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- glBegin(GL_TRIANGLES);
- for (int i=0; i<plya->TotalConnectedTriangles; i++)
- {
- auto x = plya->Faces_Triangles[index];
- auto y = plya->Faces_Triangles[index+1];
- auto z = plya->Faces_Triangles[index+2];
- glVertex3f(x,y,z);
- auto x1 = plya->Faces_Triangles[index+3];
- auto y1 = plya->Faces_Triangles[index+4];
- auto z1 = plya->Faces_Triangles[index+5];
- glVertex3f(x1,y1,z1);
- auto x2 = plya->Faces_Triangles[index+6];
- auto y2 = plya->Faces_Triangles[index+7];
- auto z2 = plya->Faces_Triangles[index+8];
- glVertex3f(x2,y2,z2);
- z +=9;
- // SKIP NORMAL FOR NOW
- }
- glEnd();
- update();
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