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CorenKeitaro

Persona Quest

Aug 6th, 2016
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  1. RYAN SINCLAIR:
  2.  
  3. Note: All Passive Abilities are active simultaneously. They are the bonus for maxing a Social Link. The following list is of the bonuses you have gained through your unbreakable bonds between friends and comrades:
  4.  
  5. Magician: Authority of the Light God (may inflict Burn on hit, +damage with Arnold)
  6. Priestess: Crow the Battlefield (short-range teleport, +damage with Ally)
  7. Emperor: He Who Brings Fire to Mankind (extra damage dealt by fire attacks (all))
  8. Lovers: Love Unshaken by Fate’s Tempest (bonus to defense against Garu spells (self))
  9. Chariot: Might That Slew the Minotaur (increase damage of all physical attacks (self))
  10. Justice: Bearer of Eternal Equilibrium (can inflict damage to foe equal to all damage currently suffered (slow recharge))
  11. Death: Duality of the Inquiring Mind (you can use a Persona as both a Persona and a weapon simultaneously)
  12. Moon: Something Familiar...? (An unknown energy radiates off of Artemis. It seems almost... Familiar...?)
  13. Sun: Herald of the Primordial Star (weapon may inflict Blind on hit, +damage with Ally)
  14.  
  15. MAXED PERSONAE:
  16.  
  17. MAGICIAN: Hyperion
  18. Fire/Support
  19. Resist: Slash/Light
  20. Absorb: Fire
  21. Weak: Ice
  22. Firestorm (light fire damage to all / strong to one)
  23. The Sun’s Might (greatly strengthen one)
  24. Starlight Blade (grant strong fire damage to any ally’s next attack)
  25. Blessed Energy (increase damage to any ally’s next attack (including SUPER))
  26. PASSIVE: Authority of the Light God (inflict Burn on hit with sword, any joint attack with Arnold does bonus damage)
  27. SUPER: Oblivion of the Solar Star (vicious Almighty to all foes, strengthen all allies)
  28.  
  29. PRIESTESS: Nantosuelta
  30. Elements: Ice/Heal
  31. Resist: Wind/Ailments
  32. Absorb: Ice
  33. Weak: Fire
  34. Attacks:
  35. Waters of the Frosted Hell (strong ice damage to one foe)
  36. From Death to Life (moderate healing to one, increased defense)
  37. Smothering Rainstorm (light water damage to all, increase strength of all Zio abilities)
  38. River’s Embrace (moderate healing to all)
  39. PASSIVE: Crow of the Battlefield (allows for near-instant travel over short range, joint attacks with Ash deal bonus damage)
  40. SUPER: Goddess of the Winding Stream (Vicious Almighty/Ice damage to all foes)
  41.  
  42. EMPEROR: Heimdall
  43. Elements: Fire/Bash
  44. Resist: Slash/Lightning
  45. Absorb: Fire
  46. Weak: Ice
  47. Birth of the First Flame (fire damage to all foes / strong to one)
  48. All-Crushing Blow (heavy bash damage to one)
  49. Halting Vision (stun one, may inflict Slow)
  50. Wisdom of Mimisbrunnr (strengthen one ally, increase damage on next attack (self))
  51. PASSIVE: He Who Brings Fire to Mankind (extra damage dealt by fire attacks by all allies and self)
  52. SUPER: Horn Resounding Across Creation (vicious bash/Almighty damage to all foes)
  53.  
  54. LOVERS: Penelope of Ithaca
  55. Elements: Support/Heal
  56. Resist: Ice/Ailments
  57. Absorb: Water
  58. Weak: Lightning
  59. Essence of the Separating Sea (weak healing to allies and strong water damage to all enemies)
  60. Patience of Twenty Years (increases all allies’ defense, or increase 1 ally’s strength, speed, and defense)
  61. Cunning of the Weaver (decreases all enemy’s defense, or decrease 1 foe’s strength, speed, and defense)
  62. Long Awaited Return (increases all allies’ strength and strong healing to all allies)
  63. PASSIVE: Longing Unshaken by Fate’s Tempest (bonus to defense against Garu spells)
  64. SUPER: Beginning and End of an Odyssey (full heal all allies, vicious water damage to all foes)
  65.  
  66. CHARIOT: Theseus
  67. Bash/Lightning
  68. Bone Crushing Blow (heavy bash damage to one)
  69. Thundering Will (strengthen self, lightning damage to one)
  70. Guidance of Ariadne (strengthen ally)
  71. Breaker Lariat (bash damage to all)
  72. PASSIVE: Might That Slew the Minotaur (increase damage of all physical attacks)
  73. SUPER: Cretian Minotaur Slayer – Force of Ages (deal vicious bash damage to all foes, strengthen all allies)
  74.  
  75. JUSTICE: Adrestia
  76. Slash/Ice
  77. Resist: Pierce/Dark
  78. Absorb: Light
  79. Weak: Fire
  80. Firestorm (light fire damage to all / strong to one)
  81. The Sun’s Might (greatly strengthen one)
  82. Starlight Blade (grant strong fire damage to any ally’s next attack)
  83. Blessed Energy (increase damage to any ally’s next attack (including SUPER))
  84. PASSIVE: Bearer of Eternal Equilibrium (can inflict damage to foe equal to all damage currently suffered (slow recharge))
  85. SUPER: Oblivion of the Solar Star (vicious Almighty to all foes, strengthen all allies)
  86.  
  87. DEATH: Socrates
  88. Bash/Support
  89. Realization’s Weight (strong bash to one, OR weak to all)
  90. Touch of Truth (poison foe)
  91. Life’s Experience (weaken foe)
  92. Faith in Reason (cure ally of status ailments)
  93. PASSIVE: Duality of the Inquiring Mind (you can use a Persona as both a Persona and a weapon simultaneously)
  94. SUPER: Enlightenment of the Spoken Word (heals party, inflicts poison and weaken and Almighty damage to all foes)
  95.  
  96. MOON: Artemis
  97. Elements: Pierce/Dark
  98. Resist: Pierce/Light
  99. Immune: Dark
  100. Weak: Slash
  101. Golden Arrow (pierce damage to one)
  102. Silvermoon’s Gaze (charm one)
  103. Darkmoon’s Light (insta-kill/dark)
  104. PASSIVE: An unknown energy radiates off of Artemis. It doesn't seem to do anything, but it feels familiar...?
  105. SUPER: Moon, Torn Asunder (vicious pierce/dark damage to all)
  106.  
  107. SUN: Hemera
  108. Origin: Primordial Greek Goddess of the Day
  109. Heal/Light
  110. Bountiful Sunlight (heal all, remove negative effects)
  111. Solar Spear (heavy Light damage to one)
  112. The First Flame (heavy Fire damage to all)
  113. Strength of the Stars (Enhance ally)
  114. PASSIVE: Herald of the Primordial Star (weapon can inflict Blind on hit)
  115. SUPER: Shattered Supernova (severe Almighty damage to all foes, heal and enhance allies)
  116.  
  117.  
  118.  
  119. ALL PERSONAE:
  120.  
  121. Fool: Zoroaster (http://images.uesp.net/8/8f/SR-concept-Mage_Robes.jpg)
  122. Elements: Wind/Bash
  123. Resist: Wind
  124. Weak: Lightning
  125. Attacks:
  126. Cutting Wind (wind damage to one)
  127. Wind Storm (weak wind damage to all)
  128. Staff Strike (bash damage to one)
  129. SUPER: Gale-Force Winds (vicious wind damage)
  130.  
  131. MAGICIAN: Hyperion
  132. Fire/Support
  133. Resist: Slash/Light
  134. Absorb: Fire
  135. Weak: Ice
  136. Firestorm (light fire damage to all / strong to one)
  137. The Sun’s Might (greatly strengthen one)
  138. Starlight Blade (grant strong fire damage to any ally’s next attack)
  139. Blessed Energy (increase damage to any ally’s next attack (including SUPER))
  140. PASSIVE: Authority of the Light God (inflict Burn on hit with sword, any joint attack with Arnold does bonus damage)
  141. SUPER: Oblivion of the Solar Star (vicious Almighty to all foes, strengthen all allies)
  142.  
  143. PRIESTESS: Nantosuelta
  144. Elements: Ice/Heal
  145. Resist: Wind/Ailments
  146. Absorb: Ice
  147. Weak: Fire
  148. Attacks:
  149. Waters of the Frosted Hell (strong ice damage to one foe)
  150. From Death to Life (moderate healing to one, increased defense)
  151. Smothering Rainstorm (light water damage to all, increase strength of all Zio abilities)
  152. River’s Embrace (moderate healing to all)
  153. PASSIVE: Crow of the Battlefield (allows for near-instant travel over short range, joint attacks with Ash deal bonus damage)
  154. SUPER: Goddess of the Winding Stream (Vicious Almighty/Ice damage to all foes)
  155.  
  156. Empress: Cleopatra (http://art.ngfiles.com/images/364000/364203_sabtastic_eliza-and-sekhmet-skullgirls.jpg)
  157. Elements: Wind/Heal
  158. Resist: Wind/Lightning
  159. Weak: Ailments
  160. Desert Wind (wind damage to one)
  161. Dia (heal one)
  162. Media (weak heal to all)
  163. SUPER: Storm of the Desert (vicious wind damage)
  164.  
  165. EMPEROR: Heimdall
  166. Elements: Fire/Bash
  167. Resist: Slash/Lightning
  168. Absorb: Fire
  169. Weak: Ice
  170. Birth of the First Flame (fire damage to all foes / strong to one)
  171. All-Crushing Blow (heavy bash damage to one)
  172. Halting Vision (stun one, may inflict Slow)
  173. Wisdom of Mimisbrunnr (strengthen one ally, increase damage on next attack (self))
  174. PASSIVE: He Who Brings Fire to Mankind (extra damage dealt by fire attacks by all allies and self)
  175. SUPER: Horn Resounding Across Creation (vicious bash/Almighty damage to all foes)
  176.  
  177. Hierophant: Chiron (https://sites.google.com/site/famousmagicalequines/_/rsrc/1339174700847/lesson-3-cavorting-centaurs/chiron's%20staff%202.jpg?height=400&width=382)
  178. Elements: Support/Pierce
  179. Resist: Pierce/Dark
  180. Weak: Ailments
  181. Enhance (strengthen ally)
  182. Poison Shot (weak pierce damage and poison to one)
  183. Piercing Arrow (pierce damage to one)
  184. SUPER: Hydra Venom Arrow Rain (pierce damage and poison)
  185.  
  186. LOVERS: Penelope of Ithaca
  187. Elements: Support/Heal
  188. Resist: Ice/Ailments
  189. Absorb: Water
  190. Weak: Lightning
  191. Essence of the Separating Sea (weak healing to allies and strong water damage to all enemies)
  192. Patience of Twenty Years (increases all allies’ defense, or increase 1 ally’s strength, speed, and defense)
  193. Cunning of the Weaver (decreases all enemy’s defense, or decrease 1 foe’s strength, speed, and defense)
  194. Long Awaited Return (increases all allies’ strength and strong healing to all allies)
  195. PASSIVE: Longing Unshaken by Fate’s Tempest (bonus to defense against Garu spells)
  196. SUPER: Beginning and End of an Odyssey (full heal all allies, vicious water damage to all foes)
  197.  
  198. CHARIOT: Theseus
  199. Bash/Lightning
  200. Bone Crushing Blow (heavy bash damage to one)
  201. Thundering Will (strengthen self, lightning damage to one)
  202. Guidance of Ariadne (strengthen ally)
  203. Breaker Lariat (bash damage to all)
  204. PASSIVE: Might That Slew the Minotaur (increase damage of all physical attacks)
  205. SUPER: Cretian Minotaur Slayer – Force of Ages (deal vicious bash damage to all foes, strengthen all allies)
  206.  
  207. JUSTICE: Adrestia
  208. Slash/Ice
  209. Resist: Pierce/Dark
  210. Absorb: Light
  211. Weak: Fire
  212. Firestorm (light fire damage to all / strong to one)
  213. The Sun’s Might (greatly strengthen one)
  214. Starlight Blade (grant strong fire damage to any ally’s next attack)
  215. Blessed Energy (increase damage to any ally’s next attack (including SUPER))
  216. PASSIVE: Bearer of Eternal Equilibrium (can inflict damage to foe equal to all damage currently suffered (slow recharge))
  217. SUPER: Oblivion of the Solar Star (vicious Almighty to all foes, strengthen all allies)
  218.  
  219. Hermit: Thales of Miletus (http://classicalwisdom.com/wp-content/uploads/2014/07/Anaximander-3.jpg)
  220. Elements: Lightning/Support
  221. Resist: Lightning/Ailments
  222. Weak: Wind
  223. Zio (lightning damage to one)
  224. Mazio (weak lightning damage to all)
  225. Enhance (strengthen one)
  226. SUPER: Smoke of the Sage (strengthen all allies)
  227.  
  228. Fortune: Siren (https://cdnb1.artstation.com/p/assets/images/images/000/536/173/large/dyana-wang-blue-siren-queen.jpg?1425987390)
  229. Elements: Support/Heal
  230. Resist: Magical
  231. Weak: Physical
  232. Beckoning Call (charm foe)
  233. Dia (heal one)
  234. Enhance (strengthen one)
  235. SUPER: Soothing Song (heal all allies)
  236.  
  237. Strength: Atlas (http://pre00.deviantart.net/0426/th/pre/i/2010/160/5/e/atlas_by_curtydc.jpg)
  238. Elements: Bash/Support
  239. Resist: Slash/Bash
  240. Weak: Ailments
  241. Attacks:
  242. Strength of the Sky (enhance one)
  243. Titan's Stomp (bash damage to one)
  244. Whirling Lariat (weak bash damage to all)
  245. SUPER: Fist that Holds Aloft the Sky (vicious bash damage)
  246.  
  247. Hanged Man: Prometheus (http://img01.deviantart.net/deb2/i/2015/180/d/6/tamanui_te_ra___futuristic_maori_sun_god_by_maui_studios-d8z7evm.png)
  248. Elements: Fire/Support
  249. Resist: Fire/Light
  250. Weak: Wind
  251. Agi (fire damage to one)
  252. Rotfire (weak fire damage and poison to one)
  253. Curse (weaken one)
  254. SUPER: Curse of Gods-Flame (weaken and stun all foes)
  255.  
  256. DEATH: Socrates
  257. Bash/Support
  258. Realization’s Weight (strong bash to one, OR weak to all)
  259. Touch of Truth (poison foe)
  260. Life’s Experience (weaken foe)
  261. Faith in Reason (cure ally of status ailments)
  262. PASSIVE: Duality of the Inquiring Mind (you can use a Persona as both a Persona and a weapon simultaneously)
  263. SUPER: Enlightenment of the Spoken Word (heals party, inflicts poison and weaken and Almighty damage to all foes)
  264.  
  265. Temperance: Anubis
  266. Slash/Dark
  267. Cleave (slash damage to one)
  268. Restraint (stun)
  269. Shadowgaze (insta-kill/poison)
  270. SUPER: Whispers of the Dark (heavy dark damage)
  271.  
  272. Tower: Siegfried
  273. Elements: Slash/Dark
  274. Strong: Slash/Ailments
  275. Weak: Light
  276. Dragon-Slaying Blade (slash damage to one)
  277. Will of the Dragon-Knight (stun)
  278. Curse of Nibilung (weakens foe)
  279. SUPER: Cursed Hero to Fell Fafnir (slash damage and weaken to all)
  280.  
  281. Star: Orion (http://members.optusnet.com.au/firstlight/objects/c_o_month/Orion/com_orion_jan_01.jpg)
  282. Elements: Pierce/Light
  283. Resist: Lightning/Slash
  284. Weak: Pierce
  285. Constellation Shot (pierce damage to one)
  286. Starbound (insta-kill/bind)
  287. Starshine Boon (strengthens one)
  288. SUPER: Star-Breaker Arrow (heavy pierce damage)
  289.  
  290. MOON: Artemis
  291. Elements: Pierce/Dark
  292. Resist: Pierce/Light
  293. Immune: Dark
  294. Weak: Slash
  295. Golden Arrow (pierce damage to one)
  296. Silvermoon’s Gaze (charm one)
  297. Darkmoon’s Light (insta-kill/dark)
  298. PASSIVE: An unknown energy radiates off of Artemis. It doesn't seem to do anything, but it feels familiar...?
  299. SUPER: Moon, Torn Asunder (vicious pierce/dark damage to all)
  300.  
  301. SUN: Hemera
  302. Origin: Primordial Greek Goddess of the Day
  303. Heal/Light
  304. Bountiful Sunlight (heal all, remove negative effects)
  305. Solar Spear (heavy Light damage to one)
  306. The First Flame (heavy Fire damage to all)
  307. Strength of the Stars (Enhance ally)
  308. PASSIVE: Herald of the Primordial Star (weapon can inflict Blind on hit)
  309. SUPER: Shattered Supernova (severe Almighty damage to all foes, heal and enhance allies)
  310.  
  311. Aeon: A**** *a**** (https://i.ytimg.com/vi/pcHt733Yin8/maxresdefault.jpg)
  312. Elements: Support/Dark
  313. Resist: Physical
  314. Weak: Almighty
  315. Tearing Locusts (insta-kill/dark damage)
  316. Screaming Hunger (insta-kill/weakens)
  317. Rot-Bloat Howl (weakens and poisons)
  318. SUPER: Screams of the Spurned (almighty damage and weakens)
  319.  
  320.  
  321. ASHLEY BARKER:
  322.  
  323. Priestess: Snedronningen (http://static.zerochan.net/Yuki.Onna.(Nurarihyon).full.251608.jpg)
  324. Elements: Ice/Pierce
  325. Resist: Ice
  326. Weak: Fire
  327. Attacks:
  328. Frozen Pike (ice damage to one)
  329. Frozen Arrow (pierce damage to one)
  330. Bonds of Ice (stuns one)
  331. Soothing Chill (cures status ailments)
  332. SUPER: Frozen Hellscape of the Snow Queen (heavy ice and pierce damage)
  333.  
  334. PRIESTESS: Sappho
  335. Elements: Ice/Pierce
  336. Absorb: Ice
  337. Cutting Words (strong Pierce to one OR weak to all)
  338. Cold Lyricist (strong ice to one OR weak to all)
  339. Restraint of the Tongue (stuns/binds foe)
  340. Kindness of the Spoken Song (heals (strong to one, OR weak to all) and cures all status)
  341. SUPER: Absolute Expectational Inversal (reflect any attack with increased damage)
  342.  
  343.  
  344. ARNOLD BARKER:
  345.  
  346. Magician: Ouroboros
  347. Elements: *********/Analysis
  348. Resist: All
  349. Attacks:
  350. Analyze (examine target for weaknesses)
  351. Restraint (blocks enemy attack)
  352.  
  353. MAGICIAN: Ladon of One Thousand Heads
  354. Elements: Support/Fire
  355. Resist: All
  356. Analyze (examine target for weaknesses)
  357. Restraint (blocks enemy attack)
  358. Flame of the Hesperides (vicious fire damage to one AND weak to all)
  359. Shield of Flame (decreases damage from next attack)
  360. SUPER: Absolute Defense of the Hesperidian Dawn (completely null all damage for a turn (including Almighty))
  361.  
  362.  
  363. VIOLET REID
  364.  
  365. Chariot: Red Baron
  366. Elements: Lightning/Pierce
  367. Resist: Lightning
  368. Weak: Wind
  369. Precision Shot (pierce damage to one)
  370. Wild Shots (pierce damage to all)
  371. Blitzkrieg Infusion (add electric damage to next attack)
  372. Taunting Shot (attract foe’s attention)
  373. SUPER: Vortex Machina (heavy pierce and electric damage)
  374.  
  375. CHARIOT: Thor
  376. Elements: Lightning/Pierce
  377. Resist: Bash
  378. Absorb: Lightning
  379. Crushing Bolt (strong pierce and lightning to one OR weak to all)
  380. Weight of Mjolnir (bash to one)
  381. Odinson Charge (add Electric to any attack OR increases power of an Electric attack)
  382. War Cry (taunt all foes)
  383. SUPER: Divine Force of the Sky-God (severe lightning, pierce, and Almighty to all foes)
  384.  
  385.  
  386. ALICIA FINN
  387.  
  388. Sun: Apollo
  389. Elements: Light/Buff
  390. Resist: Ailments
  391. Weak: Dark
  392. Medicine God’s Blessing (heals or enhances)
  393. Medicine God’s Fury (adds poison or weaken to anyone’s next attack)
  394. Sun God’s Fury (insta-kill/fire damage)
  395. Sun God’s Gift (adds fire damage to anyone’s next attack)
  396. SUPER: Punishment of Niobe (poison and weaken all foes, strengthen all allies)
  397.  
  398. SUN: Apollo Medicus
  399. Elements: Support/Light
  400. Resist: Status
  401. Absorb: Fire
  402. Torrent of the Sun God (Light damage to all foes)
  403. Soothing Sunlight (heal/Enhance all allies)
  404. Lightning Pike (severe Light damage to one foe)
  405. Speed of the Light (maximum Enhance to one ally’s Speed)
  406. SUPER: Divine Flames to Burn Away the Darkness (severe Almighty damage and weaken to all foes, heal and strengthen all allies)
  407.  
  408.  
  409. DESIREE DOUGLAS:
  410.  
  411. Strength: Paul Bunyan
  412. Elements: Slash/Bash
  413. Cleave (slash damage to one)
  414. Crush (bash damage to one)
  415. Axe Toss (weak slash damage to all)
  416. Inspiring Gouge (weak bash damage to one, strengthen one ally)
  417. SUPER: Axe that Carved the Canyon (vicious slash damage)
  418.  
  419. STRENGTH: Heracles
  420. Elements: Slash/Bash
  421. Absorb: Physical
  422. Gouging Blow (severe slash damage to one)
  423. Orthrus Club (severe bash damage to one)
  424. To Lead Another Forward (strengthen an ally, clear status effects)
  425. Enduring Labors (grants auto-resurrect to one ally (Max of one at a time))
  426. SUPER: Might of an Olympian Hero (strengthen all allies, grant temporary invuln)
  427.  
  428.  
  429. SOCIAL LINKS:
  430.  
  431. Fool: The Dream Team
  432. Bond: Close Friends
  433. Your connection with your companions is strong enough to guide you forward even into dangerous situations. This bond is nearly as strong as it can be.
  434.  
  435. Magician: Arnold Barker
  436. Bond: Unbreakable
  437. The time you've spent with Arnold has helped him come to terms with his deficiencies, giving him the determination to fight on and overcome his weaknesses. He truly believes that he can help his friends in a way that only he can, and it's thanks to you. No matter what happens here or in the Kingdom of Joy, this bond will never fade.
  438.  
  439. Priestess: Ashley "Ash" Barker
  440. Bond: Unbreakable
  441. Ash looks up to you considerably. You've impressed her with your willingness to help everyone you can, including her, her family, all of Little Innsmouth, and even the whole world. She's glad to be at your side and, despite her fears for what may come, she moves forward confidently because she knows that you and the rest of the Dream Team will fight alongside her no matter what happens. This bond between the two of you is something that will never yield, even in the face of the Unspeakable One at the End of the World.
  442.  
  443. Empress: Talia Pierre
  444. Bond: Acquaintances
  445. You and Talia do not know each other very well. You work for her, and you know that she's a workaholic that likes board games. Your bond with her is not very strong, but holds the potential to be as strong as any other.
  446.  
  447. Emperor: Allen Cameron
  448. Bond: Unbreakable.
  449. He trusts you completely - partially because Penny trusts you, and partially because you've earned it through hard work. No matter what you tell him, he'll listen; after all, even if he doesn't understand the situation, he trusts that you do. To him, you're another part of the family - someone that he'll always try to help, no matter what the circumstances. The bond between the both of you is something that will stay strong, no matter what may come in the future.
  450.  
  451. Hierophant: Sapphire Evans
  452. Bond: Acquaintances
  453. You and Sapphire don't know each other very well, but that is liable to change soon. She's thankful for your assistance in saving two of her students, but seems to have problems related to someone who called her...? This bond isn't very strong, but it stands at the precipice of changing.
  454.  
  455. Lovers: Abigail "G" Walker
  456. Bond: Unbreakable
  457. Despite her crass demeanor, G trusts you implicitly and often worries about the danger you are in (even if she doesn't understand what that danger is, or how much she denies it). Thanks to you, her friendship with Vi has slowly begun to regain its strength, and the bond of trust between the both of you is strong enough that she'd beat someone with her crutches if they bad-mouthed you... Uh, hooray?
  458. This bond is truly as strong as it can be.
  459.  
  460. Chariot: Violet "Vi" Reid
  461. Bond: Unbreakable
  462. Violet trusts you completely, though even she doesn't get the whole of why. She can tell you're a good person, and after fighting you in the Dream World, she's come to the resolution that no matter what, you're the kind of guy that will see things through to the very end. Even at the end of the world, she'll trust you to do the impossible and defeat the God that threatens the world. She'll stand at your side for as long as it takes; this bond has reached the strongest it could be.
  463.  
  464. Justice: Penny Cameron
  465. Bond: Unbreakable
  466. You are family, and Penny loves her family without reserve. Now, however, she's admitted that the family will be getting a plus one in seven or so months. She's still working harder than most would in her circumstances, but you now know that its her form of relaxation. Still, despite the soon-inclusion of a new member of the family, you know that she'll still never be more than a phone-call away from helping you out, no matter how mundane or ridiculous the reason. After all, family watches out for each other, no matter what. This bond is truly as strong as it could become.
  467.  
  468. Hermit: Joe Henderson
  469. Bond: Acquaintances
  470. You met him once and he offered to pay you to help repair his practically-falling-apart home. He's grouchy, but from what Stephanie said, it's not meant to be mean. He sees you as a scrawny kid that's a bit better than most kids your age, but the bond between you two has a lot of room for strengthening.
  471.  
  472. Fortune: Stephanie Mendez
  473. Bond: Friends
  474. Stephanie is thankful for your help with the deliveries and is glad to have someone she can talk with. You don't know much about her, aside from her issue with balance, but she seems to trust you. The bond is near the precipice of a changing point and is already quite strong.
  475.  
  476. Strength: Desiree "DD" Douglas
  477. Bond: Close Friends
  478. After having witnessed her SIHN and still helping her, DD trusts you. However, she also barely knows you given that you haven't spoken much. She came to the realization of who she is and what shadows haunt her past and her mind, but she's pushed those aside to Resolve herself and her Persona. After all, what's a few regrets compared to the end of the world? This bond isn't at the strongest it could have been, but it's as strong as it will become. She'll stay by your side to fight and protect the family and loved ones that live in world that Hastur threatens.
  479.  
  480. Hanged Man: Nicholas Flamel...?
  481. Bond: Unknown.
  482. Nicholas Flamel owns a shop called "Nick's Knacks". After speaking with him at the lake, you know beyond doubt that he's related to this whole mess. He not only knows about the manor and its guardian, but he even seems to know Igor as well. Who (or what) he is might come to light if you spoke with him more, but is that even safe...?
  483.  
  484. Death: Smith S. Richards
  485. Bond: Unbreakable
  486. An ex-lawyer that threw away a childhood because that's what he thought was 'proper'. That's the secret of Smith, a friendless, lonely man that wasted a lifetime on material wealth. Or, at least, he was that way before. He might only have a handful of friends, but they mean the world to him as he realizes just what it was about life that made it all worthwhile. You are one of those friends and, no matter what should happen to you or him, that is a bond that will never fade away.
  487.  
  488. Temperance: Paula Grace
  489. Bond: Acquaintances
  490. A girl with a good eye for weapons and almost terrifying accuracy. You don't know much about her aside from that, and that she had a lot of fun on your team during the paintball war of LI.
  491.  
  492. Devil: UNKNOWN
  493. Bond: NONE
  494.  
  495. Tower: Amelia Alraune
  496. Bond: Acquaintances
  497. The new magician in town seems to be pretty skilled, but aside from that, you don't know much. Ally said that she came across Amelia in town a few days ago, but there's rarely visitors to LI. Maybe there's something more there...?
  498.  
  499. Star: Ellaine Florence
  500. Bond: Friends
  501. After saving her sister, who was Sapphire's student, she feels indebted to you. Talking with you has made her realize that truly interacting like a normal person with people her age is something that she enjoys, but doesn't often experience as the heiress to Mid-Bio Informatics. The bond between you is strong, but it could become stronger with time.
  502.  
  503. Moon: Karakal
  504. Bond: Unbreakable
  505. Despite her disdain for humans, or perhaps because of it, she came to see you as different from the rest. Seeing parallels between you and her previous ward, King Alars, she found herself trusting you. Even in her passing, she said that she truly saw you as a friend. The bond between you two will not fade, even should death claim you as well.
  506.  
  507. Sun: Alicia"Ally" Finn
  508. Bond: Unbreakable
  509. Ally is a tough girl that grew up believing that if things get harder, it just means that you have to work harder. Living a quiet, somber childhood, she has since found joy in spreading happiness and watching other people smile and laugh. However, her world was shaken with the death of her father, but with your help, she was able to attend the funeral and come out stronger for it. She knows, now, that nobody blames her for leaving her old life behind, and that even to the end, her stubborn father was proud of her for making the hard choice towards a better life. She's done crying and is resolved to do what she didn't before: Protect her family, no matter the cost. Maybe this way, she can finally stop blaming herself.
  510. The bond between the two of you could not possibly be stronger. She'll fight for all of her precious people.
  511.  
  512. Judgement: UNKNOWN
  513. Bond: UNKNOWN
  514.  
  515. AEON/SIN: Tara
  516. Bond: [...]
  517. You aren't sure what she is, whether in her nature or to you, but you know that she's your friend. Despite that, she's waiting for you, a fragment of Hastur that stands between you and saving your friends, family, and even the entire world.
  518. You promised to fight her without holding back, no matter what... But if it comes down to a battle to the death, can you kill your friend in the name of the greater good?
  519. "Goodbye, Ryan."
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