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- ==============================================================================
- Idea by Gors
- 17 de abril de 2012.
- Design Document 1.9
- ------------------------------------------------------------------------------
- +----------------------------------------------------------------------------+
- | CONTENTS |
- +----------------------------------------------------------------------------+
- 1- What is Super Arisa World?
- 2- Story
- 3- Setting
- 4- Cast
- > ARISA BULLETHEAD
- > SENGI~ BUG
- > GILBERT BULLETHEAD
- > SENGIR 'CHUCK' BUG
- > CRAPPY BLUE LUIGI
- > SERENNA KAGGUYA MUTSUKKI
- > VIPERSHARK
- > BELLE LEBEL
- > MISA RILLE
- 5- Gameplay
- > MAIN
- > CONTROLS
- § ARROW KEYS
- § Z
- § X
- § ENTER
- > UNIVERSAL MOVES
- § WALK
- § RUN
- § JUMP
- + RUNNING JUMP
- § CROUCH
- § CARRY
- + THROW
- + UP THROW
- + DROP
- > DEATH & CHECKPOINTS
- 6- Playable Characters
- > ARISA
- § CHARGE JUMP
- § STATS
- > SENGI~
- § DOUBLEJUMP
- § STATS
- > BELLE
- § BULLET DASH
- § SCREW JUMP
- § L'ARC-AN-CIEL KICK
- § STATS
- 7- Level Up & Power Ups
- > MAIN
- > LEVELING
- > NEKOMIMI
- § LEVEL 1
- § LEVEL 2
- § LEVEL 3
- > MAID
- § LEVEL 1
- § LEVEL 2
- § LEVEL 3
- > VIPER
- § SHOOTING
- § AIR GLIDE
- § LEVEL 1
- § LEVEL 2
- § LEVEL 3
- § SHOOTING LEVEL
- 8- Items & Objects
- > MAIN
- § PICKUP ITEMS
- § CARRY ITEMS
- § INVENTORY ITEMS
- § KEY ITEMS
- > PICKUP ITEMS
- § ICE CREAM
- § ONIGIRI
- § REP
- § NEKO-JARASHI
- § ALICE BAND
- § RED CAPSULE
- § PIXELS
- § MANGA PAGES
- § 1UP
- § ANGIE
- § TREASURE CHESTS
- § COIN
- > CARRY ITEMS
- § SHELL
- + BEHAVIOUR
- § MINECRAFT BLOCK
- + BEHAVIOUR
- § SPRING
- + BEHAVIOUR
- § CHILLIN' BALLS
- + BEHAVIOUR
- > INVENTORY ITEMS
- § CHEESECAKE
- > KEY ITEMS
- § HOOKSHOT
- 9- NPCs & Triggers
- > BLOCKS
- § '?' BLOCK
- + ',' BLOCK
- § REP BLOCK
- § THANK BLOCK
- + UNTHANK BLOCK
- § BRICK BLOCK
- § CHILLIN' BLOCK
- § WOODEN WALLS
- > NPCs & DIALOGUE
- § BASICS
- § TALK EVENTS
- + SIMPLE
- + LOCKED
- + CUTSCENE
- + MINI SPEECH
- + CHOICE
- 10- Enemy Behavior
- > MAIN
- § NORMAL ENEMIES
- § BOSSES
- 11- Levels
- > MAIN
- > OBJECTS
- § ENDLESS PIT
- § NEEDLES
- § LAVA
- § DOORS
- § SHRINE
- § PIPES
- § LADDERS
- 12- Map
- 13- What's New?
- 14- Scrap
- +----------------------------------------------------------------------------+
- | 1- What is Super Arisa World? |
- +----------------------------------------------------------------------------+
- This joke project's story is really weird and complex, so I'll do my best at
- explaining it.
- All the elements in this project was planned in a chat with tSR people I
- frequent, and they were all originated because of random jokes that... were
- taken seriously by me.
- First of all, I need to explain the 'genderbent' version of Gilbert. I designed
- her after people saying that I 'wasn't anime enough to watch anime' with them.
- I promptly responded with a sketch of gilbert with twintails, which caused some
- hilarious reaction and ended up becoming a running gag of the chat.
- The genderbent Gilbert didn't have a fixed name, so people referred her as
- 'Girls', 'Girlsal', 'Girlbert' and other stuff. I thought that those names were
- dumb, so I settled up with 'Arisa' as her name. (Being an anime girl version
- of Gilbert, nothing more appropriate than naming her after a series of Japanese
- rifles and ammo cartridges, Arisaka). I also placed her definitely in the
- Bullethead cast as Gilbert's manga-loving, 'tsundere' sister.
- This new name spawned some Touhou jokes (Arisa being just one letter far from
- Marisa). Sploder even went as far as drawing her and the whole chat's reference
- characters with Touhou clothes. This served as the base to make Super Arisa Land,
- a parody of the Touhou fangame Super Marisa Land.
- At the same time, Sengir has told us a very... peculiar dream I'll spare you the
- details from, and that caused more jokes to surface. Then, we noticed that
- Sengir wasn't 'moe' enough for the chat, so with the members' help, I created
- Sengi~, the girl version of Sengirbug. Naturally, she got paired with Arisa and
- eventually, this joke project was born.
- Super Arisa World is a parody game, referencing not only Mario, but several other
- classic games and TSR jokes. Playing as a familiar platformer game, but with
- several quirks and gameplay differences, in order to make this a new, fresh
- experience, Super Arisa World aims to entertain the gamers with colorful, fun
- graphics with cute cartoony characters and happy music.
- +----------------------------------------------------------------------------+
- | 2- Story |
- +----------------------------------------------------------------------------+
- Everyone lived in peace in TSROPOLIS. But for this game to happen, something
- bad was needed. So, Vipershark started kidnapping all girls from the city.
- For an even unexpainable reason, Crappy Blue Luigi is the only one who knows
- about this tragedy, and promptly asks Gors and Sengir, the local heroes,
- for help.
- Sadly, a game starring both Gors and Sengir would be so radular and the world
- wouldn't be ready for such awesomeness. So they had to come up with lousy
- excuses such as "I'm studying Mandarin" and "I'm too busy spriting". Crappy Blue
- Luigi then shrugs, and wonders who could bring back peace in the spriter's land.
- "Crap... Who is going to save tSR now..."
- He then hears some happy chatter. It was Arisa and Sengi~, taking a walk without
- knowing they were in danger.
- "Arisa! Help us! Vipershark has kidnapped all the imoutos in tSR! Please save
- them from being transformed into dakimakuras..." - Crappy Blue Luigi
- I have no idea why he didn't mention Sengi~ in that line, but nevertheless,
- both girls decided to kick Vipershark's butt and save the captive girls from
- his clutches...
- +----------------------------------------------------------------------------+
- | 3- Setting |
- +----------------------------------------------------------------------------+
- The game is set in the fictional city of TSROPOLIS, ruled by Dazz, the Mayor.
- Many people from different countries live there, developing the city further.
- The city has a Maid Café run by Kagguya. However, it's in the verge of
- closing due to lack of customers, which worries her a lot.
- The city is surrounded by green plains and icy mountains, and an imponent,
- floating castle serves as Vipershark's hideout. There, he plots on transforming
- all the girls into body pillows.
- It's said that a Legendary Hero used to protect the city, but she has not
- been active since Vipershark's attacks... Where would she be?
- +----------------------------------------------------------------------------+
- | 4- Cast |
- +----------------------------------------------------------------------------+
- The cast is varied and represents the forum users. Some of the characters in
- this game are:
- > ARISA BULLETHEAD
- A shy and introverted, green bullet girl. Despite that, she is Sengi~'s best
- friend. She decides to save TSROPOLIS from Vipershark's clutches, after Crappy
- Blue Luigi told her and Sengi~ about the crisis. She loves manga and will do
- anything to get ahold of them, and because of that she can act really rude at
- times. However, she really cares about her friends.
- > SENGI~ BUG
- A happy and cheerful female pink beetle with bright blue hair, with a sidetail
- tied with a white bow. She loves spending time with her friend, Arisa, and
- likes listening to poppy, cute music and eating sweets. Due to her air-headed
- nature, she is prone to accidents and forgetting important stuff, a trait that
- makes her get bad grades at the school. Nonetheless, she tries hard to keep up
- with the school pace and be friends with everyone.
- > GILBERT BULLETHEAD
- Arisa's brother, a green bullet that wears a brown leather jacket. Usually
- nonchalant, but does his job of taking care of TSROPOLIS at the town hall
- quite well. Manages events and destroys ad-bots in his free time. Hopes to do
- more for the community, but he is always balancing responsibilities with tired-
- ness.
- > SENGIR 'CHUCK' BUG
- Sengi~'s brother. Also takes care of the city, but would rather spend time
- studying anthropology and programming small apps. Doesn't talk much, but when
- he does, it usually is to crack a pun into the conversation. Enjoys listening
- to Bob Dylan.
- > CRAPPY BLUE LUIGI
- The man in blue. Gilbert's musical bro, gifted with smooth moves and even
- smoother talk. He left the city some time ago, but returned only to see the
- city having many cases of kidnapping. He soon seeks for help.
- > SERENNA KAGGUYA MUTSUKKI
- A pretty, shy and clumsy maid that runs a Maid Café in the town. She loves her
- little brother and does everything to him. Due to her clumsiness, she often gets
- into trouble... Her speciality is making sweets.
- > VIPERSHARK
- The antagonist of this game. A sick fiend who enjoys trapping pretty girls
- for his amusement. He intends to transform them all into dakimakuras for his
- evergrowing collection. A huge otaku, it is said that half of the rooms in his
- enormous castle is to store and organize his anime-related merchandise.
- > BELLE LEBEL
- A yellow bullet girl with a strong sense of justice. Hailing from The Schools
- Resource's rival school, Royal Arsenal High, she intends to save the city by
- herself so she can get all the praise. Often overlooked and mistaken by others
- as Arisa, she wants to show everyone that she is capable of doing great things.
- Highly athletic, her moves are alluring and precise, making her a formidable
- rival for Arisa.
- > MISA RILLE
- A German missile girl with white skin and blonde hair in twin braids. Also
- studies in Royal Arsenal High, and is Belle's classmate and friend. Misa is
- gentle and sweet... Until someone ticks her off. If she gets annoyed or doesn't
- get what she wants, she gets extremely rude and literally explodes in anger,
- burning anything around her. Thus, she is kinda spoiled and stubborn.
- +----------------------------------------------------------------------------+
- | 5- Gameplay |
- +----------------------------------------------------------------------------+
- > MAIN
- *This game parodies Mario games, especially Super Mario World, so many of the
- game traits come from there.*
- - The player must traverse through many levels and reach the goal to
- beat it.
- - Each level has a timer that ticks down, forcing the player to beat
- it in the time limit.
- - Levels can have hidden rooms with bonus items.
- - Each level has 4 hidden Manga pages. Getting them all will unlock
- new features.
- - The player can find items and powerups to help in the way.
- - Losing all HP, running out of time or falling in an endless pit or
- lava pools will deduct one life from the player, forcing him/her to
- try again.
- - Losing all life means Game Over.
- > CONTROLS
- - Controls can be configured to your liking in the Option Menu.
- § ARROW KEYS
- - Move;
- - Run;
- - Cursor;
- § Z
- - Jump;
- - Select;
- § X
- - Attack;
- - Grab item (when above the item);
- - Cancel;
- § ENTER
- - Select;
- - Pause (when in-game);
- > UNIVERSAL MOVES
- § WALK
- - Press and hold left or right to walk in said direction;
- - Releasing button makes the player stop.
- § RUN
- - Doubletap forward to run;
- - There is an acceleration time before the player reaches
- maximum speed;
- - Pressing the opposite direction while running will make the
- character skid a little before turning;
- - The player will continue running when turning around.
- § JUMP
- - Press Z to ascend;
- - Jump height depends on the time you keep it pressed;
- - Tapping = short hop
- - Pressing it completely = jump
- - You can jump while walking;
- - Pressing LEFT/RIGHT in mid-air will slightly change direction;
- - Pressing RUN while moving in mid-air will slightly change
- speed;
- - Jumping while running will result in a Running Jump.
- + RUNNING JUMP
- - Reaches farther than a normal/walk jump;
- - Jump ascends higher than a normal/walk jump;
- - Releasing the RUN button while in mid-air will change
- the momentum slightly.
- - Bumping your head on a solid object will make the character
- fall immediately.
- § CROUCH
- - Press down to crouch;
- - Can dodge incoming enemies and projectiles;
- - You can jump while crouched.
- § LOOK UP
- - Press and hold up to look up;
- - The camera raises slowly to look farther;
- - Releasing the button brings the camera back.
- § CARRY
- - Press X when standing over a carriable item;
- - Press X again to throw the item;
- - Higher priority than attacking/shooting;
- - Player can jump, run and crouch normally.
- + THROW
- - Press X while holding an item to kick it forward;
- - Can be done in mid-air.
- + UP THROW
- - Hold UP when throwing to launch the item upwards;
- - Can be done in mid-air.
- + DROP
- - Hold DOWN when pressing X to gently put the item
- on the ground beside the player;
- - Can be done in mid-air;
- - You cannot release the item when near a wall.
- > DEATH & CHECKPOINTS
- - Dying causes the player to lose one life;
- - Teleported back to the Map Screen;
- - Can attempt the level again. If the player has reached the level's
- checkpoint, he/she may restart from that point onwards;
- - Going to another level will not 'erase' checkpoint data;
- - Checkpoint data will be erased in those situations:
- - Beating the level with the activated checkpoint;
- - Getting a Game Over;
- - Quitting game and going to the main menu;
- - Quitting and closing the game.
- § CAUSES
- + Losing all HP;
- + Falling in lava pits;
- + Falling in bottomless pits;
- + Running out of time;
- + Being crushed.
- - Being scrolled away from the screen in the shooter
- level counts as being crushed.
- +----------------------------------------------------------------------------+
- | 6- Playable Characters |
- +----------------------------------------------------------------------------+
- > ARISA
- - Runs faster;
- - Faster acceleration;
- - Quick traction (doesn't slide a lot when turning);
- - Jumps lower;
- - Quick jump momentum (ascends and falls a little faster);
- - Can charge jump;
- § CHARGE JUMP
- - Press down to charge;
- - Press jump while charged to jump higher;
- - Moving when charged will discharge Arisa;
- - Arisa can defeat monsters and break through blocks
- with this jump;
- - Walls and ceilings are unaffected;
- - Arisa is invulnerable to projectiles or enemies
- while going up, but will lose invulnerability when
- falling;
- NOTE: Arisa will still get hurt from still
- level traps, such as ceiling-mounted spikes.
- § STATS
- - Speed : ****
- - Jump : ***
- - Traction: ****
- > SENGI~
- - Runs slower;
- - Jumps higher;
- - Slow traction;
- - Jumps higher;
- - Slow jump momentum (ascends and falls a little slower);
- - Can doublejump;
- § DOUBLEJUMP
- - Press jump button in mid-air to doublejump;
- - The doublejump has the same momentum than a normal
- jump, but it's shorter than a normal jump;
- - Sengi~ is vulnerable at all times;
- - Sengi~ can doublejump after running off a platform.
- - Stomping an enemy will reset the doublejump counter,
- and you can doublejump again as long as you land on
- the enemy.
- § STATS
- - Speed : ***
- - Jump : *****
- - Traction: **
- > BELLE
- - Runs as fast as Arisa;
- - Faster acceleration than Arisa;
- - Medium traction;
- - Jumps lower;
- - Quick jump momentum;
- - Can fight with special moves;
- § BULLET DASH
- - Press X while running to perform a Bullet Dash;
- - Launches Belle forward 3 blocks immediately in a
- blinding speed (e.g SSB Fox's Illusion Dash);
- - Can be done in the air;
- - Maintains running momentum;
- - Belle must wait for 2 seconds to perform bullet dash
- again;
- - When performed in the air, in addition to having to wait
- 2 seconds after the action, you need to touch the ground
- once;
- - Can dash through and defeat small enemies;
- - Will destroy blocks;
- - Will damage bigger enemies, but Belle will bounce back.
- § SCREW JUMP
- - Press DOWN and JUMP to perform a screw jump;
- - Can only be done on ground;
- - Launches Belle upwards in an angle(same height as a
- normal jump);
- - All momentum and speed is lost when performing;
- - Belle is invulnerable when ascending (much like Arisa's
- charge jump;
- - The ascend is always slightly inclined and the angle cannot
- be changed;
- - Will destroy blocks and defeat enemies with this jump;
- - Belle becomes vulnerable again when falling.
- § L'ARC-EN-CIEL KICK
- - Press UP and JUMP while running in max speed to
- perform an arched kick;
- - Can only be done on ground;
- - Belle will jump in an arch and hurt whoever enemy that
- touches her kicking leg;
- - Will pass through and destroy blocks;
- - Her body is still vulnerable;
- - All momentum and speed is lost AFTER performing;
- - Can kick through and defeat small enemies;
- - Will damage bigger enemies, but Belle will bounce back.
- - Belle does not have power up changes.
- § STATS
- - Speed : ****
- - Jump : ***
- - Traction: ***
- +----------------------------------------------------------------------------+
- | 7- Level Up & Power Ups |
- +----------------------------------------------------------------------------+
- > MAIN
- - Power ups are helpful items that will transform Arisa and Sengi~;
- NOTE: Belle doesn't have power up transformations.
- - When picked up, Arisa and Sengi~ will get new attack moves that can
- be performed by pressing ATTACK button.
- - You will only lose it when you die or pick up another power up;
- > LEVELING
- - When starting the game, you start with 0 EXP points;
- - Power ups can be upgraded when Leveling Up, and downgraded when
- Leveling Down. (e.g Cave Story)
- - Killing enemies will give you EXP;
- - Getting hurt will lower your EXP;
- - Losing a life will completely deplete your EXP bar;
- - Filling the bar will increase your Level (maximum of 3 levels);
- - The EXP bar is carried over when changing power ups;
- e.g: If you start as normal Arisa, and get 4 EXP points, they
- will carry over when you get a power up. Similarly, if you
- are Nekomimi Arisa with 4 EXP points, and grab the Maid power
- up, you'll still have 4 EXP as Maid Arisa.
- - The EXP bar is carried over between different levels and it will not
- deplete unless you get hurt or die;
- LEVEL 1--2----3
- >>>>>>>>>
- -You will not attack or shoot when above a carriable object.
- > NEKOMIMI
- - The player gets a pair of cat ears and a cute tail. You are able to
- hurl furballs to attack enemies;
- - The furballs bounce on the ground (e.g Mario's Fireballs);
- - Furballs can be thrown in mid-air;
- - Furballs can be thrown while running, without losing momentum;
- - Furballs can climb up slopes;
- - Will disintegrate when hitting an enemy;
- - Will disintegrate when hitting a solid wall.
- § LEVEL 1
- - Can throw a single ball at once.
- § LEVEL 2
- - Can throw up to two balls at once.
- § LEVEL 3
- - Can throw up to three balls at once.
- > MAID
- - The player dons a pretty maid outfit to defeat enemies, complete with
- maid Alice bands and dusters. You can swing them to hurt enemies;
- - Pressing RUN repeatedly will continuously swing the duster;
- - The duster will disintegrate incoming bullets.
- § LEVEL 1
- - Can swing a small duster;
- - Cannot move while attacking;
- - Can swing in mid-air, but it'll be a single slash;
- - This will not influence the jump momentum or trajectory;
- - Pressing the opposite side when attacking will turn the player.
- § LEVEL 2
- - Can swing a small duster;
- - Cannot move while attacking;
- - Can swing repeatedly in mid-air (Air Maid Fury);
- - This will not influence the jump momentum or trajectory;
- - Pressing the opposite side when attacking will turn the player.
- § LEVEL 3
- - All of LEVEL 2 applies;
- - Small duster is replaced with a bigger duster with longer
- range.
- > VIPER
- - Arisa and Sengi~ equips a portable pair of jet wings in order to
- defeat airborne enemies. Their air mobility is increased;
- - Walking/Running becomes a single move, Gliding;
- - Jump is increased proportionally to the characters;
- § GLIDING
- - Main movement when using Viper Suit, can gently float over the
- ground;
- - Doubletap to glide faster.
- § SHOOTING
- - Press ATTACK to shoot bullets;
- - Can be done in mid-air;
- - Can move while shooting;
- - Holding it will shoot bullets repeatedly;
- - Pressing back while shooting will glide the character backwards
- while shooting forward (i.e Moonwalking);
- - The bullets can hit blocks, activating/breaking them.
- - The girls LOSE their special jump move, but they are replaced with
- Air Glide;
- § AIR GLIDE
- - Pressing and holding JUMP button while in mid-air will slow
- down momentum, and will let the girls cross long gaps;
- - Can move forward or backward freely;
- - Cannot ascend or descend quickly when air gliding;
- - Can attack while air gliding;
- - Getting hurt will not disrupt the trajectory or control, but
- will deduct HP and make the girls unable to attack for a while.
- § LEVEL 1
- - Will shoot pea bullets, two at a time;
- - Shots will disintegrate when hitting an enemy or solid object.
- § LEVEL 2
- - Will fire double shots, the second one aimed 45º upwards;
- - Both can be shot two at a time;
- - Shots will disintegrate when hitting an enemy or solid object.
- § LEVEL 3
- - Will fire a thin laser that pierces the enemy;
- - Will not pierce through bigger enemies or solid objects.
- - A special shooting level will let you glide indefinitely, as well as
- move vertically.
- § SHOOTING LEVEL
- - There is NO time limit;
- - The player can move freely in any direction;
- - Touching solid bojects will not harm the player;
- - Getting stuck on a wall and being scrolled away will kill
- the player instantly;
- - Touching enemies or traps will hurt the player.
- NOTE: Belle CANNOT access this level.
- +----------------------------------------------------------------------------+
- | 8- Items & Objects |
- +----------------------------------------------------------------------------+
- > MAIN
- - The game has many items to aid Arisa and Sengi~ in their quest.
- § PICKUP ITEMS
- - Pickup items are items that can be picked up in the levels;
- - They enter into effect as soon as you pick them up.
- § CARRY ITEMS
- - Carry items are items that can be picked up by Arisa and
- Sengi~.
- § INVENTORY ITEMS
- - Inventory items are items that are bought and used later;
- - These items are saved along with the game file so they can
- be used in the next playthrough;
- - They ARE NOT stack-able, and getting two of the same item
- will simply replace it.
- § KEY ITEMS
- - Key items are items that are acquired by solving puzzles and
- quests;
- - Once acquired, you cannot lose them and its effect will last
- forever.
- > PICKUP ITEMS
- - Items that affects player as soon as they get it. Some of these can be
- bought at the Maid Café.
- § ICE CREAM
- - Soft and refreshing, recovers 1 HP;
- - In 2P co-op play, both players are recovered (e.g Kirby 3).
- § ONIGIRI
- - Popular Japanese rice ball. Heals 2 HP.
- - In 2P co-op play, both players are recovered (e.g Kirby 3).
- § REP
- - Green aura that refreshes the player;
- - Are collected from green '+' sign blocks;
- - Get 5 to get an extra life;
- - In 2P co-op play, both players get an extra life if 5 Reps are
- collected.
- § NEKO-JARASHI
- - Small grass resembling a cat-tail. Pick it up to transform
- into a cat-girl;
- - In 2P co-op play, blocks containing this power up will spawn
- two of them.
- § ALICE BAND
- - Cute frilled Alice band. Pick it up to transform into a maid;
- - In 2P co-op play, blocks containing this power up will spawn
- two of them.
- § RED CAPSULE
- - Red futuristic capsule. Pick it up to transform into a Viper
- Space Fighter;
- - In 2P co-op play, blocks containing this power up will spawn
- two of them.
- § PIXELS
- - This game's currency. Pick a lot of those to buy items at the
- Maid Café.
- § MANGA PAGES
- - Pieces of manga torn by Vipershark;
- - There are 4 of them in each level;
- - Retrieved pages will be saved, so you can 100% the level
- later;
- - Retrieving all 4 pages will unlock a special option.
- § 1UP
- - Getting it will add an extra life to the player's counter;
- - In 2P co-op play, only the person who touched the 1UP will
- get an extra life.
- § ANGIE
- - A bat-yielding star that protects you from enemies;
- - Will attack any nearby monsters;
- - Will bat out any projectile, dissipating it;
- - Is able to destroy Wooden Blocks and doors;
- - Will last indefinitely, as long as you don't find a centipede;
- NOTE: Centipedes scare Angie away, leaving you
- vulnerable again.
- - Angie will not protect you from non-enemy hazards:
- - Needles;
- - Fire;
- - Spiky balls;
- - Endless Pits;
- - Lava Pits;
- - [s]Arm Pits.[/s]
- § TREASURE CHESTS
- - Opens automatically when touched;
- - Can contain any of the items mentioned above.
- § COIN
- - Floating gold coin;
- - Picking it will will carry you to the outer space, in the Shooting
- Level.
- > CARRY ITEMS
- NOTE: When being carried, those items become non-solid.
- § SHELL
- - Stomping Shell will scare him into his heavy backpack;
- - Can be picked up and thrown [s]and live[/s];
- + BEHAVIOUR
- - Will break/activate blocks when thrown;
- - Will kill enemies when thrown;
- - Doesn't roll out like Koopa shells;
- - It is a solid object, i.e items, players and enemies
- will bump on it;
- - After a time, Shell will emerge from the backpack
- and become dangerous again.
- § MINECRAFT BLOCK
- - Tiny grassy block that can be used to reach new heights;
- + BEHAVIOUR
- - Will break/activate blocks when thrown;
- - Will kill enemies when thrown;
- - Doesn't roll out like Koopa shells;
- - It is a solid object;
- - Players can stand up on them;
- - Other items and characters will stand up over them.
- § SPRING
- - Portable platform that launches you upwards;
- + BEHAVIOUR
- - Doesn't break or activate blocks when thrown;
- - Doesn't harm enemies;
- - Doesn't roll out like Koopa shells;
- - It IS NOT a solid object, i.e players and mobs will
- be able to pass through it;
- - Jumping on it will compress it, without making you
- bounce;
- - Pressing Jump button again will launch you upwards.
- § CHILLIN' BALLS
- - Spawned from Chillin' Blocks, they are balls that can be
- hurled.
- + BEHAVIOUR
- - Will break/activate blocks when thrown;
- - Will kill enemies when thrown;
- - Will roll out like Koopa shells;
- - Will ricochet off solid walls;
- - Will leap off from ramps;
- - It is a solid object;
- - The player will kick a still Chillin' Ball when
- touching it;
- - Chillin' Blocks can be stopped by stomping on them;
- - ONLY ONE may be spawned at a time.
- > INVENTORY ITEMS
- - Bought from the Maid Café;
- - Sometimes, you may get them from an NPC after doing a task;
- - Can only be used on the Map.
- § CHEESECAKE
- - Will be used automatically when the player loses all HP;
- - It recoveries all 3HP;
- - Only affects the owner;
- - Gone after use;
- - Is NOT used when dying in a lava pit or endless pit.
- > KEY ITEMS
- - Are important to complete the journey;
- - Can only be used on the Map.
- § HOOKSHOT
- - Gives you permanent access to Vipershark's Floating Castle.
- +----------------------------------------------------------------------------+
- | 9- NPCs & Triggers |
- +----------------------------------------------------------------------------+
- > BLOCKS
- - The main trigger in this game. Can contain nice items;
- - Can be triggered by hitting under them or on the side;
- - The blocks that were triggered/destroyed remain in this state until
- the player leaves the level.
- NOTE: Entering pipes and/or doors don't
- § '?' BLOCK
- - May contain PIXELS, power ups, Food or 1UPs (order of
- rarity, common to uncommon);
- - Becomes a brown, empty block after hit;
- - Can be a continuous Star Bit Block (becomes a ',' Block);
- + ',' BLOCK
- - Lets you hit it 10 more times to get more PIXELS
- before getting exhausted.
- + EXHAUSTED BLOCK
- - An 'empty' block;
- - Acts as a solid wall.
- - The blocks mentioned above will break and scatter the items
- inside if hit with one of these strong moves:
- - Arisa's Charge Jump;
- - Belle's Bullet Dash;
- - Belle's Screw Jump;
- - Belle's L'Arc-en-Ciel Kick;
- - Viper mode's bullets and lasers.
- § REP BLOCK
- - Green Block with a + inscribed on it;
- - Hitting it gives the player a REP point;
- - Getting 5 REPs gives the player an extra life;
- - Becomes a brown, empty block after hit;
- - It will break and give the REP point inside if hit with one of
- these strong moves:
- - Arisa's Charge Jump;
- - Belle's Bullet Dash;
- - Belle's Screw Jump;
- - Belle's L'Arc-en-Ciel Kick;
- - Viper mode's bullets and lasers.
- § THANK BLOCK
- - Can trigger things ON or OFF;
- - After hitting it, it becomes an Unthank Block.
- + UNTHANK BLOCK
- - The OFF state of a Thank Block;
- - Hit it again to revert it.
- - Cannot be destroyed, but it will activate normally if hit with
- a strong move.
- § INFO BLOCK
- - Blue block that spawns info when hit;
- - Cannot be destroyed, but it will activate normally if hit with
- a strong move.
- § BRICK BLOCK
- - Can be broken when hit;
- - Can be a '?' Block or a REP Block in disguise;
- NOTE: In this case, being hit once will reveal the true
- nature of the block.
- - It will break and scatter the items inside if hit with one of
- these strong moves:
- - Arisa's Charge Jump;
- - Belle's Bullet Dash;
- - Belle's Screw Jump;
- - Belle's L'Arc-en-Ciel Kick;
- - Viper mode's bullets and lasers.
- § CHILLIN' BLOCK
- - Will spawn a Chillin' Ball on top of it when hit;
- - Only one can be spawned at a given time;
- - Cannot be destroyed, but it will activate normally if hit with
- a strong move.
- § WOODEN WALLS
- - Can ONLY be destroyed with Angie's bat;
- - Solid block.
- > NPCs & DIALOGUE
- - Characters that can be talked to, activating triggers and add story to
- the game.
- § BASICS
- - A speech bubble icon will appear when near a NPC;
- - Press UP to talk;
- - When talking, time stops, as well as any mobs and items;
- - The dialogue will appear as a white speech bubble over the
- character;
- - The player is talkative;
- - Press Z to speed up text;
- - Press X to skip text.
- § TALK EVENTS
- - Getting items, activating switches and dialogues can trigger
- events, which in turn can change dialogues;
- - Dialogues can change item variables, adding or taking them
- off from the player;
- - Each NPC has a programmed dialogue:
- + SIMPLE
- - Talking again will trigger the dialogue from the
- start.
- + LOCKED
- - Talking again will trigger the dialogue from a set
- sentence.
- + CUTSCENE
- - The event has automated movement that serves as
- cutscene;
- - In addition to usual triggers, it can also be
- triggered by touching invisible switches;
- - Cutscenes can trigger events after it's played;
- - Is played once per gameplay.
- + MINI SPEECH
- - A small speech bubble that appears when you touch
- an insivible switch;
- - The text will be different for Arisa/Sengi~/Belle.
- + CHOICE
- - A prompt will appear after the dialogue, and you
- can choose between options;
- - Can be YES/NO, or up to 4 custom choices.
- +----------------------------------------------------------------------------+
- | 10- Enemy Behavior |
- +----------------------------------------------------------------------------+
- > MAIN
- - Enemies are characters that can inflict damage to the player;
- - Can inflict varying amounts of damage, from 1 to 3 (instant kill);
- - Are divided in 2 types:
- § NORMAL ENEMIES
- - Normal Enemies populate the levels, posing threat to the
- player;
- - Touching them harms the player;
- - Killing them will yield points;
- NOTE: Killing many enemies in a row with a single jump
- or a single thrown item will increase the score value
- exponentially, up to 8000.
- - Some enemies cannot be killed, and must be avoided.
- § BOSSES
- - Stronger than normal enemies;
- - Has a lot of HP;
- - Must be defeated to beat the level;
- - Has more complex attack and defense strategies.
- +----------------------------------------------------------------------------+
- | 11- Levels |
- +----------------------------------------------------------------------------+
- > MAIN
- - Levels are landscapes with many hazards and platformers, meant to
- be traversed with jumps and reflexes;
- - Some levels may have time limit, others may not;
- NOTE: Time limit-less levels are harmless places, such as
- bonus rooms or similar. Those levels are usually small and can
- be exited by walking outside the room.
- - May have hidden rooms;
- - May contain mind puzzles to be solved in order to progress;
- - Every level has at least an exit;
- - May contain more than 1 exit;
- NOTE: The secret exit will lead to a secret level;
- - Can scroll horizontally, vertically, diagonally;
- - Some levels may scroll automatically;
- > OBJECTS
- § ENDLESS PIT
- - Falling in it will instantly kill the player.
- § NEEDLES
- - Can be placed on the floor, ceiling and walls;
- - Will cause 1HP of damage to the player.
- § LAVA
- - Falling in it will instantly kill the player.
- § DOORS
- - Can be entered by pressing UP;
- - Accesses other areas;
- - Some can only be broken open by Angie to reveal items or
- even enemies;
- - In 2P, pressing UP again will make you leave the door;
- - The room changes only if both players enter the door.
- § SHRINE
- - Found on only one level in the entire game;
- - You can choose to pray and offer PIXELS to the Goddess;
- - Paying money on it will make the extra sting to appear under
- 'SPECIAL THANKS' in the ending credits:
- "AND YOU - x"
- (Where x is the number of PIXELS spent on the shrine.)
- § PIPES
- - Press the corresponding D-PAD key to enter a pipe;
- - Accesses other areas;
- - In 2P, pressing the opposite direction you pressed will make
- you leave the pipe;
- - The room changes only if both players enter the pipe.
- § LADDERS
- - Press UP/DOWN to climb;
- - Can climb in mid-air;
- - Pressing JUMP will make the Player make a small hop off the
- ladder.
- +----------------------------------------------------------------------------+
- | 12- Map |
- +----------------------------------------------------------------------------+
- > MAIN
- - When starting the game, you'll be transported to the Map screen;
- - SMB3 style;
- - Moving with D-Pad, choose destiny with Z;
- - You can use Inventory Items here;
- - Some levels have two exits.
- +----------------------------------------------------------------------------+
- | 13- What's New? |
- +----------------------------------------------------------------------------+
- Versions:
- 1.0
- - Design Doc. created.
- 1.1
- - Added 'What's New?';
- - Tracks down changes and updates made in this document.
- - Added 'Scrap';
- - Contains old descriptions for historical purposes.
- - Changed Belle's Controls.
- - Added more descriptions to 'JUMP'.
- - Added more descriptions to 'BLOCKS'.
- - Added 'NPCs'.
- 1.2
- - Text fixes.
- 1.3 (May 05)
- - Text fixes.
- - Added 'WOODEN WALLS'.
- - Added 'DEATH'.
- 1.4 (May 05)
- - Added 'ENEMIES'.
- 1.5 (May 06)
- - Repurposed 'RUN' and 'CARRY'.
- - Added Belle to the Cast.
- 1.6 (May 12)
- - Added 'Levels'.
- - Changed 'STAR BITS' to 'PIXELS'.
- - Added in 'TALK EVENTS'
- - Dialogues can change item variables, adding or taking them
- off from the player;
- - Added 'SHRINE'.
- § SHRINE
- - Found on only one level in the entire game;
- - You can choose to pray and offer PIXELS to the Goddess;
- - Paying money on it will make the extra sting to appear under
- 'SPECIAL THANKS' in the ending credits:
- "AND YOU - x"
- (Where x is the number of PIXELS spent on the shrine.)
- 1.7 (May 27)
- - Belle now studies on 'Royal Arsenal High School'.
- - 'MISA RILLE' added.
- 1.8 (May 28)
- - Carrying objects have more priority than attacking/shooting. That is,
- when pressing X over a carriable object, you will not attack, but rather
- lift the object.
- 1.9 (Jun 09)
- - Added 'Map';
- - Added more info about 'Items';
- - Edited 'SPRING';
- +----------------------------------------------------------------------------+
- | 14- Scrap |
- +----------------------------------------------------------------------------+
- § BULLET DASH
- - Press DOWN and JUMP to perform a bullet dash;
- - Launches Belle forward 3 blocks immediately in a
- blinding speed (e.g SSB Fox's Illusion Dash);
- - Belle must wait for 2 seconds to perform bullet dash
- again;
- - Can be done in mid-air;
- - When done in mid-air, you cannot do another bullet
- dash until you touch the ground again.
- - Can dash through and defeat small enemies;
- - Will damage bigger enemies, but Belle will bounce back.
- § SCREW JUMP
- - Press UP and JUMP to perform a screw jump;
- - Can only be done on ground;
- - Launches Belle upwards in an angle(same height as a
- normal jump);
- - All momentum and speed is lost when performing;
- - Belle is invulnerable when ascending (much like Arisa's
- charge jump;
- - The ascend is always straight and the angle cannot
- be changed;
- - Belle becomes vulnerable again when falling.
- § ARCH KICK
- - Press DOWN and JUMP while running in max speed to
- perform an arch kick;
- - Can only be done on ground;
- - Belle will jump in an arch and hurt whoever enemy that
- touches her kicking leg;
- - Her body is still vulnerable;
- - All momentum and speed is lost AFTER performing;
- - Can kick through and defeat small enemies;
- - Will damage bigger enemies, but Belle will bounce back.
- > CONTROLS
- - Controls can be configured to your liking in the Option Menu.
- § ARROW KEYS
- - Move;
- - Cursor;
- § Z
- - Jump;
- - Select;
- § X
- - Run;
- - Attack;
- - Grab item (when near)- release to throw;
- - Cancel;
- § Enter
- - Select;
- - Pause (when in-game);
- § RUN
- - Press and hold X while walking to run;
- - There is an acceleration time before the player reaches
- maximum speed;
- - Pressing the opposite direction while running will make the
- character skid a little before turning.
- § CARRY
- - Press and hold X when touching a carriable item;
- - Player's speed slows down to walking pace;
- - Player can jump and crouch normally.
- + THROW
- - Release button to kick the item forward.
- + UP THROW
- - Hold UP when releasing the button to launch the item
- upwards;
- - Can be done in mid-air.
- + DROP
- - Hold DOWN when releasing the button to gently put the
- item on the ground beside the player;
- - Can be done in mid-air;
- - You cannot release the item when near a wall.
- § BULLET DASH
- - Press forward twice to perform a Bullet Dash;
- - Launches Belle forward 3 blocks immediately in a
- blinding speed (e.g SSB Fox's Illusion Dash);
- - Can be done in the air;
- - Maintains running momentum;
- - Belle must wait for 2 seconds to perform bullet dash
- again;
- - When performed in the air, in addition to having to wait
- 2 seconds after the action, you need to touch the ground
- once;
- - Can dash through and defeat small enemies;
- - Will destroy blocks;
- - Will damage bigger enemies, but Belle will bounce back.
- § SCREW JUMP
- - Press UP and JUMP to perform a screw jump;
- - Can only be done on ground;
- - Launches Belle upwards in an angle(same height as a
- normal jump);
- - All momentum and speed is lost when performing;
- - Belle is invulnerable when ascending (much like Arisa's
- charge jump;
- - The ascend is always slightly inclined and the angle cannot
- be changed;
- - Will destroy blocks and defeat enemies with this jump;
- - Belle becomes vulnerable again when falling.
- § L'ARC-EN-CIEL KICK
- - Press DOWN and JUMP while running in max speed to
- perform an arched kick;
- - Can only be done on ground;
- - Belle will jump in an arch and hurt whoever enemy that
- touches her kicking leg;
- - Will pass through and destroy blocks;
- - Her body is still vulnerable;
- - All momentum and speed is lost AFTER performing;
- - Can kick through and defeat small enemies;
- - Will damage bigger enemies, but Belle will bounce back.
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