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- Hello. I'm having trouble with my PUP xml. I'm have a set I want to use for Automaton only, but I'd like to also be able to swap out my manuever gear (hands, body, neck, back). Can someone take a look at it and let me know where/what the changes should be? The rest of the xml does what I want it to do.
- This is the manuever gear.
- <neck>Buffoon's Collar </neck>
- <hands>Foire Dastanas</hands><!--Don't Touch Unless +1-->
- <rring>Rajas ring</rring>
- <body>Cirque Farsetto +2</body>
- This is the Automaton set I'd like to have equip while the Automaton is soloing.
- <body>Mirke Wardecors</body>
- <legs>Omo.Hizayoroi</legs>
- <neck>Puppetry Torque</neck>
- <waist>Hurch'lan Sash</waist>
- <hands>Foire Dastanas</hands>
- <feet>Foire Babouches</feet>
- <back>Pantin Cape</back>
- <lear>Charivari Earring</lear>
- <rear>Cirque Earring</rear>
- <main>Rigor Baghnakhs</main>
- <head>Anwig Salade</head>
- Here is the whole file:
- <?xml version="1.0" ?>
- <!-- //sc var set Attack Normal (Acc/Haste Melee Gear) -->
- <!-- //sc var set Attack Evasion (Evasion Melee Gear) -->
- <!-- //sc var set Frame Normal (Soulsoother Head/Sharpshot/Valoredge Frames) -->
- <!-- //sc var set Frame BLM (Spiritreaver Head) -->
- <spellcast>
- <guildwork
- character="Atropa"
- server="Quetzalcoatl"
- description="description text"
- job="job abbreviation"
- />
- <config
- RequireVersion="2.22"
- HideErrors="false"
- ShowGearSwaps="false"
- Debug="false"
- ShowSpellInfo="false"
- />
- <variables clear="True">
- <!-- Utsu Rule -->
- <var name="Utsusemi">Ichi</var>
- <!-- Automaton Sets -->
- <var name="Automaton">0</var><!-- 0 for Deactivated, 1 for Activated -->
- <var name="Frame">normal</var><!-- Gear Idle/Melee based on Automaton Frame and SubJob -->
- <var name="Attack">Normal</var>
- </variables>
- <sets>
- <group name="Puppetmaster|PUP" default="true">
- <set name="Normal">
- <head>Whirlpool Mask</head>
- <neck>Asperity Necklace</neck>
- <main>oatixur</main>
- <range>Em. Animator</range>
- <lear>Steelflash Earring</lear>
- <rear>Bladeborn Earring</rear>
- <body>Thaumas Coat</body>
- <hands>Otronif Gloves</hands>
- <lring>Rajas Ring</lring>
- <rring>Epona's Ring</rring>
- <back>Rancorous Mantle</back>
- <waist>Windbuffet Belt</waist>
- <legs>Otronif Brais</legs>
- <feet>Otronif Boots</feet>
- </set>
- <set name="Idle" baseset="Normal">
- <feet>Hermes' Sandals</feet>
- <neck>Wiglen Gorget</neck>
- <lring>Paguroidea Ring</lring>
- <back>Contriver's Cape</back>
- <rring>Sheltered Ring</rring>
- </set>
- <set name="STRws" baseset="$Attack">
- <neck>Rancor Collar</neck>
- <body>Espial Gambison</body>
- <lring>Spiral Ring</lring>
- <hands>Espial Bracers</hands>
- <waist>Prosilio Belt</waist>
- <legs>Espial Hose</legs>
- <back>Buquwik Cape</back>
- <feet>Espial Socks</feet>
- </set>
- <set name="RNGframe" baseset="$Attack">
- <body>Mirke Wardecors</body>
- <legs>Omo.Hizayoroi</legs>
- <neck>Puppetry Torque</neck>
- <waist>Hurch'lan Sash</waist>
- <hands>Foire Dastanas</hands>
- <feet>Foire Babouches</feet>
- <back>Pantin Cape</back>
- <lear>Charivari Earring</lear>
- <rear>Cirque Earring</rear>
- <main>Rigor Baghnakhs</main>
- <head>Anwig Salade</head>
- </set>
- </group>
- </sets>
- <rules>
- <if Spell="Activate|Deus Ex Automata">
- <action type="command" when="precast">sc var set Automaton 1</action>
- </if>
- <elseif Spell="Deactivate">
- <action type="command" when="precast">sc var set Automaton 0</action>
- </elseif>
- <!-- Frames -->
- <if advanced='"$Frame"="Normal"'>
- <if Status="engaged"><action type="equip" when="aftercast|idle|engaged" set="$Attack" /></if>
- <elseif NotStatus="engaged"><action type="equip" when="aftercast|idle" set="Idle" /></elseif>
- </if>
- <elseif advanced='"$Frame"="RNG"'>
- <if advanced='"$Automaton"="1"'>
- <if Status="engaged"><action type="equip" when="aftercast|idle|engaged" set="RNGframe" /></if>
- <elseif NotStatus="engaged"><action type="equip" when="aftercast|idle" set="RNGframe" /></elseif>
- </if>
- <elseif advanced='"$Automaton"="0"'>
- <if Status="engaged"><action type="equip" when="aftercast|idle|engaged" set="$Attack" /></if>
- <elseif NotStatus="engaged"><action type="equip" when="aftercast|idle" set="Idle" /></elseif>
- </elseif>
- </elseif>
- <if status="idle">
- <equip when="idle|aftercast" set="Idle" />
- </if>
- <else>
- <equip when="engaged|aftercast" set="Normal" />
- </else>
- <!-- Maneuvers and Repairs -->
- <if Spell="Repair">
- <action type="equip" when="Precast">
- <feet>Foire Babouches </feet>
- <rear>Guignol Earring</rear>
- <ammo>Automat. Oil +3</ammo>
- </action>
- </if>
- <if Spell="Tactical Switch">
- <action type="equip" when="Precast">
- <!-- <feet>Cirque Scarpe +2</feet> -->
- </action>
- </if>
- <if Spell="*Maneuver">
- <!-- Equip all Stat+ Gears as needed to increase your stat over your automaton's to create "Good" burden -->
- <!-- Don't remove your AF(+1) Hands or Buffoon's Collar(+1) from each Maneuver by accident! <3 -->
- <action type="command" when="aftercast">wait 2; input /dance motion</action>
- <if Spell="Fire*">
- <!-- STR Modifier -->
- <action type="equip" when="Precast">
- <neck>Buffoon's Collar </neck><!--Don't Touch Unless +1-->
- <hands>Foire Dastanas</hands><!--Don't Touch Unless +1-->
- <rring>Rajas Ring</rring>
- <feet>Foire Babouches </feet>
- <body>Cirque Farsetto +2</body>
- </action>
- </if>
- <if Spell="Thunder*">
- <!-- DEX Modifier -->
- <action type="equip" when="Precast">
- <neck>Buffoon's Collar </neck><!--Don't Touch Unless +1-->
- <hands>Foire Dastanas</hands><!--Don't Touch Unless +1-->
- <rring>Rajas ring</rring>
- <body>Cirque Farsetto +2</body>
- </action>
- </if>
- <if Spell="Earth*">
- <!-- VIT Modifier -->
- <action type="equip" when="Precast">
- <neck>Buffoon's Collar </neck><!--Don't Touch Unless +1-->
- <hands>Foire Dastanas</hands><!--Don't Touch Unless +1-->
- <body>Cirque Farsetto +2</body>
- </action>
- </if>
- <if Spell="Wind*">
- <!-- AGI Modifier -->
- <action type="equip" when="Precast">
- <neck>Buffoon's Collar</neck><!--Don't Touch Unless +1-->
- <body>Mirke Wardecors</body>
- <hands>Foire Dastanas</hands><!--Don't Touch Unless +1-->
- </action>
- </if>
- <if Spell="Ice*">
- <!-- INT Modifier -->
- <action type="equip" when="Precast">
- <neck>Buffoon's Collar</neck><!--Don't Touch Unless +1-->
- <hands>Foire Dastanas</hands><!--Don't Touch Unless +1-->
- <body>Cirque Farsetto +2</body>
- </action>
- </if>
- <if Spell="Water*">
- <!-- MND Modifier -->
- <action type="equip" when="Precast">
- <neck>Buffoon's Collar </neck><!--Don't Touch Unless +1-->
- <hands>Foire Dastanas</hands><!--Don't Touch Unless +1-->
- <body>Cirque Farsetto +2</body>
- </action>
- </if>
- <if Spell="Light*">
- <!-- CHR Modifier -->
- <action type="equip" when="Precast">
- <neck>Buffoon's Collar </neck><!--Don't Touch Unless +1-->
- <hands>Foire Dastanas</hands><!--Don't Touch Unless +1-->
- <body>Cirque Farsetto +2</body>
- </action>
- </if>
- <if Spell="Dark*"><!-- No Modifier -->
- <action type="equip" when="Precast">
- <neck>Buffoon's Collar </neck><!--Don't Touch Unless +1-->
- <hands>Foire Dastanas</hands><!--Don't Touch Unless +1-->
- <body>Cirque Farsetto +2</body>
- </action>
- </if>
- <if type="Weaponskill">
- <action type="equip" when="PreCast" set="STRws"/>
- <if spell="Stringing Pummel|Shijin Spiral|Victory Smite">
- <action type="equip" when="PreCast" set="STRws">
- </action>
- </if>
- </if>
- </if>
- </rules>
- </spellcast>
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