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- =====================================================================
- == C:\TCAFiles\Users\matthewb1\7737\7737.exe
- == C:\TCAFiles\Users\matthewb1\7737\7737.exe -ip=81.19.211.120 -port=9502 -mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server; -name=DayZConfig -config=DayZConfig\config.cfg -cfg=DayZConfig\basic.cfg -profiles=DayZConfig
- =====================================================================
- Exe timestamp: 2014/10/05 02:47:10
- Current time: 2014/12/11 08:21:20
- Version 1.63.125548
- Item STR_EQUIP_NAME_41 listed twice
- Item STR_EQUIP_DESC_41 listed twice
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language English in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
- Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
- Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
- Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
- Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
- Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
- Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
- Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
- Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
- Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
- Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
- Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
- Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
- Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
- Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
- Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
- Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
- Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
- Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
- Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
- Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
- Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
- Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
- Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- 8:22:13 Server error: Player without identity Punisher (id 9073884)
- 8:22:13 Server error: Player without identity Punisher (id 9073884)
- 8:22:13 Server error: Player without identity Punisher (id 9073884)
- 8:22:14 Server error: Player without identity Punisher (id 9073884)
- 8:22:14 Server error: Player without identity Punisher (id 9073884)
- 8:22:14 Server error: Player without identity Punisher (id 9073884)
- 8:22:14 Server error: Player without identity Punisher (id 9073884)
- 8:22:14 Server error: Player without identity Punisher (id 9073884)
- 8:22:14 Server error: Player without identity Punisher (id 9073884)
- 8:22:14 Server error: Player without identity Punisher (id 9073884)
- 8:22:14 Server error: Player without identity Punisher (id 9073884)
- 8:22:14 Server error: Player without identity Punisher (id 9073884)
- 8:22:14 Server error: Player without identity Punisher (id 9073884)
- 8:22:14 Server error: Player without identity Punisher (id 9073884)
- 8:22:14 Server error: Player without identity Punisher (id 9073884)
- 8:22:14 Server error: Player without identity Punisher (id 9073884)
- 8:22:14 Server error: Player without identity Punisher (id 9073884)
- 8:22:14 Server error: Player without identity Punisher (id 9073884)
- 8:22:14 Server error: Player without identity Punisher (id 9073884)
- 8:22:14 Server error: Player without identity Punisher (id 9073884)
- 8:22:14 Server error: Player without identity Punisher (id 9073884)
- 8:22:14 Server error: Player without identity Punisher (id 9073884)
- 8:22:19 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
- 8:22:25 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 8:22:25 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 8:22:25 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 8:22:25 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 8:22:25 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 8:22:25 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 8:22:25 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 8:22:25 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 8:22:25 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 8:22:25 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 8:22:25 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 8:22:25 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 8:22:25 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 8:22:25 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 8:22:25 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 8:22:25 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 8:22:25 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 8:22:25 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 8:22:25 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 8:22:25 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 8:22:25 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 8:22:25 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 8:22:25 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 8:22:25 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 8:22:25 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 8:22:25 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 8:22:25 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 8:22:25 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 8:22:25 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 8:22:25 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 8:22:25 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 8:22:25 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 8:22:35 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
- 8:22:35 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
- 8:22:36 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 8:22:36 "DayZ Epoch: MPframework inited"
- 8:22:38 "infiSTAR.de - Waiting for bis_fnc_init..."
- 8:22:38 "infiSTAR.de - bis_fnc_init done - AntiHack STARTING...!"
- 8:22:38 Warning Message: Script low_admins.sqf not found
- 8:22:38 Warning Message: Script normal_admins.sqf not found
- 8:22:38 Warning Message: Script super_admins.sqf not found
- 8:22:38 Warning Message: Script blacklist.sqf not found
- 8:22:38 "infiSTAR.de - iproductVersion: 09092014IAHAT335 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
- 8:22:38 "infiSTAR.de - _fnc_RandomGen: {
- _arr = ["T","8","5","Z","f","t","N","4","s","U","l","D","w","e","y","k","Q","7","o","d","9","L","f","P","V","k","7","G","g","M"];
- _gen = "p";
- for "_i" from 1 to 6 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
- _gen = _gen + '_' + _gen;
- _gen
- }"
- 8:22:38 "infiSTAR.de - _randvar1: p9UG9ok_p9UG9ok"
- 8:22:38 "infiSTAR.de - _randvar2: p4VoQfZ_p4VoQfZ"
- 8:22:38 "infiSTAR.de - _randvar3: pLyG5fQ_pLyG5fQ"
- 8:22:38 "infiSTAR.de - _randvar4: py4yQ4d_py4yQ4d"
- 8:22:38 "infiSTAR.de - _randvar5: p5yoo4f_p5yoo4f"
- 8:22:38 "infiSTAR.de - _randvar6: pygflLe_pygflLe"
- 8:22:38 "infiSTAR.de - _randvar7: p47g5Lo_p47g5Lo"
- 8:22:38 "infiSTAR.de - _randvar8: p4gV7d9_p4gV7d9"
- 8:22:38 "infiSTAR.de - _randvar9: pww4kek_pww4kek"
- 8:22:38 "infiSTAR.de - _randvar13: pel9MkQ_pel9MkQ"
- 8:22:38 "infiSTAR.de - _randvar19: pPoo8NQ_pPoo8NQ"
- 8:22:38 "infiSTAR.de - _randvar26: pdTw5Gl_pdTw5Gl"
- 8:22:38 "infiSTAR.de - _randvar27: pLkwgoy_pLkwgoy"
- 8:22:38 "infiSTAR.de - _randvar27a: pL948QQ_pL948QQ"
- 8:22:38 "infiSTAR.de - _randvar28: pgeVffZ_pgeVffZ"
- 8:22:38 "infiSTAR.de - _randvar10: PVAHR_0_pfugkp_PVAHR_0_pfugkp"
- 8:22:38 "infiSTAR.de - infiSTAR_DLL_PATH: "
- 8:22:39 "infiSTAR.de - AntiHack LOADED!"
- 8:22:39 "infiSTAR.de - CREATING AdminMenu"
- 8:22:39 "infiSTAR.de - ADDING PublicVariableEventHandlers"
- 8:22:39 "infiSTAR.de - AntiHack FULLY LOADED"
- 8:22:42 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:42 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
- 8:22:52 Warning Message: Script z\addons\dayz_server\NEAF_military.sqf not found
- 8:22:52 Warning Message: Script z\addons\dayz_server\epochbalota.sqf not found
- 8:22:52 "Res3tting B!S effects..."
- 8:22:53 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
- 8:22:56 "HIVE: Starting"
- 8:22:56 "HIVE: trying to get objects"
- 8:22:57 "HIVE: found 1146 objects"
- 8:22:57 "HIVE: Commence Object Streaming..."
- 8:22:57 "HIVE: got 740 Epoch Objects and 406 Vehicles"
- 8:22:58 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
- 8:22:58 UH1Y_DZE: ObsGun - unknown animation source ObsGun
- 8:23:02 "infiSTAR.de - Player-Log: Punisher(76561198161837467) - 0h 00min | ******ADMIN******"
- 8:23:03 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
- 8:23:03 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
- 8:23:10 "HIVE: Vehicle Spawn limit reached!"
- 8:23:10 "HIVE: Spawning # of Debris: 50"
- 8:23:10 "HIVE: Spawning # of Ammo Boxes: 3"
- 8:23:10 "HIVE: Spawning # of Veins: 50"
- 8:23:10 "Total Number of spawn locations 5"
- 8:23:26 "DEBUG VEIN: on road [2833.96,8265.17]"
- 8:23:26 "EPOCH EVENTS INIT"
- 8:23:26 Error in expression <r_Sniper_DZ"];
- crate_items_president
- crate_backpacks_all = ["DZ_Patrol_Pack>
- 8:23:26 Error position: <crate_backpacks_all = ["DZ_Patrol_Pack>
- 8:23:26 Error Missing ;
- 8:23:26 File z\addons\dayz_server\WAI\config.sqf, line 176
- 8:23:26 Error in expression <r_Sniper_DZ"];
- crate_items_president
- crate_backpacks_all = ["DZ_Patrol_Pack>
- 8:23:26 Error position: <crate_backpacks_all = ["DZ_Patrol_Pack>
- 8:23:26 Error Missing ;
- 8:23:26 File z\addons\dayz_server\WAI\config.sqf, line 176
- 8:24:23 "infiSTAR.de PlayerConnected: _uid: 76561198161837467 _name: Punisher"
- 8:24:23 "infiSTAR.de PlayerConnected: _uid: _name: __SERVER__"
- 8:24:38 "TIME SYNC: Local Time set to [2013,8,3,10,24]"
- 8:24:47 "infiSTAR.de AdminReq: [1234,B 1-1-C:1 (Punisher) REMOTE,"76561198161837467"]"
- 8:24:47 "infiSTAR.de AdminReqProceed: [1234,B 1-1-C:1 (Punisher) REMOTE,"76561198161837467"]"
- 8:24:47 "infiSTAR.de ******ADMIN-LOGIN******: Punisher(76561198161837467)"
- 8:24:53 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Punisher) REMOTE Punisher G_o_d ON"
- 8:24:54 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Punisher) REMOTE Punisher - No Build Limit - ON"
- 8:24:55 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Punisher) REMOTE Punisher - No OverBurdened - ON"
- 8:24:55 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Punisher) REMOTE Punisher - 1 Step Building - ON"
- 8:24:57 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Punisher) REMOTE Punisher GroupIcons Activated"
- 8:25:04 "RUNNING EVENT: Treasure on [2014,12,11,10,25]"
- 8:25:04 "Spawning loot event at [3996.03,8541.29]"
- 8:25:04 "Creating ammo box at [3893.51,8409.56]"
- 8:25:04 "Loot event setup, waiting for 900 seconds"
- 8:25:24 [DZMS]: Starting DayZ Mission System.
- 8:25:24 [DZMS]: Relations not found! Using DZMS Relations.
- 8:25:24 [DZMS]: Currently Running Version: 1.1FIN
- 8:25:24 [DZMS]: Mission and Extended Configuration Loaded!
- 8:25:24 [DZMS]: chernarus Detected. Map Specific Settings Adjusted!
- 8:25:24 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
- 8:25:24 [DZMS]: Loading ExecVM Functions.
- 8:25:24 [DZMS]: Loading Compiled Functions.
- 8:25:24 [DZMS]: Loading All Other Functions.
- 8:25:24 [DZMS]: Mission Functions Script Loaded!
- 8:25:24 [DZMS]: Major Mission Clock Starting!
- 8:25:24 [DZMS]: Minor Mission Clock Starting!
- 8:25:24 [DZMS]: Mission Marker Loop for JIPs Starting!
- 8:25:25 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Punisher) REMOTE Punisher TP infront of you ON"
- 8:25:25 "infiSTAR.de AdminReq: [1,B 1-1-C:1 (Punisher) REMOTE,[3937.88,8560.97,0]]"
- 8:25:25 "infiSTAR.de AdminReqProceed: [1,B 1-1-C:1 (Punisher) REMOTE,[3937.88,8560.97,0]]"
- 8:25:25 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Punisher) REMOTE Punisher Teleport to [3937.88,8560.97,0](@039067)"
- 8:25:48 "infiSTAR.de AdminReq: [1,B 1-1-C:1 (Punisher) REMOTE,[4044.53,8503.39,0]]"
- 8:25:48 "infiSTAR.de AdminReqProceed: [1,B 1-1-C:1 (Punisher) REMOTE,[4044.53,8503.39,0]]"
- 8:25:48 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Punisher) REMOTE Punisher Teleport to [4044.53,8503.39,0](@040068)"
- 8:27:35 "infiSTAR.de PlayerDisconnected: _uid: 76561198161837467 _name: Punisher"
- 8:27:35 "get: STRING (76561198161837467), sent: STRING (76561198161837467)"
- 8:27:35 "DISCONNECT: Punisher (76561198161837467) Object: B 1-1-C:1 (Punisher) REMOTE, _characterID: 51 at loc [4044.17,8500.77,0.00131226]"
- 8:27:35 Client: Remote object 3:5 not found
- 8:27:35 Client: Remote object 3:6 not found
- 8:27:35 Client: Remote object 3:7 not found
- 8:27:45 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
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