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TheInsidiousOne

Carnage's requests, one of many (pt. 3)

Apr 25th, 2015
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  1. Twisted Lances
  2. Normal Spell
  3. You can only activate 1 "Twisted Lances" per turn.
  4. (1) You can send 1 Equip Card that is equipped to a monster you control; draw 2 cards.
  5.  
  6. Diamondhead Bounzer
  7. EARTH Warrior/Xyz/Effect
  8. R6 2500/1800
  9. 2 Level 6 monsters
  10. (1) If this card battles a Defense Position monster, inflict piercing battle damage to your opponent.
  11. (2) Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; halve that monster's ATK and negate that monster's effects, also this card gains the original effects of the targeted monster, until the end of this turn.
  12.  
  13. http://lionheartking.wikia.com/wiki/Sylvan_Budruid
  14.  
  15. Parasitic Symbiote
  16. EARTH Zombie/Effect
  17. L1 ?/?
  18. You can only use the (3) effect of "Parasitic Symbiote" once per turn.
  19. (1) This card's ATK and DEF are each equal to the number of Tokens on the field x400.
  20. (2) If you control a Token, this card can attack your opponent directly.
  21. (3) If this card would be destroyed, Tribute 1 Token you control instead.
  22.  
  23. Destiny HERO - Dark Bolt
  24. DARK Warrior/Effect
  25. L4 1700/1400
  26. You can only use the (1), (2) and (3) effects of "Destiny HERO - Dark Bolt" once per turn.
  27. (1) You can discard this card; add 1 Level 5 or higher "Destiny HERO" monster from your Deck to your hand.
  28. (2) If you control a "Destiny HERO" monster, you can Special Summon this card (from your hand).
  29. (3) Once per turn: You can banish 1 "Destiny HERO" monster from your Graveyard, except "Destiny HERO - Dark Bolt"; this turn, this card gains the effects of the banished monster.
  30.  
  31. Destiny HERO - Shade
  32. DARK Warrior/Effect
  33. L6 2200/1400
  34. You can only use the (3) effect of "Destiny HERO - Shade" once per turn.
  35. (1) If your opponent declares a direct attack: You can Special Summon this card (from your hand), and if you do, end the Battle Phase.
  36. (2) You can conduct 2 Normal Summons of "Destiny HERO" monsters each turn, not just 1. (You can only gain this effect once per turn.)
  37. (3) If this card destroys an opponent's monster by battle: You can target 1 "Clock Tower Prison" you control; place 1 Clock Counter on that target.
  38.  
  39. Destiny HERO - Clasher
  40. DARK Warrior/Effect
  41. L4 1600/1100
  42. You can only use the (1) and (2) effects of "Destiny HERO - Clasher" once per turn.
  43. (1) You can discard this card; add 1 "Clock Tower Prison" from your Deck to your hand.
  44. (2) If this card is destroyed by battle and sent to the Graveyard: You can activate 1 of the following effects.
  45. ● Target 1 Level 4 or lower "Destiny HERO" monster in your Graveyard, except "Destiny HERO - Clasher"; Special Summon that target.
  46. ● Place 2 Clock Counters on a face-up "Clock Tower Prison" you control.
  47. ● Add 1 Spell/Trap Card which has "Destiny HERO" in its card text, from your Deck to your hand.
  48.  
  49. Evil HERO - Dusk Breaker
  50. DARK Fiend/Effect
  51. L3 1500/900
  52. You can only use the (1) and (2) effects of "Evil HERO - Dusk Breaker" once per turn.
  53. (1) You can discard this card; add 1 "Dark Fusion" or "Dark Calling" from your Deck to your hand.
  54. (2) When this card is destroyed by battle: You can banish 1 "Evil HERO" monster from your Graveyard, except "Evil HERO - Dusk Breaker" and this card; Special Summon 1 "Evil HERO" Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon with "Dark Fusion").
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