Sylvan_Budruid
- Parasitic Symbiote
- EARTH Zombie/Effect
- L1 ?/?
- You can only use the (3) effect of "Parasitic Symbiote" once per turn.
- (1) This card's ATK and DEF are each equal to the number of Tokens on the field x400.
- (2) If you control a Token, this card can attack your opponent directly.
- (3) If this card would be destroyed, Tribute 1 Token you control instead.
- Destiny HERO - Dark Bolt
- DARK Warrior/Effect
- L4 1700/1400
- You can only use the (1), (2) and (3) effects of "Destiny HERO - Dark Bolt" once per turn.
- (1) You can discard this card; add 1 Level 5 or higher "Destiny HERO" monster from your Deck to your hand.
- (2) If you control a "Destiny HERO" monster, you can Special Summon this card (from your hand).
- (3) Once per turn: You can banish 1 "Destiny HERO" monster from your Graveyard, except "Destiny HERO - Dark Bolt"; this turn, this card gains the effects of the banished monster.
- Destiny HERO - Shade
- DARK Warrior/Effect
- L6 2200/1400
- You can only use the (3) effect of "Destiny HERO - Shade" once per turn.
- (1) If your opponent declares a direct attack: You can Special Summon this card (from your hand), and if you do, end the Battle Phase.
- (2) You can conduct 2 Normal Summons of "Destiny HERO" monsters each turn, not just 1. (You can only gain this effect once per turn.)
- (3) If this card destroys an opponent's monster by battle: You can target 1 "Clock Tower Prison" you control; place 1 Clock Counter on that target.
- Destiny HERO - Clasher
- DARK Warrior/Effect
- L4 1600/1100
- You can only use the (1) and (2) effects of "Destiny HERO - Clasher" once per turn.
- (1) You can discard this card; add 1 "Clock Tower Prison" from your Deck to your hand.
- (2) If this card is destroyed by battle and sent to the Graveyard: You can activate 1 of the following effects.
- ● Target 1 Level 4 or lower "Destiny HERO" monster in your Graveyard, except "Destiny HERO - Clasher"; Special Summon that target.
- ● Place 2 Clock Counters on a face-up "Clock Tower Prison" you control.
- ● Add 1 Spell/Trap Card which has "Destiny HERO" in its card text, from your Deck to your hand.
- Evil HERO - Dusk Breaker
- DARK Fiend/Effect
- L3 1500/900
- You can only use the (1) and (2) effects of "Evil HERO - Dusk Breaker" once per turn.
- (1) You can discard this card; add 1 "Dark Fusion" or "Dark Calling" from your Deck to your hand.
- (2) When this card is destroyed by battle: You can banish 1 "Evil HERO" monster from your Graveyard, except "Evil HERO - Dusk Breaker" and this card; Special Summon 1 "Evil HERO" Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon with "Dark Fusion").
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