Advertisement
DivineDragoonKain

Strange Pokemon

Nov 22nd, 2015
564
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.56 KB | None | 0 0
  1. "Strange Pokemon" - Caught?
  2. Kidragora - ☑
  3. Tiny Ruda - ☑
  4. Behemoth Pup - ☑
  5. Tonberry - ☑
  6. Cactuar Paladin??? - ☑
  7.  
  8. ---------------------------------
  9.  
  10. Level 20 Genderless Kidragora
  11.  
  12. Grass type
  13.  
  14. Nature: Bashful
  15.  
  16. Bonus Ability: Gardener
  17.  
  18. Basic Ability 1: Celebrate
  19. Basic Ability 2: Simple
  20. Advanced Ability 1: Cute Tears
  21. Advanced Ability 2: Hay Fever
  22. High Ability: Soundproof
  23.  
  24. Stats:
  25. HP: 8
  26. Attack: 8
  27. Defense: 8
  28. Special Attack: 8
  29. Special Defense: 8
  30. Speed: 8
  31.  
  32. Move List:
  33.  
  34. 1 Uproar
  35. 1 Vine Whip
  36. 4 Growl
  37. 8 Covet
  38. 13 Growth
  39. 15 Razor Leaf
  40. 19 Headbutt
  41. 22 Leech Seed
  42. 25 Dig
  43. 27 Magical Leaf
  44. 30 Sludge
  45. 33 Body Slam
  46. 33 Screech
  47. 39 Hyper Voice
  48. 44 Synthesis
  49. 55 Perish Song
  50.  
  51. Capabilities: As Belossom.
  52. Inheritance - Baton Pass at 20, Choco-Buckle at 30, The Manderville at 40
  53. Tutors - TBD
  54. TMs - As Bellossom, plus Ground and Dark moves.
  55. Advancement Requirement: Try all the seedling forms to grow stronger!
  56.  
  57. Choco-Buckle
  58.  
  59. AC: 2
  60. Type: Flying
  61. DB: 6 (2d6+8)
  62. Frequency: Scene x2
  63. Range: Melee, Pass
  64. Effect: A Mighty Steed is summoned, and together they charge through the enemy! On using this move, the user becomes Mounted, gaining +3 to Overland and +1 Speed Stage. This counts as a Coat.
  65.  
  66. The Manderville
  67.  
  68. AC: None
  69. Type: Normal
  70. DB: None
  71. Frequency: Scene
  72. Range: Self.
  73. Effect: Fancy yourself a Manderville man...dragora? Raise all Combat Stages +1, and gain a Tick of Temporary HP. This is doubled under 1/3 HP. This is a Dance move.
  74.  
  75. Seedling capability - When given certain seeds, can take on different appearances. Like a plant Rotom! Switching is an Extended action that can be done at HQ. Once learned, Hyper Voice replaces Uproar in the following capability text. The seed is returned when changing forms. In addition, the Kidragora gains one additional move slot that can carry a move unique to their form (apart from the one that replaces Uproar/Hyper Voice).
  76.  
  77. Tamato Seed - Becomes Tomato King. Male, Grass/Dark, gains the Regal Challenge ability and Uproar becomes Beat Up.
  78. Magost Seed - Becomes Mandragora Queen. Female, Grass/Fairy, gains the Harvest ability and Uproar becomes Moonblast.
  79. Liechi Seed - Becomes Onion Prince. Male, Grass/Ground, gains the Conqueror ability and Uproar becomes Earth Power.
  80. Qualot Seed - Becomes Garlic Jester. Female, Grass/Psychic, gains the Frisk ability and Uproar becomes Barrier or Kinesis, chosen on swap.
  81. Belue Seed - Becomes Eggplant Knight. Female, Grass/Steel, gains the Heatproof ability and Uproar becomes Gear Grind.
  82. Chilan Seed - Becomes Pumpkin Butler. Male, Grass/Ghost, gains the Voodoo Doll ability and Uproar becomes Trick or Treat.
  83.  
  84.  
  85. ---------------------------------
  86.  
  87. Level 20 Male Behemoth Pup
  88.  
  89. Electric/Dragon
  90.  
  91. Bonus Ability: Fairy Enmity. Static. Generations of expertly bred Behemoths have produced an in-born tendency to bully fairies, especially Selene and Eos. This Pokemon is one step less vulnerable to the Fairy type, to a maximum of Neutral, and Dragon-type moves used by the user are Resisted by Fairies instead of Immune. Don't worry, though, he'll get along with Soma's crew with proper training.
  92.  
  93. Basic Ability 1: Hustle
  94. Basic Ability 2: Gore
  95. Advanced Ability 1: Tough Claws
  96. Advanced Ability 2: Lightning Rod
  97. High Ability: Vicious
  98.  
  99. Stats:
  100.  
  101. Nature: Proud (+HP, -Sp.Atk) - Included!
  102.  
  103. HP: 8
  104. Attack: 11
  105. Defense: 6
  106. Special Attack: 2
  107. Special Defense: 6
  108. Speed: 6
  109.  
  110. 1 Horn Attack
  111. 1 Growl
  112. 6 Spark
  113. 8 Bite
  114. 10 Dragon Rage
  115. 14 Fury Swipes
  116. 19 Take Down
  117. 24 Hone Claws
  118. 28 Dragon Rush
  119. 33 Thunderbolt
  120. 36 Headbutt
  121. 40 Draco Meteor
  122. 45 Roar
  123. 49 Wild Horn
  124.  
  125. Inheritance: Rock Throw at 20, Crunch at 30, Comet at 40.
  126. Advancement Requirement: Trade in 10 Digestion buffs to become big and strong!
  127.  
  128. Wild Horn
  129.  
  130. Type: Electric.
  131. AC: 2
  132. Frequency: Scene x2
  133. DB: 10 (3d8+10) - Physical
  134. Range: Cone 2
  135. Effect: Flinches on 18+. The user gains HP equal to 25% of the total damage this attack deals.
  136.  
  137. Comet
  138. Type: Special
  139. AC: 3
  140. Frequency: Scenex2
  141. DB: 15 (4d10+20) - Physical
  142. Range: 6, 1 Target, Priority (Limited)
  143. Effect: Use of Comet must be declared as a Priority (Limited) action at the beginning of the round. The target of Comet is Marked for Impact. Nothing else happens at this time. At the end of the round, if the user hasn’t been hit by an attack dealing damage equal to at least 25% of the user’s Maximum Hit Points, the user may shift and use Comet. All adjacent foes to the marked target take damage equal to Comet's damage, resisted. This attack may deal Rock or Dragon type damage to all targets, chosen when damage is rolled.
  144.  
  145. Tutors/TMs/Capabilities: TO COME
  146.  
  147. ------------------------------------------
  148.  
  149. Level 20 Female Garuda
  150.  
  151. Type: Flying
  152.  
  153. Bonus Ability: Weight of the Land. Garuda carries with her a ball of compacted rock and earth (known as a Granite Guard) via wind-element levitation. As a Swift Action, she may enter or leave an Armored state, changing her typing to Ground/Flying or back to Flying. In addition, she may consume Green Shards.
  154.  
  155. Basic Ability 1: Windveiled
  156. Basic Ability 2: Blow Away
  157. Advanced Ability 1: Competitive
  158. Advanced Ability 2: Vanguard
  159. High Ability: Umbral Wind
  160.  
  161. Umbral Wind
  162. Scene - Free Action
  163. Effect: The Weather changes to Gales for 5 rounds and https://www.youtube.com/watch?v=zqJRnD5HuZw plays. As a static effect, the user gains further bonuses in Gales.
  164.  
  165. Gales
  166. Type: Weather
  167.  
  168. While Gales are blowing, Flying-type attacks gain a +5 bonus to damage rolls, and Rock-type attacks gain a -5 penalty to damage rolls. Enemy Hazards may not be placed during Gales. Hurricane may not miss in Gales. Pokemon with Umbral Wind gain +2 Speed Stages in Gales.
  169.  
  170. HP: 8
  171. Atk: 5
  172. Def: 6
  173. Sp.Atk: 10
  174. Sp.Def: 6
  175. Speed: 8
  176.  
  177. 1 Gust
  178. 1 Leer
  179. 4 Hone Claws
  180. 8 Air Cutter
  181. 12 Attract
  182. 14 Mud Bomb
  183. 17 Screech
  184. 20 Wicked Wheel
  185. 23 Snarl
  186. 25 Roost
  187. 28 Rapid Spin
  188. 33 Whirlwind
  189. 36 Foul Play
  190. 39 Earth Power
  191. 43 Detect
  192. 46 Razor Wind
  193. 50 Hurricane
  194.  
  195. Inheritance: Tailwind at 20, Power Gem at 30, Mistral Shriek at 40
  196. Advancement Requirement: Devour a total of 24 Shard Points.
  197. Shards: Garuda can devour Shards, Elemental Stones, and certain Runes for sustenance, specifically Green (Ground) and Blue (Flying) aligned shards, Leaf, Thunder, Water, or Dusk Stones, as well as Wind Runes. Shards give 1 point, Stones give 5, Runes give 9. Every 3 Shard Points Garuda obtains, she gains one charge of Umbral Echo. Twice a Scene, a charge of Umbral Echo may be spent to give one Flying or Ground type move the effect of a consumable Gem held item.
  198.  
  199. Wicked Wheel
  200. Type: Flying
  201. Frequency: EOT
  202. AC: 2
  203. DB: 6 (2d6+8)
  204. Class: Special
  205. Range: Burst 1
  206. Effect: Effect: When calculating damage, the target subtracts their Defense from Wicked Wheel’s damage instead of their
  207. Special Defense. Wicked Wheel is still otherwise Special (Special Evasion is used to avoid it, Mirror Coat can reflect it, etc.)
  208.  
  209. Mistral Shriek: Flying type Hyper Voice.
  210.  
  211.  
  212. --------------------------
  213.  
  214. Level 20 Tonberry
  215.  
  216. Type: Dark/Fire
  217.  
  218. Bonus Ability: Plagueborn - Static. The user is one step more resistant to Poison and Water type, and is immune to the Poison status effect.
  219.  
  220. Basic Ability 1: Covert
  221. Basic Ability 2: Cruelty
  222. Advanced Ability 1: Scourge of Nym - Static. When one of the user's allies falls in battle while they are present, it gains one stack of Rancor, to a maximum of three.
  223. Advanced Ability 2: Analytic
  224. High Ability: Fox Fire
  225.  
  226. Rancor - For every stack of Rancor possessed, the user's movement speeds and Critical Hit Range are increased by 1. Rancor may be utilized or consumed by certain moves. If the user possesses one stack of Rancor, add half the user's Attack stat to their Special Dark and Fire moves. If the user possesses two stacks of Rancor, add their whole Attack stat to their Special Dark and Fire moves.
  227.  
  228. Nature: Patient (+HP, -Spd) - Already applied.
  229.  
  230. HP: 7
  231. Attack: 12
  232. Defense: 7
  233. Special Attack: 6
  234. Special Defense: 7
  235. Speed: 3
  236.  
  237. 1 Sharpen
  238. 1 Scratch
  239. 5 Fury Cutter
  240. 8 Curse
  241. 13 False Swipe
  242. 17 Pursuit
  243. 22 Night Slash
  244. 25 Will-O-Wisp
  245. 28 Swords Dance
  246. 31 Dark Pulse
  247. 35 Memento
  248. 40 Payback
  249. 44 Pain Split
  250. 49 Fell Stinger
  251.  
  252. Chef's Knife at 20, Burning Karma at 30, Everyone's Grudge at 40
  253.  
  254.  
  255. Chef's Knife - Steel type Slash.
  256.  
  257. Burning Karma - Fire type Special move, flaming chain binds enemy and roasts them over a pyre burning with their sins. Scene x2, AC 3, DB 7, Ranged 3, 1 Target. Effect: The target is put into a Vortex.
  258.  
  259. Everyone's Grudge - The target's sins come to full bear as phantoms from within the lantern. Scene x2 Dark-type Special move. DB 6, gains +3 DB for every Rancor stack. Consumes one Rancor after use. May be used as an Interrupt, but consumes three Rancor stacks instead.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement