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fakewingnuts_tugger

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Dec 19th, 2014
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  1. ////////////////////////////////////////////////////////////////////////////////////////////////
  2. ////////// CREATED BY CONFIGURATOR INSURGENCY SERVER CONFIG MAKER //////////
  3. ///////// INSMAPS.COM //////////
  4. ////////////////////////////////////////////////////////////////////////////////////////////////
  5. ////// SERVER GENERAL CVARS ///////
  6. ///////////////////////////////////////////////////////////////////////////////////////////////
  7. hostname "Tugger's COOP|Scavenger Low Supply Insanity (testing)" // server name
  8. motdfile "motd.txt" // location of motd file
  9. sv_region "1" //0 US-East, 1 US-West, 2 South America, 3 Europe, 4 Asia, 5 Australia, 6 Middle East, 7 Africa, 255 World
  10. sv_password "" // server password
  11. sv_downloadurl "" // URL of fast download server (example http://mysite.com/game/maps)
  12. mapcyclefile mapcycle_checkpoint.txt // mapcycle file used by server
  13. sv_allowdownload 1 //allow downloads from server
  14. //mp_coop_lobbysize 10 //Number of players on team in coop
  15. maxplayers 49 //maxplayers including bots allowed on server
  16.  
  17.  
  18.  
  19. sv_steamgroup "" // Steam group ID that this server belongs to
  20. sv_steamgroup_exclusive 0 //If set, only members of Steam group will be able to join the server when its empty
  21. sv_tags "tugger,scavenger" // Server tags used to provide extra information when browsing for servers. Separate tags with a comma
  22. sv_timeout 60 //After this many seconds without a message from a client, the client is dropped
  23. sv_visiblemaxplayers 8 //Overrides the max players reported to prospective clients
  24. sv_voiceenable 1 //enable voice communication in game
  25. mp_allowspectators 1 //toggles whether the server allows spectator mode or not
  26. mp_autokick_idlers 0 //Kick idle players ( mins )
  27. mp_autoteambalance 1 //autobalance teams
  28. sv_hud_deathmessages 1 //show hud death messages
  29. sv_hud_scoreboard_show_kd 1 //Show kill/death ratio on scoreboard
  30. mp_spawnprotectontime 90 //Spawn protection time in seconds
  31. mp_timer_voting 30 //Time given to post-game voting
  32. sv_alltalk 0 //Players can hear all other players, no team restrictions
  33. sv_alltalk_dead 0 //Dead players broadcast their voice to enemies?
  34. sv_consistency 1 //Whether the server enforces file consistency for critical files
  35. sv_deadchat 1 //Can alive players see text chat messages from dead players?
  36. sv_deadchat_team 1 //Can dead players use team text chat to speak to living?
  37. sv_deadvoice 1 //Can dead players speak to the living???
  38. sv_footsteps 1 //Play footstep sound for players
  39. sv_hud_deathmessages_spectator 1 //Show death notices to people spectating?
  40. sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  41. sv_workshop_enabled 1 //Enable Workshop support?
  42. sv_workshop_mapcycle_generate 0 //Start Workshop mapcycle if any are defined
  43. sv_workshop_mapcycle_random 0 //Generate mapcycle in random order?
  44. sv_contact "" //Contact email for server sysop
  45. ///////////////////////////////////////////////////////////////////////////////////////////
  46. ///// FRIENDLY FIRE - TEAM KILLS ///////
  47. //////////////////////////////////////////////////////////////////////////////////////////
  48. mp_autokick 0 //Kick team-killing players
  49. mp_tkpunish 0 //How to punish TKers
  50. mp_friendlyfire_explosives 1 //When enabled, friendlies can set off teammates explosives if they are reactive
  51. ///////////////////////////////////////////////////////////////////////////////////////////
  52. ///// RCON ///////
  53. //////////////////////////////////////////////////////////////////////////////////////////
  54. rcon_password "" //RCON Password
  55. sv_rcon_banpenalty 10 //Number of minutes to ban users who fail rcon authentication
  56. sv_rcon_log 1 //Enable/disable rcon logging
  57. sv_rcon_maxfailures 5 //Max number of times a user can fail rcon authentication before being banned
  58. ///////////////////////////////////////////////////////////////////////////////////////////
  59. ///// BOT SETTINGS ///////
  60. //////////////////////////////////////////////////////////////////////////////////////////
  61. //ins_bot_change_difficulty 1 //When to change bot difficulty, 1 = instantly, 0 = when new bots are added
  62. //ins_bot_count_checkpoint 0 //A set bot count for Checkpoint
  63. //ins_bot_count_checkpoint_max 15 //The max bot count for Checkpoint
  64. //ins_bot_count_checkpoint_min 39 //The min bot count for Checkpoint
  65. //ins_bot_count_hunt 0 //a set bot count for hunt
  66. //ins_bot_count_hunt_max 10 //The max bot count for hunt
  67. //ins_bot_count_hunt_min 39 //The min bot count for hunt
  68. //ins_bot_difficulty 0 //difficult of bots
  69. //ins_bot_quota 0 //How many bots to place on each team when no players are present?
  70. ///////////////////////////////////////////////////////////////////////////////////////////
  71. ///// VOTING ///////
  72. //////////////////////////////////////////////////////////////////////////////////////////
  73. sv_allow_votes 1 //allow voting
  74. sv_map_voting 1 //allow map voting
  75. sv_vote_allow_spectators 1 //allow spectator voting
  76. sv_vote_command_delay 15 //How long after a vote passes until the action happens
  77. sv_vote_creation_timer 30 //How long after a vote passes until the action happens
  78. sv_vote_failure_timer 60 //A vote that fails cannot be re-submitted for this long
  79. sv_vote_issue_botcount_allowed 0 //Can people hold votes to change AI count??
  80. sv_vote_issue_botcount_min_population 0 //The voting population required to pass a bot count vote
  81. sv_vote_issue_botcount_min_ratio 0 //ratio needed to be yes to pass? (1.0 = All votes need to be yes)
  82. sv_vote_issue_botdifficulty_allowed 1 //Can people hold votes to change AI difficulty?
  83. sv_vote_issue_botdifficulty_min_population 0 //population to pass a bot difficulty vote?
  84. sv_vote_issue_botdifficulty_min_ratio 0 //ratio needed to be yes to pass? (1.0 = All votes need to be yes)
  85. sv_vote_issue_changegamemode_allowed 0 //Can people hold votes to change the gamemode?
  86. sv_vote_issue_changelevel_allowed 1 //Can people hold votes to change levels?
  87. sv_vote_issue_kick_allowed 1 //Can people hold votes to kick players from the server?
  88. sv_vote_issue_nextlevel_allowed 1 //Can people hold votes to set the next level?
  89. sv_vote_issue_nextlevel_allowextend 1 //Allow players to extend the current map?
  90. sv_vote_issue_nextlevel_choicesmode 1 //Present players with a list of maps to choose from?
  91. sv_vote_issue_nextlevel_prevent_change 0 //Not allowed to vote for a nextlevel if one has already been set
  92. sv_vote_issue_nextlevel_round_count_delay 1 //How many rounds before map voting can begin
  93. sv_vote_issue_restart_game_allowed 1 //Can people hold votes to restart the game?
  94. sv_vote_issue_restart_round_allowed 1 //Can people hold votes to restart the round?
  95. sv_vote_issue_scramble_teams_allowed 1 //Can people hold votes to scramble teams?
  96. sv_vote_issue_switch_teams_allowed 1 //Can people hold votes to switch teams?
  97. sv_vote_kick_ban_duration_cheating 240 minutes //How long should a kick ban last for if a player is kicked for hacking? (minutes)
  98. sv_vote_kick_ban_duration_idle 0 //How long should a kick ban last for if a player is kicked for idling? (minutes)
  99. sv_vote_kick_ban_duration_trolling 60 //How long should a kick ban last for if a player is kicked for trolling? (minutes)
  100. sv_vote_kick_ban_owner 1 //If a user is successfully votebanned, shall we also ban the game owner if the game has been shared?
  101. sv_vote_kick_hack_min_population 0 //The voting population required to kick a person for hacking
  102. sv_vote_kick_hack_min_ratio 0 //What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
  103. sv_vote_kick_idle_min_population 0 //The voting population required to kick a person for being idle
  104. sv_vote_kick_idle_min_ratio 0 //The voting population required to kick a person for being idle
  105. sv_vote_kick_min_players 2 //The minimum number of players needed on the server to start a vote kick
  106. sv_vote_kick_min_voters 2 //Minimum number of vote attempts required to start an actual vote
  107. sv_vote_kick_tk_min_population 0 //The voting population required to kick a person for team killing
  108. sv_vote_kick_tk_min_ratio 0 //What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
  109. sv_vote_kick_troll_min_population 0 //The voting population required to kick a person for trolling
  110. sv_vote_kick_troll_min_ratio 0 //What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
  111. sv_vote_min_population 0 //The voting population required
  112. sv_vote_min_ratio 0 //What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
  113. sv_vote_timer_duration 15 //How long to allow voting on an issue
  114. ///////////////////////////////////////////////////////////////////////////////////////////
  115. ///// SERVER LOGGING ///////
  116. //////////////////////////////////////////////////////////////////////////////////////////
  117. sv_logecho 1 //echo log entries
  118. sv_log_onefile 0 //Log server information to only one file
  119. sv_logbans 1 //Log server bans in the server logs
  120. sv_logfile 1 //Log server bans in the log file
  121. ///////////////////////////////////////////////////////////////////////////////////////////
  122. ///// Server Cooperative Settings ///////
  123. //////////////////////////////////////////////////////////////////////////////////////////
  124. mp_coop_lobbysize 8 //Size of coop lobby
  125. mp_coop_max_bots 39 //Maximum number of bots allowed on the server
  126. mp_coop_min_bots 15 //The number of bots used for 1 player
  127. ///////////////////////////////////////////////////////////////////////////////////////////
  128. ///// Server Checkpoint Settings ///////
  129. //////////////////////////////////////////////////////////////////////////////////////////
  130.  
  131.  
  132. "mp_maxgames" "1"
  133. "mp_maxrounds" "7"
  134. "mp_winlimit_coop" "1"
  135. "mp_roundtime" "900"
  136. "mp_cp_capture_time" "10"
  137. "mp_cp_deteriorate_time" "0"
  138. "mp_supply_token_base" "4"
  139. "mp_supply_token_bot_base" "1"
  140. "mp_supply_rate_losing_team_high" "1"
  141. "mp_supply_rate_losing_team_low" "1"
  142. "mp_supply_rate_winning_team_high" "2"
  143. "mp_supply_rate_winning_team_low" "1"
  144. "ins_bot_count_checkpoint_min" "7"
  145. "ins_bot_count_checkpoint_max" "31"
  146. \\ins_bot_count_checkpoint 41
  147. "ins_bot_count_checkpoint_default" "0" // when set to 0, it will scale between the min and max depending on player count
  148.  
  149. mp_player_resupply_delay_base 1
  150. mp_player_resupply_delay_max 9
  151. mp_player_resupply_delay_penalty 1
  152. mp_player_resupply_delay_survival 1
  153. mp_player_resupply_grace 3
  154. mp_player_resupply_grace_survival 3
  155. mp_player_resupply_penalty_reset 5
  156.  
  157. mp_supply_rate_losing_team_high 1
  158. mp_supply_rate_losing_team_low 1
  159. mp_supply_rate_winning_team_high 1
  160. mp_supply_rate_winning_team_low 1
  161. mp_supply_token_base 5
  162. mp_supply_token_bot_base 20
  163. mp_supply_token_max 5
  164.  
  165. mp_checkpoint_counterattack_always 0 //Always have a counter-attack after each cap. Value represents number of human players needed
  166. mp_checkpoint_counterattack_delay 5 //How long (in seconds) until the enemy counter-attack wave spawns
  167. mp_checkpoint_counterattack_delay_finale 5 //How long (in seconds) until the enemy counter-attack wave spawns on final point
  168. mp_checkpoint_counterattack_duration 60 //How long a checkpoint counter-attack lasts
  169. mp_checkpoint_counterattack_duration_finale 90 //How long a checkpoint counter-attack lasts on last point
  170. mp_checkpoint_counterattack_wave_finale 0 //How long until we get the subsequent waves in Checkpoint finale?
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