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MaxwellEdison

_mizutsune_portrait_entities

Jun 23rd, 2016
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  1. entity = {
  2. name = "mizutsune_portrait_01_entity"
  3. pdxmesh = "mizutsune_portrait_01_mesh"
  4.  
  5. default_state = "idle"
  6. state = { name = "idle" animation = "idle" animation_blend_time = 0 chance = 2.0 looping = yes next_state = idle
  7. }
  8. scale = 1.12
  9. }
  10.  
  11. animation = {
  12. name = "mizutsune_01_portrait_happy_animation"
  13. file = "mizutsune_portrait_01_anim_happy_01.anim"
  14. }
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