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- <!-- Saitek X52 HOTAS mapping -->
- <ActionMaps version="0" >
- <CustomisationUIHeader device="joystick" label="JoystickSaitekX52" description="@ui_JoystickSaitekX52Desc" image="JoystickSaitekX52" />
- <actionmap name="spaceship_general">
- <action name="v_eject">
- <rebind device="joystick" input="js1_button9" />
- </action>
- </actionmap>
- <actionmap name="spaceship_view">
- <action name="v_view_cycle_fwd">
- <rebind device="joystick" input="js1_button3" />
- </action>
- <action name="v_view_dynamic_focus_out">
- <rebind device="joystick" input="js1_button34" />
- </action>
- <action name="v_view_dynamic_focus_in">
- <rebind device="joystick" input="js1_button33" />
- </action>
- <action name="v_view_yaw_left">
- <rebind device="joystick" input="js1_button19" />
- </action>
- <action name="v_view_yaw_right">
- <rebind device="joystick" input="js1_button17" />
- </action>
- <action name="v_view_pitch_up">
- <rebind device="joystick" input="js1_button16" />
- </action>
- <action name="v_view_pitch_down">
- <rebind device="joystick" input="js1_button18" />
- </action>
- <action name="v_view_mode">
- <rebind device="joystick" input="js1_button31" />
- </action>
- </actionmap>
- <actionmap name="spaceship_movement">
- <action name="v_throttle_abs">
- <rebind device="joystick" input="js1_z" />
- </action>
- <action name="v_target_match_vel">
- <rebind device="joystick" input="js1_button8" />
- </action>
- <action name="v_brake">
- <rebind device="joystick" input="js1_button30" />
- </action>
- <action name="v_afterburner">
- <rebind device="joystick" input="js1_button7" />
- </action>
- <action name="v_strafe_up">
- <rebind device="joystick" input="js1_button20" />
- </action>
- <action name="v_strafe_down">
- <rebind device="joystick" input="js1_button22" />
- </action>
- <action name="v_strafe_right">
- <rebind device="joystick" input="js1_button21" />
- </action>
- <action name="v_strafe_left">
- <rebind device="joystick" input="js1_button23" />
- </action>
- <action name="v_strafe_longitudinal">
- <rebind device="joystick" input="js1_rotx" />
- </action>
- <action name="v_ifcs_toggle_vector_decoupling">
- <rebind device="joystick" input="js1_button27" />
- </action>
- <action name="v_ifcs_toggle_safeties">
- <rebind device="joystick" input=" " />
- </action>
- <action name="v_ifcs_toggle_gforce_safety">
- <rebind device="joystick" input="js1_button28" />
- </action>
- <action name="v_ifcs_toggle_comstab">
- <rebind device="joystick" input="js1_button29" />
- </action>
- <action name="v_decoupled_strafe_up">
- <rebind device="joystick" input="js1_button20" />
- </action>
- <action name="v_decoupled_strafe_down">
- <rebind device="joystick" input="js1_button22" />
- </action>
- <action name="v_decoupled_strafe_right">
- <rebind device="joystick" input="js1_button21" />
- </action>
- <action name="v_decoupled_strafe_left">
- <rebind device="joystick" input="js1_button23" />
- </action>
- <action name="v_decoupled_strafe_longitudinal">
- <rebind device="joystick" input="js1_rotx" />
- </action>
- <action name="v_decoupled_brake">
- <rebind device="joystick" input="js1_button30" />
- </action>
- <action name="v_ifcs_toggle_safeties">
- <rebind device="joystick" input="js1_button10" />
- </action>
- </actionmap>
- <actionmap name="spaceship_targeting">
- <action name="v_aim_yaw_left">
- <rebind device="joystick" input="js1_button19" />
- </action>
- <action name="v_aim_yaw_right">
- <rebind device="joystick" input="js1_button17" />
- </action>
- <action name="v_aim_pitch_up">
- <rebind device="joystick" input="js1_button16" />
- </action>
- <action name="v_aim_pitch_down">
- <rebind device="joystick" input="js1_button18" />
- </action>
- <action name="v_target_missile_lock_focused">
- <rebind device="joystick" input="js1_button2" />
- </action>
- </actionmap>
- <actionmap name="spaceship_weapons">
- <action name="v_attack1_group2">
- <rebind device="joystick" input="js1_button5" />
- </action>
- <action name="v_attack1_group3">
- <rebind device="joystick" input="js1_button6" />
- </action>
- </actionmap>
- <actionmap name="spaceship_missiles">
- <action name="v_weapon_launch_missile">
- <rebind device="joystick" input="js1_button2" />
- </action>
- </actionmap>
- <actionmap name="spaceship_defensive">
- <action name="v_weapon_launch_countermeasure">
- <rebind device="joystick" input="js1_button4" />
- </action>
- <action name="v_weapon_cycle_countermeasure_fwd">
- <rebind device="joystick" input="js1_button25" />
- </action>
- </actionmap>
- </ActionMaps>
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