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coc_1_2_22_changelog

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Oct 18th, 2015
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  1. 1.2.22:
  2. ~ tweaked visibility settings
  3. ~ lowered objects_per_update from 10 to 7
  4. = fixed issue with check_enemy_name and combat_ignore_cond not working properly
  5. ~ lowered chance to spawn info pdas
  6. + added info broker dialog to barman, freedom trader, monolith mechanic and mercenary trader
  7. = fix faction_controlled respawn issues
  8. = fixed missing info_callback in bind_stalker_ext.script
  9. = fix sultan bounty task
  10. = updated PDA map fix by Genion23:
  11. Trucks Cemetery
  12. - Map is now surrounded by forest
  13. - Distant buildings on the north part of the map are now shown.
  14. - Added a road and tunnel that connects the map with the bar (west).
  15. - Added a forest path that connects the map with the dark valley (south).
  16. - Added a forest path that connects the map with the army warehouses (north).
  17.  
  18. Dark Valley
  19. - Now shows the new road leading north to trucks cemetery on the world map and HUD mini-map.
  20.  
  21. Pripyat Plaza and Pripyat Outskirts
  22. - Pripyat Outskirts now has a riverbank on the east side.
  23. - Buildings of Pripyat Plaza and Pripyat Outskirts don't fade into each other anymore.
  24. - World map roads connect to the actual level map roads.
  25.  
  26. Zaton
  27. - Added some of the surroundings from the Call of Pripyat world map.
  28. - Added a road that connects the map with Jupiter.
  29. - The road to the north now leads to the CNPP.
  30.  
  31. Jupiter
  32. - Added some of the surroundings from the Call of Pripyat world map.
  33. - Added a road that connects the map with Zaton.
  34.  
  35. Generators
  36. - Map better integrated into world map
  37. - PDA world map and HUD mini-map now show correct player position
  38.  
  39. Dead City
  40. - PDA world map now shows correct player position
  41. - New bridge to the north that leads to Limansk
  42. - Better level map fading to avoid cut-off river to the north
  43.  
  44. Radar
  45. - Level map now better shows the road to the south (less transparent) (now also on HUD mini-map)
  46. - South road on world map now connects better with level map road
  47. - Added a forest path that connects the map with the red forest (west)
  48.  
  49. Army Warehouses
  50. - East road on world map now connects better with level map road
  51.  
  52. Deserted Hospital
  53. - Added slight road to the east to make connection to CNPP more clear
  54.  
  55. = levels\jupiter_underground: recompiled to fix a vanilla sector error
  56. ~ use enemy by id instead of reference for safety in heli_combat.script
  57. * Can now ask Sultan about his seating arrangement.
  58. + visibility threshold code for helicopter
  59. ~ more severe consequences for wishing all riches in the world. Traders no longer have supplies and can no longer use backpack stash
  60. ~ renamed zaton medic
  61. * trade_medic.ltx for all medics instead of multiple trade files
  62. + ammo_m209 added to supplies for traders
  63. ~ Made slight correction to a map name.
  64. = af3 menu accept button fix when not in game
  65. ~ moved agr_smat_terrain_4_4 stalker radio to Army Warehouses, as freedom radio (new all.spawn needed)
  66. ~ moved Sultan to DV bandit base (new all.spawn)
  67. ~ removed unnecessary psy zones in Stancia 1 and Stancia 2 to fix actor dying after disabling Brain Scorcher (will be missing in next all.spawn), modified base psy zones
  68. ~ removed unnecessary psy zones in SOC Pripyat to fix actor dying after disabling Brain Scorcher (will be missing in next all.spawn), modified base psy zone
  69. ~ removed unnecessary psy zones to fix actor dying after disabling Brain Scorcher (will be missing in next all.spawn)
  70. ~ goodwill reward for completing tasks increased from 5 to 10
  71. ~ Semenov now drops a bad_psy_helmet upon death if player is hostile as another option to get a psy helmet
  72. = fix relation error with actor_bandit/ecolog
  73. ~ death_manager.script story_id section accepts condition lists
  74. ~ mil_smart_terrain_7_10.ltx trade sim jobs
  75. + smart faction now set to actor's faction for conquer smart tasks if the smart is faction_controlled = true
  76. * Merge remote-tracking branch 'remotes/origin/faction_wars' into dev_build
  77. ~ changed invulnerable in logic for trader/mech in freedom base to check if base under faction war
  78. + can now hold down numpad8 to only show squads assigned to nearest smart on PDA while in debug mode
  79. + squads are forced online for faction_controlled smarts if they are contested.
  80. * bunch of smarts in military warehouses now allow stalker, freedom, duty, bandit and monolith
  81. + implementing changes for faction warfare
  82. - xr_box no longer use coc_treasure_manager.script
  83. + new game object exports (see wiki: https://github.com/revolucas/xray-16/wi ... of-Changes)
  84. phantom_set_enemy
  85. is_on_belt
  86. item_on_belt
  87. belt_count
  88. get_actor_max_weight
  89. set_actor_max_weight
  90. get_actor_max_walk_weight
  91. set_actor_max_walk_weight
  92. get_additional_max_weight
  93. set_additional_max_weight
  94. get_additional_max_walk_weight
  95. set_additional_max_walk_weight
  96. get_total_weight
  97. weight
  98. get_actor_jump_speed
  99. set_actor_jump_speed
  100. get_actor_sprint_koef
  101. set_actor_sprint_koef
  102. get_actor_run_coef
  103. set_actor_run_coef
  104. get_actor_runback_coef
  105. set_actor_runback_coef
  106. + ray_pick class export
  107. + linker option LargeAddressAware TRUE in global properties
  108. * console command snd_cache_size upper limit increased to 64 (kb)
  109. * console command snd_targets range set to 200 to 1000 (increase from 1 to 32)
  110.  
  111. 1.2.2:
  112.  
  113. = TC terrain fix from appro by lostalpharus1
  114. + better heli sounds by Genion23
  115. + bump and thm fixes by gridgt (http://ap-pro.ru/forum/0-0-1-42-28070?o3=1)
  116. = new all.spawn: another attempt to fix "Invalid vertex for object" crash in Rostok (linked graph points relocated again, one waypoint moved better within ai map near crash site)
  117. = fix for Trucks Cemetery PDA map
  118. = fix !(get_health() > 0.0f & & get_killer_id() != u15(-1)) (New xrGame.dll)
  119. + added game_object:phantom_set_enemy(game_object) (New xrGame.dll)
  120. ~ stalker and killer neutral. cksy and killer neutral
  121. ~ ignore give_task when section doesn't exist
  122. = self.enemy_position crash fix
  123. ~ lowered repair cost factor
  124. = loner neutral to each other and other relation fixes
  125. ~ xr_box changed when news_manager.send_treasure is activated
  126. ~ increased exo poor shock immunity
  127.  
  128. 1.2.1:
  129.  
  130. ~ disable level_weathers.script apply_dof() when weapon is zoomed
  131. ~ improved xr_camper.script
  132. ~ decreased timeout on sakharov task and increased the reward by 1k
  133. ~ sr_psy_antenna.script don't save data when actor not inside
  134. ~ changed anom_zone respawn probability from 17% to 50%
  135. ~ improved condition check for first finished dynamic task to ensure it only returns tasks that are not already finished. This could occur if player finished a task and the task did not change it's stage after completion, then the "job is done" text would be always available even for already finished job
  136. = fix crash when clicking repair button with gunsmith kit when nothing selected
  137. ~ force stage 0 when giving task
  138. ~ minor fixes to x16 logic
  139. = fix death dropped manager script which prevented stalkers from spawning loot on death
  140. = fix minor issues with game relations
  141. = fixed missing outfits on some traders
  142. = labx16 sound_play_looped error and now properly display text to turn off switches
  143. = removed duplicate fields in m_cat.ltx
  144. = missing monolith suits added to inventory_upgrades.ltx; they are now upgradable
  145. - remove ai_die_in_anomaly feature
  146. ~ axr_turn_on_campfire.script now validates selected campfire is not on before returning true
  147. ~ decreased fog density factor
  148. ~ increased min_view_distance for vision_danger
  149. * reduce lod textures
  150. ~ changes to close combat xr_camper
  151. = lower grass detail for rspec
  152.  
  153. ============
  154. ___LEGEND___
  155. * major change
  156. ~ minor change
  157. = bug fix
  158. - removed
  159. + added
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