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Joksa

[FilterScript] + [MAP] Admin Island 0.3x V2.0 Bug Fixed

Mar 18th, 2013
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  1. // This is Admin Island         by Joksa
  2. // This is Admin Island         by Joksa
  3. // This is Admin Island         by Joksa
  4.  
  5. #include <a_samp>
  6.  
  7. new gate;
  8. new gate1;
  9. new gate2;
  10. new gate3;
  11. new bool:gateopen;
  12. new bool:gateopen2;
  13.  
  14. #if defined FILTERSCRIPT
  15.  
  16. public OnFilterScriptInit()
  17. {
  18.     print("\n--------------------------------------");
  19.     print(" Admin Island is Loaded by Joksa");
  20.     print("--------------------------------------\n");
  21.     return 1;
  22. }
  23.  
  24. public OnFilterScriptExit()
  25. {
  26.     return 1;
  27. }
  28.  
  29. #else
  30.  
  31. main()
  32. {
  33.     print("\n----------------------------------");
  34.     print(" Admin Island is UnLoaded by Joksa");
  35.     print("----------------------------------\n");
  36. }
  37.  
  38. #endif
  39.  
  40. public OnGameModeInit()
  41. {
  42.     CreateObject(3991,3078.0000000,-678.6992188,7.3000002,0.0000000,0.0000000,249.9938965); //object(gsfreeway7_lan) (2)
  43.     CreateObject(3991,3210.0000000,-726.0996094,8.8000002,0.0000000,0.0000000,239.9908447); //object(gsfreeway7_lan) (3)
  44.     CreateObject(3991,2941.0996094,-655.0000000,5.6999998,0.0000000,0.0000000,259.9914551); //object(gsfreeway7_lan) (4)
  45.     CreateObject(8661,3296.0996094,-759.1992188,10.3000002,0.0000000,0.0000000,147.9968262); //object(gnhtelgrnd_lvs) (1)
  46.     CreateObject(8661,3286.6000977,-774.4000244,10.3000002,0.0000000,0.0000000,147.9968262); //object(gnhtelgrnd_lvs) (1)
  47.     CreateObject(8661,3329.8999023,-779.0000000,10.3000002,0.0000000,0.0000000,149.9968262); //object(gnhtelgrnd_lvs) (1)
  48.     CreateObject(8661,3320.1000977,-795.2999878,10.3000002,0.0000000,0.0000000,147.9963379); //object(gnhtelgrnd_lvs) (1)
  49.     CreateObject(8661,3364.3000488,-798.7999878,10.3000002,0.0000000,0.0000000,149.9913330); //object(gnhtelgrnd_lvs) (1)
  50.     CreateObject(8661,3353.8000488,-816.2999878,10.3000002,0.0000000,0.0000000,147.9908447); //object(gnhtelgrnd_lvs) (1)
  51.     CreateObject(8661,3362.0000000,-803.2999878,10.3000002,0.0000000,0.0000000,147.9858398); //object(gnhtelgrnd_lvs) (1)
  52.     CreateObject(2898,3285.3999023,-743.7999878,10.3000002,0.0000000,0.0000000,330.0000000); //object(funturf_law) (1)
  53.     CreateObject(2898,3282.8000488,-748.2999878,10.3000002,0.0000000,0.0000000,329.9963379); //object(funturf_law) (2)
  54.     CreateObject(2898,3280.1999512,-752.9000244,10.3000002,0.0000000,0.0000000,329.9963379); //object(funturf_law) (3)
  55.     CreateObject(2898,3277.5000000,-757.5999756,10.3000002,0.0000000,0.0000000,329.9963379); //object(funturf_law) (4)
  56.     CreateObject(2898,3274.8000488,-762.2999878,10.3000002,0.0000000,0.0000000,329.9963379); //object(funturf_law) (5)
  57.     CreateObject(2898,3272.1000977,-767.0000000,10.3000002,0.0000000,0.0000000,329.9963379); //object(funturf_law) (6)
  58.     CreateObject(2898,3269.3999023,-771.7000122,10.3000002,0.0000000,0.0000000,329.9963379); //object(funturf_law) (7)
  59.     CreateObject(2898,3269.1000977,-772.2000122,10.3000002,0.0000000,0.0000000,329.9963379); //object(funturf_law) (8)
  60.     CreateObject(3524,3283.5000000,-742.7999878,13.3999996,0.0000000,0.0000000,237.9999847); //object(skullpillar01_lvs) (1)
  61.     CreateObject(3524,3275.3000488,-756.7999878,13.3999996,0.0000000,0.0000000,237.9968262); //object(skullpillar01_lvs) (2)
  62.     CreateObject(3524,3267.1999512,-770.5999756,13.3999996,0.0000000,0.0000000,237.9968262); //object(skullpillar01_lvs) (3)
  63.     CreateObject(10946,3303.8994141,-821.2998047,11.8999996,0.0000000,0.0000000,328.7438965); //object(fuuuuuuuck_sfs) (3)
  64.     CreateObject(9833,3285.1999512,-744.0000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1)
  65.     CreateObject(9833,3268.6999512,-772.2000122,13.5000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (2)
  66.     CreateObject(2985,3263.1000977,-749.9000244,11.1999998,0.0000000,0.0000000,110.0000000); //object(minigun_base) (1)
  67.     CreateObject(2985,3263.0996094,-749.8994141,11.1999998,0.0000000,0.0000000,177.9951782); //object(minigun_base) (2)
  68.     CreateObject(2985,3261.3000488,-748.7999878,11.1999998,0.0000000,0.0000000,177.9949951); //object(minigun_base) (3)
  69.     CreateObject(2985,3261.2998047,-748.7998047,11.1999998,0.0000000,0.0000000,117.9949951); //object(minigun_base) (4)
  70.     CreateObject(2985,3268.1000977,-733.7000122,10.3000002,0.0000000,0.0000000,185.9930420); //object(minigun_base) (8)
  71.     CreateObject(3279,3290.5000000,-738.7999878,10.3000002,0.0000000,0.0000000,333.5000000); //object(a51_spottower) (1)
  72.     CreateObject(3279,3268.3000488,-777.7000122,10.3000002,0.0000000,0.0000000,329.2454834); //object(a51_spottower) (2)
  73.     CreateObject(2928,3276.1000977,-756.0999756,11.6999998,0.0000000,0.0000000,237.9999847); //object(a51_intdoor) (1)
  74.     CreateObject(2928,3275.1000977,-757.9000244,11.6999998,0.0000000,0.0000000,237.9968262); //object(a51_intdoor) (2)
  75.     CreateObject(2928,3276.1000977,-756.0999756,14.1999998,0.0000000,0.0000000,237.9968262); //object(a51_intdoor) (3)
  76.     CreateObject(2928,3275.1000977,-757.9000244,14.1999998,0.0000000,0.0000000,237.9968262); //object(a51_intdoor) (4)
  77.     CreateObject(2928,3283.1000977,-744.0999756,11.6000004,0.0000000,0.0000000,237.9968262); //object(a51_intdoor) (5)
  78.     CreateObject(2928,3283.8000488,-743.0000000,11.6000004,0.0000000,0.0000000,239.2468262); //object(a51_intdoor) (6)
  79.     CreateObject(2928,3283.1000977,-744.0999756,14.1000004,0.0000000,0.0000000,237.9968262); //object(a51_intdoor) (7)
  80.     CreateObject(2928,3284.0000000,-743.0999756,14.1000004,0.0000000,0.0000000,241.2468262); //object(a51_intdoor) (8)
  81.     CreateObject(2928,3267.8999023,-769.7999878,11.8000002,0.0000000,0.0000000,237.9968262); //object(a51_intdoor) (9)
  82.     CreateObject(2928,3266.8999023,-771.4000244,11.8000002,0.0000000,0.0000000,237.9968262); //object(a51_intdoor) (10)
  83.     CreateObject(2928,3267.8999023,-769.7999878,14.3000002,0.0000000,0.0000000,237.9968262); //object(a51_intdoor) (11)
  84.     CreateObject(2928,3267.0000000,-771.5000000,14.3000002,0.0000000,0.0000000,237.9968262); //object(a51_intdoor) (12)
  85.     CreateObject(3666,3264.1000977,-750.5999756,11.0000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (1)
  86.     CreateObject(3666,3264.6999512,-750.9000244,11.0000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
  87.     CreateObject(3666,3265.3999023,-751.2999878,11.0000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (3)
  88.     CreateObject(3666,3266.0000000,-751.5999756,11.0000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (4)
  89.     CreateObject(3666,3266.6999512,-752.0000000,11.0000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (5)
  90.     CreateObject(3666,3258.1999512,-764.2999878,11.0000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (6)
  91.     CreateObject(3666,3257.0000000,-763.7000122,11.0000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (7)
  92.     CreateObject(3666,3255.8000488,-763.0999756,11.0000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (8)
  93.     CreateObject(3666,3254.6000977,-762.4000244,11.0000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (9)
  94.     CreateObject(3666,3253.8999023,-762.0000000,11.0000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (10)
  95.     CreateObject(3666,3253.3999023,-762.9000244,11.0000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (11)
  96.     CreateObject(3666,3252.8999023,-764.0000000,11.0000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (12)
  97.     CreateObject(3666,3257.5000000,-765.4000244,11.0000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (14)
  98.     CreateObject(3666,3256.8999023,-766.4000244,11.0000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (15)
  99.     CreateObject(3666,3270.1000977,-736.7000122,11.0000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (16)
  100.     CreateObject(3666,3270.8000488,-735.7000122,11.0000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (17)
  101.     CreateObject(3666,3271.3999023,-734.7999878,11.0000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (18)
  102.     CreateObject(3666,3269.0000000,-736.0999756,11.0000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (19)
  103.     CreateObject(3666,3268.0000000,-735.4000244,11.0000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (20)
  104.     CreateObject(3666,3266.8999023,-734.7999878,11.0000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (21)
  105.     CreateObject(3666,3265.6999512,-734.0999756,11.0000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (22)
  106.     CreateObject(3666,3266.3999023,-733.2999878,11.0000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (23)
  107.     CreateObject(3666,3267.1000977,-732.4000244,11.0000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (24)
  108.     CreateObject(2985,3269.0000000,-734.4000244,10.3000002,0.0000000,0.0000000,185.9930420); //object(minigun_base) (13)
  109.     CreateObject(2985,3270.1000977,-735.0999756,10.3000002,0.0000000,0.0000000,185.9930420); //object(minigun_base) (14)
  110.     CreateObject(2985,3254.5000000,-763.9000244,10.3000002,0.0000000,0.0000000,119.9930725); //object(minigun_base) (15)
  111.     CreateObject(2985,3255.6000977,-764.5000000,10.3000002,0.0000000,0.0000000,119.9926758); //object(minigun_base) (17)
  112.     CreateObject(2985,3256.6999512,-765.0999756,10.3000002,0.0000000,0.0000000,119.9926758); //object(minigun_base) (18)
  113.     CreateObject(3754,3275.5000000,-756.9000244,15.1000004,0.0000000,0.0000000,329.7500000); //object(lamotsig1_la) (1)
  114.     CreateObject(7246,3141.3999023,-696.5999756,13.1999998,0.0000000,0.0000000,242.0000000); //object(vgs_roadsign03) (1)
  115.     CreateObject(8406,3334.6000977,-770.5999756,15.8000002,0.0000000,0.0000000,330.2500000); //object(carparksign01_lvs) (1)
  116.     CreateObject(14467,3278.1999512,-757.7999878,13.1000004,0.0000000,0.0000000,58.5000000); //object(carter_statue) (1)
  117.     CreateObject(16362,3349.8994141,-851.6992188,13.3999996,0.0000000,0.0000000,328.4967041); //object(desn2_tscanopy) (1)
  118.     CreateObject(16362,3254.5000000,-797.4000244,13.3999996,0.0000000,0.0000000,328.4967041); //object(desn2_tscanopy) (2)
  119.     CreateObject(982,3316.0000000,-759.4000244,11.0000000,0.0000000,0.0000000,59.2500305); //object(fenceshit) (3)
  120.     CreateObject(982,3295.3999023,-747.0999756,11.0000000,0.0000000,0.0000000,59.2492676); //object(fenceshit) (4)
  121.     CreateObject(982,3358.1000977,-784.0000000,11.0000000,0.0000000,0.0000000,59.2492676); //object(fenceshit) (5)
  122.     CreateObject(982,3374.6000977,-793.7999878,11.0000000,0.0000000,0.0000000,59.2492676); //object(fenceshit) (6)
  123.     CreateObject(4639,3346.7998047,-775.5996094,12.0000000,0.0000000,0.0000000,237.9968262); //object(paypark_lan02) (1)
  124.     CreateObject(4639,3328.6999512,-765.0000000,12.0000000,0.0000000,0.0000000,59.4968262); //object(paypark_lan02) (2)
  125.     CreateObject(10946,3346.0000000,-750.2999878,11.8999996,0.0000000,0.0000000,148.7438965); //object(fuuuuuuuck_sfs) (3)
  126.     CreateObject(16362,3391.1000977,-755.2000122,13.3999996,0.0000000,0.0000000,57.9967041); //object(desn2_tscanopy) (5)
  127.     CreateObject(16362,3356.6999512,-733.7000122,13.3999996,0.0000000,0.0000000,57.9913330); //object(desn2_tscanopy) (6)
  128.     CreateObject(16362,3322.3000488,-712.2000122,13.3999996,0.0000000,0.0000000,57.9913330); //object(desn2_tscanopy) (7)
  129.     CreateObject(16362,3370.0000000,-785.0999756,13.3999996,0.0000000,0.0000000,57.9913330); //object(desn2_tscanopy) (8)
  130.     CreateObject(16362,3311.6000977,-750.5000000,13.3999996,0.0000000,0.0000000,57.9913330); //object(desn2_tscanopy) (9)
  131.     CreateObject(10946,3396.3999023,-829.0000000,11.8999996,0.0000000,0.2500000,58.9938965); //object(fuuuuuuuck_sfs) (3)
  132.     CreateObject(2928,3266.3000488,-770.0000000,11.8000002,0.0000000,0.0000000,331.9968262); //object(a51_intdoor) (13)
  133.     CreateObject(2928,3266.3000488,-770.0000000,14.3000002,0.0000000,0.0000000,332.4968262); //object(a51_intdoor) (14)
  134.     CreateObject(2928,3283.5000000,-741.0000000,11.6000004,0.0000000,0.0000000,329.9968262); //object(a51_intdoor) (15)
  135.     CreateObject(2928,3282.8000488,-739.2999878,11.6000004,0.0000000,0.0000000,60.2463074); //object(a51_intdoor) (16)
  136.     CreateObject(2928,3283.5000000,-741.0000000,14.1000004,0.0000000,0.0000000,329.2433472); //object(a51_intdoor) (17)
  137.     CreateObject(2928,3282.8000488,-739.2999878,14.1000004,0.0000000,0.0000000,62.2382812); //object(a51_intdoor) (18)
  138.     CreateObject(2928,3273.8000488,-760.0999756,15.3000002,0.0000000,0.0000000,237.9968262); //object(a51_intdoor) (19)
  139.     CreateObject(2928,3272.6000977,-762.4000244,15.3000002,0.0000000,0.0000000,237.9968262); //object(a51_intdoor) (20)
  140.     CreateObject(2928,3271.3000488,-764.5000000,15.3000002,0.0000000,0.0000000,237.9968262); //object(a51_intdoor) (21)
  141.     CreateObject(2928,3270.0000000,-766.7999878,15.3000002,0.0000000,0.0000000,237.9968262); //object(a51_intdoor) (22)
  142.     CreateObject(2928,3269.1999512,-768.0999756,15.3000002,0.0000000,0.0000000,237.9968262); //object(a51_intdoor) (23)
  143.     CreateObject(2928,3277.5000000,-754.0000000,15.3000002,0.0000000,0.0000000,239.4968262); //object(a51_intdoor) (24)
  144.     CreateObject(2928,3276.1000977,-756.0999756,15.3000002,0.0000000,0.0000000,237.9968262); //object(a51_intdoor) (25)
  145.     CreateObject(2928,3275.1000977,-757.9000244,15.3000002,0.0000000,0.0000000,237.9968262); //object(a51_intdoor) (26)
  146.     CreateObject(2928,3278.8000488,-751.7000122,15.3000002,0.0000000,0.0000000,240.7468262); //object(a51_intdoor) (27)
  147.     CreateObject(2928,3280.1999512,-749.5000000,15.3000002,0.0000000,0.0000000,240.7434082); //object(a51_intdoor) (28)
  148.     CreateObject(2928,3281.3999023,-747.2000122,15.3000002,0.0000000,0.0000000,240.7434082); //object(a51_intdoor) (29)
  149.     CreateObject(2928,3281.8999023,-746.2999878,15.3000002,0.0000000,0.0000000,240.7434082); //object(a51_intdoor) (30)
  150.     CreateObject(2928,3264.6999512,-770.7999878,11.8000002,0.0000000,0.0000000,237.9968262); //object(a51_intdoor) (32)
  151.     CreateObject(2928,3264.6999512,-770.7999878,14.3000002,0.0000000,0.0000000,237.9968262); //object(a51_intdoor) (34)
  152.     CreateObject(2928,3263.3999023,-773.0000000,11.8000002,0.0000000,0.0000000,237.9968262); //object(a51_intdoor) (35)
  153.     CreateObject(2928,3263.3999023,-773.0000000,14.3000002,0.0000000,0.0000000,237.9968262); //object(a51_intdoor) (36)
  154.     CreateObject(2928,3283.8999023,-737.0999756,11.6000004,0.0000000,0.0000000,60.2435303); //object(a51_intdoor) (37)
  155.     CreateObject(2928,3283.8999023,-737.0999756,14.1000004,0.0000000,0.0000000,62.2375488); //object(a51_intdoor) (38)
  156.     CreateObject(3605,3301.0996094,-823.3994141,16.3999996,0.0000000,0.0000000,328.5681152); //object(bevman3_law2) (1)
  157.     CreateObject(3605,3301.1000977,-823.4000244,16.3999996,0.0000000,0.0000000,328.5712891); //object(bevman3_law2) (2)
  158.     CreateObject(3605,3375.1999512,-865.5999756,16.3999996,0.0000000,0.0000000,328.5681152); //object(bevman3_law2) (1)
  159.     CreateObject(3605,3417.8000488,-794.2000122,16.3999996,0.0000000,0.0000000,148.5681152); //object(bevman3_law2) (1)
  160.     CreateObject(16362,3410.1999512,-839.0000000,13.3999996,0.0000000,0.0000000,328.4967041); //object(desn2_tscanopy) (1)
  161.     CreateObject(1300,3345.3000488,-777.7999878,10.6999998,0.0000000,0.0000000,330.0000000); //object(bin1) (1)
  162.     CreateObject(1300,3327.3999023,-767.4000244,10.6999998,0.0000000,0.0000000,330.0000000); //object(bin1) (2)
  163.  
  164.     gate = CreateObject(2951,3281.0000000,-747.5999756,10.3000002,0.0000000,0.0000000,60.7500000);
  165.     gate1 = CreateObject(2951,3278.1999512,-752.5000000,10.3000002,0.0000000,0.0000000,60.7489014);
  166.     gate2 = CreateObject(2951,3273.0000000,-761.5000000,10.3000002,0.0000000,0.0000000,60.7489014);
  167.     gate3 = CreateObject(2951,3270.1999512,-766.4000244,10.3000002,0.0000000,0.0000000,60.7489014);
  168.     // Timers
  169.     SetTimer("GateCheck", 800, true);
  170.     SetTimer("GateCheck2", 800, true);
  171.     SetTimer("Island", 800, true);
  172.     return 1;
  173. }
  174.  
  175. public OnPlayerCommandText(playerid, cmdtext[])
  176. {
  177.     if (strcmp("/mycommand", cmdtext, true, 10) == 0)
  178.     {
  179.         // Do something here
  180.         return 1;
  181.     }
  182.     return 0;
  183. }
  184.  
  185. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  186. {
  187.     return 1;
  188. }
  189.  
  190. forward Callback(parameters);
  191. public Callback(parameters)
  192. {
  193.   return 1;
  194. }
  195.  
  196. forward GateCheck();
  197. public GateCheck()
  198. {
  199.   for(new i; i < MAX_PLAYERS; i++)
  200.   {
  201.     if(IsPlayerInRangeOfPoint(i, 5,3279.6729,-749.7335,11.3000))
  202.     {
  203.       if(IsPlayerAdmin(i))
  204.       {
  205.         if(gateopen == false)
  206.         {
  207.           MoveObject(gate,3283.6999512,-742.7999878,10.3000002,5.0,0.0000000,0.0000000,60.7489014);
  208.           MoveObject(gate1,3275.3000488,-757.5000000,10.3000002,5.0,0.0000000,0.0000000,60.7489014);
  209.           gateopen = true;
  210.         }
  211.         return;
  212.       }
  213.     }
  214.   }
  215.  
  216.   if(gateopen == true)
  217.   {
  218.     MoveObject(gate,3281.0000000,-747.5999756,10.3000002,5.0,0.0000000,0.0000000,60.7500000);
  219.     MoveObject(gate1,3278.1999512,-752.5000000,10.3000002,5.0,0.0000000,0.0000000,60.7489014);
  220.     gateopen = false;
  221.   }
  222. }
  223.  
  224. forward GateCheck2();
  225. public GateCheck2()
  226. {
  227.   for(new i; i < MAX_PLAYERS; i++)
  228.   {
  229.     if(IsPlayerInRangeOfPoint(i, 5,3271.9263,-764.3052,11.3299))
  230.     {
  231.       if(IsPlayerAdmin(i))
  232.       {
  233.         if(gateopen2 == false)
  234.         {
  235.           MoveObject(gate2,3275.3000488,-757.5000000,10.3000002,5.0,0.0000000,0.0000000,60.7489014);
  236.           MoveObject(gate3,3268.0000000,-770.5000000,10.3000002,5.0,0.0000000,0.0000000,60.7489014);
  237.           gateopen2 = true;
  238.         }
  239.         return;
  240.       }
  241.     }
  242.   }
  243.  
  244.   if(gateopen2 == true)
  245.   {
  246.     MoveObject(gate2,3273.0000000,-761.5000000,10.3000002,5.0,0.0000000,0.0000000,60.7489014);
  247.     MoveObject(gate3,3270.1999512,-766.4000244,10.3000002,5.0,0.0000000,0.0000000,60.7489014);
  248.     gateopen2 = false;
  249.   }
  250. }
  251.  
  252. forward Island();
  253. public Island()
  254. {
  255.   for(new i; i < MAX_PLAYERS; i++)
  256.   {
  257.     if(IsPlayerInRangeOfPoint(i, 200,3325.3952636719,-789.79046630859,11.300000190735))
  258.     {
  259.       if(IsPlayerAdmin(i))
  260.       {
  261.         new playerid;
  262.         SendClientMessage(playerid,0x0080FFFF,"Welcome to Admin Island :D Injoy...");
  263.       }
  264.       else
  265.       {
  266.       new playerid;
  267.       SendClientMessage(playerid,0x0080FFFF,"Get out of here you're not admin or be killed");
  268.       SetTimer("Kill", 10, false);
  269.       }
  270.     }
  271.   }
  272.   return 1;
  273. }
  274.  
  275. forward Kill();
  276. public Kill()
  277. {
  278.   for(new playerid;playerid<MAX_PLAYERS;playerid++) //There was a bug but is now repaired and put this
  279.   {
  280.   SetPlayerHealth(playerid,0);
  281.   SendClientMessage(playerid,0x0080FFFF,"You are killed by !!! Admin Island !!!");
  282.   return;
  283.   }
  284. }
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