Advertisement
KujiUn

Alchemy Mechanics Rework

Sep 19th, 2011
127
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.38 KB | None | 0 0
  1. Alchemy: Basic
  2. Gifted To: Alchemists
  3. Static
  4. You know the basics or alchemy. Choose some sort of decal or symbol. This will be used during the creation of your transmutation cicrle for your experiments. You understand the laws of equivalent exchange (I.E. Conservations of Energy, Natural Providence, and Rebound.) You know that a Philosopher's Stone exists, but do not know how to create one. You may decompose any item you own, any wild dead Pokemon, or crystallized essences. It takes a trainer action to decompose something. When decomposing a Pokemon, you gain STAB Essences for the dead Pokemon, split evenly between the two elements if relevant. When decomposing an item, you gain the exact cost of making the item in Essences.
  5.  
  6. Alchemy: Intermediate
  7. Prerequisites for Gift: Alchemy: Basic, TL 6
  8. Static
  9. Your alchemy skills have improved, and you now know more about alchemy in general. For all alchemy feature checks, you may add half of your highest modifier. You may also add half of your highest modifier to the essences you get when decomposing Pokemon. This feature replaces Alchemy: Basic.
  10.  
  11. Alchemy: Advanced
  12. Prerequisites for Gift: Alchemy: Intermediate, TL 12
  13. Static
  14. Effect: You have mastered most forms of alchemy. For all alchemy feature checks, you may add your highest modifier. You may also add your highest modifier to the essences you get when decomposing Pokemon. This feature replaces Alchemy: Intermediate.
  15.  
  16. Synthesis
  17. Gifted to: Alchemist
  18. At-Will - Drains x HP per use
  19. You may synthesize any one item from the recipe list, provided you have enough essences. Those essences are consumed, and you now have made one of that item. You may use it right after you made it as a free action, but you may not command your Pokemon this turn if you do. The feature costs 1 HP for each essence you use in the synthesis. While out of combat and in an atelier, you only need to pay 10% (rounded up) of the HP cost. An atelier may be defined by your GM.
  20.  
  21. Synthesis Pool
  22. Static
  23. You have a pool of HP that can only be used to pay the cost of alchemy features. It may be refreshed with an 8 hour rest. THe pool contains an amount of HP equal to the sum of all your modifiers multiplied by three.
  24.  
  25. Mana Gem
  26. Prerequisites: Alchemy: Intermediate, used 50 essences of a certain type
  27. Static
  28. Choose an type that you have met the prerequisites for. You may not choose Energy for this feature. You have made a pact with the Mana of the type. It helps you with your synthesis, cutting essence costs of that type in half. You may take this feature more than once, choosing a different type each time.
  29.  
  30. Elemental Transmutation
  31. Prerequisites: Mana Gem
  32. Monthly
  33. Target: An adjecent wild Pokemon
  34. Spend 50 essences of a type you have Mana Gem for. You typeshift that Pokemon with that type.
  35.  
  36. Attack Enhancer
  37. Prerequisites: Alchemy: Intermediate
  38. At-Will
  39. Trigger: Your Pokemon’s damage dealing attack hits.
  40. Spend essences of the same type as your Pokemon's move to increase your Pokemon's damage, in a ratio of 2 essence to 1 damage. You may not increase the damage of moves that do not consult stats.
  41.  
  42. Archaic Secrets
  43. Prerequisites: Alchemy: Intermediate, 17 WIS
  44. Daily - Every 3 levels, you may perform this feature another time per day
  45. Effect: On any check for an alchemy feature or knowledge check, you may use half of your WIS modifier.
  46.  
  47. Explosive Deconstruction
  48. Prerequisites: Alchemy: Intermediate, 17 CON
  49. Daily - Every 5 levels, you may preform this feature another time per day
  50. Effect: When you use decompose any item, roll a 1d20 + half your CON mod. On a roll of 14 or higher, you may completely destroy the item, causing 3d10 damage from the 3m explosion due to Rebound in the area.
  51.  
  52. Blood Rune
  53. Prerequisites: Alchemy: Intermediate, 17 INT
  54. Daily
  55. Target: A Pokemon at -25% HP or less
  56. Effect: Roll 1d20 + your INT modifier. On a roll of 19 or higher, you turn the Pokemon into a blood rune. A blood rune can be substituted for one half of a the reactants in a reaction, and can be used up to 1d4+1 times.
  57.  
  58. Heremetic Principle
  59. Prerequisites: Alchemy: Intermediate, 17 STR
  60. Daily - Every 10 levels you may perform this feature another time per day
  61. Target: Self
  62. Effect: For the purpose of peforming alchemy checks, you may add half your STR modifier. You may reroll any failed roll, whoever the roll has a penalty of -X, where the penalty is your STR modifier.
  63.  
  64. Hasten
  65. Prerequisites: Alchemy: Intermediate, 17 DEX
  66. Daily - Every 5 levels, you may perform this feature another time per day
  67. Target: Self
  68. Effect: Use the move Agility. The use of Agility raises your DEX modifier by +2.
  69.  
  70. Spatial Distortion
  71. Prerequisites: Alchemy: Intermediate, a Pokemon with the move Teleport
  72. At-Will - Drains 8 HP
  73. Target: An object, trainer, or Pokemon you can see
  74. Effect: Roll 1d20. On a roll of 14 or higher, you force the target to teleport 1d6 + half your highest modifier away from you.
  75.  
  76. Decomposition Filter
  77. Prerequisites: Alchemy: Advanced
  78. Static
  79. Effect: You increase the yield of any Essences when you decompose a dead Pokemon by half STAB. You may increase the power of Explosive Deconstruction to 5d10 instead of 3d10, and increase the explosion radius to 5m instead of 3m.
  80.  
  81. Synthesis Efficiency
  82. Prerequisites: Alchemy: Advanced
  83. Daily - Every 5 levels, you may perform this feature another time per day
  84. Effect: Roll 1d20 every time you synthesize an item in an atelier. On a roll of 25 or higher, you may create an extra item of the same kind at the expense of half of the HP you used to create it. Essences are not used to create the extra item. You may not target any synthesis that uses Energy with this feature.
  85.  
  86. Components Synthesis
  87. Prerequisites: Alchemy: Advanced
  88. At-Will
  89. Effect: You may substitute essences for the monetary cost of a feat, to a 100p to 1 essence ratio. You are still required to pay the Synthesis cost of making the item, and the GM has final say whether or not you are restricted from using essence types.
  90.  
  91. Philosopher's Stone
  92. Prerequisites: Alchemy: Advanced, 10 Alchemist feats, Mana Gem of at least two elements
  93. Monthly - Drains 50 HP from the User
  94. Target: A Person or Pokemon
  95. Effect: You create one Philosopher's stone by sacrificing part of your own life force and a participant to create a Philosopher's stone. This stone cuts all alchemy checks in half. You may consume 1 Philosopher's Stone to permanently raise any Stat by 2 Points, or increase all the stats of 1 Pokemon by +1 (Up to 3 times). If used in this fashion, you lose 1/6 your max HP permanently, or your Pokemon loses 1/8 its max HP permanently. After 5 days, roll a 1d20. On anything lower than 10, the user losses 10 HP to use its effects for 1 more day. Anything lower than 6, the Philosopher stone blows up, and causes 10d10 damage to whomever is caught in the 10m blast. The whole process takes 8 hours to complete. Philosopher's Stones sell for 100000 P.
  96.  
  97. Birthing a Homunculus
  98. Prerequisites: Philosopher's Stone
  99. Monthly
  100. Effect: Consume one Philosopher's stone to synthesize one Solosis. This Pokemon is at level 5. You have 30 points to formulate your own base stats for this solosis, however, you may not go over 11 in one state before nature bonuses, and no state can be lower than 1. This process takes 10 hours to complete. When you create your homunculus, you may mix essences to determine its type. It takes 50 Essences to change its type. An equal number of essences means it gains a dual typing. You must have a Mana Gem of the type(s0 you want to typeshift to.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement