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- ////////////////////////////////////////////////////////////////////////////////////////////////
- ////////// CREATED BY CONFIGURATOR INSURGENCY SERVER CONFIG MAKER //////////
- ///////// INSMAPS.COM //////////
- ////////////////////////////////////////////////////////////////////////////////////////////////
- ////// SERVER GENERAL CVARS ///////
- ///////////////////////////////////////////////////////////////////////////////////////////////
- hostname "Tugger's COOP|Scavenger Low Supply Insanity (testing)" // server name
- motdfile "motd.txt" // location of motd file
- sv_region "1" //0 US-East, 1 US-West, 2 South America, 3 Europe, 4 Asia, 5 Australia, 6 Middle East, 7 Africa, 255 World
- sv_password "" // server password
- sv_downloadurl "" // URL of fast download server (example http://mysite.com/game/maps)
- mapcyclefile mapcycle_checkpoint.txt // mapcycle file used by server
- sv_allowdownload 1 //allow downloads from server
- //mp_coop_lobbysize 10 //Number of players on team in coop
- maxplayers 49 //maxplayers including bots allowed on server
- sv_steamgroup "" // Steam group ID that this server belongs to
- sv_steamgroup_exclusive 0 //If set, only members of Steam group will be able to join the server when its empty
- sv_tags "tugger,scavenger" // Server tags used to provide extra information when browsing for servers. Separate tags with a comma
- sv_timeout 60 //After this many seconds without a message from a client, the client is dropped
- sv_visiblemaxplayers 8 //Overrides the max players reported to prospective clients
- sv_voiceenable 1 //enable voice communication in game
- mp_allowspectators 1 //toggles whether the server allows spectator mode or not
- mp_autokick_idlers 0 //Kick idle players ( mins )
- mp_autoteambalance 1 //autobalance teams
- sv_hud_deathmessages 1 //show hud death messages
- sv_hud_scoreboard_show_kd 1 //Show kill/death ratio on scoreboard
- mp_spawnprotectontime 90 //Spawn protection time in seconds
- mp_timer_voting 30 //Time given to post-game voting
- sv_alltalk 0 //Players can hear all other players, no team restrictions
- sv_alltalk_dead 0 //Dead players broadcast their voice to enemies?
- sv_consistency 1 //Whether the server enforces file consistency for critical files
- sv_deadchat 1 //Can alive players see text chat messages from dead players?
- sv_deadchat_team 1 //Can dead players use team text chat to speak to living?
- sv_deadvoice 1 //Can dead players speak to the living???
- sv_footsteps 1 //Play footstep sound for players
- sv_hud_deathmessages_spectator 1 //Show death notices to people spectating?
- sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
- sv_workshop_enabled 1 //Enable Workshop support?
- sv_workshop_mapcycle_generate 0 //Start Workshop mapcycle if any are defined
- sv_workshop_mapcycle_random 0 //Generate mapcycle in random order?
- sv_contact "" //Contact email for server sysop
- ///////////////////////////////////////////////////////////////////////////////////////////
- ///// FRIENDLY FIRE - TEAM KILLS ///////
- //////////////////////////////////////////////////////////////////////////////////////////
- mp_autokick 0 //Kick team-killing players
- mp_tkpunish 0 //How to punish TKers
- mp_friendlyfire_explosives 1 //When enabled, friendlies can set off teammates explosives if they are reactive
- ///////////////////////////////////////////////////////////////////////////////////////////
- ///// RCON ///////
- //////////////////////////////////////////////////////////////////////////////////////////
- rcon_password "" //RCON Password
- sv_rcon_banpenalty 10 //Number of minutes to ban users who fail rcon authentication
- sv_rcon_log 1 //Enable/disable rcon logging
- sv_rcon_maxfailures 5 //Max number of times a user can fail rcon authentication before being banned
- ///////////////////////////////////////////////////////////////////////////////////////////
- ///// BOT SETTINGS ///////
- //////////////////////////////////////////////////////////////////////////////////////////
- //ins_bot_change_difficulty 1 //When to change bot difficulty, 1 = instantly, 0 = when new bots are added
- //ins_bot_count_checkpoint 0 //A set bot count for Checkpoint
- //ins_bot_count_checkpoint_max 15 //The max bot count for Checkpoint
- //ins_bot_count_checkpoint_min 39 //The min bot count for Checkpoint
- //ins_bot_count_hunt 0 //a set bot count for hunt
- //ins_bot_count_hunt_max 10 //The max bot count for hunt
- //ins_bot_count_hunt_min 39 //The min bot count for hunt
- //ins_bot_difficulty 0 //difficult of bots
- //ins_bot_quota 0 //How many bots to place on each team when no players are present?
- ///////////////////////////////////////////////////////////////////////////////////////////
- ///// VOTING ///////
- //////////////////////////////////////////////////////////////////////////////////////////
- sv_allow_votes 1 //allow voting
- sv_map_voting 1 //allow map voting
- sv_vote_allow_spectators 1 //allow spectator voting
- sv_vote_command_delay 15 //How long after a vote passes until the action happens
- sv_vote_creation_timer 30 //How long after a vote passes until the action happens
- sv_vote_failure_timer 60 //A vote that fails cannot be re-submitted for this long
- sv_vote_issue_botcount_allowed 0 //Can people hold votes to change AI count??
- sv_vote_issue_botcount_min_population 0 //The voting population required to pass a bot count vote
- sv_vote_issue_botcount_min_ratio 0 //ratio needed to be yes to pass? (1.0 = All votes need to be yes)
- sv_vote_issue_botdifficulty_allowed 1 //Can people hold votes to change AI difficulty?
- sv_vote_issue_botdifficulty_min_population 0 //population to pass a bot difficulty vote?
- sv_vote_issue_botdifficulty_min_ratio 0 //ratio needed to be yes to pass? (1.0 = All votes need to be yes)
- sv_vote_issue_changegamemode_allowed 0 //Can people hold votes to change the gamemode?
- sv_vote_issue_changelevel_allowed 1 //Can people hold votes to change levels?
- sv_vote_issue_kick_allowed 1 //Can people hold votes to kick players from the server?
- sv_vote_issue_nextlevel_allowed 1 //Can people hold votes to set the next level?
- sv_vote_issue_nextlevel_allowextend 1 //Allow players to extend the current map?
- sv_vote_issue_nextlevel_choicesmode 1 //Present players with a list of maps to choose from?
- sv_vote_issue_nextlevel_prevent_change 0 //Not allowed to vote for a nextlevel if one has already been set
- sv_vote_issue_nextlevel_round_count_delay 1 //How many rounds before map voting can begin
- sv_vote_issue_restart_game_allowed 1 //Can people hold votes to restart the game?
- sv_vote_issue_restart_round_allowed 1 //Can people hold votes to restart the round?
- sv_vote_issue_scramble_teams_allowed 1 //Can people hold votes to scramble teams?
- sv_vote_issue_switch_teams_allowed 1 //Can people hold votes to switch teams?
- sv_vote_kick_ban_duration_cheating 240 minutes //How long should a kick ban last for if a player is kicked for hacking? (minutes)
- sv_vote_kick_ban_duration_idle 0 //How long should a kick ban last for if a player is kicked for idling? (minutes)
- sv_vote_kick_ban_duration_trolling 60 //How long should a kick ban last for if a player is kicked for trolling? (minutes)
- sv_vote_kick_ban_owner 1 //If a user is successfully votebanned, shall we also ban the game owner if the game has been shared?
- sv_vote_kick_hack_min_population 0 //The voting population required to kick a person for hacking
- sv_vote_kick_hack_min_ratio 0 //What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
- sv_vote_kick_idle_min_population 0 //The voting population required to kick a person for being idle
- sv_vote_kick_idle_min_ratio 0 //The voting population required to kick a person for being idle
- sv_vote_kick_min_players 2 //The minimum number of players needed on the server to start a vote kick
- sv_vote_kick_min_voters 2 //Minimum number of vote attempts required to start an actual vote
- sv_vote_kick_tk_min_population 0 //The voting population required to kick a person for team killing
- sv_vote_kick_tk_min_ratio 0 //What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
- sv_vote_kick_troll_min_population 0 //The voting population required to kick a person for trolling
- sv_vote_kick_troll_min_ratio 0 //What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
- sv_vote_min_population 0 //The voting population required
- sv_vote_min_ratio 0 //What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
- sv_vote_timer_duration 15 //How long to allow voting on an issue
- ///////////////////////////////////////////////////////////////////////////////////////////
- ///// SERVER LOGGING ///////
- //////////////////////////////////////////////////////////////////////////////////////////
- sv_logecho 1 //echo log entries
- sv_log_onefile 0 //Log server information to only one file
- sv_logbans 1 //Log server bans in the server logs
- sv_logfile 1 //Log server bans in the log file
- ///////////////////////////////////////////////////////////////////////////////////////////
- ///// Server Cooperative Settings ///////
- //////////////////////////////////////////////////////////////////////////////////////////
- mp_coop_lobbysize 8 //Size of coop lobby
- mp_coop_max_bots 39 //Maximum number of bots allowed on the server
- mp_coop_min_bots 15 //The number of bots used for 1 player
- ///////////////////////////////////////////////////////////////////////////////////////////
- ///// Server Checkpoint Settings ///////
- //////////////////////////////////////////////////////////////////////////////////////////
- "mp_maxgames" "1"
- "mp_maxrounds" "7"
- "mp_winlimit_coop" "1"
- "mp_roundtime" "900"
- "mp_cp_capture_time" "10"
- "mp_cp_deteriorate_time" "0"
- "mp_supply_token_base" "4"
- "mp_supply_token_bot_base" "1"
- "mp_supply_rate_losing_team_high" "1"
- "mp_supply_rate_losing_team_low" "1"
- "mp_supply_rate_winning_team_high" "2"
- "mp_supply_rate_winning_team_low" "1"
- "ins_bot_count_checkpoint_min" "7"
- "ins_bot_count_checkpoint_max" "31"
- \\ins_bot_count_checkpoint 41
- "ins_bot_count_checkpoint_default" "0" // when set to 0, it will scale between the min and max depending on player count
- mp_player_resupply_delay_base 1
- mp_player_resupply_delay_max 9
- mp_player_resupply_delay_penalty 1
- mp_player_resupply_delay_survival 1
- mp_player_resupply_grace 3
- mp_player_resupply_grace_survival 3
- mp_player_resupply_penalty_reset 5
- mp_supply_rate_losing_team_high 1
- mp_supply_rate_losing_team_low 1
- mp_supply_rate_winning_team_high 1
- mp_supply_rate_winning_team_low 1
- mp_supply_token_base 5
- mp_supply_token_bot_base 20
- mp_supply_token_max 5
- mp_checkpoint_counterattack_always 0 //Always have a counter-attack after each cap. Value represents number of human players needed
- mp_checkpoint_counterattack_delay 5 //How long (in seconds) until the enemy counter-attack wave spawns
- mp_checkpoint_counterattack_delay_finale 5 //How long (in seconds) until the enemy counter-attack wave spawns on final point
- mp_checkpoint_counterattack_duration 60 //How long a checkpoint counter-attack lasts
- mp_checkpoint_counterattack_duration_finale 90 //How long a checkpoint counter-attack lasts on last point
- mp_checkpoint_counterattack_wave_finale 0 //How long until we get the subsequent waves in Checkpoint finale?
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