AntipathicZora

florfy

Oct 1st, 2019
132
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.73 KB | None | 0 0
  1. Character Name: Z'arith Vutha'inik
  2. Player Name: Zora
  3. Class/Level: Monk lv. 2 (Way of the Sun Soul @ 3)
  4. Race: Fox... thing (dragon-to-be)
  5. Age: 28
  6. Height: 5'1"
  7. Weight: 165lbs
  8. Alignment: Chaotic Good
  9. Background: Entertainer
  10.  
  11. Exp: 730
  12.  
  13.  
  14. --- Ability Scores ---
  15.  
  16. Scores: Modifier Saving Throws
  17. Strength ........ 19 ... (+4) ........ [x]
  18. Dexterity ....... 18 ... (+4) ........ [x]
  19. Constitution .... 12 ... (+1) ........ [ ]
  20. Wisdom .......... 14 ... (+2) ........ [ ]
  21. Intelligence .... 10 ... (+0) ........ [ ]
  22. Charisma ........ 14 ... (+2) ........ [ ]
  23.  
  24.  
  25. --- Statistics ---
  26.  
  27. Base Speed ...... 35 ft
  28. Armor Class ..... (AC) 16
  29. Initiative ...... +4 (Dex modifier)
  30.  
  31. Hit Points ...... 09
  32. Hit Dice ........ 1d8
  33. Hit Dice Total .. 1
  34.  
  35. Death saves:
  36. Successes: [ ] [ ] [ ]
  37. Failures: [ ] [ ] [ ]
  38.  
  39. Passive Wisdom (Perception) 12
  40.  
  41.  
  42. --- Skills ---
  43.  
  44. Modifier Skill (Ability Mod) Proficiency?
  45. [+6] ... Acrobatics (Dex) ........... [x]
  46. [+2] ... Animal Handling (Cha) ...... [ ]
  47. [+0] ... Arcana (Int) ............... [ ]
  48. [+6] ... Athletics (Str) ............ [x]
  49. [+2] ... Deception (Cha) ............ [ ]
  50. [+0] ... History (Int) .............. [ ]
  51. [+4] ... Insight (Wis) .............. [x]
  52. [+2] ... Intimidation (Cha) ......... [ ]
  53. [+0] ... Investigation (Int) ........ [ ]
  54. [+2] ... Medicine (Wis) ............. [ ]
  55. [+0] ... Nature (Int) ............... [ ]
  56. [+2] ... Perception (Wis) ........... [ ]
  57. [+4] ... Performance (Cha) .......... [x]
  58. [+2] ... Persuasion (Cha) ........... [ ]
  59. [+0] ... Religion (Int) ............. [ ]
  60. [+4] ... Sleight of Hand (Dex) ...... [ ]
  61. [+4] ... Stealth (Dex) .............. [ ]
  62. [+2] ... Survival (Wis) ............. [ ]
  63.  
  64.  
  65. --- Equipment and Attacks ---
  66.  
  67. Weapon name: Atk Bonus: Damage/Type:
  68. [Light Crossbow] ............ [+6] ......... [1d8+4 Piercing]
  69. [Unarmed Strike] ............ [+6] ......... [1d4+4 Bludgeoning]
  70. [ ] ............ [ ] ......... [ ]
  71. [ ] ............ [ ] ......... [ ]
  72.  
  73. Wealth:
  74. 00cp, 00sp, 28gp, 00ep, 00pp
  75.  
  76. Other Equipment:
  77. Explorer's pack
  78. 10 darts
  79. A guitar
  80. The favor of an admirer (a lock of hair that was tossed into her tip box, she has no idea what to make of this)
  81. Costume clothes
  82. Book of empty pages
  83.  
  84. --- Features and Traits ---
  85. Born of the Desert Sun. You have resistance to Fire damage. In addition, you do not suffer the effects of extreme heat.
  86.  
  87. Fleet of Foot. When knocked prone, you may stand up without the normal penalty to your movement speed.
  88.  
  89. Hand-to-Hand Combat. Many foxfolk are trained in a vicious martial art that turns their hands into deadly weapons. When you use an unarmed strike, you deal 1d4 + your Strength modifier bludgeoning damage.
  90.  
  91. Desert-Dancer Endurance. You have advantage on any saving throw used to resist exhaustion effects.
  92.  
  93. Draconic Ancestry. You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table. (Brass)
  94.  
  95. Damage Resistance. You have resistance to the damage type associated with your draconic ancestry.
  96.  
  97. Feature: By Popular Demand
  98. You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
  99.  
  100. Unarmored Defense
  101. Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
  102.  
  103. Martial Arts
  104. Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property.
  105. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield.
  106. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
  107. You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
  108. When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.
  109. Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama).
  110.  
  111. Ki
  112. Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.
  113. You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.
  114. When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.
  115. Some of your ki features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows:
  116. Ki save DC = 8 + your proficiency bonus + your Wisdom modifier
  117.  
  118. Flurry of Blows
  119. Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
  120. Patient Defense
  121. You can spend 1 ki point to take the Dodge action as a bonus action on your turn.
  122. Step of the Wind
  123. You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
  124.  
  125. Unarmored Movement
  126. Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.
  127.  
  128. At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.
  129.  
  130. --- Languages and Proficiencies ---
  131.  
  132. Languages: Common, Draconic
  133.  
  134. Melee Weapon Proficiencies: Simple weapons, shortswords
  135. Ranged Weapon Proficiencies: Simple weapons
  136. Armor Proficiencies: None
  137.  
  138. Tools: Musical instrument (guitar)
  139. Vehicles: None
  140.  
  141.  
  142. --- Background-Related ---
  143.  
  144. Personality Traits:
  145. - Nobody stays angry at me or around me for long, since I can defuse any amount of tension.
  146. - I'm a hopeless romantic, always searching for that "special someone".
  147.  
  148. Ideals:
  149. - Beauty. When I perform, I make the world better than it was. (Good)
  150.  
  151. Bonds:
  152. - My instrument is my most treasured possession, and it reminds me of someone I love.
  153.  
  154. Flaws:
  155. - I have anxiety.
  156.  
  157.  
  158. --- Spells ---
  159.  
  160. Spellcasting Ability:
  161. Spell save DC:
  162. Spell attack bonus:
  163.  
  164. Cantrips:
  165. -
  166. -
  167. -
  168. -
  169. -
  170. -
  171. -
  172.  
  173. Spell level 1:
  174. -
  175. -
  176. -
  177. -
  178. -
  179. -
  180. -
  181. -
  182.  
  183. Spell level 2:
  184. -
  185. -
  186. -
  187. -
  188. -
  189. -
  190. -
  191. -
  192.  
  193. Spell level 3:
  194. -
  195. -
  196. -
  197. -
  198. -
  199. -
  200. -
  201. -
  202.  
  203. Spell level 4:
  204. -
  205. -
  206. -
  207. -
  208. -
  209. -
  210. -
  211. -
  212.  
  213. Spell level 5:
  214. -
  215. -
  216. -
  217. -
  218. -
  219. -
  220. -
  221. -
  222.  
  223. Spell level 6:
  224. -
  225. -
  226. -
  227. -
  228. -
  229.  
  230. Spell level 7:
  231. -
  232. -
  233. -
  234. -
  235.  
  236. Spell level 8:
  237. -
  238. -
  239. -
  240.  
  241. Spell level 9:
  242. -
  243. -
Add Comment
Please, Sign In to add comment